feat(library): Windows Epic + GOG store providers
EpicProvider reads the launcher's local .item manifests under %ProgramData% (no auth, launcher need not run) with Playnite's exclusion filter (skip UE_* components + non-launchable addons + dead install dirs); cover art from the base64 catcache.bin (public Epic CDN, best-effort). Launch via the com.epicgames.launcher:// URI opened through explorer.exe — the namespace:catalogItemId:appName triple, with a bare-appName fallback so a launch is never dropped. GogProvider enumerates HKLM\SOFTWARE\WOW6432Node\GOG.com\Games (winreg) + each goggame-<id>.info primary FileTask into a direct-exe spawn (no Galaxy, dodges its cold-start/anti-cheat). GOG cover art (public api.gog.com) is deferred — it needs an HTTP fetch + cache off the hot all_games() path — so GOG is title-only for now. windows_launch_for gains epic/gog arms; both providers wired into all_games() under cfg(windows). Deps: base64 moved to the cross-platform table (Epic catcache decode + Lutris art encode both need it); winreg added on the Windows target. Windows unit tests cover the Epic exclusion filter + URI builder and the GOG spawn + play-task parsing. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -2752,6 +2752,7 @@ dependencies = [
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"wayland-scanner",
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"windows 0.62.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"windows-service",
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"winreg",
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"x509-parser",
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"xkbcommon",
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]
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@@ -4946,6 +4947,16 @@ dependencies = [
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"memchr",
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]
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[[package]]
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name = "winreg"
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version = "0.56.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7d6f32a0ff4a9f6f01231eb2059cc85479330739333e0e58cadf03b6af2cca10"
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dependencies = [
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"cfg-if",
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"windows-sys 0.61.2",
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]
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[[package]]
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name = "wit-bindgen"
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version = "0.51.0"
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