feat(gamepad): pure-user-mode Windows DualShock 4 + Xbox 360 (drop ViGEm) + installer + multi-pad
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Windows virtual gamepads now have zero external dependencies - ViGEmBus is removed. - DualShock 4: Windows UMDF backend (inject/dualshock4_windows.rs + dualshock4_proto.rs), reusing the DualSense SwDeviceCreate game-detection identity fix. The one UMDF driver serves the DS5 or DS4 identity/descriptor/features/strings per a device_type byte the host stamps into shared memory. Driver also gains IOCTL_HID_GET_STRING and a 41-byte calibration feature. - Xbox 360: a new UMDF2 XUSB companion driver (packaging/windows/xusb-driver/) that registers GUID_DEVINTERFACE_XUSB and answers the buffered XInput IOCTLs from a shared section, so classic XInputGetState/SetState work with no kernel bus driver. inject/gamepad_windows.rs is rewritten to drive it and the vigem-client dependency is removed. Xbox One folds to the 360 XInput path. - Installer: vendor + pnputil-install the three UMDF drivers (packaging/windows/gamepad-drivers/ + install-gamepad-drivers.ps1, wired into pack-host-installer.ps1 + punktfunk-host.iss). - Multi-pad: the host stamps each pad index into the device Location (pszDeviceLocation); the driver reads it via WdfDeviceAllocAndQueryProperty to map its own *-shm-<index>, with UmdfHostProcessSharing=ProcessSharingDisabled giving each pad its own host (per-pad statics). Validated live on the Windows host: Cyberpunk native DualSense detection, DS4 identity + descriptor, XInputGetState + rumble round-trip, two pads -> two distinct XInput slots, and a full installer build. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -174,10 +174,8 @@ windows-service = "0.7"
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openh264 = "0.9"
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# WASAPI loopback audio capture (default render endpoint -> 48 kHz stereo f32 for the Opus path).
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wasapi = "0.23"
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# Virtual Xbox 360 gamepad via ViGEmBus (the uinput-xpad analogue) — driver installed separately.
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# `unstable_xtarget_notification` exposes the rumble/LED back-channel (the game's force-feedback →
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# `request_notification`), the analogue of the Linux uinput EV_FF read path.
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vigem-client = { version = "0.1", features = ["unstable_xtarget_notification"] }
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# Virtual Xbox 360 gamepad: the in-tree XUSB companion UMDF driver (packaging/windows/xusb-driver),
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# driven over shared memory from inject/gamepad_windows.rs — no ViGEmBus dependency.
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# NVENC hardware encoder (NVENC SDK, D3D11 input). The SDK pins `cudarc` with
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# `cuda-version-from-build-system` (a build-time CUDA-toolkit probe); its `ci-check` feature switches
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# cudarc to `dynamic-loading` (loads nvcuda.dll at runtime — nothing needed at build), which is how
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@@ -432,13 +432,20 @@ pub mod dualsense_proto;
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pub mod dualsense_windows;
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#[cfg(target_os = "linux")]
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pub mod dualshock4;
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/// Transport-independent DualShock 4 HID codec used by the Windows UMDF-driver backend
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/// ([`dualshock4_windows`]). (The Linux backend still carries its own copy — see the module FIXME.)
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#[cfg(any(target_os = "linux", target_os = "windows"))]
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pub mod dualshock4_proto;
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/// Windows: virtual DualShock 4 via the same UMDF minidriver + shared-memory channel (device-type 1).
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#[cfg(target_os = "windows")]
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pub mod dualshock4_windows;
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#[cfg(target_os = "linux")]
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pub mod gamepad;
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/// Windows: virtual Xbox 360 pads via ViGEmBus.
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/// Windows: virtual Xbox 360 pads via the in-tree XUSB companion UMDF driver (classic XInput).
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#[cfg(target_os = "windows")]
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#[path = "inject/gamepad_windows.rs"]
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pub mod gamepad;
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/// Stub — virtual gamepads need Linux uinput or Windows ViGEmBus; events are dropped elsewhere.
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/// Stub — virtual gamepads need Linux uinput or the Windows UMDF drivers; events are dropped elsewhere.
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#[cfg(not(any(target_os = "linux", target_os = "windows")))]
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pub mod gamepad {
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#[derive(Default)]
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@@ -25,7 +25,7 @@ use anyhow::{anyhow, Result};
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use punktfunk_core::quic::{HidOutput, RichInput};
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use std::ffi::c_void;
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use std::time::{Duration, Instant};
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use windows::core::{w, HRESULT, HSTRING, PCWSTR};
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use windows::core::{w, GUID, HRESULT, HSTRING, PCWSTR};
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use windows::Win32::Devices::Enumeration::Pnp::{
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SwDeviceClose, SwDeviceCreate, HSWDEVICE, SW_DEVICE_CREATE_INFO,
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};
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@@ -40,12 +40,17 @@ use windows::Win32::System::Memory::{
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};
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use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForSingleObject};
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/// Shared-section layout — must match `packaging/windows/dualsense-driver/src/lib.rs`.
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const SHM_SIZE: usize = 256;
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const SHM_MAGIC: u32 = 0x5046_4453; // "PFDS"
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const OFF_INPUT: usize = 8;
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const OFF_OUT_SEQ: usize = 72;
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const OFF_OUTPUT: usize = 76;
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/// Shared-section layout — must match `packaging/windows/dualsense-driver/src/lib.rs`. `pub(super)`
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/// so the sibling DualShock 4 backend ([`super::dualshock4_windows`]) reuses the exact offsets.
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pub(super) const SHM_SIZE: usize = 256;
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pub(super) const SHM_MAGIC: u32 = 0x5046_4453; // "PFDS"
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pub(super) const OFF_INPUT: usize = 8;
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pub(super) const OFF_OUT_SEQ: usize = 72;
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pub(super) const OFF_OUTPUT: usize = 76;
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/// Device-type selector the driver reads to choose which HID identity/descriptor it serves: 0 =
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/// DualSense (the default — the section is zeroed), 1 = DualShock 4.
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pub(super) const OFF_DEVTYPE: usize = 140;
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pub(super) const DEVTYPE_DUALSHOCK4: u8 = 1;
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/// A single virtual DualSense: the SwDeviceCreate'd `pf_pad_<index>` software devnode (the driver
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/// loads on it and the HID DualSense appears to games) plus the shared-memory section the driver maps.
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@@ -86,31 +91,103 @@ unsafe extern "system" fn sw_create_cb(
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}
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}
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/// Spawn the per-session virtual DualSense devnode for pad `index` under enumerator `punktfunk`
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/// (instance `pf_pad_<index>`, hardware id `pf_dualsense` which the INF matches). The returned
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/// `HSWDEVICE` owns it — `SwDeviceClose` removes it on drop, so the pad appears/disappears with the
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/// session and nothing persists.
