rename: lumen → punktfunk, everywhere
ci / rust (push) Has been cancelled

Full project rename, decided 2026-06-10:
- Crates/binaries: punktfunk-core / punktfunk-host / punktfunk-client-rs.
- C ABI: punktfunk_* symbols, Punktfunk* types, include/punktfunk_core.h,
  PUNKTFUNK_FEATURE_QUIC guard (header regenerated; cbindgen renames updated, incl.
  PUNKTFUNK_BTN_*/PUNKTFUNK_AXIS_* wire constants).
- Protocol: punktfunk/1 — control-plane magic LMN1 → PKF1, nonce salt lmn1 → pkf1.
  WIRE BREAK: clients must be rebuilt from this revision.
- Env knobs: PUNKTFUNK_VIDEO_SOURCE / PUNKTFUNK_COMPOSITOR / PUNKTFUNK_ZEROCOPY / ….
- Host config dir: ~/.config/punktfunk (the box's dir was migrated in place — the
  persistent identity is unchanged, pinned fingerprints stay valid).
- Swift package: PunktfunkKit + PunktfunkCore.xcframework + PunktfunkConnection
  (Sources/PunktfunkClient app + tests renamed with it); build-xcframework.sh updated.
- scripts/: 60-punktfunk.rules, punktfunk-host.service; OpenAPI doc regenerated.

Also: scripts/headless/run-headless-kde.sh — full headless Plasma bringup. Root cause of
"desktop but no apps/settings" over the stream: plasmashell launched without
XDG_MENU_PREFIX=plasma-, so the launcher resolved a nonexistent applications.menu and
rendered an empty menu. The script sets the complete KDE session env (menu prefix,
KDE_FULL_SESSION, session version) and rebuilds ksycoca before starting plasmashell.

Gate: 97/97 tests, clippy -D warnings (both feature sets), fmt, C-ABI harness PASS,
zero lumen references left outside .git.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-10 13:11:59 +00:00
parent b8b23c8fb2
commit bfd64ce871
119 changed files with 1245 additions and 1185 deletions
+794
View File
@@ -0,0 +1,794 @@
//! M3 — the `punktfunk/1` native host: QUIC control plane + the hardened M1 data plane over UDP.
//! This is punktfunk's own protocol, past the GameStream compatibility layer:
//!
//! * the Welcome negotiates **GF(2¹⁶) Leopard FEC** (inexpressible in GameStream) + AES-GCM;
//! * the client's Hello requests a display mode and the host creates a **native virtual
//! output** at exactly that size/refresh (same vdisplay backends as the GameStream path);
//! * **input arrives as QUIC datagrams** — encrypted, congestion-managed, no ENet
//! retransmission spikes — and feeds the session's input injector;
//! * video frames carry a wall-clock `pts_ns`, so a same-host client measures the full
//! capture→encode→FEC→UDP→reassemble latency per frame.
//!
//! `punktfunk-host m3-host [--port 9777] [--source synthetic|virtual] [--seconds 30]
//! [--frames 300]` serves sessions back to back (one at a time — the virtual output and
//! encoder are single-tenant); `punktfunk-client-rs --connect host:9777` is the counterpart.
//! The data plane runs on native threads (no async on the frame path).
//!
//! Alongside video + input, a session carries **audio** (desktop Opus, 5 ms frames, host →
//! client QUIC datagrams tagged [`punktfunk_core::quic::AUDIO_MAGIC`]) and **gamepads** (client
//! GamepadButton/GamepadAxis datagrams accumulated into per-pad state for the virtual xpad;
//! force feedback flows back as [`punktfunk_core::quic::RUMBLE_MAGIC`] datagrams).
//!
//! Trust: the host serves with its persistent identity (`~/.config/punktfunk/cert.pem`, shared
//! with GameStream pairing) and logs the SHA-256 fingerprint clients pin.
use anyhow::{anyhow, Context, Result};
use punktfunk_core::config::{FecConfig, FecScheme, Role};
use punktfunk_core::input::{InputEvent, InputKind};
use punktfunk_core::packet::{FLAG_PIC, FLAG_SOF};
use punktfunk_core::quic::{endpoint, io, Hello, Start, Welcome};
use punktfunk_core::transport::UdpTransport;
use punktfunk_core::Session;
use rand::RngCore;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum M3Source {
/// Deterministic test frames (protocol verification; the client byte-checks them).
