feat(host): hold a logind sleep/idle inhibitor while clients stream
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Remote INPUT resets the compositor's idle timers, but a passive
(video-only) viewer sends none — observed live: a SteamOS Game-Mode
host s2idled mid-day and dropped off the network (in a VM with GPU
passthrough it never woke again). Refcounted across planes: the native
LiveSessionGuard and the GameStream video worker each hold a share;
first hold takes the logind sleep:idle block inhibitor on a dedicated
plain thread (zbus blocking must not run on a tokio worker), last drop
releases. Best-effort: no logind → warn once and stream on. No-op off
Linux (macOS/Windows manage their own assertions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-22 12:09:47 +02:00
co-authored by Claude Fable 5
parent acce43ebbf
commit b7a00137eb
4 changed files with 111 additions and 1 deletions
@@ -60,6 +60,9 @@ pub fn start(
// Same scheduling posture as the native path's capture/encode thread (Linux nice -10 /
// Windows HIGHEST + session tuning) — GameStream previously ran unboosted on Linux.
crate::native::boost_thread_priority(true);
// A GameStream viewer may be video-only too — hold the suspend/idle inhibitor for
// this stream's lifetime (plane parity with the native LiveSessionGuard).
let _sleep = crate::sleep_inhibit::hold();
tracing::info!(?cfg, "video stream starting");
// Lifecycle events + the script-facing marker file, plane parity with the native loop
// (RFC §4): `announce` emits `stream.started`/`stream.stopped` and holds the marker for