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/// The PnP identity for a virtual controller devnode — varies by controller type so the same
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/// [`create_swdevice`] builds a DualSense (`VID_054C&PID_0CE6`) or a DualShock 4
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/// (`VID_054C&PID_09CC`). The fields map onto the `SW_DEVICE_CREATE_INFO` identity discussed below.
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pub(super) struct SwDeviceProfile<'a> {
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/// PnP instance id — distinct namespaces per type (`pf_pad_<idx>` vs `pf_ds4_<idx>`) so the two
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/// never reuse the same devnode shell.
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pub instance: &'a str,
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/// Index for the deterministic per-pad ContainerId.
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pub container_index: u8,
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/// The INF-matched hardware id (`pf_dualsense` / `pf_dualshock4`), listed FIRST so the INF binds.
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pub hwid: &'a str,
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/// The USB VID&PID token (`VID_054C&PID_0CE6`) used to synthesize the USB hardware/compatible ids.
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pub usb_vid_pid: &'a str,
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/// Device description shown in Device Manager.
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pub description: &'a str,
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}
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/// Spawn the per-session virtual controller devnode under enumerator `punktfunk` (instance
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/// `profile.instance`). The returned `HSWDEVICE` owns it — `SwDeviceClose` removes it on drop, so the
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/// pad appears/disappears with the session and nothing persists.
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///
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/// **Game-detection identity** (see `docs/windows-dualsense-game-detection.md`). `HIDD_ATTRIBUTES`
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/// alone (VID/PID via the IOCTL) satisfies SDL/HIDAPI/RawInput, but a native PS5 path (libScePad-
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/// style raw HID) classifies the *connection type* by walking from the HID child to its parent
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/// (`CM_Get_Parent`) and string-matching `"USB"`/`"BTHENUM"` in that parent's
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/// `DEVPKEY_Device_CompatibleIds`; with no bus identity the pad reads as `UNKNOWN` and the native
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/// path rejects it. So we set, via `SW_DEVICE_CREATE_INFO` (NOT `pProperties` — bus/identity info is
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/// create-time-only and a `DEVPROPERTY` write of these keys is ignored):
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/// - `pszzCompatibleIds` starting with a `USB\` token → the parent walk resolves `bus_type = USB`.
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/// - `pszzHardwareIds` = `pf_dualsense` **first** (so the INF still binds our UMDF driver) followed
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/// by `USB\VID_054C&PID_0CE6[&REV_0100]`, which makes hidclass derive the real-DualSense child
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/// hardware ids `HID\VID_054C&PID_0CE6[&REV_0100]` (the set a genuine USB DS5 exposes).
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/// - a deterministic, non-sentinel per-pad `pContainerId` (groups the pad's devnodes; avoids the
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/// null-sentinel ContainerId that trips an `xinput1_4` slot-skip bug).
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///
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/// (Validated live on `.173`: the INF still binds, the child gains the `HID\VID&PID` ids, and the
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/// parent walk reports USB. Remaining gap: GameInput parses VID/PID from the child *instance path*
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/// `HID\punktfunk\…`, which only a real USB-bus instance path — a bus driver — would change.)
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///
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/// Two requirements each yield E_INVALIDARG if violated: the enumerator name must not contain `_`
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/// (hence `punktfunk`, not `pf_dualsense`), and the completion callback is mandatory (the docs mark
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/// `pCallback` as `[in]`, not optional — a NULL callback is rejected). The caller must be
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/// Administrator (the host service runs as LocalSystem).
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fn create_swdevice(index: u8) -> Result<HSWDEVICE> {
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let hwids: Vec<u16> = "pf_dualsense".encode_utf16().chain([0u16, 0u16]).collect();
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let instid: Vec<u16> = format!("pf_pad_{index}")
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pub(super) fn create_swdevice(p: &SwDeviceProfile) -> Result<HSWDEVICE> {
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// Build a double-NUL-terminated UTF-16 multi-sz from a list of ids.
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let multi_sz = |ids: &[&str]| -> Vec<u16> {
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ids.iter()
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.flat_map(|s| s.encode_utf16().chain(std::iter::once(0)))
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.chain(std::iter::once(0))
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.collect()
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};
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let usb_rev = format!("USB\\{}&REV_0100", p.usb_vid_pid);
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let usb = format!("USB\\{}", p.usb_vid_pid);
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let hwids = multi_sz(&[
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p.hwid, // FIRST → the INF binds our UMDF driver on this id
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usb_rev.as_str(),
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usb.as_str(),
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]);
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let compat = multi_sz(&[
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usb.as_str(), // a `USB\` token → native bus-type detection resolves USB
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"USB\\Class_03&SubClass_00&Prot_00",
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"USB\\Class_03",
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]);
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let instid: Vec<u16> = p
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.instance
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.encode_utf16()
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.chain(std::iter::once(0))
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.collect();
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let desc: Vec<u16> = "punktfunk Virtual DualSense"
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let desc: Vec<u16> = p
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.description
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.encode_utf16()
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.chain(std::iter::once(0))
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.collect();
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// SAFETY: zeroed then the fields we use are set; cbSize identifies the struct version.
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// The pad index, stamped into the device Location — the driver reads it to map `pfds-shm-<index>`
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// (multi-pad). The buffer outlives the SwDeviceCreate call (we wait on the event before return).
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let loc: Vec<u16> = format!("{}", p.container_index)
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.encode_utf16()
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.chain(std::iter::once(0))
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.collect();
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// Deterministic per-pad ContainerId {50464453-0000-0000-0000-0000000000<idx>} ("PFDS").
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let container = GUID::from_values(
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0x5046_4453,
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0x0000,
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0x0000,
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[0, 0, 0, 0, 0, 0, 0, p.container_index],
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);
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// SAFETY: zeroed then the fields we use are set; cbSize identifies the struct version. The id
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// buffers and `container` outlive the SwDeviceCreate call (we wait on the event before return).
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let mut info: SW_DEVICE_CREATE_INFO = unsafe { std::mem::zeroed() };
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info.cbSize = std::mem::size_of::<SW_DEVICE_CREATE_INFO>() as u32;
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info.pszInstanceId = PCWSTR(instid.as_ptr());
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info.pszzHardwareIds = PCWSTR(hwids.as_ptr());
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info.pszzCompatibleIds = PCWSTR(compat.as_ptr());
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info.pContainerId = &container;
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info.pszDeviceDescription = PCWSTR(desc.as_ptr());
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info.pszDeviceLocation = PCWSTR(loc.as_ptr());
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info.CapabilityFlags = 0x0000_000B; // DriverRequired | SilentInstall | Removable
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// SAFETY: a manual-reset, initially-unsignaled, unnamed event.