Synthetic,
/// Real capture: virtual display at the client's requested mode → NVENC.
Virtual,
}
pub struct M3Options {
pub port: u16,
pub source: M3Source,
/// Virtual-source stream duration.
pub seconds: u32,
/// Synthetic-source frame count.
pub frames: u32,
/// Exit after this many sessions (0 = serve forever).
pub max_sessions: u32,
}
/// Deterministic test frame: `u32 LE index` then `data[i] = idx + i` (wrapping).
pub fn test_frame(idx: u32, len: usize) -> Vec<u8> {
let mut d = vec![0u8; len];
d[0..4].copy_from_slice(&idx.to_le_bytes());
for (i, b) in d.iter_mut().enumerate().skip(4) {
*b = (idx as u8).wrapping_add(i as u8);
}
d
}
fn now_ns() -> u64 {
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.map(|d| d.as_nanos() as u64)
.unwrap_or(0)
}
pub fn run(opts: M3Options) -> Result<()> {
let rt = tokio::runtime::Builder::new_multi_thread()
.worker_threads(2)
.enable_all()
.build()
.context("tokio runtime")?;
rt.block_on(serve(opts))
}
fn fingerprint_hex(fp: &[u8; 32]) -> String {
fp.iter().map(|b| format!("{b:02x}")).collect()
}
/// The persistent listener: accept clients back to back on one endpoint. Sessions are
/// served one at a time (the virtual output + NVENC are single-tenant); a client that
/// connects mid-session waits in the accept queue. A failed session logs and the loop
/// keeps serving — only endpoint-level failures are fatal.
async fn serve(opts: M3Options) -> Result<()> {
let identity = crate::gamestream::cert::ServerIdentity::load_or_create()
.context("load host identity (~/.config/punktfunk)")?;
let fingerprint = endpoint::fingerprint_of_pem(&identity.cert_pem)
.map_err(|e| anyhow!("cert fingerprint: {e}"))?;
let ep = endpoint::server_with_identity(
([0, 0, 0, 0], opts.port).into(),
&identity.cert_pem,
&identity.key_pem,
)
.map_err(|e| anyhow!("QUIC server endpoint: {e}"))?;
tracing::info!(
port = opts.port,
source = ?opts.source,
fingerprint = %fingerprint_hex(&fingerprint),
"punktfunk/1 host listening (QUIC) — clients pin this fingerprint"
);
// One audio capturer for the whole host lifetime, handed from session to session
// (PipeWire streams have no cheap teardown — see AudioCapSlot).
let audio_cap: AudioCapSlot = Arc::new(std::sync::Mutex::new(None));
let mut served = 0u32;
loop {
let incoming = ep
.accept()
.await
.ok_or_else(|| anyhow!("endpoint closed"))?;
let conn = match incoming.await {
Ok(c) => c,
Err(e) => {
tracing::warn!(error = %e, "QUIC accept failed");
continue;
}
};
let peer = conn.remote_address();
tracing::info!(%peer, "punktfunk/1 client connected");
if let Err(e) = serve_session(conn, &opts, &audio_cap).await {
tracing::warn!(%peer, error = %format!("{e:#}"), "session ended with error");
} else {
tracing::info!(%peer, "session complete");
}
served += 1;
if opts.max_sessions != 0 && served >= opts.max_sessions {
break;
}
tracing::info!("ready for the next client");
}
ep.wait_idle().await;
Ok(())
}
/// The accept loop is sequential, so the control phase must be bounded — a client that
/// connects and never finishes the handshake would otherwise wedge the host for everyone.
const HANDSHAKE_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(10);
/// Persistent audio-capturer slot, reused across sessions (same pattern as the GameStream
/// path): `PwAudioCapturer` has no teardown — dropping one per session would leak its
/// PipeWire thread + core connection + live capture node on the daemon every session.
type AudioCapSlot = Arc<std::sync::Mutex<Option<Box<dyn crate::audio::AudioCapturer>>>>;
/// One client session: handshake → input/audio planes → data plane until done/disconnect.
