refactor(android): split session JNI into modules, HUD-gated stats, AAudio open retry

- native: the 756-line session.rs becomes session/{mod,connect,input,planes}.rs
  around a SessionHandle (connect lifecycle + trust, input plane shims, plane
  start/stop + stats drain).
- Decode-stats sampling is HUD-gated (nativeSetVideoStatsEnabled): with the
  overlay hidden the decode thread skips the per-AU clock read + lock; enabling
  resets the measurement window.
- audio: the AAudio open path is a per-sharing-mode try_open closure — the
  realtime callback state (ring, prime, free-list) is rebuilt per attempt, so a
  failed exclusive-mode try can't leak state into the shared-mode retry.
- Kotlin: ConnectScreen/StreamScreen slimmed by extracting ConnectDialogs,
  StatsOverlay and TouchInput.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 11:04:43 +02:00
parent 3678c182d5
commit bd4e15b68d
18 changed files with 1922 additions and 1532 deletions
@@ -0,0 +1,244 @@
//! Connect lifecycle + the trust surface: identity mint, connect (TOFU / pinned), close,
//! host-fingerprint read, and the SPAKE2 PIN pairing ceremony.
use jni::objects::{JObject, JString};
use jni::sys::{jboolean, jint, jlong};
use jni::JNIEnv;
use punktfunk_core::client::NativeClient;
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
use std::sync::{Arc, Mutex};
use std::time::Duration;
use super::{hex32, jni_guard, parse_hex32, SessionHandle};
/// `NativeBridge.nativeGenerateIdentity(): String` — mint a fresh persistent self-signed identity.
/// Returns `"<certPem>\n-----PUNKTFUNK-KEY-----\n<keyPem>"`, or `""` on failure (logged). Kotlin
/// persists it (Keystore-wrapped) and only calls this again when the store is genuinely empty.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeGenerateIdentity<'local>(
env: JNIEnv<'local>,
_this: JObject<'local>,
) -> jni::sys::jstring {
let out = match punktfunk_core::quic::endpoint::generate_identity() {
Ok((cert, key)) => format!("{cert}\n-----PUNKTFUNK-KEY-----\n{key}"),
Err(e) => {
log::error!("nativeGenerateIdentity failed: {e}");
String::new()
}
};
match env.new_string(out) {
Ok(s) => s.into_raw(),
Err(_) => JObject::null().into_raw(),
}
}
/// `NativeBridge.nativeConnect(host, port, w, h, hz, certPem, keyPem, pinHex, bitrateKbps,
/// compositorPref, gamepadPref, hdrEnabled, audioChannels, preferredCodec, timeoutMs): Long`.
/// `certPem`/`keyPem` empty = anonymous, else presented as the persistent identity. `pinHex` empty
/// = TOFU (read `nativeHostFingerprint` after), else 64-hex SHA-256 to pin the host (mismatch → 0).
/// `bitrateKbps` 0 = host default. `compositorPref`/`gamepadPref` are `CompositorPref`/`GamepadPref`
/// wire bytes (0 = Auto; unknown → Auto). `audioChannels` is the requested surround layout (2/6/8;
/// normalized, anything else → stereo) — the host clamps it and the resolved count drives playback.
/// `preferredCodec` is the soft codec preference wire byte (0 = Auto). `timeoutMs` is the handshake
/// budget: the normal path passes a short value, the no-PIN "request access" path a long one (≥ the
/// host's approval-park window) so a slow operator approval lands on this same parked connection
/// rather than timing the client out first. Returns an opaque handle, or 0 on failure.
