feat(gamepad): pure-user-mode Windows DualShock 4 + Xbox 360 (drop ViGEm) + installer + multi-pad
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Windows virtual gamepads now have zero external dependencies - ViGEmBus is removed.

- DualShock 4: Windows UMDF backend (inject/dualshock4_windows.rs + dualshock4_proto.rs),
  reusing the DualSense SwDeviceCreate game-detection identity fix. The one UMDF driver serves
  the DS5 or DS4 identity/descriptor/features/strings per a device_type byte the host stamps into
  shared memory. Driver also gains IOCTL_HID_GET_STRING and a 41-byte calibration feature.
- Xbox 360: a new UMDF2 XUSB companion driver (packaging/windows/xusb-driver/) that registers
  GUID_DEVINTERFACE_XUSB and answers the buffered XInput IOCTLs from a shared section, so classic
  XInputGetState/SetState work with no kernel bus driver. inject/gamepad_windows.rs is rewritten
  to drive it and the vigem-client dependency is removed. Xbox One folds to the 360 XInput path.
- Installer: vendor + pnputil-install the three UMDF drivers (packaging/windows/gamepad-drivers/
  + install-gamepad-drivers.ps1, wired into pack-host-installer.ps1 + punktfunk-host.iss).
- Multi-pad: the host stamps each pad index into the device Location (pszDeviceLocation); the
  driver reads it via WdfDeviceAllocAndQueryProperty to map its own *-shm-<index>, with
  UmdfHostProcessSharing=ProcessSharingDisabled giving each pad its own host (per-pad statics).

Validated live on the Windows host: Cyberpunk native DualSense detection, DS4 identity + descriptor,
XInputGetState + rumble round-trip, two pads -> two distinct XInput slots, and a full installer build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-22 16:34:22 +02:00
parent f208f3d92e
commit b0c82333d2
29 changed files with 2389 additions and 288 deletions
@@ -1,137 +1,362 @@
//! Windows virtual gamepad via ViGEmBus — the analogue of the Linux uinput Xbox-360 pad.
//! One virtual Xbox 360 controller per client pad index. GameStream/Moonlight already uses the
//! XInput button/stick/trigger conventions (low 16 button bits, sticks 32768..32767 +Y up,
//! triggers 0..255), so the mapping is ~1:1.
//! Windows virtual Xbox 360 gamepad via the punktfunk **XUSB companion** UMDF driver
//! (`packaging/windows/xusb-driver`) — the in-tree replacement for ViGEmBus. One virtual Xbox 360
//! controller per client pad index, visible to classic **XInput** (`XInputGetState`) with no kernel
//! bus driver: each pad `SwDeviceCreate`s a `pf_xusb_<index>` devnode (the driver loads on it and
//! registers `GUID_DEVINTERFACE_XUSB`) and the host pushes the XInput state into the shared section
//! `Global\pfxusb-shm-<index>`. GameStream/Moonlight already speak the XInput conventions (low-16
//! button bits, sticks 32768..32767 +Y up, triggers 0..255), so the state copy is ~1:1.
//!
//! Needs the ViGEmBus driver installed (like SudoVDA for the display); absent → gamepad is disabled
//! and the session continues without it. Rumble flows back the *other* way: a game on the host writes
//! force-feedback to the virtual pad, ViGEm's notification API delivers it on a background thread,
//! and [`GamepadManager::pump_rumble`] relays level changes to the client (the universal 0xCA plane),
//! mirroring the Linux `EV_FF` read path.
//! Rumble flows back the other way: a game writes force-feedback via `XInputSetState`, the driver
//! parses the `SET_STATE` packet into the shared section, and [`GamepadManager::pump_rumble`] relays
//! level changes to the client (the universal 0xCA plane), mirroring the Linux `EV_FF` read path.
//!