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@@ -157,56 +234,66 @@ fn create_swdevice(index: u8) -> Result<HSWDEVICE> {
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Ok(hsw)
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}
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/// Create + map the named section `Global\pfds-shm-<index>`, zeroed, with a permissive DACL so the
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/// WUDFHost (whatever account it runs as) can open it. Returns `(section handle, mapped base)`; the
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/// caller stamps the device-type + initial input report and finally the magic. Shared by both Windows
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/// pad backends (DualSense + DualShock 4).
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pub(super) fn create_shm_section(index: u8) -> Result<(HANDLE, *mut u8)> {
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let name = HSTRING::from(format!("Global\\pfds-shm-{index}"));
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let mut psd = PSECURITY_DESCRIPTOR::default();
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// SAFETY: the SDDL literal is valid; psd receives an allocated descriptor (freed by the OS when
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// the process exits — acceptable for a host-lifetime object).
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unsafe {
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ConvertStringSecurityDescriptorToSecurityDescriptorW(
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w!("D:(A;;GA;;;WD)"),
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SDDL_REVISION_1,
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&mut psd,
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None,
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)?;
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}
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let sa = SECURITY_ATTRIBUTES {
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nLength: std::mem::size_of::<SECURITY_ATTRIBUTES>() as u32,
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lpSecurityDescriptor: psd.0,
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bInheritHandle: false.into(),
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};
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// SAFETY: anonymous (pagefile-backed) section of SHM_SIZE bytes with the SDDL above.
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let map = unsafe {
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CreateFileMappingW(
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INVALID_HANDLE_VALUE,
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Some(&sa),
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PAGE_READWRITE,
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0,
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SHM_SIZE as u32,
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PCWSTR(name.as_ptr()),
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)?
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};
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// SAFETY: map is a valid section handle; map the whole thing.
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let view = unsafe { MapViewOfFile(map, FILE_MAP_ALL_ACCESS, 0, 0, SHM_SIZE) };
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if view.Value.is_null() {
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// SAFETY: map is valid.
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unsafe {
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let _ = CloseHandle(map);
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}
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return Err(anyhow!("MapViewOfFile failed for {name}"));
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}
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let base = view.Value as *mut u8;
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// SAFETY: base points at SHM_SIZE writable bytes.
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unsafe { std::ptr::write_bytes(base, 0, SHM_SIZE) };
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Ok((map, base))
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}
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impl DsWinPad {
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/// Create + map the section `Global\pfds-shm-<index>`, stamp the magic, then spawn the
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/// `root\pf_dualsense` devnode (the driver loads on it and maps the section). The devnode lives
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/// for the pad's lifetime — dropping the pad removes it (`SwDeviceClose`).
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fn open(index: u8) -> Result<DsWinPad> {
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let name = HSTRING::from(format!("Global\\pfds-shm-{index}"));
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// A permissive DACL so the WUDFHost (whatever account it runs as) can open the section.
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let mut psd = PSECURITY_DESCRIPTOR::default();
|
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// SAFETY: the SDDL literal is valid; psd receives an allocated descriptor (freed by the OS
|
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// when the process exits — acceptable for a host-lifetime object).
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unsafe {
|
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ConvertStringSecurityDescriptorToSecurityDescriptorW(
|
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w!("D:(A;;GA;;;WD)"),
|
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SDDL_REVISION_1,
|
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&mut psd,
|
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None,
|
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)?;
|
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}
|
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let sa = SECURITY_ATTRIBUTES {
|
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nLength: std::mem::size_of::<SECURITY_ATTRIBUTES>() as u32,
|
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lpSecurityDescriptor: psd.0,
|
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bInheritHandle: false.into(),
|
||||
};
|
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|
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// SAFETY: anonymous (pagefile-backed) section of SHM_SIZE bytes with the SDDL above.
|
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let map = unsafe {
|
||||
CreateFileMappingW(
|
||||
INVALID_HANDLE_VALUE,
|
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Some(&sa),
|
||||
PAGE_READWRITE,
|
||||
0,
|
||||
SHM_SIZE as u32,
|
||||
PCWSTR(name.as_ptr()),
|
||||
)?
|
||||
};
|
||||
// SAFETY: map is a valid section handle; map the whole thing.
|
||||
let view = unsafe { MapViewOfFile(map, FILE_MAP_ALL_ACCESS, 0, 0, SHM_SIZE) };
|
||||
if view.Value.is_null() {
|
||||
// SAFETY: map is valid.
|
||||
unsafe {
|
||||
let _ = CloseHandle(map);
|
||||
}
|
||||
return Err(anyhow!("MapViewOfFile failed for {name}"));
|
||||
}
|
||||
let base = view.Value as *mut u8;
|
||||
// Zero the section then stamp the magic LAST (the driver only accepts it once magic is set).
|
||||
let (map, base) = create_shm_section(index)?;
|
||||
// Stamp the neutral input report, then the magic LAST (the driver only accepts the section
|
||||
// once magic is set). The device-type stays 0 (DualSense — the section is already zeroed).
|
||||
// SAFETY: base points at SHM_SIZE writable bytes.
|
||||
unsafe {
|
||||
std::ptr::write_bytes(base, 0, SHM_SIZE);
|
||||
std::ptr::write_unaligned(base.add(OFF_INPUT) as *mut [u8; DS_INPUT_REPORT_LEN], {
|
||||
let mut r = [0u8; DS_INPUT_REPORT_LEN];
|
||||
serialize_state(&mut r, &DsState::neutral(), 0, 0);
|
||||
@@ -217,7 +304,14 @@ impl DsWinPad {
|
||||
// Spawn the per-session devnode via SwDeviceCreate; `SwDeviceClose` removes it on drop. On the
|
||||
// rare failure we keep the section + data plane and fall back to an out-of-band `pf_dualsense`
|
||||
// devnode (installer / dev-box devgen).
|
||||
let hsw = match create_swdevice(index) {
|
||||
let inst = format!("pf_pad_{index}");
|
||||
let hsw = match create_swdevice(&SwDeviceProfile {
|
||||
instance: &inst,
|
||||
container_index: index,
|
||||
hwid: "pf_dualsense",
|
||||
usb_vid_pid: "VID_054C&PID_0CE6",
|
||||
description: "punktfunk Virtual DualSense",
|
||||
}) {
|
||||
Ok(h) => Some(h),
|
||||
Err(e) => {
|
||||
tracing::warn!(error = %format!("{e:#}"), "SwDeviceCreate failed; falling back to an out-of-band pf_dualsense devnode");
|
||||
|
||||
@@ -0,0 +1,180 @@
|
||||
//! Transport-independent DualShock 4 HID contract — the pure report codec used by the Windows
|
||||
//! UMDF-driver backend ([`super::dualshock4_windows`]).