#[no_mangle]
#[allow(clippy::too_many_arguments)]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'local>(
mut env: JNIEnv<'local>,
_this: JObject<'local>,
host: JString<'local>,
port: jint,
width: jint,
height: jint,
refresh_hz: jint,
cert_pem: JString<'local>,
key_pem: JString<'local>,
pin_hex: JString<'local>,
bitrate_kbps: jint,
compositor_pref: jint,
gamepad_pref: jint,
hdr_enabled: jboolean,
audio_channels: jint,
preferred_codec: jint,
timeout_ms: jint,
) -> jlong {
let host: String = match env.get_string(&host) {
Ok(s) => s.into(),
Err(_) => return 0,
};
let cert: String = env
.get_string(&cert_pem)
.map(Into::into)
.unwrap_or_default();
let key: String = env.get_string(&key_pem).map(Into::into).unwrap_or_default();
let pin_hex: String = env.get_string(&pin_hex).map(Into::into).unwrap_or_default();
let identity: Option<(String, String)> = if cert.is_empty() || key.is_empty() {
None
} else {
Some((cert, key))
};
let pin: Option<[u8; 32]> = if pin_hex.is_empty() {
None
} else {
match parse_hex32(&pin_hex) {
Some(fp) => Some(fp),
None => {
log::error!("nativeConnect: bad pin hex (len {})", pin_hex.len());
return 0;
}
}
};
let mode = Mode {
width: width as u32,
height: height as u32,
refresh_hz: refresh_hz as u32,
};
match NativeClient::connect(
&host,
port as u16,
mode,
CompositorPref::from_u8(compositor_pref.clamp(0, u8::MAX as jint) as u8),
GamepadPref::from_u8(gamepad_pref.clamp(0, u8::MAX as jint) as u8),
bitrate_kbps.max(0) as u32, // 0 = host default
// Advertise 10-bit + HDR ONLY when this device's display can actually present it (Kotlin
// checks Display.getHdrCapabilities() and passes the result): the host (e.g. Windows) then
// upgrades to a Main10 / BT.2020 PQ encode. On an SDR display we advertise 0 so the host
// sends a proper 8-bit BT.709 stream rather than PQ the panel would mis-tone-map. AMediaCodec
// decodes Main10 from the SPS and the decode loop signals the Surface HDR dataspace + static
// metadata (see crate::decode).
if hdr_enabled != 0 {
punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR
} else {
0
},
// Requested surround layout (2 = stereo / 6 = 5.1 / 8 = 7.1). The host clamps to what it can
// capture and echoes the resolved count in `connector.audio_channels`, which drives the
// decoder + AAudio layout (read in `crate::audio::AudioPlayback::start`). Anything else
// normalizes to stereo here.
punktfunk_core::audio::normalize_channels(audio_channels.clamp(0, u8::MAX as jint) as u8),
// Codecs this device can decode — AMediaCodec decodes both HEVC and H.264 (AV1 isn't wired;
// hosts don't emit it on the native path yet). The host resolves the emitted codec from these
// + the soft `preferred_codec` and echoes it in `connector.codec`, which drives the mime below.
punktfunk_core::quic::CODEC_H264 | punktfunk_core::quic::CODEC_HEVC,
preferred_codec.clamp(0, u8::MAX as jint) as u8,
None, // launch: default app
pin, // Some → Crypto on host-fp mismatch
identity, // owned (cert, key) PEM, or None (anonymous)
// Handshake budget from Kotlin: ~10 s for a normal connect, ~185 s for "request access"
// (the host parks the connection until the operator approves the device — see ConnectScreen).
Duration::from_millis(timeout_ms.max(0) as u64),
) {
Ok(client) => {
let handle = SessionHandle {
client: Arc::new(client),
stats: Arc::new(crate::stats::VideoStats::new()),
video: Mutex::new(None),
#[cfg(target_os = "android")]
audio: Mutex::new(None),
#[cfg(target_os = "android")]
mic: Mutex::new(None),
};
Box::into_raw(Box::new(handle)) as jlong
}
Err(e) => {
log::error!("nativeConnect to {host}:{port} failed: {e}");
0
}
}
}
/// `NativeBridge.nativeClose(handle)` — drop the session (stops the decode thread, then RAII-tears
/// down the connector). No-op on `0`.
