feat(windows-client): cross-compile + ship ARM64 (aarch64) off the x64 runner
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windows.yml + windows-msix.yml gain an x86_64/aarch64 target matrix. ARM64 is cross-compiled on the one x64 Windows runner — the x64 MSVC toolset ships the ARM64 cross compiler, aarch64-pc-windows-msvc is tier-2 with host tools, and SDL3/libopus (build-from-source) cross-compile cleanly. The only arch-specific external dep is FFmpeg's import libs: the matrix points FFMPEG_DIR at a per-arch tree (x64 C:\Users\Public\ffmpeg, arm64 C:\Users\Public\ffmpeg-arm64, both FFmpeg 7.x / avcodec-61). Per-arch short CARGO_TARGET_DIR avoids a shared target dir; fmt + test run only for x64 (aarch64 can't execute on the x64 host). pack-msix.ps1 gains -Arch x64|arm64 (stamps the manifest ProcessorArchitecture, arch-suffixes the .msix/.cer); windows-msix.yml matrixes both arches and publishes ..._x64.msix / ..._arm64.msix. setup-windows-runner.ps1 provisions the rustup target + the ARM64 FFmpeg tree (idempotent). Verified live on the runner (home-windows-1): debug+release cross-build green, clippy -D warnings green, and MSIX pack produces a valid arm64 package (manifest arch=arm64; bundled exe/SDL3/avcodec/reactor-bootstrap all PE machine 0xAA64). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,18 +1,22 @@
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# Build the punktfunk Windows client as a signed MSIX and publish it to Gitea's generic package
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# registry, so Windows boxes can download + install a real package (Start tile, clean
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# install/uninstall) instead of a loose exe. Runs on the self-hosted Windows runner (host mode;
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# scripts/ci/setup-windows-runner.ps1) — the MSVC/WinUI/FFmpeg toolchain + the Windows SDK's
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# makeappx/signtool are baked into the runner's daemon env, same as windows.yml.
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# Build the punktfunk Windows client as signed MSIX packages (x64 + ARM64) and publish them to
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# Gitea's generic package registry, so Windows boxes can download + install a real package (Start
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# tile, clean install/uninstall) instead of a loose exe. Runs on the self-hosted Windows runner
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# (host mode; scripts/ci/setup-windows-runner.ps1) — the MSVC/WinUI/FFmpeg toolchain + the Windows
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# SDK's makeappx/signtool are baked into the runner's daemon env, same as windows.yml.
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#
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# Both arches come off the ONE x64 runner: x86_64 natively, aarch64 cross-compiled (the x64 MSVC
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# toolset has the ARM64 cross compiler; the matrix points FFMPEG_DIR at the ARM64 FFmpeg tree). See
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# windows.yml for the cross-build rationale + the BOM/MAX_PATH runner gotchas.
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#
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# Registry (public, unom org): https://git.unom.io/unom/-/packages (generic group)
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# Packaging internals: clients/windows/packaging/README.md. BOM/MAX_PATH runner
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# gotchas baked into the daemon env + windows.yml: see that workflow.
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# Packaging internals: clients/windows/packaging/README.md.
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#
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# Versioning — MSIX requires a strictly 4-part numeric version (no ~/- suffixes), so:
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# win-vX.Y.Z tag -> X.Y.Z.0 (a real Windows-client release; `win-v*` is its own tag namespace,
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# kept off the host's `host-v*` and the Apple `v*` to avoid the
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# version-shadow class of bug — see deb.yml).
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# main push / dispatch -> 0.2.<run_number>.0 (rolling; climbs monotonically by run number).
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# Both arches share the version; artifacts are arch-suffixed (..._x64.msix / ..._arm64.msix).