|
||||
//!
|
||||
//! FIXME(ds4-dedup): the Linux UHID backend ([`super::dualshock4`]) still carries its own byte-
|
||||
//! identical copy of this codec (`serialize_state` / `parse_ds4_output` / `Ds4Feedback` / the touch
|
||||
//! dims). Fold it onto this module once the Linux build can be re-validated (it is `cfg(linux)`, so
|
||||
//! it can't be compile-checked from a Windows host). Keep the two in sync until then.
|
||||
//!
|
||||
//! The PS4 sibling of [`super::dualsense_proto`]: the pure report codec with no transport. The DS4
|
||||
//! reuses the DualSense [`DsState`] controller model + its `GameStream`/XInput mapper
|
||||
//! ([`DsState::from_gamepad`]) — only the report *byte layout*, the touchpad resolution, and the
|
||||
//! feedback report differ. The Linux backend writes report `0x01` to `/dev/uhid` and reads `0x05` via
|
||||
//! `UHID_OUTPUT`; the Windows backend pushes `0x01` to the UMDF driver and pulls `0x05` back over its
|
||||
//! shared-memory channel — both build/parse the exact same bytes here.
|
||||
//!
|
||||
//! Field offsets are the canonical real-DS4-USB layout the kernel `struct
|
||||
//! dualshock4_input_report_usb` / `_output_report_common` parse.
|
||||
|
||||
use super::dualsense_proto::{DsState, Touch};
|
||||
use punktfunk_core::quic::HidOutput;
|
||||
|
||||
/// DualShock 4 v2 USB identity (Sony Interactive Entertainment / CUH-ZCT2).
|
||||
pub const DS4_VENDOR: u16 = 0x054C;
|
||||
pub const DS4_PRODUCT: u16 = 0x09CC;
|
||||
/// USB input report `0x01` is 64 bytes total (report id + 63-byte body).
|
||||
pub const DS4_INPUT_REPORT_LEN: usize = 64;
|
||||
/// The DualShock 4 touchpad resolution the kernel advertises (ABS_MT 0..1919 / 0..941). Narrower
|
||||
/// than the DualSense's 1920×1080.
|
||||
pub const DS4_TOUCH_W: u16 = 1920;
|
||||
pub const DS4_TOUCH_H: u16 = 942;
|
||||
|
||||
/// Pack one touchpad contact into the DS4's 4-byte point (same bit layout as the DualSense's:
|
||||
/// byte0 bit7 = NOT-active, bits0-6 = id; 12-bit X then 12-bit Y).
|
||||
fn pack_touch(dst: &mut [u8], t: &Touch) {
|
||||
dst[0] = (t.id & 0x7F) | if t.active { 0 } else { 0x80 };
|
||||
// Never emit the extent itself — the kernel advertises 0..=W-1 / 0..=H-1.
|
||||
let (x, y) = (t.x.min(DS4_TOUCH_W - 1), t.y.min(DS4_TOUCH_H - 1));
|
||||
dst[1] = (x & 0xFF) as u8;
|
||||
dst[2] = (((x >> 8) & 0x0F) as u8) | (((y & 0x0F) as u8) << 4);
|
||||
dst[3] = ((y >> 4) & 0xFF) as u8;
|
||||
}
|
||||
|
||||
/// Serialize a full DS4 input report `0x01` (pure — unit-testable without a transport). Field offsets
|
||||
/// per the kernel's `struct dualshock4_input_report_usb` { report_id; common; num_touch; touch[3];
|
||||
/// rsvd[3] } where `common` = { x,y,rx,ry; buttons[3]; z,rz; sensor_ts le16; temp; gyro[3] le16;
|
||||
/// accel[3] le16; rsvd[5]; status[2]; rsvd }. The report id is byte 0, so a `common` field at struct
|
||||
/// offset N sits at report byte N+1.
|
||||
pub fn serialize_state(r: &mut [u8; DS4_INPUT_REPORT_LEN], st: &DsState, counter: u8, ts: u16) {
|
||||
r[0] = 0x01; // report id
|
||||
r[1] = st.lx;
|
||||
r[2] = st.ly;
|
||||
r[3] = st.rx;
|
||||
r[4] = st.ry;
|
||||
r[5] = (st.dpad & 0x0F) | (st.buttons[0] & 0xF0); // dpad hat (low) + face buttons (high)
|
||||
r[6] = st.buttons[1]; // L1/R1, L2/R2 digital, Share/Options, L3/R3
|
||||
r[7] = (st.buttons[2] & 0x03) | ((counter & 0x3F) << 2); // PS + touchpad-click + report counter
|
||||
r[8] = st.l2; // L2 analog (z)
|
||||
r[9] = st.r2; // R2 analog (rz)
|
||||
r[10..12].copy_from_slice(&ts.to_le_bytes()); // sensor_timestamp (struct off 9)
|
||||
// r[12] temperature stays 0
|
||||
for (i, v) in st.gyro.iter().enumerate() {
|
||||
r[13 + i * 2..15 + i * 2].copy_from_slice(&v.to_le_bytes()); // gyro at struct off 12
|
||||
}
|
||||
for (i, v) in st.accel.iter().enumerate() {
|
||||
r[19 + i * 2..21 + i * 2].copy_from_slice(&v.to_le_bytes()); // accel at struct off 18
|
||||
}
|
||||
// r[25..30] reserved2.
|
||||
// status[0] (struct off 29 → r[30]): bit4 = cable/wired, low nibble = battery capacity. Report
|
||||
// wired + full (0x1B) so SteamOS / the kernel never warn "low battery" on a virtual pad.
|
||||
r[30] = 0x10 | 0x0B;
|
||||
// r[31] status[1] = 0 (no headphone/mic), r[32] reserved3 = 0.
|
||||
r[33] = 1; // num_touch_reports: one frame carrying the two contacts (a real DS4 always sends one)
|
||||
r[34] = ts as u8; // touch_reports[0].timestamp
|
||||
pack_touch(&mut r[35..39], &st.touch[0]); // touch point 0
|
||||
pack_touch(&mut r[39..43], &st.touch[1]); // touch point 1
|
||||
// remaining touch frames (r[43..61]) + reserved (r[61..64]) stay zero
|
||||
}
|
||||
|
||||
/// What one feedback pass extracted from the device's HID output reports. Rumble rides the universal
|
||||
/// 0xCA plane; the lightbar rides the HID-output 0xCD plane (DS4 has no player LEDs or adaptive
|
||||
/// triggers, so those never appear).
|
||||
#[derive(Default)]
|
||||
pub struct Ds4Feedback {
|
||||
pub hidout: Vec<HidOutput>,
|
||||
/// `(low, high)` motor levels (0..=0xFF00), if a report carried them.