///
/// # Safety contract
/// `handle` must be `0` or a live handle from [`Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect`],
/// closed exactly once and not concurrently with other calls on the same handle (Kotlin owns this).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeClose(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
jni_guard((), || {
if handle != 0 {
// SAFETY: per the contract, `handle` is a live `Box<SessionHandle>` pointer.
unsafe { drop(Box::from_raw(handle as *mut SessionHandle)) };
}
})
}
/// `NativeBridge.nativeHostFingerprint(handle): String` — the SHA-256 (64-hex) of the cert the host
/// presented on this connection. Valid after a successful `nativeConnect`; Kotlin pins it on a TOFU
/// connect. `""` on a `0` handle.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeHostFingerprint<'local>(
env: JNIEnv<'local>,
_this: JObject<'local>,
handle: jlong,
) -> jni::sys::jstring {
let out = if handle == 0 {
String::new()
} else {
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
hex32(&h.client.host_fingerprint)
};
match env.new_string(out) {
Ok(s) => s.into_raw(),
Err(_) => JObject::null().into_raw(),
}
}
/// `NativeBridge.nativePair(host, port, certPem, keyPem, pin, name): String` — run the SPAKE2 PIN
/// ceremony, presenting our persistent identity. On success returns the host's verified fingerprint
/// (64-hex) to persist + pin; on any failure (wrong PIN / MITM / host reject / unreachable) returns
/// `""` (logged). Blocking — Kotlin calls it off the UI thread.
#[no_mangle]
#[allow(clippy::too_many_arguments)]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativePair<'local>(
mut env: JNIEnv<'local>,
_this: JObject<'local>,
host: JString<'local>,
port: jint,
cert_pem: JString<'local>,
key_pem: JString<'local>,
pin: JString<'local>,
name: JString<'local>,
) -> jni::sys::jstring {
let g = |e: &mut JNIEnv<'local>, j: &JString<'local>| -> String {
e.get_string(j).map(Into::into).unwrap_or_default()
};
let host = g(&mut env, &host);
let cert = g(&mut env, &cert_pem);
let key = g(&mut env, &key_pem);
let pin = g(&mut env, &pin);
let name = g(&mut env, &name);
let out = if host.is_empty() || cert.is_empty() || key.is_empty() {
log::error!("nativePair: missing host/identity");
String::new()
} else {
match NativeClient::pair(
&host,
port as u16,
(&cert, &key), // borrowed identity
&pin,
&name,
Duration::from_secs(60),
) {
Ok(host_fp) => hex32(&host_fp),
Err(e) => {
// Crypto error == wrong PIN / MITM; anything else == transport/host reject.
log::error!("nativePair to {host}:{port} failed: {e}");
String::new()
}
}
};
match env.new_string(out) {
Ok(s) => s.into_raw(),
Err(_) => JObject::null().into_raw(),
}
}
+159
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@@ -0,0 +1,159 @@
//! Input plane: Kotlin capture → `NativeClient::send_input`.
//!
//! All shims are `&self` on the `Sync` connector (send_input is a non-blocking datagram push), safe
//! from the Kotlin UI thread. NOT android-gated — send_input exists on the host build too, so these
//! compile everywhere (parity with nativeConnect/nativeClose). The wire codes are the GameStream
//! conventions: buttons 1=left/2=middle/3=right/4=X1/5=X2; scroll axis 0=vertical/1=horizontal,
//! signed 120-unit delta, +=up/right; keys are Windows VK (mapped from KEYCODE_* on the Kotlin side).
use jni::objects::JObject;
use jni::sys::{jboolean, jint, jlong};
use jni::JNIEnv;
use punktfunk_core::input::{InputEvent, InputKind};
use super::SessionHandle;
/// Shared shim body: guard against a `0` handle, deref, and push one [`InputEvent`].
fn send_event(handle: jlong, kind: InputKind, code: u32, x: i32, y: i32, flags: u32) {
if handle == 0 {
return;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract; send_input is &self.