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#
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# Signing (packaging/pack-msix.ps1): if the MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD Actions secrets
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# are set (a real or shared code-signing .pfx whose subject DN == Publisher), the package is signed
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@@ -41,17 +45,33 @@ env:
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jobs:
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package:
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runs-on: windows-amd64
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timeout-minutes: 60
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timeout-minutes: 90
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strategy:
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fail-fast: false
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matrix:
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include:
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- arch: x64
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target: x86_64-pc-windows-msvc
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ffmpeg: C:\Users\Public\ffmpeg
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td: C:\t
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- arch: arm64
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target: aarch64-pc-windows-msvc
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ffmpeg: C:\Users\Public\ffmpeg-arm64
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td: C:\t-a64
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steps:
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- uses: actions/checkout@v4
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- name: Configure + version
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shell: pwsh
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run: |
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# windows-reactor's build.rs unwraps CARGO_WORKSPACE_DIR; CARGO_TARGET_DIR=C:\t dodges the
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# MAX_PATH wall in the CMake-from-source crates (see windows.yml). Both via GITHUB_ENV.
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# windows-reactor's build.rs unwraps CARGO_WORKSPACE_DIR; CARGO_TARGET_DIR (per-arch, short)
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# dodges the MAX_PATH wall in the CMake-from-source crates (see windows.yml). FFMPEG_DIR
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# selects the arch's import libs + is read by pack-msix.ps1 for the runtime DLLs. All via
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# GITHUB_ENV.
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"CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
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"CARGO_TARGET_DIR=C:\t" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
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"CARGO_TARGET_DIR=${{ matrix.td }}" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
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"FFMPEG_DIR=${{ matrix.ffmpeg }}" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
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rustup target add ${{ matrix.target }}
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$parts = if ($env:GITHUB_REF -like 'refs/tags/win-v*') {
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($env:GITHUB_REF_NAME -replace '^win-v', '').Split('.')
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} else {
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@@ -60,11 +80,11 @@ jobs:
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while ($parts.Count -lt 4) { $parts += '0' }
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$v = ($parts[0..3] -join '.')
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"MSIX_VERSION=$v" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
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Write-Output "MSIX version $v"
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Write-Output "MSIX version $v arch ${{ matrix.arch }} target ${{ matrix.target }}"
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- name: Build (release)
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shell: pwsh
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run: cargo build --release -p punktfunk-client-windows
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run: cargo build --release -p punktfunk-client-windows --target ${{ matrix.target }}
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- name: Pack + sign MSIX
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shell: pwsh
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@@ -73,7 +93,8 @@ jobs:
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MSIX_CERT_PASSWORD: ${{ secrets.MSIX_CERT_PASSWORD }}
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run: |
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& clients/windows/packaging/pack-msix.ps1 `
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-Version $env:MSIX_VERSION -TargetDir C:\t\release -OutDir C:\t\msix
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-Version $env:MSIX_VERSION -Arch ${{ matrix.arch }} `
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-TargetDir ${{ matrix.td }}\${{ matrix.target }}\release -OutDir ${{ matrix.td }}\msix
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- name: Publish to Gitea generic registry
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shell: pwsh
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@@ -1,18 +1,30 @@
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# Windows client CI — runs on the self-hosted Windows runner (home-windows-1, host mode; see
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# scripts/ci/setup-windows-runner.ps1). Build + clippy + fmt + test the WinUI 3 client
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# (windows-reactor + D3D11/SwapChainPanel + WASAPI + SDL3) on x86_64-pc-windows-msvc.
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# (windows-reactor + D3D11/SwapChainPanel + WASAPI + SDL3).