//! NB: the driver currently maps `Global\pfxusb-shm-0` (hardcoded), so a single pad (index 0) is
//! fully correct; mixed multi-pad needs the driver to read its own index first (same limitation as
//! the DualSense backend).
use crate::gamestream::gamepad::GamepadEvent;
use std::collections::HashMap;
use std::sync::atomic::{AtomicU32, Ordering};
use std::sync::Arc;
use std::thread::JoinHandle;
use vigem_client::{Client, TargetId, XButtons, XGamepad, Xbox360Wired};
use crate::gamestream::gamepad::{GamepadEvent, MAX_PADS};
use anyhow::{anyhow, Result};
use std::ffi::c_void;
use windows::core::{w, GUID, HRESULT, HSTRING, PCWSTR};
use windows::Win32::Devices::Enumeration::Pnp::{
SwDeviceClose, SwDeviceCreate, HSWDEVICE, SW_DEVICE_CREATE_INFO,
};
use windows::Win32::Foundation::{CloseHandle, HANDLE, INVALID_HANDLE_VALUE};
use windows::Win32::Security::Authorization::{
ConvertStringSecurityDescriptorToSecurityDescriptorW, SDDL_REVISION_1,
};
use windows::Win32::Security::{PSECURITY_DESCRIPTOR, SECURITY_ATTRIBUTES};
use windows::Win32::System::Memory::{
CreateFileMappingW, MapViewOfFile, UnmapViewOfFile, FILE_MAP_ALL_ACCESS,
MEMORY_MAPPED_VIEW_ADDRESS, PAGE_READWRITE,
};
use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForSingleObject};
/// A plugged virtual pad plus its rumble back-channel. The notification thread stores the latest
/// motor levels into `rumble` (packed `large << 8 | small`, both 0..255); [`GamepadManager::pump_rumble`]
/// reads it and emits level changes. Dropping `target` aborts the outstanding notification request,
/// so the thread's `poll` returns an error and it exits on its own — we detach it (per ViGEm's docs,
/// dropping the `JoinHandle` does not stop the thread, but the target-drop abort does).
struct PadEntry {
target: Xbox360Wired<Arc<Client>>,
rumble: Arc<AtomicU32>,
last_emitted: u32,
_notif_thread: Option<JoinHandle<()>>,
// Shared-section layout — must match `packaging/windows/xusb-driver/src/lib.rs`.
const SHM_SIZE: usize = 64;
const SHM_MAGIC: u32 = 0x5558_4650; // "PFXU"
const OFF_PACKET: usize = 4;
const OFF_BUTTONS: usize = 8;
const OFF_LT: usize = 10;
const OFF_RT: usize = 11;
const OFF_LX: usize = 12;
const OFF_LY: usize = 14;
const OFF_RX: usize = 16;
const OFF_RY: usize = 18;
const OFF_RUMBLE_SEQ: usize = 24;
const OFF_RUMBLE: usize = 28; // large @28, small @29
/// Context for the `SwDeviceCreate` completion callback: an event to signal + the HRESULT it reports.
#[repr(C)]
struct SwCreateCtx {
event: HANDLE,
result: HRESULT,
}
/// `SwDeviceCreate` fires this once PnP has enumerated the device; stash the result + wake the creator.
unsafe extern "system" fn sw_create_cb(
_dev: HSWDEVICE,
result: HRESULT,
ctx: *const c_void,
_id: PCWSTR,
) {
if !ctx.is_null() {
// SAFETY: ctx is the &mut SwCreateCtx the creator passed; it outlives this callback.
unsafe {
let c = ctx as *mut SwCreateCtx;
(*c).result = result;
let _ = SetEvent((*c).event);
}
}
}
/// Spawn the `pf_xusb_<index>` companion devnode (hardware id `pf_xusb`, enumerator `punktfunk`). The
/// INF (System class) binds our UMDF driver, which registers the XUSB interface. Unlike the HID pads,
/// no USB compatible-ids are needed — XInput finds the device by the interface GUID, not VID/PID — but
/// we still pass a deterministic non-null `pContainerId` (the null-sentinel trips an `xinput1_4`
/// slot-skip bug). `SwDeviceClose` removes it on drop.
fn create_swdevice(index: u8) -> Result<HSWDEVICE> {
let hwids: Vec<u16> = "pf_xusb".encode_utf16().chain([0u16, 0u16]).collect();
let instid: Vec<u16> = format!("pf_xusb_{index}")
.encode_utf16()
.chain(std::iter::once(0))
.collect();
let desc: Vec<u16> = "punktfunk Virtual Xbox 360 (XUSB)"
.encode_utf16()
.chain(std::iter::once(0))
.collect();
// The pad index, stamped into the device Location — the driver reads it to map `pfxusb-shm-<index>`
// (multi-pad). The buffer must outlive the SwDeviceCreate call (it does; we wait on the event).