/// Everything torn down on return (RAII: virtual output, encoder, threads via channel close).
async fn serve_session(
conn: quinn::Connection,
opts: &M3Options,
audio_cap: &AudioCapSlot,
) -> Result<()> {
let peer = conn.remote_address();
let source = opts.source;
let frames = opts.frames;
let handshake = async {
let (mut send, mut recv) = conn.accept_bi().await.context("accept control stream")?;
let hello = Hello::decode(&io::read_msg(&mut recv).await?)
.map_err(|e| anyhow!("Hello decode: {e:?}"))?;
anyhow::ensure!(
hello.abi_version == punktfunk_core::ABI_VERSION,
"ABI mismatch: client {} host {}",
hello.abi_version,
punktfunk_core::ABI_VERSION
);
crate::encode::validate_dimensions(
crate::encode::Codec::H265,
hello.mode.width,
hello.mode.height,
)
.context("client-requested mode")?;
// Reserve a UDP port for the data plane (bind, read it back, rebind in UdpTransport).
let probe = std::net::UdpSocket::bind("0.0.0.0:0")?;
let udp_port = probe.local_addr()?.port();
drop(probe);
let mut key = [0u8; 16];
rand::thread_rng().fill_bytes(&mut key);
let welcome = Welcome {
abi_version: punktfunk_core::ABI_VERSION,
udp_port,
mode: hello.mode,
// The post-GameStream point of punktfunk/1: Leopard GF(2¹⁶) FEC + real encryption.
fec: FecConfig {
scheme: FecScheme::Gf16,
fec_percent: 20,
max_data_per_block: 4096,
},
shard_payload: 1200,
encrypt: true,
key,
salt: *b"pkf1",
frames: match source {
M3Source::Synthetic => frames,
M3Source::Virtual => 0, // unbounded — client streams until we close
},
};
io::write_msg(&mut send, &welcome.encode()).await?;
let start = Start::decode(&io::read_msg(&mut recv).await?)
.map_err(|e| anyhow!("Start decode: {e:?}"))?;
Ok::<_, anyhow::Error>((hello, welcome, udp_port, start))
};
let (hello, welcome, udp_port, start) = tokio::time::timeout(HANDSHAKE_TIMEOUT, handshake)
.await
.map_err(|_| anyhow!("handshake timed out after {HANDSHAKE_TIMEOUT:?}"))??;
let client_udp = std::net::SocketAddr::new(peer.ip(), start.client_udp_port);
tracing::info!(%client_udp, udp_port, mode = ?hello.mode, "handshake complete — streaming");
// Input plane: QUIC datagrams → channel → a native injector thread (the injector owns
// non-Send compositor state, so it lives on its own thread). The thread also owns the
// session's virtual gamepads and sends force feedback back over `conn`. It exits when
// the channel closes (datagram task ends on disconnect) — fresh state per session.
let (input_tx, input_rx) = std::sync::mpsc::channel::<InputEvent>();
let input_handle = {
let conn = conn.clone();
std::thread::Builder::new()
.name("punktfunk-m3-input".into())
.spawn(move || input_thread(input_rx, conn))
.context("spawn input thread")?