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#
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# The MSVC/WinUI/FFmpeg toolchain (cargo/rustup on ASCII paths, NASM, CMake, LLVM, FFmpeg,
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# CARGO_HOME, CMAKE_POLICY_VERSION_MINIMUM, …) is baked into the runner's daemon env. Two
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# per-checkout vars are set in a step:
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# Two architectures from ONE x64 runner: x86_64-pc-windows-msvc natively and
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# aarch64-pc-windows-msvc by cross-compiling. The x64 MSVC toolset ships an ARM64 cross compiler
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# (VC\Tools\MSVC\<ver>\bin\Hostx64\arm64\cl.exe) and aarch64-pc-windows-msvc is a tier-2 Rust
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# target with host tools, so no ARM64 runner is needed — the cc/cmake crates pick the ARM64
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# compiler from the target triple (SDL3 + libopus build-from-source cross-compile fine). The one
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# arch-specific external dep is FFmpeg's import libs: the runner keeps an x64 tree at
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# C:\Users\Public\ffmpeg and an ARM64 tree at C:\Users\Public\ffmpeg-arm64 (both FFmpeg 7.x /
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# avcodec-61); the matrix points FFMPEG_DIR at the right one. aarch64 can't *run* on the x64 host,
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# so fmt + test run only for x64.
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#
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# The MSVC/WinUI/FFmpeg toolchain (cargo/rustup on ASCII paths, NASM, CMake, LLVM, the x64 FFmpeg,
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# CARGO_HOME, CMAKE_POLICY_VERSION_MINIMUM, …) is baked into the runner's daemon env. Per-checkout
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# / per-arch vars are set in a step:
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# - CARGO_WORKSPACE_DIR windows-reactor's build.rs unwraps it + stages the Win App SDK
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# NuGets/winmd under it (from GITHUB_WORKSPACE).
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# - CARGO_TARGET_DIR=C:\t the runner's host workdir is buried deep under
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# - CARGO_TARGET_DIR=C:\t… the runner's host workdir is buried deep under
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# C:\Windows\System32\config\systemprofile\.cache\act\<hash>\hostexecutor\,
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# so the default target\ path blows past Windows' MAX_PATH (260) inside the
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# CMake-from-source builds (audiopus_sys / SDL3) — MSBuild's tracker then
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# can't create its .tlog (DirectoryNotFoundException -> MSB6003). A short
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# root keeps every nested path well under the limit.
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# root keeps every nested path well under the limit (per-arch so the two
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# matrix legs don't share a target dir).
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# - FFMPEG_DIR per-arch FFmpeg import libs (x64 vs arm64 tree).
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#
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# Steps use `shell: pwsh` (PowerShell 7) deliberately: Windows PowerShell 5.1's
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# `Out-File -Encoding utf8` prepends a UTF-8 BOM that corrupts the first GITHUB_ENV line (the
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@@ -41,7 +53,11 @@ on:
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jobs:
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build:
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runs-on: windows-amd64
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timeout-minutes: 60
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timeout-minutes: 90
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strategy:
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fail-fast: false
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matrix:
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target: [x86_64-pc-windows-msvc, aarch64-pc-windows-msvc]
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steps:
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- uses: actions/checkout@v4
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@@ -49,24 +65,31 @@ jobs:
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shell: pwsh
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run: |
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"CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
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"CARGO_TARGET_DIR=C:\t" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
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# Per-arch short target root (dodges MAX_PATH; keeps the two legs from sharing target\).
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$td = if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { 'C:\t-a64' } else { 'C:\t' }
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"CARGO_TARGET_DIR=$td" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
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# Per-arch FFmpeg import libs (the runner provisions both — setup-windows-runner.ps1).