|
||||
pub rumble: Option<(u16, u16)>,
|
||||
/// Lightbar RGB, if the report carried it (deduped by the manager).
|
||||
pub led: Option<(u8, u8, u8)>,
|
||||
}
|
||||
|
||||
/// Parse a DualShock 4 USB output report (`0x05`) into a [`Ds4Feedback`]. Layout per the kernel
|
||||
/// `struct dualshock4_output_report_common`: valid_flag0 (bit0 motor, bit1 LED, bit2 blink) at [1],
|
||||
/// valid_flag1 [2], reserved [3], motor_right (weak/small) [4], motor_left (strong/large) [5],
|
||||
/// lightbar R/G/B [6..9], blink on/off [9..11]. Gated on the valid-flags so a rumble-only write
|
||||
/// doesn't masquerade as a lightbar change.
|
||||
pub fn parse_ds4_output(data: &[u8], fb: &mut Ds4Feedback) {
|
||||
if data.first() != Some(&0x05) || data.len() < 11 {
|
||||
return; // not the USB output report (BT 0x11 is shifted) / too short
|
||||
}
|
||||
let flag0 = data[1];
|
||||
if flag0 & 0x01 != 0 {
|
||||
// motor_left (strong/large/low-freq) at [5], motor_right (weak/small/high-freq) at [4];
|
||||
// scale 0..255 → 0..0xFF00, same (low, high) convention as the other backends.
|
||||
let low = (data[5] as u16) << 8;
|
||||
let high = (data[4] as u16) << 8;
|
||||
fb.rumble = Some((low, high));
|
||||
}
|
||||
if flag0 & 0x02 != 0 {
|
||||
fb.led = Some((data[6], data[7], data[8]));
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// Report 0x01 places sticks/buttons/triggers/motion/touch at the kernel's DS4 offsets.
|
||||
#[test]
|
||||
fn serialize_offsets() {
|
||||
use punktfunk_core::input::gamepad as gs;
|
||||
let mut st = DsState::from_gamepad(
|
||||
gs::BTN_A | gs::BTN_DPAD_UP | gs::BTN_LB,
|
||||
16384, // lx (right)
|
||||
0,
|
||||
0,
|
||||
-32768, // ry (down) — inverted to 0xFF
|
||||
200, // L2
|
||||
0,
|
||||
);
|
||||
st.gyro = [0x0102, 0x0304, 0x0506];
|
||||
st.accel = [0x1112, 0x1314, 0x1516];
|
||||
st.touch[0] = Touch {
|
||||
active: true,
|
||||
id: 0,
|
||||
x: 100,
|
||||
y: 200,
|
||||
};
|
||||
let mut r = [0u8; DS4_INPUT_REPORT_LEN];
|
||||
serialize_state(&mut r, &st, 0, 0);
|
||||
assert_eq!(r[0], 0x01); // report id
|
||||
assert_eq!(r[8], 200); // L2 analog at byte 8 (not the DualSense's byte 5)
|
||||
assert_eq!(r[5] & 0x0F, 0); // dpad hat = N (up)
|
||||
assert_eq!(r[5] & 0x20, 0x20); // Cross (A) face bit
|
||||
assert_eq!(r[6] & 0x01, 0x01); // L1
|
||||
// gyro le16 at 13..19, accel le16 at 19..25.
|
||||
assert_eq!(&r[13..19], &[0x02, 0x01, 0x04, 0x03, 0x06, 0x05]);
|
||||
assert_eq!(&r[19..25], &[0x12, 0x11, 0x14, 0x13, 0x16, 0x15]);
|
||||
assert_eq!(r[33], 1); // one touch frame
|
||||
assert_eq!(r[35] & 0x80, 0); // contact 0 active (bit7 clear)
|
||||
assert_eq!(r[35] & 0x7F, 0); // contact id 0
|
||||
assert_eq!(r[30] & 0x10, 0x10); // cable/wired bit set
|
||||
}
|
||||
|
||||
/// A DS4 USB output report (`0x05`) with motor + LED flags parses into rumble (0xCA) and a
|
||||
/// lightbar `Led` (0xCD); a rumble-only report (no LED flag) leaves the lightbar untouched.
|
||||
#[test]
|
||||
fn parse_output_rumble_and_lightbar() {
|
||||
let mut report = [0u8; 32];
|
||||
report[0] = 0x05;
|
||||
report[1] = 0x01 | 0x02; // MOTOR | LED
|
||||
report[4] = 0x40; // motor_right (weak/high)
|
||||
report[5] = 0x80; // motor_left (strong/low)
|
||||
report[6] = 0x11; // R
|
||||
report[7] = 0x22; // G
|
||||
report[8] = 0x33; // B
|
||||
let mut fb = Ds4Feedback::default();
|
||||
parse_ds4_output(&report, &mut fb);
|
||||
assert_eq!(fb.rumble, Some((0x8000, 0x4000))); // (low=strong, high=weak)
|
||||
assert_eq!(fb.led, Some((0x11, 0x22, 0x33)));
|
||||
|
||||
let mut motor_only = [0u8; 32];
|
||||
motor_only[0] = 0x05;
|
||||
motor_only[1] = 0x01; // MOTOR only
|
||||
motor_only[5] = 0x10;
|
||||
let mut fb2 = Ds4Feedback::default();
|
||||
parse_ds4_output(&motor_only, &mut fb2);
|
||||
assert!(fb2.rumble.is_some());
|
||||
assert_eq!(fb2.led, None); // lightbar not asserted → no spurious change
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,300 @@
|
||||
//! Virtual Sony DualShock 4 on Windows via the UMDF minidriver — the PS4 sibling of
|
||||
//! [`super::dualsense_windows`]. Same transport (a per-session `SwDeviceCreate` devnode + the
|
||||
//! `Global\pfds-shm-<idx>` shared section the driver maps), same controller model ([`DsState`]); only
|
||||
//! the PnP identity (`VID_054C&PID_09CC`, hardware id `pf_dualshock4`) and the report codec
|
||||
//! ([`super::dualshock4_proto`]) differ. The host stamps `device_type = 1` (DualShock 4) into the
|
||||
//! section so the one UMDF driver serves the DS4 descriptor / attributes / features instead of the
|
||||
//! DualSense ones. Feedback is motor rumble (universal 0xCA plane) + the lightbar (0xCD `Led`); a DS4
|
||||
//! has no adaptive triggers / player LEDs.