};
let input_conn = conn.clone();
tokio::spawn(async move {
let mut count = 0u64;
while let Ok(d) = input_conn.read_datagram().await {
if let Some(ev) = InputEvent::decode(&d) {
count += 1;
if input_tx.send(ev).is_err() {
break;
}
}
}
tracing::info!(count, "input datagram stream ended");
});
// Stop signal: stream duration elapsed or the client went away.
let stop = Arc::new(AtomicBool::new(false));
{
let stop = stop.clone();
let conn = conn.clone();
tokio::spawn(async move {
conn.closed().await;
stop.store(true, Ordering::SeqCst);
});
}
// Audio plane (virtual source only — synthetic runs are protocol tests): desktop Opus
// → host→client QUIC datagrams, on its own native thread. Best-effort on every failure
// (no PipeWire audio, spawn error): the session continues without audio — and a spawn
// error must NOT early-return here, the threads above are already running.
let audio_handle = if opts.source == M3Source::Virtual {
let conn = conn.clone();
let stop = stop.clone();
let cap = audio_cap.clone();
std::thread::Builder::new()
.name("punktfunk-m3-audio".into())
.spawn(move || audio_thread(conn, stop, cap))
.map_err(|e| tracing::error!(error = %e, "audio thread spawn failed — session continues without audio"))
.ok()
} else {
None
};
// Data plane on a native thread (no async on the hot path — design invariant).
let cfg = welcome.session_config(Role::Host);
let source = opts.source;
let (seconds, frames) = (opts.seconds, opts.frames);
let mode = hello.mode;
let stop_stream = stop.clone();
let result: Result<()> = async {
tokio::task::spawn_blocking(move || -> Result<()> {
let transport =
UdpTransport::connect(&format!("0.0.0.0:{udp_port}"), &client_udp.to_string())
.context("bind data plane")?;
let mut session = Session::new(cfg, Box::new(transport))
.map_err(|e| anyhow!("host session: {e:?}"))?;
match source {
M3Source::Synthetic => synthetic_stream(&mut session, frames, &stop_stream),
M3Source::Virtual => virtual_stream(&mut session, mode, seconds, &stop_stream),
}
})
.await
.context("stream thread")??;
// Give the client a moment to drain before the close.
tokio::time::sleep(std::time::Duration::from_secs(1)).await;
Ok(())
}
.await;
// Teardown on EVERY path (a failed data plane must not leave the connection open with
// audio still streaming): stop the audio thread, close, then join both side-plane
// threads so the next session starts fresh (closing the connection ends the datagram
// task, which drops the input channel, which exits the input thread + its gamepads).
stop.store(true, Ordering::SeqCst);
conn.close(
if result.is_ok() { 0u32 } else { 1u32 }.into(),
if result.is_ok() { b"done" } else { b"error" },
);
let _ = tokio::task::spawn_blocking(move || {
if let Some(h) = audio_handle {
let _ = h.join();
}
let _ = input_handle.join();
})
.await;
result
}
/// Per-pad accumulated state: punktfunk/1 gamepad events are incremental (one button or axis
/// per datagram, see `punktfunk_core::input::gamepad`), the virtual xpad applies full frames.
#[derive(Clone, Copy, Default)]
struct PadState {
buttons: u32,
left_trigger: u8,
right_trigger: u8,
ls_x: i16,
ls_y: i16,
rs_x: i16,
rs_y: i16,
}
impl PadState {
/// Fold one wire event into the state. `false` = unknown axis id (event dropped).
fn apply(&mut self, ev: &InputEvent) -> bool {
if ev.kind == InputKind::GamepadButton {
if ev.x != 0 {
self.buttons |= ev.code;
} else {
self.buttons &= !ev.code;
}
return true;
}
use punktfunk_core::input::gamepad::*;
let stick = ev.x.clamp(i16::MIN as i32, i16::MAX as i32) as i16;
let trigger = ev.x.clamp(0, 255) as u8;
match ev.code {
AXIS_LS_X => self.ls_x = stick,
AXIS_LS_Y => self.ls_y = stick,
AXIS_RS_X => self.rs_x = stick,
AXIS_RS_Y => self.rs_y = stick,
AXIS_LT => self.left_trigger = trigger,
AXIS_RT => self.right_trigger = trigger,
_ => return false,
}
true
}
fn frame(&self, index: usize, active_mask: u16) -> crate::gamestream::gamepad::GamepadFrame {
crate::gamestream::gamepad::GamepadFrame {
index: index as i16,
active_mask,
buttons: self.buttons,
left_trigger: self.left_trigger,
right_trigger: self.right_trigger,
ls_x: self.ls_x,
ls_y: self.ls_y,
rs_x: self.rs_x,
rs_y: self.rs_y,
}
}
}
/// Highest pad index addressable on the wire (`flags` field); the uinput manager caps
/// actual pad creation at its own MAX_PADS.
const MAX_WIRE_PADS: usize = 16;
/// The injector thread: open the session's input backend on first event, then inject.