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$ff = if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { 'C:\Users\Public\ffmpeg-arm64' } else { 'C:\Users\Public\ffmpeg' }
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"FFMPEG_DIR=$ff" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
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rustup target add ${{ matrix.target }}
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rustc --version
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cargo --version
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node --version
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Write-Output "workspace: $env:GITHUB_WORKSPACE"
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Write-Output "target ${{ matrix.target }} target-dir $td ffmpeg $ff"
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- name: Build
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shell: pwsh
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run: cargo build -p punktfunk-client-windows
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run: cargo build -p punktfunk-client-windows --target ${{ matrix.target }}
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- name: Clippy (-D warnings)
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shell: pwsh
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run: cargo clippy -p punktfunk-client-windows --all-targets -- -D warnings
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run: cargo clippy -p punktfunk-client-windows --all-targets --target ${{ matrix.target }} -- -D warnings
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- name: Rustfmt check
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if: matrix.target == 'x86_64-pc-windows-msvc'
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shell: pwsh
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run: cargo fmt -p punktfunk-client-windows -- --check
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- name: Test
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if: matrix.target == 'x86_64-pc-windows-msvc'
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shell: pwsh
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run: cargo test -p punktfunk-client-windows
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run: cargo test -p punktfunk-client-windows --target ${{ matrix.target }}
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@@ -140,7 +140,11 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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dev VM is headless/WARP; needs the RTX box.)** **Stream input** is Win32 low-level hooks (`WH_KEYBOARD_LL`/`WH_MOUSE_LL`) — reactor
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exposes no raw key/pointer events; native Windows VK + absolute mouse (client-rect Contain-fit) +
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wheel, Ctrl+Alt+Shift+Q capture toggle. `--headless`/`--discover` keep CLI paths. Builds + clippy
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+ fmt green on `x86_64-pc-windows-msvc` (on the dev VM). **windows-reactor is unpublished** (git
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+ fmt green on **`x86_64-pc-windows-msvc` and `aarch64-pc-windows-msvc`** — the latter
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**cross-compiled off the one x64 runner** (no ARM64 runner; the x64 MSVC toolset's ARM64 cross
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compiler + a per-arch `FFMPEG_DIR` ARM64 tree, SDL3/libopus build-from-source cross-compile
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cleanly), and both ship as signed MSIX (`windows-msix.yml` matrix → `..._x64.msix`/`..._arm64.msix`,
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verified: ARM64 binaries + manifest arch). **windows-reactor is unpublished** (git
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dep pinned to commit `b4129fcc`; `windows` pinned to the SAME commit so `IDXGISwapChain1` unifies
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with `set_swap_chain`); its `build.rs` downloads the Win App SDK NuGets + needs `CARGO_WORKSPACE_DIR`
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set (in the VM build env; `/temp`+`/winmd` gitignored). Gotcha: `CARGO_HOME` must be an ASCII path
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@@ -26,7 +26,7 @@
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Name="unom.Punktfunk"
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Publisher="{PUBLISHER}"
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Version="{VERSION}"
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ProcessorArchitecture="x64" />
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ProcessorArchitecture="{ARCH}" />
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<Properties>
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<DisplayName>Punktfunk</DisplayName>
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@@ -1,11 +1,19 @@
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# punktfunk Windows client — MSIX packaging
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The Windows client ships as a **signed MSIX** so Windows boxes get a real package (Start tile,
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clean install/uninstall) instead of a loose exe. CI builds + publishes it from
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The Windows client ships as **signed MSIX** packages so Windows boxes get a real package (Start
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tile, clean install/uninstall) instead of a loose exe. CI builds + publishes them from
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[`.gitea/workflows/windows-msix.yml`](../../../.gitea/workflows/windows-msix.yml) to Gitea's
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**generic** package registry (`https://git.unom.io/unom/-/packages`), on every `main` push that
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touches the client and on `win-v*` release tags.
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**Two architectures, one x64 runner.** Both `x64` and `arm64` packages are produced off the single
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x64 Windows runner — `x86_64-pc-windows-msvc` builds natively, `aarch64-pc-windows-msvc` is
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cross-compiled (the x64 MSVC toolset ships the ARM64 cross compiler; the matrix points `FFMPEG_DIR`
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at the runner's ARM64 FFmpeg tree, `C:\Users\Public\ffmpeg-arm64`). Artifacts are arch-suffixed
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(`..._x64.msix` / `..._arm64.msix`, each with its matching `.cer`); `pack-msix.ps1 -Arch x64|arm64`
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stamps the manifest `ProcessorArchitecture` and names the output. See
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[`windows.yml`](../../../.gitea/workflows/windows.yml) for the cross-build rationale.