|
||||
|
||||
use super::dualsense_proto::DsState;
|
||||
use super::dualsense_windows::{
|
||||
create_shm_section, create_swdevice, SwDeviceProfile, DEVTYPE_DUALSHOCK4, OFF_DEVTYPE,
|
||||
OFF_INPUT, OFF_OUTPUT, OFF_OUT_SEQ, SHM_MAGIC,
|
||||
};
|
||||
use super::dualshock4_proto::{
|
||||
parse_ds4_output, serialize_state, Ds4Feedback, DS4_INPUT_REPORT_LEN, DS4_TOUCH_H, DS4_TOUCH_W,
|
||||
};
|
||||
use crate::gamestream::gamepad::{GamepadEvent, MAX_PADS};
|
||||
use anyhow::Result;
|
||||
use punktfunk_core::quic::{HidOutput, RichInput};
|
||||
use std::ffi::c_void;
|
||||
use std::time::{Duration, Instant};
|
||||
use windows::Win32::Devices::Enumeration::Pnp::{SwDeviceClose, HSWDEVICE};
|
||||
use windows::Win32::Foundation::{CloseHandle, HANDLE};
|
||||
use windows::Win32::System::Memory::{UnmapViewOfFile, MEMORY_MAPPED_VIEW_ADDRESS};
|
||||
|
||||
/// A single virtual DualShock 4: the `SwDeviceCreate`'d `pf_ds4_<index>` devnode plus the mapped
|
||||
/// shared section. Dropping it removes the devnode and unmaps + closes the section.
|
||||
struct Ds4WinPad {
|
||||
hsw: Option<HSWDEVICE>,
|
||||
map: HANDLE,
|
||||
view: *mut u8,
|
||||
counter: u8,
|
||||
ts: u16,
|
||||
last_out_seq: u32,
|
||||
}
|
||||
|
||||
impl Ds4WinPad {
|
||||
/// Create + map the section, stamp `device_type = DualShock 4` + a neutral report + the magic,
|
||||
/// then spawn the `pf_ds4_<index>` devnode (the driver loads on it and maps the section).
|
||||
fn open(index: u8) -> Result<Ds4WinPad> {
|
||||
let (map, base) = create_shm_section(index)?;
|
||||
// device-type FIRST (so it's visible the moment magic is), neutral report, magic LAST.
|
||||
// SAFETY: base points at SHM_SIZE writable bytes; OFF_DEVTYPE/OFF_INPUT are in range.
|
||||
unsafe {
|
||||
*base.add(OFF_DEVTYPE) = DEVTYPE_DUALSHOCK4;
|
||||
std::ptr::write_unaligned(base.add(OFF_INPUT) as *mut [u8; DS4_INPUT_REPORT_LEN], {
|
||||
let mut r = [0u8; DS4_INPUT_REPORT_LEN];
|
||||
serialize_state(&mut r, &DsState::neutral(), 0, 0);
|
||||
r
|
||||
});
|
||||
std::ptr::write_unaligned(base as *mut u32, SHM_MAGIC);
|
||||
}
|
||||
let inst = format!("pf_ds4_{index}");
|
||||
let hsw = match create_swdevice(&SwDeviceProfile {
|
||||
instance: &inst,
|
||||
container_index: index,
|
||||
hwid: "pf_dualshock4",
|
||||
usb_vid_pid: "VID_054C&PID_09CC",
|
||||
description: "punktfunk Virtual DualShock 4",
|
||||
}) {
|
||||
Ok(h) => Some(h),
|
||||
Err(e) => {
|
||||
tracing::warn!(error = %format!("{e:#}"), "SwDeviceCreate failed; DualShock 4 devnode unavailable");
|
||||
None
|
||||
}
|
||||
};
|
||||
Ok(Ds4WinPad {
|
||||
hsw,
|
||||
map,
|
||||
view: base,
|
||||
counter: 0,
|
||||
ts: 0,
|
||||
last_out_seq: 0,
|
||||
})
|
||||
}
|
||||
|
||||
/// Serialize `st` into report `0x01` and publish it to the section's input slot.
|
||||
fn write_state(&mut self, st: &DsState) {
|
||||
self.counter = self.counter.wrapping_add(1);
|
||||
self.ts = self.ts.wrapping_add(188); // ~1ms in the DS4's 5.33µs sensor-clock units
|
||||
let mut r = [0u8; DS4_INPUT_REPORT_LEN];
|
||||
serialize_state(&mut r, st, self.counter, self.ts);
|
||||
// SAFETY: view points at SHM_SIZE bytes; input slot is OFF_INPUT..OFF_INPUT+64.
|
||||
unsafe { std::ptr::copy_nonoverlapping(r.as_ptr(), self.view.add(OFF_INPUT), r.len()) };
|
||||
}
|
||||
|
||||
/// Poll the section's output slot; parse a new `0x05` report (rumble / lightbar) into a
|
||||
/// [`Ds4Feedback`]. Returns empty feedback if the driver hasn't published anything new.
|
||||
fn service(&mut self) -> Ds4Feedback {
|
||||
let mut fb = Ds4Feedback::default();
|
||||
// SAFETY: view points at SHM_SIZE bytes.
|
||||
let seq = unsafe { std::ptr::read_unaligned(self.view.add(OFF_OUT_SEQ) as *const u32) };
|
||||
if seq != self.last_out_seq {
|
||||
self.last_out_seq = seq;
|
||||
let mut out = [0u8; 64];
|
||||
// SAFETY: output slot is OFF_OUTPUT..OFF_OUTPUT+64 within the section.
|
||||
unsafe {
|
||||
std::ptr::copy_nonoverlapping(self.view.add(OFF_OUTPUT), out.as_mut_ptr(), 64)
|
||||
};
|
||||
parse_ds4_output(&out, &mut fb);
|
||||
}
|
||||
fb
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Ds4WinPad {
|
||||
fn drop(&mut self) {
|
||||
// SAFETY: hsw (if any) owns the devnode; view/map from MapViewOfFile/CreateFileMappingW.
|
||||
unsafe {
|
||||
if let Some(h) = self.hsw {
|
||||
SwDeviceClose(h);
|
||||
}
|
||||
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
|
||||
Value: self.view as *mut c_void,
|
||||
});
|
||||
let _ = CloseHandle(self.map);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// All virtual DualShock 4 pads of a session — the Windows analogue of
|
||||
/// [`DualShock4Manager`](super::dualshock4::DualShock4Manager), with the same method surface as the
|
||||
/// Windows DualSense manager so the session input thread drives either backend identically.
|
||||
pub struct DualShock4WindowsManager {
|
||||
pads: Vec<Option<Ds4WinPad>>,
|
||||
state: Vec<DsState>,
|
||||
last_rumble: Vec<(u16, u16)>,
|
||||
last_led: Vec<Option<(u8, u8, u8)>>,
|
||||
last_write: Vec<Instant>,
|
||||
broken: bool,
|
||||
}
|
||||
|
||||
impl Default for DualShock4WindowsManager {
|
||||
fn default() -> DualShock4WindowsManager {
|
||||
DualShock4WindowsManager::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl DualShock4WindowsManager {
|
||||
pub fn new() -> DualShock4WindowsManager {
|
||||
DualShock4WindowsManager {
|
||||
pads: (0..MAX_PADS).map(|_| None).collect(),
|
||||
state: vec![DsState::neutral(); MAX_PADS],
|
||||
last_rumble: vec![(0, 0); MAX_PADS],
|
||||
last_led: vec![None; MAX_PADS],
|
||||
last_write: vec![Instant::now(); MAX_PADS],
|
||||
broken: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle one decoded controller event (create/destroy by mask, then merge button/stick state).
