perf(latency): T1.1 frame-driven encode trigger + T1.4 time-based flush thresholds
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design/latency-reduction-2026-07.md tier 1, remaining halves: - T1.1: the native encode loop wakes on the capture's ACTUAL arrival instead of sampling at a free-running tick — deletes the sample-and-hold (~half a frame interval on average, a full one worst-case: ~8ms avg @60fps). New Capturer::supports_arrival_wait/wait_arrival pair (IDD-push waits its frame-ready event against the shared-header token; the PipeWire portal blocks its channel with a pending stash); backends without an arrival signal — and PUNKTFUNK_FRAME_DRIVEN=0 — keep the legacy tick bit-identically. A 0.9x-interval rate floor caps encode at ~1.11x target when the compositor outruns the session; a +0.5x-interval keepalive keeps static desktops re-encoding at 1.5x-interval cadence. Pacing deadlines re-anchor to the actual submit so they can't drift against the arrival clock. GameStream plane untouched. - T1.4: the jump-to-live detectors run on WALL-CLOCK now (STANDING_TIME / FLUSH_AFTER = 250ms) instead of 30-frame counts whose meaning scaled with fps (500ms @60 but 125ms @240 — and stretching further under T1.1's slower static-scene repeats). The queue trip also requires depth still >= high, so a hysteresis-band hover can't fire on elapsed time alone. Validated: .21 Linux 185 core + 177 host + pf-capture tests, clippy -D warnings; .133 Windows cargo check of pf-capture + punktfunk-host green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -32,6 +32,22 @@ pub trait Capturer: Send {
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self.next_frame().map(Some)
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}
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/// Whether this backend can block until a frame ARRIVES ([`wait_arrival`]
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/// (Self::wait_arrival)) — the frame-driven encode trigger (latency plan T1.1). `false`
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/// (the default) keeps the encode loop on its legacy fixed-cadence tick for this backend.
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fn supports_arrival_wait(&self) -> bool {
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false
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}
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/// Block until a FRESH frame is available via [`try_latest`](Self::try_latest) or
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/// `deadline` passes — the encode loop's frame-driven wait (latency plan T1.1): waking on
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/// the compositor's publish instead of sampling at a free-running tick deletes the
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/// sample-and-hold (~half a frame interval on average). Must NOT consume the frame (the
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/// loop's `try_latest` call does); backends buffer internally where the arrival channel
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/// can't be peeked. Only called when [`supports_arrival_wait`](Self::supports_arrival_wait)
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/// is `true`; errors surface at the following `try_latest`.
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fn wait_arrival(&mut self, _deadline: std::time::Instant) {}
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/// Gate expensive per-frame work so the capturer can be kept alive (reused) between
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/// streams without burning CPU. The portal capturer skips the de-pad copy while inactive;
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/// the default is a no-op (synthetic sources are produced on demand). Set `true` for the
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