/// Gamepad kinds route to the session's [`GamepadManager`](crate::inject::gamepad), with
/// force feedback pumped between events and sent back as rumble datagrams.
fn input_thread(rx: std::sync::mpsc::Receiver<InputEvent>, conn: quinn::Connection) {
let mut injector: Option<Box<dyn crate::inject::InputInjector>> = None;
let mut injector_broken = false;
let mut pads = crate::inject::gamepad::GamepadManager::new();
let mut pad_state = [PadState::default(); MAX_WIRE_PADS];
let mut pad_mask = 0u16;
// Rumble is idempotent state on a lossy channel (client-side overflow drops datagrams),
// so re-send the current state of every rumbling-capable pad every 500 ms — a dropped
// transition (including a stop) heals on the next refresh.
let mut rumble_state = [(0u16, 0u16); MAX_WIRE_PADS];
let mut rumble_seen = [false; MAX_WIRE_PADS];
let mut last_refresh = std::time::Instant::now();
loop {
match rx.recv_timeout(std::time::Duration::from_millis(4)) {
Ok(ev) => match ev.kind {
InputKind::GamepadButton | InputKind::GamepadAxis => {
let idx = ev.flags as usize;
if idx >= MAX_WIRE_PADS || !pad_state[idx].apply(&ev) {
continue;
}
pad_mask |= 1 << idx;
let frame = pad_state[idx].frame(idx, pad_mask);
pads.handle(&crate::gamestream::gamepad::GamepadEvent::State(frame));
}
_ => {
if injector.is_none() && !injector_broken {
let backend = crate::inject::default_backend();
match crate::inject::open(backend) {
Ok(i) => {
tracing::info!(?backend, "punktfunk/1 input injector opened");
injector = Some(i);
}
Err(e) => {
// Keep running for gamepads — uinput pads work even when
// the pointer/keyboard backend doesn't.
tracing::error!(error = %format!("{e:#}"), "pointer/keyboard injection unavailable");
injector_broken = true;
}
}
}
if let Some(inj) = injector.as_mut() {
if let Err(e) = inj.inject(&ev) {
tracing::warn!(error = %format!("{e:#}"), "inject failed");
}
}
}
},
Err(std::sync::mpsc::RecvTimeoutError::Timeout) => {}
Err(std::sync::mpsc::RecvTimeoutError::Disconnected) => break,
}
// Service force feedback every iteration (≤4 ms latency; games block on EVIOCSFF).
pads.pump_rumble(|pad, low, high| {
if let Some(s) = rumble_state.get_mut(pad as usize) {
*s = (low, high);
rumble_seen[pad as usize] = true;
}
let d = punktfunk_core::quic::encode_rumble_datagram(pad, low, high);
let _ = conn.send_datagram(d.to_vec().into());
});
if last_refresh.elapsed() >= std::time::Duration::from_millis(500) {
last_refresh = std::time::Instant::now();
for (i, &(low, high)) in rumble_state.iter().enumerate() {
if rumble_seen[i] {
let d = punktfunk_core::quic::encode_rumble_datagram(i as u16, low, high);
let _ = conn.send_datagram(d.to_vec().into());
}
}
}
}
}
/// The audio thread: desktop capture → Opus (48 kHz stereo, 5 ms, CBR — same tuning as the
/// GameStream path) → `AUDIO_MAGIC` datagrams. QUIC already encrypts; no extra layer.
/// The capturer comes from (and returns to) the persistent slot — see [`AudioCapSlot`].