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## What's in the package
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`pack-msix.ps1` assembles a layout from a `cargo build --release` and runs `makeappx` + `signtool`:
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@@ -47,8 +55,9 @@ trusted with no further prompt:
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```powershell
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# once per machine (elevated): trust the publisher
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Import-Certificate -FilePath .\punktfunk-codesign.cer -CertStoreLocation Cert:\LocalMachine\TrustedPeople
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# then install (and re-run for each upgrade — no re-trust needed)
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Add-AppxPackage -Path .\punktfunk-client-windows_<ver>_x64.msix
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# then install the package for your CPU (and re-run for each upgrade — no re-trust needed)
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Add-AppxPackage -Path .\punktfunk-client-windows_<ver>_x64.msix # Intel/AMD
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Add-AppxPackage -Path .\punktfunk-client-windows_<ver>_arm64.msix # ARM64 (Snapdragon, etc.)
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```
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The matching `.cer` is also published next to each `.msix` in the registry, so it's always at hand.
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@@ -70,9 +79,16 @@ it changes the package identity → a one-time reinstall).
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On the Windows runner / dev VM (MSVC + Windows SDK present), after a release build:
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```powershell
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cargo build --release -p punktfunk-client-windows
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# x64
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cargo build --release -p punktfunk-client-windows --target x86_64-pc-windows-msvc
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pwsh -File clients/windows/packaging/pack-msix.ps1 `
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-Version 0.2.0.0 -TargetDir C:\t\release -OutDir C:\t\msix
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-Version 0.2.0.0 -TargetDir C:\t\x86_64-pc-windows-msvc\release -OutDir C:\t\msix
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# arm64 (cross-compiled; point FFMPEG_DIR at the ARM64 tree)
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$env:FFMPEG_DIR = 'C:\Users\Public\ffmpeg-arm64'
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cargo build --release -p punktfunk-client-windows --target aarch64-pc-windows-msvc
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pwsh -File clients/windows/packaging/pack-msix.ps1 `
|
||||
-Version 0.2.0.0 -Arch arm64 -TargetDir C:\t\aarch64-pc-windows-msvc\release -OutDir C:\t\msix
|
||||
```
|
||||
|
||||
Validated end-to-end on the build VM (pack → sign → `Add-AppxPackage` → framework-dependency
|
||||
|
||||
@@ -18,12 +18,17 @@
|
||||
Run on the Windows runner (or the dev VM) with the MSVC/Windows SDK present.
|
||||
|
||||
.EXAMPLE
|
||||
pwsh -File pack-msix.ps1 -Version 0.2.137.0 -TargetDir C:\t\release -FfmpegBin C:\Users\Public\ffmpeg\bin -OutDir C:\t\msix
|
||||
# x64 (default arch):
|
||||
pwsh -File pack-msix.ps1 -Version 0.2.137.0 -TargetDir C:\t\x86_64-pc-windows-msvc\release -OutDir C:\t\msix