let h = unsafe { &*(handle as *const SessionHandle) };
let _ = h.client.send_input(&InputEvent {
kind,
_pad: [0; 3],
code,
x,
y,
flags,
});
}
/// `NativeBridge.nativeSendPointerMove(handle, dx, dy)` — relative mouse motion (screen +y down).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerMove(
_env: JNIEnv,
_this: JObject,
handle: jlong,
dx: jint,
dy: jint,
) {
send_event(handle, InputKind::MouseMove, 0, dx, dy, 0);
}
/// `NativeBridge.nativeSendPointerAbs(handle, x, y, surfaceWidth, surfaceHeight)` — absolute cursor
/// position: the host moves the pointer to `x`/`y` in a `surfaceWidth`×`surfaceHeight` pixel space,
/// normalizing against the size packed into `flags` as `(w << 16) | h` and mapping into the output
/// region (it drops the event if that size is zero). This is the touch "direct pointing" path — the
/// cursor jumps to the finger — and matches the Apple client's absolute touch forwarding.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerAbs(
_env: JNIEnv,
_this: JObject,
handle: jlong,
x: jint,
y: jint,
surface_width: jint,
surface_height: jint,
) {
let w = (surface_width.max(0) as u32) & 0xffff;
let ht = (surface_height.max(0) as u32) & 0xffff;
send_event(handle, InputKind::MouseMoveAbs, 0, x, y, (w << 16) | ht);
}
/// `NativeBridge.nativeSendPointerButton(handle, button, down)` — one button transition.
/// `button`: GameStream id (1=left, 2=middle, 3=right, 4=X1, 5=X2). `down`: 1=press, 0=release.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerButton(
_env: JNIEnv,
_this: JObject,
handle: jlong,
button: jint,
down: jboolean,
) {
let kind = if down != 0 {
InputKind::MouseButtonDown
} else {
InputKind::MouseButtonUp
};
send_event(handle, kind, button as u32, 0, 0, 0);
}
/// `NativeBridge.nativeSendScroll(handle, axis, delta)` — one scroll step. `axis`: 0=vertical,
/// 1=horizontal. `delta`: signed, WHEEL_DELTA(120)-scaled, +=up/right.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendScroll(
_env: JNIEnv,
_this: JObject,
handle: jlong,
axis: jint,
delta: jint,
) {
send_event(handle, InputKind::MouseScroll, axis as u32, delta, 0, 0);
}
/// `NativeBridge.nativeSendKey(handle, vk, down, mods)` — one key transition. `vk`: Windows
/// Virtual-Key code (0 = unmapped → dropped). `down`: 1=press, 0=release. `mods`: VK modifier
/// bitmask (0 for now — the host folds modifiers from the L/R modifier key events themselves).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendKey(
_env: JNIEnv,
_this: JObject,
handle: jlong,
vk: jint,
down: jboolean,
mods: jint,
) {
if vk == 0 {
return;
}
let kind = if down != 0 {
InputKind::KeyDown
} else {
InputKind::KeyUp
};
send_event(handle, kind, vk as u32, 0, 0, mods as u32);
}
// ---- Gamepad: Kotlin captures (KeyEvent/MotionEvent) → NativeClient::send_input ---------------
// Single-pad model: exactly one controller, forwarded as pad 0 (flags = 0). Buttons carry the
// gamepad::BTN_* bit in `code` and pressed/released in `x` (1/0); axes carry the gamepad::AXIS_* id
// in `code` and the value in `x` (sticks i16 32768..32767, +y = up; triggers 0..255). The host
// accumulates the incremental events into its virtual xpad. Wire contract: input.rs::gamepad.
/// `NativeBridge.nativeSendGamepadButton(handle, bit, down)` — one gamepad button transition.
/// `bit`: a `gamepad::BTN_*` bit (e.g. BTN_A = 0x1000). `down`: 1=press, 0=release.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendGamepadButton(
_env: JNIEnv,
_this: JObject,
handle: jlong,
bit: jint,
down: jboolean,
) {
// flags = 0: pad index 0 — single-pad model.
send_event(
handle,
InputKind::GamepadButton,
bit as u32,
i32::from(down != 0),
0,
0,
);
}
/// `NativeBridge.nativeSendGamepadAxis(handle, axisId, value)` — one gamepad axis update.
/// `axisId`: a `gamepad::AXIS_*` id (LS_X=0..RT=5). `value`: stick i16 (32768..32767, +y=up) or
/// trigger 0..255.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendGamepadAxis(
_env: JNIEnv,
_this: JObject,
handle: jlong,
axis_id: jint,
value: jint,
) {
// flags = 0: pad index 0 — single-pad model.
send_event(handle, InputKind::GamepadAxis, axis_id as u32, value, 0, 0);
}
+124
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@@ -0,0 +1,124 @@
//! Session lifecycle + plane wiring over JNI.
