feat(apple): iPad ⌃⌥⇧Q release chord + click-to-recapture, pixel-grid snap, match-window opt-in
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- InputCapture / StreamViewIOS: iPad ⌃⌥⇧Q un-capture chord, recognized from the GCKeyboard HID stream (no NSEvent monitor on iOS) for cross-client parity with the macOS/Windows/Linux combo; and a click into the video re-engages capture — the iPad analogue of macOS mouseDown → engageCapture(fromClick:), with the engaging click suppressed toward the host. - SessionPresenter: snap the aspect-fit sublayer frame to the backing pixel grid. AVMakeRect centers the fit rect at fractional points, so the compositor resampled the layer — a uniform "everything soft" blur even when the drawable was pixel-exact 1:1. Rounding origin + size to device pixels makes the composite a true 1:1 blit; idempotent when already aligned. - MetalVideoPresenter: PUNKTFUNK_BILINEAR_LUMA=1 A/B lever — compiles the shader with Catmull-Rom luma off (plain bilinear) to isolate bicubic overshoot from upstream fringing. - SettingsView / StreamView / StreamViewIOS: match-window reverted to opt-in (default OFF) — the explicit mode is used and never auto-resized unless enabled.
This commit is contained in:
@@ -436,6 +436,7 @@
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INFOPLIST_KEY_CFBundleDisplayName = Punktfunk;
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INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
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INFOPLIST_KEY_GCSupportsGameMode = YES;
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INFOPLIST_KEY_ITSAppUsesNonExemptEncryption = NO;
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INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
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INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
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INFOPLIST_KEY_NSMicrophoneUsageDescription = "Your microphone is streamed to the connected punktfunk host, where it appears as a virtual microphone.";
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@@ -477,6 +478,7 @@
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INFOPLIST_KEY_CFBundleDisplayName = Punktfunk;
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INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
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INFOPLIST_KEY_GCSupportsGameMode = YES;
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INFOPLIST_KEY_ITSAppUsesNonExemptEncryption = NO;
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INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
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INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
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INFOPLIST_KEY_NSMicrophoneUsageDescription = "Your microphone is streamed to the connected punktfunk host, where it appears as a virtual microphone.";
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@@ -49,6 +49,13 @@
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ReferencedContainer = "container:Punktfunk.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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<EnvironmentVariables>
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<EnvironmentVariable
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key = "PUNKTFUNK_BILINEAR_LUMA"
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value = "1"
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isEnabled = "YES">
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</EnvironmentVariable>
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</EnvironmentVariables>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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