|
||||
pub fn handle(&mut self, ev: &GamepadEvent) {
|
||||
match ev {
|
||||
GamepadEvent::Arrival { index, kind, .. } => {
|
||||
tracing::info!(index, kind, "controller arrival (DualShock 4/Windows)");
|
||||
self.ensure(*index as usize);
|
||||
}
|
||||
GamepadEvent::State(f) => {
|
||||
let idx = f.index as usize;
|
||||
if idx >= MAX_PADS {
|
||||
return;
|
||||
}
|
||||
for (i, slot) in self.pads.iter_mut().enumerate() {
|
||||
if slot.is_some() && f.active_mask & (1 << i) == 0 {
|
||||
tracing::info!(index = i, "controller unplugged (DualShock 4/Windows)");
|
||||
*slot = None;
|
||||
self.state[i] = DsState::neutral();
|
||||
self.last_rumble[i] = (0, 0);
|
||||
self.last_led[i] = None;
|
||||
}
|
||||
}
|
||||
if f.active_mask & (1 << idx) == 0 {
|
||||
return;
|
||||
}
|
||||
self.ensure(idx);
|
||||
let prev = self.state[idx];
|
||||
let mut s = DsState::from_gamepad(
|
||||
f.buttons,
|
||||
f.ls_x,
|
||||
f.ls_y,
|
||||
f.rs_x,
|
||||
f.rs_y,
|
||||
f.left_trigger,
|
||||
f.right_trigger,
|
||||
);
|
||||
s.touch = prev.touch;
|
||||
s.gyro = prev.gyro;
|
||||
s.accel = prev.accel;
|
||||
self.state[idx] = s;
|
||||
self.write(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Apply one rich client→host event (touchpad contact / motion sample) to an existing pad.
|
||||
pub fn apply_rich(&mut self, rich: RichInput) {
|
||||
let idx = match rich {
|
||||
RichInput::Touchpad { pad, .. } | RichInput::Motion { pad, .. } => pad as usize,
|
||||
};
|
||||
if idx >= MAX_PADS || self.pads[idx].is_none() {
|
||||
return;
|
||||
}
|
||||
match rich {
|
||||
RichInput::Touchpad {
|
||||
finger,
|
||||
active,
|
||||
x,
|
||||
y,
|
||||
..
|
||||
} => {
|
||||
let slot = (finger as usize).min(1);
|
||||
let t = &mut self.state[idx].touch[slot];
|
||||
t.active = active;
|
||||
t.id = slot as u8;
|
||||
t.x = ((x as u32 * (DS4_TOUCH_W - 1) as u32) / u16::MAX as u32) as u16;
|
||||
t.y = ((y as u32 * (DS4_TOUCH_H - 1) as u32) / u16::MAX as u32) as u16;
|
||||
}
|
||||
RichInput::Motion { gyro, accel, .. } => {
|
||||
self.state[idx].gyro = gyro;
|
||||
self.state[idx].accel = accel;
|
||||
}
|
||||
}
|
||||
self.write(idx);
|
||||
}
|
||||
|
||||
fn write(&mut self, idx: usize) {
|
||||
let st = self.state[idx];
|
||||
if let Some(pad) = self.pads[idx].as_mut() {
|
||||
pad.write_state(&st);
|
||||
}
|
||||
self.last_write[idx] = Instant::now();
|
||||
}
|
||||
|
||||
/// Re-emit each live pad's current report if it's been silent for `max_gap` (parity with the
|
||||
/// other backends' heartbeat — keeps the section fresh).
|
||||
pub fn heartbeat(&mut self, max_gap: Duration) {
|
||||
let now = Instant::now();
|
||||
for i in 0..self.pads.len() {
|
||||
if self.pads[i].is_some() && now.duration_since(self.last_write[i]) >= max_gap {
|
||||
self.write(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn ensure(&mut self, idx: usize) {
|
||||
if idx >= MAX_PADS || self.pads[idx].is_some() || self.broken {
|
||||
return;
|
||||
}
|
||||
match Ds4WinPad::open(idx as u8) {
|
||||
Ok(p) => {
|
||||
tracing::info!(
|
||||
index = idx,
|
||||
"virtual DualShock 4 created (Windows UMDF shm channel)"
|
||||
);
|
||||
self.pads[idx] = Some(p);
|
||||
self.state[idx] = DsState::neutral();
|
||||
self.last_rumble[idx] = (0, 0);
|
||||
self.last_led[idx] = None;
|
||||
self.last_write[idx] = Instant::now();
|
||||
}
|
||||
Err(e) => {
|
||||
tracing::error!(error = %format!("{e:#}"), "virtual DualShock 4 creation failed — controller input disabled");
|
||||
self.broken = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Service every pad: poll the section for a game's feedback. `rumble` fires `(index, low, high)`
|
||||
/// only on change (universal 0xCA plane); `hidout` fires the lightbar (0xCD `Led`), deduped.
|
||||
pub fn pump(
|
||||
&mut self,
|
||||
mut rumble: impl FnMut(u16, u16, u16),
|
||||
mut hidout: impl FnMut(HidOutput),
|
||||
) {
|
||||
for i in 0..self.pads.len() {
|
||||
let Some(pad) = self.pads[i].as_mut() else {
|
||||
continue;
|
||||
};
|
||||
let fb = pad.service();
|
||||
if let Some(r) = fb.rumble {
|
||||
if self.last_rumble[i] != r {
|
||||
self.last_rumble[i] = r;
|
||||
rumble(i as u16, r.0, r.1);
|
||||
}
|
||||
}
|
||||
if let Some(rgb) = fb.led {
|
||||
if self.last_led[i] != Some(rgb) {
|
||||
self.last_led[i] = Some(rgb);
|
||||
hidout(HidOutput::Led {
|
||||
pad: i as u8,
|
||||
r: rgb.0,
|
||||
g: rgb.1,
|
||||
b: rgb.2,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,137 +1,362 @@
|
||||
//! Windows virtual gamepad via ViGEmBus — the analogue of the Linux uinput Xbox-360 pad.
|
||||
//! One virtual Xbox 360 controller per client pad index. GameStream/Moonlight already uses the
|
||||
//! XInput button/stick/trigger conventions (low 16 button bits, sticks −32768..32767 +Y up,
|
||||
//! triggers 0..255), so the mapping is ~1:1.
