feat(clients/windows): GPU picker, disconnect shortcut, richer stream HUD
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- Settings gains a GPU selector (shown only on multi-GPU boxes): the picked
  DXGI adapter drives decode + present, persisted as Settings.adapter and
  applied at the next stream - gpu.rs now caches the shared device keyed by
  the resolved preference (env PUNKTFUNK_ADAPTER > Settings > the window's
  monitor's adapter) so a change needs no app restart.
- Ctrl+Alt+Shift+D disconnects the session (consumed locally, captured or
  released): the hook releases capture and trips the session stop flag,
  plumbed through the stream-page handoff; the pump winds down and the UI
  navigates back to the host list.
- Stream HUD extended: codec chip (HEVC/H.264/AV1), display-side line from
  the render thread (presents/s + capture-to-decoded vs capture-to-on-glass
  p50), session line (host name, duration, network-lost frames, skipped
  backlog frames), and both shortcut hints incl. the new disconnect.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 16:41:16 +02:00
parent 5ef63756ea
commit bf799b41e3
9 changed files with 257 additions and 71 deletions
+36 -9
View File
@@ -166,6 +166,31 @@ pub(crate) fn settings_page(ctx: &Arc<AppCtx>, set_screen: &AsyncSetState<Screen
let decoder_combo = setting_combo(ctx, "Video decoder", dec_names, dec_i, |s, i| {
s.decoder = DECODERS[i].0.to_string();
});
// GPU picker, only on a multi-GPU box (hybrid laptop, eGPU): which adapter decodes + presents.
// Stored as the adapter description; empty = automatic (the window's monitor's adapter).
let gpus = crate::gpu::adapter_names();
let gpu_combo = (gpus.len() > 1).then(|| {
let mut names = vec!["Automatic (the display's GPU)".to_string()];
names.extend(gpus.iter().cloned());
let current = gpus
.iter()
.position(|n| *n == s.adapter)
.map_or(0, |i| i + 1);
let gpus = gpus.clone();
setting_combo(
ctx,
"GPU (decode + present, applies to the next stream)",
names,
current,
move |s, i| {
s.adapter = if i == 0 {
String::new()
} else {
gpus[i - 1].clone()
};
},
)
});
let (codec_names, codec_i) = presets(CODECS, |v| *v == s.codec);
let codec_combo = setting_combo(ctx, "Video codec", codec_names, codec_i, |s, i| {
s.codec = CODECS[i].0.to_string();
@@ -269,15 +294,17 @@ pub(crate) fn settings_page(ctx: &Arc<AppCtx>, set_screen: &AsyncSetState<Screen
section("VIDEO"),
settings_card(
"Video",
"Hardware decode (D3D11VA) is zero-copy and far lighter than software — keep it on \
Automatic unless debugging. Run a per-host speed test (host list) before setting a \
high bitrate.",
vec![
decoder_combo.into(),
codec_combo.into(),
bitrate_box.into(),
hdr_toggle.into(),
],
"Hardware decode (D3D11VA) is far lighter than software — keep it on Automatic \
unless debugging. Run a per-host speed test (host list) before setting a high \
bitrate.",
{
let mut controls: Vec<Element> = vec![decoder_combo.into()];
if let Some(c) = gpu_combo {
controls.push(c.into());
}
controls.extend([codec_combo.into(), bitrate_box.into(), hdr_toggle.into()]);
controls
},
),
section("INPUT"),
settings_card(