|
||||
# arm64 (point -TargetDir + FFMPEG_DIR at the ARM64 build/tree):
|
||||
$env:FFMPEG_DIR='C:\Users\Public\ffmpeg-arm64'
|
||||
pwsh -File pack-msix.ps1 -Version 0.2.137.0 -Arch arm64 -TargetDir C:\t-a64\aarch64-pc-windows-msvc\release -OutDir C:\t-a64\msix
|
||||
#>
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[Parameter(Mandatory = $true)][string]$Version, # 4-part numeric, e.g. 0.2.137.0
|
||||
[Parameter(Mandatory = $true)][string]$TargetDir, # cargo --release output dir (has the exe)
|
||||
[ValidateSet('x64', 'arm64')][string]$Arch = 'x64', # package ProcessorArchitecture + artifact suffix
|
||||
[string]$FfmpegBin = $(if ($env:FFMPEG_DIR) { Join-Path $env:FFMPEG_DIR 'bin' } else { 'C:\Users\Public\ffmpeg\bin' }),
|
||||
[string]$OutDir = (Join-Path $TargetDir 'msix'),
|
||||
[string]$Publisher = 'CN=unom', # MUST equal the signing cert subject DN
|
||||
@@ -79,8 +84,8 @@ $ff | ForEach-Object { Copy-Item $_.FullName (Join-Path $layout $_.Name) -Force
|
||||
# tile/store assets
|
||||
Copy-Item (Join-Path $assets '*') (Join-Path $layout 'Assets') -Force
|
||||
|
||||
# manifest with version + publisher substituted
|
||||
$manifest = (Get-Content -Raw $manifestTemplate).Replace('{VERSION}', $Version).Replace('{PUBLISHER}', $Publisher)
|
||||
# manifest with version + publisher + architecture substituted
|
||||
$manifest = (Get-Content -Raw $manifestTemplate).Replace('{VERSION}', $Version).Replace('{PUBLISHER}', $Publisher).Replace('{ARCH}', $Arch)
|
||||
Set-Content -Path (Join-Path $layout 'AppxManifest.xml') -Value $manifest -Encoding UTF8
|
||||
|
||||
Write-Host "layout assembled at $layout :"
|
||||
@@ -88,13 +93,13 @@ Get-ChildItem $layout -Recurse -File | ForEach-Object { " $($_.FullName.Substri
|
||||
|
||||
# --- pack ---
|
||||
New-Item -ItemType Directory -Force -Path $OutDir | Out-Null
|
||||
$msix = Join-Path $OutDir "punktfunk-client-windows_${Version}_x64.msix"
|
||||
$msix = Join-Path $OutDir "punktfunk-client-windows_${Version}_${Arch}.msix"
|
||||
& $makeappx pack /o /d $layout /p $msix
|
||||
if ($LASTEXITCODE -ne 0) { throw "makeappx pack failed ($LASTEXITCODE)" }
|
||||
|
||||
# --- signing cert (supplied stable pfx OR ephemeral self-signed) ---
|
||||
$pfxPath = Join-Path $OutDir 'signing.pfx'
|
||||
$cerPath = Join-Path $OutDir "punktfunk-client-windows_${Version}_x64.cer"
|
||||
$cerPath = Join-Path $OutDir "punktfunk-client-windows_${Version}_${Arch}.cer"
|
||||
if ($PfxBase64) {
|
||||
Write-Host "signing with supplied code-signing cert (MSIX_CERT_PFX_B64)"
|
||||
[IO.File]::WriteAllBytes($pfxPath, [Convert]::FromBase64String($PfxBase64))
|
||||
|
||||
@@ -8,9 +8,10 @@ the gotchas. Read it top to bottom, then start at **Phase 1** (de-risk Reactor f
|
||||
## Status — WinUI 3 client landed (2026-06-15)
|
||||
|
||||
The client is implemented in `clients/windows` (binary `punktfunk-client`) and is
|
||||
**build + clippy + fmt green on `x86_64-pc-windows-msvc`** (built on the dev VM). It is the **WinUI 3**
|
||||
client this doc planned: native chrome (host list, settings, in-app SPAKE2 PIN pairing) + the video on
|
||||
a **`SwapChainPanel`**, all in pure Rust.
|
||||
**build + clippy + fmt green on `x86_64-pc-windows-msvc` and `aarch64-pc-windows-msvc`** (the ARM64
|
||||
target cross-compiled off the one x64 runner — see `windows.yml`; signed MSIX for both arches via
|
||||
`windows-msix.yml`). It is the **WinUI 3** client this doc planned: native chrome (host list,
|
||||
settings, in-app SPAKE2 PIN pairing) + the video on a **`SwapChainPanel`**, all in pure Rust.