let loc: Vec<u16> = format!("{index}")
.encode_utf16()
.chain(std::iter::once(0))
.collect();
let container = GUID::from_values(0x5046_5855, 0x0000, 0x0000, [0, 0, 0, 0, 0, 0, 0, index]);
// SAFETY: zeroed then the fields we use are set; the buffers + container outlive the call.
let mut info: SW_DEVICE_CREATE_INFO = unsafe { std::mem::zeroed() };
info.cbSize = std::mem::size_of::<SW_DEVICE_CREATE_INFO>() as u32;
info.pszInstanceId = PCWSTR(instid.as_ptr());
info.pszzHardwareIds = PCWSTR(hwids.as_ptr());
info.pContainerId = &container;
info.pszDeviceDescription = PCWSTR(desc.as_ptr());
info.pszDeviceLocation = PCWSTR(loc.as_ptr());
info.CapabilityFlags = 0x0000_000B; // DriverRequired | SilentInstall | Removable
// SAFETY: a manual-reset, initially-unsignaled, unnamed event.
let event = unsafe { CreateEventW(None, true, false, PCWSTR::null())? };
let mut ctx = SwCreateCtx {
event,
result: HRESULT(0),
};
// SAFETY: info + buffers + ctx outlive the call (we wait on the event before returning).
let hsw = match unsafe {
SwDeviceCreate(
w!("punktfunk"),
w!("HTREE\\ROOT\\0"),
&info,
None,
Some(sw_create_cb),
Some(&mut ctx as *mut SwCreateCtx as *const c_void),
)
} {
Ok(h) => h,
Err(e) => {
// SAFETY: event is valid.
unsafe {
let _ = CloseHandle(event);
}
return Err(anyhow!("SwDeviceCreate(pf_xusb) failed: {e}"));
}
};
// SAFETY: event valid; block until PnP finishes enumerating, then check the callback result.
unsafe {
WaitForSingleObject(event, 10_000);
let _ = CloseHandle(event);
}
if ctx.result.is_err() {
// SAFETY: hsw is the handle SwDeviceCreate returned.
unsafe { SwDeviceClose(hsw) };
return Err(anyhow!(
"SwDeviceCreate(pf_xusb) enumeration failed: {:?}",
ctx.result
));
}
Ok(hsw)
}
/// A single virtual Xbox 360 pad: the `pf_xusb_<index>` devnode plus the mapped shared section.
struct XusbWinPad {
hsw: Option<HSWDEVICE>,
map: HANDLE,
view: *mut u8,
packet: u32,
last_rumble_seq: u32,
}
impl XusbWinPad {
/// Create + map `Global\pfxusb-shm-<index>`, stamp the magic, then spawn the devnode.
fn open(index: u8) -> Result<XusbWinPad> {
let name = HSTRING::from(format!("Global\\pfxusb-shm-{index}"));
// Permissive DACL so the WUDFHost (whatever account) can open the section.
let mut psd = PSECURITY_DESCRIPTOR::default();
// SAFETY: SDDL literal valid; psd receives an OS-freed descriptor (host-lifetime — fine).
unsafe {
ConvertStringSecurityDescriptorToSecurityDescriptorW(
w!("D:(A;;GA;;;WD)"),
SDDL_REVISION_1,
&mut psd,
None,
)?;
}
let sa = SECURITY_ATTRIBUTES {
nLength: std::mem::size_of::<SECURITY_ATTRIBUTES>() as u32,
lpSecurityDescriptor: psd.0,
bInheritHandle: false.into(),
};
// SAFETY: anonymous (pagefile-backed) section of SHM_SIZE bytes with the SDDL above.
let map = unsafe {
CreateFileMappingW(
INVALID_HANDLE_VALUE,
Some(&sa),
PAGE_READWRITE,
0,
SHM_SIZE as u32,
PCWSTR(name.as_ptr()),
)?
};
// SAFETY: map is a valid section handle; map the whole thing.
let view = unsafe { MapViewOfFile(map, FILE_MAP_ALL_ACCESS, 0, 0, SHM_SIZE) };
if view.Value.is_null() {
// SAFETY: map is valid.
unsafe {
let _ = CloseHandle(map);
}
return Err(anyhow!("MapViewOfFile failed for {name}"));
}
let base = view.Value as *mut u8;
// Zero the section then stamp the magic LAST (the driver only accepts it once magic is set).