#[cfg(target_os = "linux")]
fn audio_thread(conn: quinn::Connection, stop: Arc<AtomicBool>, audio_cap: AudioCapSlot) {
use crate::audio::{CHANNELS, SAMPLE_RATE};
const FRAME_MS: usize = 5;
const SAMPLES_PER_FRAME: usize = SAMPLE_RATE as usize * FRAME_MS / 1000; // 240
let mut capturer = match audio_cap.lock().unwrap().take() {
Some(mut c) => {
c.drain(); // discard audio captured between sessions
c
}
None => match crate::audio::open_audio_capture() {
Ok(c) => c,
Err(e) => {
tracing::warn!(error = %format!("{e:#}"), "punktfunk/1 audio unavailable — session continues without it");
return;
}
},
};
let mut enc = match opus::Encoder::new(
SAMPLE_RATE,
opus::Channels::Stereo,
opus::Application::LowDelay,
) {
Ok(e) => e,
Err(e) => {
tracing::error!(error = %e, "opus encoder");
*audio_cap.lock().unwrap() = Some(capturer);
return;
}
};
enc.set_bitrate(opus::Bitrate::Bits(128_000)).ok();
enc.set_vbr(false).ok();
let frame_len = SAMPLES_PER_FRAME * CHANNELS;
let mut acc: Vec<f32> = Vec::with_capacity(frame_len * 4);
let mut opus_buf = vec![0u8; 1500];
let mut seq: u32 = 0;
let mut capture_dead = false;
tracing::info!("punktfunk/1 audio streaming (Opus 48 kHz stereo, 5 ms datagrams)");
'session: while !stop.load(Ordering::SeqCst) {
let chunk = match capturer.next_chunk() {
Ok(c) => c,
Err(e) => {
tracing::warn!(error = %format!("{e:#}"), "audio capture ended");
capture_dead = true;
break;
}
};
acc.extend_from_slice(&chunk);
while acc.len() >= frame_len {
let frame: Vec<f32> = acc.drain(..frame_len).collect();
let pts_ns = now_ns();
match enc.encode_float(&frame, &mut opus_buf) {
Ok(n) => {
let d =
punktfunk_core::quic::encode_audio_datagram(seq, pts_ns, &opus_buf[..n]);
if conn.send_datagram(d.into()).is_err() {
break 'session; // connection gone
}
seq = seq.wrapping_add(1);
}
Err(e) => tracing::warn!(error = %e, "opus encode"),
}
}
}
// Return the live capturer for the next session; a dead one is dropped so the next
// session reopens fresh.
if !capture_dead {
*audio_cap.lock().unwrap() = Some(capturer);
}
}
/// Stub — punktfunk/1 audio needs Linux (PipeWire capture + libopus); non-Linux dev builds
/// run sessions without it, same as when the capturer fails to open.
#[cfg(not(target_os = "linux"))]
fn audio_thread(_conn: quinn::Connection, _stop: Arc<AtomicBool>, _audio_cap: AudioCapSlot) {
tracing::warn!(
"punktfunk/1 audio requires Linux (PipeWire + libopus) — session continues without it"
);
}
fn synthetic_stream(session: &mut Session, frames: u32, stop: &AtomicBool) -> Result<()> {
let interval = std::time::Duration::from_millis(1000 / 60);
for idx in 0..frames {
if stop.load(Ordering::SeqCst) {
break;
}
let data = test_frame(idx, 64 * 1024);
session
.submit_frame(&data, now_ns(), (FLAG_PIC | FLAG_SOF) as u32)
.map_err(|e| anyhow!("submit_frame: {e:?}"))?;
std::thread::sleep(interval);
}
tracing::info!(frames, "synthetic stream complete");
Ok(())
}
/// Real capture→encode→punktfunk/1: a native virtual output at the client's mode, NVENC AUs
/// stamped with the capture wall clock (the client derives per-frame pipeline latency).