|
||||
|
||||
- **Reactor is viable after all — it is what we use.** The locked decision held. windows-rs
|
||||
[PR #4499](https://github.com/microsoft/windows-rs/pull/4499) (merged 2026-06-01) added a
|
||||
|
||||
@@ -84,6 +84,41 @@ if (-not (Test-Path "C:\Users\Public\.rustup\settings.toml")) {
|
||||
robocopy "$env:USERPROFILE\.rustup" "C:\Users\Public\.rustup" /E /NFL /NDL /NJH /NJS /MT:16 | Out-Null
|
||||
}
|
||||
|
||||
# --- ARM64 cross-compile support (windows.yml / windows-msix.yml build aarch64-pc-windows-msvc off
|
||||
# this x64 box; no ARM64 runner needed). Two pieces beyond the x64 toolchain:
|
||||
# 1. the rustup std for the target;
|
||||
# 2. an ARM64 FFmpeg import-lib/DLL tree at C:\Users\Public\ffmpeg-arm64 (the workflow matrix
|
||||
# points FFMPEG_DIR here for the aarch64 leg; the x64 tree stays at C:\Users\Public\ffmpeg).
|
||||
# The x64 MSVC toolset already ships the ARM64 cross compiler — if
|
||||
# VC\Tools\MSVC\<ver>\bin\Hostx64\arm64\cl.exe is missing, add the VS "MSVC v143+ ARM64/ARM64EC
|
||||
# build tools" + "C++ ARM64 build tools" workload components (the cc/cmake crates need it to
|
||||
# cross-build SDL3 + libopus).
|
||||
$env:RUSTUP_HOME = "C:\Users\Public\.rustup"
|
||||
$env:CARGO_HOME = "C:\Users\Public\.cargo"
|
||||
$rustup = (Get-Command rustup -ErrorAction SilentlyContinue).Source
|
||||
if (-not $rustup) { $rustup = "C:\Users\Public\.cargo\bin\rustup.exe" }
|
||||
if (Test-Path $rustup) {
|
||||
Write-Host "==> rustup target add aarch64-pc-windows-msvc"
|
||||
& $rustup target add aarch64-pc-windows-msvc
|
||||
} else { Write-Warning "rustup not found - install rustup then re-run (needed for the aarch64 target)." }
|
||||
|
||||
$ffArm = "C:\Users\Public\ffmpeg-arm64"
|
||||
if (-not (Test-Path (Join-Path $ffArm 'lib\avcodec.lib'))) {
|
||||
# BtbN winarm64 shared, FFmpeg 7.x (avcodec-61) to match the x64 tree's ABI. MSVC-linkable .lib
|
||||
# import libs + headers + bin\*.dll — exactly what ffmpeg-sys-next + pack-msix.ps1 consume.
|
||||
Write-Host "==> fetching ARM64 FFmpeg (BtbN winarm64 shared)"
|
||||
$ffUrl = 'https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-n7.1-latest-winarm64-gpl-shared-7.1.zip'
|
||||
$ffZip = "C:\Users\Public\ffmpeg-arm64.zip"
|
||||
$ffTmp = "C:\Users\Public\ffmpeg-arm64-extract"
|
||||
Invoke-WebRequest -Uri $ffUrl -OutFile $ffZip -UseBasicParsing
|
||||
if (Test-Path $ffTmp) { Remove-Item -Recurse -Force $ffTmp }
|
||||
Expand-Archive -Path $ffZip -DestinationPath $ffTmp -Force # BtbN zips have one top-level folder
|
||||
$inner = Get-ChildItem $ffTmp -Directory | Select-Object -First 1
|
||||
if (Test-Path $ffArm) { Remove-Item -Recurse -Force $ffArm }
|
||||
Move-Item -Path $inner.FullName -Destination $ffArm
|
||||
Remove-Item -Force $ffZip; Remove-Item -Recurse -Force $ffTmp -ErrorAction SilentlyContinue
|
||||
}
|
||||
|
||||
# Inno Setup (ISCC.exe) for the host installer build (windows-host.yml). pack-host-installer.ps1
|
||||
# locates it at its fixed Program Files path, so it need not be on PATH — just present.
|
||||
if (-not (Test-Path "C:\Program Files (x86)\Inno Setup 6\ISCC.exe")) {
|
||||
|
||||
Reference in New Issue
Block a user