// SAFETY: base points at SHM_SIZE writable bytes.
unsafe {
std::ptr::write_bytes(base, 0, SHM_SIZE);
std::ptr::write_unaligned(base as *mut u32, SHM_MAGIC);
}
let hsw = match create_swdevice(index) {
Ok(h) => Some(h),
Err(e) => {
tracing::warn!(error = %format!("{e:#}"), "SwDeviceCreate failed; XUSB devnode unavailable");
None
}
};
Ok(XusbWinPad {
hsw,
map,
view: base,
packet: 0,
last_rumble_seq: 0,
})
}
/// Publish the XInput state to the section and bump the packet number (XInput uses it to detect
/// change). `buttons` is the XINPUT_GAMEPAD_* bitmap; sticks are i16, triggers u8.
#[allow(clippy::too_many_arguments)]
fn write_state(&mut self, buttons: u16, lt: u8, rt: u8, lx: i16, ly: i16, rx: i16, ry: i16) {
self.packet = self.packet.wrapping_add(1);
// SAFETY: view points at SHM_SIZE bytes; all offsets are in range.
unsafe {
std::ptr::write_unaligned(self.view.add(OFF_BUTTONS) as *mut u16, buttons);
*self.view.add(OFF_LT) = lt;
*self.view.add(OFF_RT) = rt;
std::ptr::write_unaligned(self.view.add(OFF_LX) as *mut i16, lx);
std::ptr::write_unaligned(self.view.add(OFF_LY) as *mut i16, ly);
std::ptr::write_unaligned(self.view.add(OFF_RX) as *mut i16, rx);
std::ptr::write_unaligned(self.view.add(OFF_RY) as *mut i16, ry);
std::ptr::write_unaligned(self.view.add(OFF_PACKET) as *mut u32, self.packet);
}
}
/// Poll the section for a game's rumble (the driver bumps `rumble_seq` on each SET_STATE). Returns
/// `(large, small)` motor levels (0..=255) when a new one arrived.
fn service(&mut self) -> Option<(u8, u8)> {
// SAFETY: view points at SHM_SIZE bytes.
let seq = unsafe { std::ptr::read_unaligned(self.view.add(OFF_RUMBLE_SEQ) as *const u32) };
if seq == self.last_rumble_seq {
return None;
}
self.last_rumble_seq = seq;
// SAFETY: rumble bytes at OFF_RUMBLE / OFF_RUMBLE+1.
let (large, small) =
unsafe { (*self.view.add(OFF_RUMBLE), *self.view.add(OFF_RUMBLE + 1)) };
Some((large, small))
}
}
impl Drop for XusbWinPad {
fn drop(&mut self) {
// SAFETY: hsw (if any) owns the devnode; view/map from MapViewOfFile/CreateFileMappingW.
unsafe {
if let Some(h) = self.hsw {
SwDeviceClose(h);
}
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
Value: self.view as *mut c_void,
});
let _ = CloseHandle(self.map);
}
}
}
/// All virtual Xbox 360 pads of a session — the Windows analogue of the Linux uinput-xpad manager,
/// now backed by the XUSB companion driver. Same method surface (`new`/`handle`/`pump_rumble`) the
/// session input thread already drives.
pub struct GamepadManager {
client: Option<Arc<Client>>,
pads: HashMap<u8, PadEntry>,
pads: Vec<Option<XusbWinPad>>,
last_rumble: Vec<(u8, u8)>,
broken: bool,
}
impl Default for GamepadManager {
fn default() -> GamepadManager {
GamepadManager::new()
}
}
impl GamepadManager {
pub fn new() -> GamepadManager {
let client = match Client::connect() {
Ok(c) => {
tracing::info!("ViGEmBus connected (virtual Xbox 360 gamepads)");
Some(Arc::new(c))
}
Err(e) => {
tracing::warn!(
error = format!("{e:?}"),
"ViGEmBus unavailable — gamepad disabled (install ViGEmBus)"
);
None
}
};
GamepadManager {
client,
pads: HashMap::new(),
pads: (0..MAX_PADS).map(|_| None).collect(),
last_rumble: vec![(0, 0); MAX_PADS],
broken: false,
}
}
/// Lazily plug pad `index` on its first event, arming the rumble notification thread. Returns
/// `None` if ViGEmBus is unavailable or the pad failed to plug.