fn virtual_stream(
session: &mut Session,
mode: punktfunk_core::Mode,
seconds: u32,
stop: &AtomicBool,
) -> Result<()> {
let compositor = crate::vdisplay::detect().context("detect compositor")?;
tracing::info!(?compositor, ?mode, "punktfunk/1 virtual display");
let mut vd = crate::vdisplay::open(compositor)?;
let vout = vd.create(mode).context("create virtual output")?;
let mut capturer =
crate::capture::capture_virtual_output(vout).context("capture virtual output")?;
capturer.set_active(true);
let mut frame = capturer.next_frame().context("first frame")?;
let mut enc = crate::encode::open_video(
crate::encode::Codec::H265,
frame.format,
frame.width,
frame.height,
mode.refresh_hz,
20_000_000,
frame.is_cuda(),
)
.context("open NVENC")?;
let interval = std::time::Duration::from_secs_f64(1.0 / mode.refresh_hz.max(1) as f64);
let deadline = std::time::Instant::now() + std::time::Duration::from_secs(seconds as u64);
let mut next = std::time::Instant::now();
let mut sent: u64 = 0;
while !stop.load(Ordering::SeqCst) && std::time::Instant::now() < deadline {
if let Some(f) = capturer.try_latest().context("capture")? {
frame = f;
}
let capture_ns = now_ns();
enc.submit(&frame).context("encoder submit")?;
while let Some(au) = enc.poll().context("encoder poll")? {
let flags = if au.keyframe {
(FLAG_PIC | FLAG_SOF) as u32
} else {
FLAG_PIC as u32
};
session
.submit_frame(&au.data, capture_ns, flags)
.map_err(|e| anyhow!("submit_frame: {e:?}"))?;
sent += 1;
}
next += interval;
match next.checked_duration_since(std::time::Instant::now()) {
Some(d) => std::thread::sleep(d),
None => next = std::time::Instant::now(),
}
}
tracing::info!(sent, "punktfunk/1 virtual stream complete");
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
fn gp(kind: InputKind, code: u32, x: i32, pad: u32) -> InputEvent {
InputEvent {
kind,
_pad: [0; 3],
code,
x,
y: 0,
flags: pad,
}
}
/// Incremental wire events accumulate into the full pad frame the virtual xpad applies.
#[test]
fn gamepad_accumulator() {
use punktfunk_core::input::gamepad::*;
let mut s = PadState::default();
assert!(s.apply(&gp(InputKind::GamepadButton, BTN_A, 1, 0)));
assert!(s.apply(&gp(InputKind::GamepadButton, BTN_LB, 1, 0)));
assert!(s.apply(&gp(InputKind::GamepadAxis, AXIS_LS_X, -32768, 0)));
assert!(s.apply(&gp(InputKind::GamepadAxis, AXIS_RT, 255, 0)));
let f = s.frame(2, 0b0100);
assert_eq!(f.buttons, BTN_A | BTN_LB);
assert_eq!((f.ls_x, f.right_trigger), (-32768, 255));
assert_eq!((f.index, f.active_mask), (2, 0b0100));
// Release folds out; axis values clamp; unknown axis ids are rejected.
assert!(s.apply(&gp(InputKind::GamepadButton, BTN_A, 0, 0)));
assert_eq!(s.frame(0, 1).buttons, BTN_LB);
assert!(s.apply(&gp(InputKind::GamepadAxis, AXIS_LT, 9_999, 0)));
assert_eq!(s.left_trigger, 255);
assert!(!s.apply(&gp(InputKind::GamepadAxis, 42, 1, 0)));
// The punktfunk/1 button bits are the GameStream bits — one wire contract end to end.
assert_eq!(BTN_A, crate::gamestream::gamepad::BTN_A);
assert_eq!(BTN_GUIDE, crate::gamestream::gamepad::BTN_GUIDE);
assert_eq!(BTN_DPAD_UP, crate::gamestream::gamepad::BTN_DPAD_UP);
}
/// Pull and byte-verify `count` synthetic frames through the C ABI connection.
