feat(windows-host): rotate out-ring on repeat + size HDR ring at open (audit §5.3/§5.4)
§5.3 (C3): repeat_last() now copies the last frame into a FRESH rotated out-ring slot instead of re-handing last_present's slot, so a repeat (static desktop) never re-hands a slot still encoding under pipeline_depth>1. OUT_RING(3) > max depth(2) keeps the rotated slot free — the out-ring rotation contract now holds for repeats too, not just the synchronous-loop assumption. §5.4 (C4): when enabling advanced color for a 10-bit client, trust set_advanced_color success and size the ring FP16 directly, instead of racing the advanced_color_enabled poll (which could size SDR while the driver composes FP16 -> format mismatch -> an immediate ring recreate + dropped first frames). Verified: host clippy (nvenc) clean on the RTX box. On-glass to confirm: HDR-client first-frame + static-desktop pipelining. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -371,12 +371,18 @@ impl IddPushCapturer {
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// SDR-only client leaves the display alone (and still gets a tone-mapped picture, never a freeze,
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// if the user does enable HDR).
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unsafe {
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if client_10bit && crate::vdisplay::sudovda::set_advanced_color(target.target_id, true)
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{
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// If we ENABLE advanced color for a 10-bit client, trust it (the driver will compose FP16) and
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// size the ring FP16 directly — don't race the advanced_color_enabled poll, which may not have
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// settled within 250 ms and would size the ring SDR while the driver composes FP16 → a format
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// mismatch → an immediate ring recreate + dropped first frames (audit §5.4).
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let enabled_hdr =
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client_10bit && crate::vdisplay::sudovda::set_advanced_color(target.target_id, true);
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if enabled_hdr {
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// Let the colorspace change settle before the driver composes + we size the ring.
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std::thread::sleep(Duration::from_millis(250));
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}
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let display_hdr = crate::vdisplay::sudovda::advanced_color_enabled(target.target_id);
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let display_hdr =
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enabled_hdr || crate::vdisplay::sudovda::advanced_color_enabled(target.target_id);
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let ring_fmt = if display_hdr {
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DXGI_FORMAT_R16G16B16A16_FLOAT
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} else {
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@@ -810,14 +816,28 @@ impl IddPushCapturer {
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}))
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}
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fn repeat_last(&self) -> Option<CapturedFrame> {
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self.last_present.as_ref().map(|(tex, pf)| CapturedFrame {
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fn repeat_last(&mut self) -> Option<CapturedFrame> {
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// Copy the last presented frame into a FRESH rotated out-ring slot so a repeat (static desktop, no
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// new driver frame) never re-hands a slot that may still be encoding under pipeline_depth>1 — the
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// out-ring rotation IS the texture-ownership contract, and repeats must honor it too (audit §5.3).
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// OUT_RING(3) > the max pipeline_depth(2) guarantees the rotated slot is not in flight.
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let (src, pf) = self.last_present.clone()?;
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let i = self.out_idx;
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let dst = self.out_ring.get(i)?.0.clone();
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// SAFETY: GPU copy on the owning thread's immediate context; src/dst are our out-ring textures of
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// identical format/size (src is a previous out-ring slot; dst the next).
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unsafe {
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self.context.CopyResource(&dst, &src);
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}
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self.out_idx = (i + 1) % self.out_ring.len();
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self.last_present = Some((dst.clone(), pf));
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Some(CapturedFrame {
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width: self.width,
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height: self.height,
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pts_ns: now_ns(),
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format: *pf,
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format: pf,
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payload: FramePayload::D3d11(D3d11Frame {
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texture: tex.clone(),
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texture: dst,
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device: self.device.clone(),
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}),
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})
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