//!
//! A connected session is a [`SessionHandle`] — an `Arc<NativeClient>` plus the decode thread it
//! feeds — boxed and handed to Kotlin as an opaque `jlong`. The connector is `Sync`, so the decode
//! thread pulls the video plane (`next_frame`) directly while Kotlin still holds the handle.
//!
//! Wired: connect/close, the video plane (HEVC `next_frame` → NDK AMediaCodec → the SurfaceView's
//! `ANativeWindow`, see [`crate::decode`]), host→client audio ([`crate::audio`]), input
//! (`send_input` — mouse/keyboard/gamepad), rumble/DualSense HID feedback ([`crate::feedback`]),
//! and the trust surface: `nativeGenerateIdentity` (persistent identity, Keystore-wrapped on the
//! Kotlin side), `nativeConnect` with identity + pin (TOFU / pinned), and `nativePair` (SPAKE2 PIN).
//!
//! Split by concern: [`connect`] (identity + connect/close + the trust surface), [`planes`]
//! (video/audio/mic start/stop + the stats drain), [`input`] (the input-plane shims). This module
//! keeps the shared infrastructure they all deref through.
//!
//! TODO(M4 Android stage 1): client→host DualSense rich input (`send_rich_input`), mode
//! renegotiation. Port the remaining orchestration from `clients/linux`.
mod connect;
mod input;
mod planes;
use punktfunk_core::client::NativeClient;
use std::panic::AssertUnwindSafe;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
/// Run a JNI body, catching any panic at the FFI boundary and returning `default` instead.
///
/// A panic unwinding out of an `extern "system"` function aborts the whole process on Rust ≥ 1.81 —
/// a hard crash of the embedding Android app with no logcat trace. This mirrors the discipline the C
/// ABI already enforces (`punktfunk_core::abi` wraps every entry point in `catch_unwind`); the
/// `panic = "unwind"` profile in the workspace `Cargo.toml` exists precisely so these guards work.
/// We apply it to the teardown + background-thread shims (the "leaving a stream" path), where an
/// unexpected panic (e.g. a poisoned `Mutex` during concurrent teardown) must degrade to a logged
/// no-op rather than kill the app.
pub(crate) fn jni_guard<T>(default: T, f: impl FnOnce() -> T) -> T {
std::panic::catch_unwind(AssertUnwindSafe(f)).unwrap_or_else(|_| {
log::error!("punktfunk JNI: caught a panic at the FFI boundary (returning default)");
default
})
}
/// A live session behind the `jlong` handle: the connector + the decode thread it feeds.
pub(crate) struct SessionHandle {
// Read only by the android decode path (`nativeStartVideo` → `crate::decode`); on the host
// build (CI's workspace clippy/build) those readers are cfg'd out, so it's intentionally unused.
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
pub client: Arc<NativeClient>,
/// Live decode stats, written by the decode thread and drained ~1 Hz by `nativeVideoStats`.
/// Session-lifetime (not per `VideoThread`) so the HUD's enable gate set via
/// `nativeSetVideoStatsEnabled` survives surface teardown/recreate and can land before
/// `nativeStartVideo` — enabling resets the window, so no stale data leaks across restarts.
pub stats: Arc<crate::stats::VideoStats>,
video: Mutex<Option<VideoThread>>,
#[cfg(target_os = "android")]
audio: Mutex<Option<crate::audio::AudioPlayback>>,
#[cfg(target_os = "android")]
mic: Mutex<Option<crate::mic::MicCapture>>,
}
struct VideoThread {
shutdown: Arc<AtomicBool>,
join: Option<JoinHandle<()>>,
}
impl SessionHandle {
/// Signal the decode thread to stop and join it. Idempotent.
fn stop_video(&self) {
if let Some(mut vt) = self.video.lock().unwrap().take() {
vt.shutdown.store(true, Ordering::SeqCst);
if let Some(j) = vt.join.take() {
let _ = j.join();
}
}
}
/// Stop + close audio playback. Dropping the [`crate::audio::AudioPlayback`] joins its decode
/// thread and closes the AAudio stream. Idempotent.