fn ensure_pad(&mut self, index: u8) -> Option<&mut PadEntry> {
if !self.pads.contains_key(&index) {
let client = self.client.clone()?;
let mut target = Xbox360Wired::new(client, TargetId::XBOX360_WIRED);
if let Err(e) = target.plugin() {
tracing::warn!(error = format!("{e:?}"), "ViGEm pad plugin failed");
return None;
}
let _ = target.wait_ready();
// Arm the force-feedback back-channel: a background thread writes each notification's
// motor levels into the shared atomic; the input thread drains changes via pump_rumble.
let rumble = Arc::new(AtomicU32::new(0));
let notif_thread = match target.request_notification() {
Ok(req) => {
let sink = rumble.clone();
Some(req.spawn_thread(move |_req, n| {
sink.store(
((n.large_motor as u32) << 8) | n.small_motor as u32,
Ordering::Relaxed,
);
}))
}
Err(e) => {
tracing::warn!(
error = format!("{e:?}"),
"ViGEm rumble notification unavailable — pad runs without force feedback"
);
None
}
};
self.pads.insert(
index,
PadEntry {
target,
rumble,
last_emitted: 0,
_notif_thread: notif_thread,
},
);
fn ensure(&mut self, idx: usize) {
if idx >= MAX_PADS || self.pads[idx].is_some() || self.broken {
return;
}
match XusbWinPad::open(idx as u8) {
Ok(p) => {
tracing::info!(
index = idx,
"virtual Xbox 360 created (Windows XUSB companion)"
);
self.pads[idx] = Some(p);
self.last_rumble[idx] = (0, 0);
}
Err(e) => {
tracing::error!(error = %format!("{e:#}"), "virtual Xbox 360 creation failed — controller input disabled (is the pf_xusb driver installed?)");
self.broken = true;
}
}
self.pads.get_mut(&index)
}
pub fn handle(&mut self, ev: &GamepadEvent) {
let GamepadEvent::State(f) = ev else {
return; // Arrival metadata — the pad is created lazily on the first State
};
let Some(entry) = self.ensure_pad(f.index.max(0) as u8) else {
let idx = f.index.max(0) as usize;
if idx >= MAX_PADS {
return;
};
let gp = XGamepad {
buttons: XButtons {
raw: (f.buttons & 0xffff) as u16,
},
left_trigger: f.left_trigger,
right_trigger: f.right_trigger,
thumb_lx: f.ls_x,
thumb_ly: f.ls_y,
thumb_rx: f.rs_x,
thumb_ry: f.rs_y,
};
let _ = entry.target.update(&gp);
}
// Unplugs: drop any allocated pad whose mask bit cleared.
for (i, slot) in self.pads.iter_mut().enumerate() {
if slot.is_some() && f.active_mask & (1 << i) == 0 {
tracing::info!(index = i, "controller unplugged (Xbox 360/Windows)");
*slot = None;
self.last_rumble[i] = (0, 0);
}
}
if f.active_mask & (1 << idx) == 0 {
return;
}
self.ensure(idx);
if let Some(pad) = self.pads[idx].as_mut() {
pad.write_state(
(f.buttons & 0xffff) as u16,
f.left_trigger,
f.right_trigger,
f.ls_x,
f.ls_y,
f.rs_x,
f.rs_y,
);
}
}
/// Relay any changed rumble level to the client. The notification thread keeps `rumble` current;
/// we emit only on change (the input thread re-sends the steady state every 500 ms to heal drops).
/// ViGEm motors are 0..255; the wire carries 0..65535, so scale by 257 (255 → 65535). `large`
/// (low-frequency) maps to the universal datagram's `low`, `small` (high-frequency) to `high`.
/// Relay any changed rumble level to the client. XUSB motors are 0..255; the wire carries
/// 0..65535, so scale by 257. `large` (low-frequency) → the datagram's `low`, `small`
/// (high-frequency) → `high` — matching the other backends.
pub fn pump_rumble(&mut self, mut send: impl FnMut(u16, u16, u16)) {
for (idx, entry) in self.pads.iter_mut() {
let packed = entry.rumble.load(Ordering::Relaxed);
if packed != entry.last_emitted {
entry.last_emitted = packed;
let large = ((packed >> 8) & 0xff) as u16;
let small = (packed & 0xff) as u16;
send(*idx as u16, large * 257, small * 257);
for i in 0..self.pads.len() {
let Some(pad) = self.pads[i].as_mut() else {
continue;
};
if let Some((large, small)) = pad.service() {
if self.last_rumble[i] != (large, small) {
self.last_rumble[i] = (large, small);
send(i as u16, large as u16 * 257, small as u16 * 257);
}
}
}
}