unsafe fn pull_verified(conn: *mut punktfunk_core::abi::PunktfunkConnection, count: u32) {
use punktfunk_core::error::PunktfunkStatus;
let mut got = 0u32;
let mut frame = unsafe { std::mem::zeroed() };
while got < count {
match unsafe {
punktfunk_core::abi::punktfunk_connection_next_au(conn, &mut frame, 2000)
} {
PunktfunkStatus::Ok => {
let data = unsafe { std::slice::from_raw_parts(frame.data, frame.len) };
let idx = u32::from_le_bytes(data[0..4].try_into().unwrap());
assert_eq!(
data,
&test_frame(idx, data.len())[..],
"frame {idx} content"
);
got += 1;
}
PunktfunkStatus::NoFrame => continue,
other => panic!("next_au: {other:?}"),
}
}
}
/// End-to-end through the C ABI — the exact contract platform clients (Swift) link:
/// in-process punktfunk/1 host, `punktfunk_connect` (TOFU → pinned reconnect) →
/// `punktfunk_connection_next_au` pulls verified frames → `punktfunk_connection_send_input`
/// enqueues → `punktfunk_connection_close`. Three sequential sessions against ONE host
/// process prove the persistent listener, and a wrong pin is rejected.
#[test]
fn c_abi_connection_roundtrip() {
use punktfunk_core::abi::{
punktfunk_connect, punktfunk_connection_close, punktfunk_connection_mode,
punktfunk_connection_send_input,
};
use punktfunk_core::error::PunktfunkStatus;
let host = std::thread::spawn(|| {
run(M3Options {
port: 19777,
source: M3Source::Synthetic,
seconds: 0,
frames: 25,
max_sessions: 3,
})
});
std::thread::sleep(std::time::Duration::from_millis(500));
// Session 1: TOFU (no pin) — observe the host fingerprint.
let addr = std::ffi::CString::new("127.0.0.1").unwrap();
let mut observed = [0u8; 32];
let conn = unsafe {
punktfunk_connect(
addr.as_ptr(),
19777,
1280,
720,
60,
std::ptr::null(),
observed.as_mut_ptr(),
10_000,
)
};
assert!(!conn.is_null(), "punktfunk_connect failed");
assert_ne!(observed, [0u8; 32], "fingerprint not reported");
let (mut w, mut h, mut hz) = (0u32, 0u32, 0u32);
assert_eq!(
unsafe { punktfunk_connection_mode(conn, &mut w, &mut h, &mut hz) },
PunktfunkStatus::Ok
);
assert_eq!((w, h, hz), (1280, 720, 60));
unsafe { pull_verified(conn, 25) };
let ev = punktfunk_core::input::InputEvent {
kind: punktfunk_core::input::InputKind::MouseMove,
_pad: [0; 3],
code: 0,
x: 1,
y: 2,
flags: 0,
};
assert_eq!(
unsafe { punktfunk_connection_send_input(conn, &ev) },
PunktfunkStatus::Ok
);
unsafe { punktfunk_connection_close(conn) };
// Session 2 (same host process — the listener survived): pin the fingerprint.
let conn2 = unsafe {
punktfunk_connect(
addr.as_ptr(),
19777,
1280,
720,
60,
observed.as_ptr(),
std::ptr::null_mut(),
10_000,
)
};
assert!(!conn2.is_null(), "pinned reconnect failed");
unsafe { pull_verified(conn2, 25) };
unsafe { punktfunk_connection_close(conn2) };
// Session 3: a wrong pin must be rejected by the handshake.
let bad = [0xAAu8; 32];
let conn3 = unsafe {
punktfunk_connect(
addr.as_ptr(),
19777,
1280,
720,
60,
bad.as_ptr(),
std::ptr::null_mut(),
10_000,
)
};
assert!(conn3.is_null(), "wrong pin must fail the handshake");
// The host saw the rejected handshake attempt as session 3? No — a TLS-failed
// handshake never yields a connection, so accept() is still waiting. Connect once
// more (TOFU) to complete the host's third session and let it exit.
let conn4 = unsafe {
punktfunk_connect(
addr.as_ptr(),
19777,
1280,
720,
60,
std::ptr::null(),
std::ptr::null_mut(),
10_000,
)
};
assert!(!conn4.is_null());
unsafe { pull_verified(conn4, 25) };
unsafe { punktfunk_connection_close(conn4) };
host.join().unwrap().unwrap();
}
}