#[cfg(target_os = "android")]
fn stop_audio(&self) {
let _ = self.audio.lock().unwrap().take();
}
/// Stop mic uplink. Dropping the [`crate::mic::MicCapture`] joins its encode thread and closes
/// the AAudio input stream. Idempotent.
#[cfg(target_os = "android")]
fn stop_mic(&self) {
let _ = self.mic.lock().unwrap().take();
}
}
impl Drop for SessionHandle {
fn drop(&mut self) {
self.stop_video();
#[cfg(target_os = "android")]
self.stop_audio();
#[cfg(target_os = "android")]
self.stop_mic();
}
}
/// SHA-256 fingerprint → 64 lowercase hex chars (matches the host log + client-rs).
fn hex32(fp: &[u8; 32]) -> String {
use std::fmt::Write;
fp.iter().fold(String::with_capacity(64), |mut s, b| {
let _ = write!(s, "{b:02x}");
s
})
}
/// 64-hex → [u8; 32]; `None` on bad length/char.
fn parse_hex32(s: &str) -> Option<[u8; 32]> {
if s.len() != 64 {
return None;
}
let mut out = [0u8; 32];
for (i, b) in out.iter_mut().enumerate() {
*b = u8::from_str_radix(&s[2 * i..2 * i + 2], 16).ok()?;
}
Some(out)
}
@@ -0,0 +1,236 @@
//! Plane start/stop: video (HEVC decode → Surface), host→client audio, mic uplink — plus the
//! ~1 Hz decode-stats drain for the HUD.
use jni::objects::JObject;
use jni::sys::{jboolean, jdoubleArray, jlong, jsize};
use jni::JNIEnv;
use super::{jni_guard, SessionHandle};
/// `NativeBridge.nativeStartVideo(handle, surface)` — wrap the SurfaceView's `Surface` as an
/// `ANativeWindow` and start the HEVC decode thread rendering onto it. No-op if already started.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartVideo(
env: JNIEnv,
_this: JObject,
handle: jlong,
surface: JObject,
) {
use super::VideoThread;
use std::sync::atomic::AtomicBool;
use std::sync::Arc;
if handle == 0 {
return;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let mut guard = h.video.lock().unwrap();
if guard.is_some() {
return; // already streaming
}
// SAFETY: `env`/`surface` are valid JNI pointers for this call. `as *mut _` bridges any
// jni-sys version skew between the `jni` and `ndk` crates (both are raw `*mut _` pointers).
let window = match unsafe {
ndk::native_window::NativeWindow::from_surface(
env.get_native_interface() as *mut _,
surface.as_raw() as *mut _,
)
} {
Some(w) => w,
None => {
log::error!("nativeStartVideo: no ANativeWindow from Surface");
return;
}
};
let shutdown = Arc::new(AtomicBool::new(false));
let client = h.client.clone();
let sd = shutdown.clone();
let st = h.stats.clone(); // session-lifetime stats (gate survives surface recreate)
let join = std::thread::Builder::new()
.name("pf-decode".into())
.spawn(move || crate::decode::run(client, window, sd, st))
.ok();
*guard = Some(VideoThread { shutdown, join });
}
/// `NativeBridge.nativeStopVideo(handle)` — stop + join the decode thread (without closing the
/// session). No-op on `0`.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopVideo(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
jni_guard((), || {
if handle != 0 {
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_video();
}
})
}
/// `NativeBridge.nativeVideoStats(handle): DoubleArray?` — drain ~1 s of decode stats for the HUD.
