feat(clients/windows): GPU picker, disconnect shortcut, richer stream HUD
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- Settings gains a GPU selector (shown only on multi-GPU boxes): the picked DXGI adapter drives decode + present, persisted as Settings.adapter and applied at the next stream - gpu.rs now caches the shared device keyed by the resolved preference (env PUNKTFUNK_ADAPTER > Settings > the window's monitor's adapter) so a change needs no app restart. - Ctrl+Alt+Shift+D disconnects the session (consumed locally, captured or released): the hook releases capture and trips the session stop flag, plumbed through the stream-page handoff; the pump winds down and the UI navigates back to the host list. - Stream HUD extended: codec chip (HEVC/H.264/AV1), display-side line from the render thread (presents/s + capture-to-decoded vs capture-to-on-glass p50), session line (host name, duration, network-lost frames, skipped backlog frames), and both shortcut hints incl. the new disconnect. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -16,6 +16,23 @@ use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU64, Ordering};
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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/// The last 1-second render window, published for the HUD (one render thread at a time):
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/// presents/s, frames skipped by the newest-wins drain, and the capture→presented p50 in µs.
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/// Zeroed when a render thread starts so a new session never shows the previous one's numbers.
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static PRESENT_FPS: AtomicU32 = AtomicU32::new(0);
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static PRESENT_SKIPPED: AtomicU32 = AtomicU32::new(0);
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static PRESENT_P50_US: AtomicU64 = AtomicU64::new(0);
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/// `(presents/s, skipped/s, capture→presented p50 ms)` of the last render window — the HUD's
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/// display-side line.
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pub fn present_stats() -> (u32, u32, f32) {
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(
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PRESENT_FPS.load(Ordering::Relaxed),
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PRESENT_SKIPPED.load(Ordering::Relaxed),
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PRESENT_P50_US.load(Ordering::Relaxed) as f32 / 1000.0,
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)
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}
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/// UI-thread → render-thread state. Size is packed into ONE atomic (w<<32|h) so a resize never
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/// tears into a (new-width, old-height) pair.
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pub struct RenderShared {
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@@ -133,6 +150,9 @@ fn run(presenter: SendPresenter, frames: FrameRx, shared: Arc<RenderShared>, clo
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let mut lat_us: Vec<u64> = Vec::with_capacity(256);
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let mut window_start = Instant::now();
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let mut last_dpi_poll = Instant::now();
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PRESENT_FPS.store(0, Ordering::Relaxed);
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PRESENT_SKIPPED.store(0, Ordering::Relaxed);
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PRESENT_P50_US.store(0, Ordering::Relaxed);
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loop {
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if shared.stop.load(Ordering::SeqCst) {
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@@ -194,6 +214,9 @@ fn run(presenter: SendPresenter, frames: FrameRx, shared: Arc<RenderShared>, clo
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lat_us.sort_unstable();
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let p50 = lat_us.get(lat_us.len() / 2).copied().unwrap_or(0);
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tracing::debug!(presented, dropped, present_p50_us = p50, "render window");
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PRESENT_FPS.store(presented, Ordering::Relaxed);
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PRESENT_SKIPPED.store(dropped, Ordering::Relaxed);
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PRESENT_P50_US.store(p50, Ordering::Relaxed);
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window_start = Instant::now();
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presented = 0;
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dropped = 0;
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