/// Returns 14 doubles
/// `[fps, mbps, latP50Ms, latP95Ms, latValid, skewCorrected, width, height, refreshHz, framesDropped,
/// bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc]`
/// (the two flags are 1.0/0.0; the trailing four describe the negotiated video feed — see below), or
/// `null` when no decode thread is running. Poll ~1 Hz from the UI; each call resets the measurement
/// window. Not android-gated — pure `jni` + connector reads, so it links on the host build too
/// (Kotlin only ever calls it on device).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
env: JNIEnv,
_this: JObject,
handle: jlong,
) -> jdoubleArray {
jni_guard(std::ptr::null_mut(), || {
if handle == 0 {
return std::ptr::null_mut();
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
if h.video.lock().unwrap().is_none() {
return std::ptr::null_mut(); // not streaming → no stats
}
let snap = h.stats.drain();
let mode = h.client.mode();
let color = h.client.color;
let buf: [f64; 14] = [
snap.fps,
snap.mbps,
snap.lat_p50_ms,
snap.lat_p95_ms,
if snap.lat_valid { 1.0 } else { 0.0 },
if snap.skew_corrected { 1.0 } else { 0.0 },
mode.width as f64,
mode.height as f64,
mode.refresh_hz as f64,
h.client.frames_dropped() as f64,
// Video-feed properties the host resolved at the handshake (Welcome): encode bit depth
// (8 / 10), the CICP colour primaries + transfer code points (Kotlin maps these to a
// colour-space / HDR label — transfer 16 = PQ, 18 = HLG ⇒ HDR), and the HEVC
// chroma_format_idc (1 = 4:2:0, 3 = 4:4:4). Static for the session unless renegotiated.
h.client.bit_depth as f64,
color.primaries as f64,
color.transfer as f64,
h.client.chroma_format as f64,
];
let arr = match env.new_double_array(buf.len() as jsize) {
Ok(a) => a,
Err(_) => return std::ptr::null_mut(),
};
if env.set_double_array_region(&arr, 0, &buf).is_err() {
return std::ptr::null_mut();
}
arr.into_raw()
})
}
/// `NativeBridge.nativeSetVideoStatsEnabled(handle, enabled)` — gate per-frame stats sampling on the
/// HUD actually being visible: while disabled the decode thread skips the clock read + lock per AU.
/// Enabling resets the measurement window so a later show never reports stale data. Sticky for the
/// session (survives video stop/start across surface recreation). No-op on `0`. Not android-gated —
/// pure `jni` + an atomic store, so it links on the host build too.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSetVideoStatsEnabled(
_env: JNIEnv,
_this: JObject,
handle: jlong,
enabled: jboolean,
) {
jni_guard((), || {
if handle != 0 {
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
h.stats.set_enabled(enabled != 0);
}
})
}
/// `NativeBridge.nativeStartAudio(handle)` — start the Opus→AAudio playback thread. No-op if already
/// started or on a `0` handle. Best-effort: a failure leaves video streaming.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartAudio(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let mut guard = h.audio.lock().unwrap();
if guard.is_some() {
return; // already playing
}
match crate::audio::AudioPlayback::start(h.client.clone()) {
Some(p) => *guard = Some(p),
None => log::error!("nativeStartAudio: playback init failed (video unaffected)"),
}
}
/// `NativeBridge.nativeStopAudio(handle)` — stop + join the audio thread and close AAudio (without
/// closing the session). No-op on `0`.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopAudio(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
jni_guard((), || {
if handle != 0 {
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_audio();
}
})
}
/// `NativeBridge.nativeStartMic(handle)` — start mic capture (AAudio input → Opus → host `send_mic`).
/// No-op if already running or on a `0` handle. Caller MUST hold RECORD_AUDIO; a failure (e.g. no
/// permission) leaves the rest of the session streaming.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartMic(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let mut guard = h.mic.lock().unwrap();
if guard.is_some() {
return; // already capturing
}
match crate::mic::MicCapture::start(h.client.clone()) {
Some(m) => *guard = Some(m),
None => log::error!("nativeStartMic: mic init failed (RECORD_AUDIO? — session unaffected)"),
}
}
/// `NativeBridge.nativeStopMic(handle)` — stop + join the mic thread and close the AAudio input
/// stream (without closing the session). No-op on `0`.
#[cfg(target_os = "android")]
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopMic(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
jni_guard((), || {
if handle != 0 {
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_mic();
}
})
}