|
||||
//! Windows virtual Xbox 360 gamepad via the punktfunk **XUSB companion** UMDF driver
|
||||
//! (`packaging/windows/xusb-driver`) — the in-tree replacement for ViGEmBus. One virtual Xbox 360
|
||||
//! controller per client pad index, visible to classic **XInput** (`XInputGetState`) with no kernel
|
||||
//! bus driver: each pad `SwDeviceCreate`s a `pf_xusb_<index>` devnode (the driver loads on it and
|
||||
//! registers `GUID_DEVINTERFACE_XUSB`) and the host pushes the XInput state into the shared section
|
||||
//! `Global\pfxusb-shm-<index>`. GameStream/Moonlight already speak the XInput conventions (low-16
|
||||
//! button bits, sticks −32768..32767 +Y up, triggers 0..255), so the state copy is ~1:1.
|
||||
//!
|
||||
//! Needs the ViGEmBus driver installed (like SudoVDA for the display); absent → gamepad is disabled
|
||||
//! and the session continues without it. Rumble flows back the *other* way: a game on the host writes
|
||||
//! force-feedback to the virtual pad, ViGEm's notification API delivers it on a background thread,
|
||||
//! and [`GamepadManager::pump_rumble`] relays level changes to the client (the universal 0xCA plane),
|
||||
//! mirroring the Linux `EV_FF` read path.
|
||||
//! Rumble flows back the other way: a game writes force-feedback via `XInputSetState`, the driver
|
||||
//! parses the `SET_STATE` packet into the shared section, and [`GamepadManager::pump_rumble`] relays
|
||||
//! level changes to the client (the universal 0xCA plane), mirroring the Linux `EV_FF` read path.
|
||||
//!
|
||||
//! NB: the driver currently maps `Global\pfxusb-shm-0` (hardcoded), so a single pad (index 0) is
|
||||
//! fully correct; mixed multi-pad needs the driver to read its own index first (same limitation as
|
||||
//! the DualSense backend).
|
||||
|
||||
use crate::gamestream::gamepad::GamepadEvent;
|
||||
use std::collections::HashMap;
|
||||
use std::sync::atomic::{AtomicU32, Ordering};
|
||||
use std::sync::Arc;
|
||||
use std::thread::JoinHandle;
|
||||
use vigem_client::{Client, TargetId, XButtons, XGamepad, Xbox360Wired};
|
||||
use crate::gamestream::gamepad::{GamepadEvent, MAX_PADS};
|
||||
use anyhow::{anyhow, Result};
|
||||
use std::ffi::c_void;
|
||||
use windows::core::{w, GUID, HRESULT, HSTRING, PCWSTR};
|
||||
use windows::Win32::Devices::Enumeration::Pnp::{
|
||||
SwDeviceClose, SwDeviceCreate, HSWDEVICE, SW_DEVICE_CREATE_INFO,
|
||||
};
|
||||
use windows::Win32::Foundation::{CloseHandle, HANDLE, INVALID_HANDLE_VALUE};
|
||||
use windows::Win32::Security::Authorization::{
|
||||
ConvertStringSecurityDescriptorToSecurityDescriptorW, SDDL_REVISION_1,
|
||||
};
|
||||
use windows::Win32::Security::{PSECURITY_DESCRIPTOR, SECURITY_ATTRIBUTES};
|
||||
use windows::Win32::System::Memory::{
|
||||
CreateFileMappingW, MapViewOfFile, UnmapViewOfFile, FILE_MAP_ALL_ACCESS,
|
||||
MEMORY_MAPPED_VIEW_ADDRESS, PAGE_READWRITE,
|
||||
};
|
||||
use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForSingleObject};
|
||||
|
||||
/// A plugged virtual pad plus its rumble back-channel. The notification thread stores the latest
|
||||
/// motor levels into `rumble` (packed `large << 8 | small`, both 0..255); [`GamepadManager::pump_rumble`]
|
||||
/// reads it and emits level changes. Dropping `target` aborts the outstanding notification request,
|
||||
/// so the thread's `poll` returns an error and it exits on its own — we detach it (per ViGEm's docs,
|
||||
/// dropping the `JoinHandle` does not stop the thread, but the target-drop abort does).
|
||||
struct PadEntry {
|
||||
target: Xbox360Wired<Arc<Client>>,
|
||||
rumble: Arc<AtomicU32>,
|
||||
last_emitted: u32,
|
||||
_notif_thread: Option<JoinHandle<()>>,
|
||||
// Shared-section layout — must match `packaging/windows/xusb-driver/src/lib.rs`.
|
||||
const SHM_SIZE: usize = 64;
|
||||
const SHM_MAGIC: u32 = 0x5558_4650; // "PFXU"
|
||||
const OFF_PACKET: usize = 4;
|
||||
const OFF_BUTTONS: usize = 8;
|
||||
const OFF_LT: usize = 10;
|
||||
const OFF_RT: usize = 11;
|
||||
const OFF_LX: usize = 12;
|
||||
const OFF_LY: usize = 14;
|
||||
const OFF_RX: usize = 16;
|
||||
const OFF_RY: usize = 18;
|
||||
const OFF_RUMBLE_SEQ: usize = 24;
|
||||
const OFF_RUMBLE: usize = 28; // large @28, small @29
|
||||
|
||||
/// Context for the `SwDeviceCreate` completion callback: an event to signal + the HRESULT it reports.
|
||||
#[repr(C)]
|
||||
struct SwCreateCtx {
|
||||
event: HANDLE,
|
||||
result: HRESULT,
|
||||
}
|
||||
|
||||
/// `SwDeviceCreate` fires this once PnP has enumerated the device; stash the result + wake the creator.
|
||||
unsafe extern "system" fn sw_create_cb(
|
||||
_dev: HSWDEVICE,
|
||||
result: HRESULT,
|
||||
ctx: *const c_void,
|
||||
_id: PCWSTR,
|
||||
) {
|
||||
if !ctx.is_null() {
|
||||
// SAFETY: ctx is the &mut SwCreateCtx the creator passed; it outlives this callback.
|
||||
unsafe {
|
||||
let c = ctx as *mut SwCreateCtx;
|
||||
(*c).result = result;
|
||||
let _ = SetEvent((*c).event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Spawn the `pf_xusb_<index>` companion devnode (hardware id `pf_xusb`, enumerator `punktfunk`). The
|
||||
/// INF (System class) binds our UMDF driver, which registers the XUSB interface. Unlike the HID pads,
|
||||
/// no USB compatible-ids are needed — XInput finds the device by the interface GUID, not VID/PID — but
|
||||
/// we still pass a deterministic non-null `pContainerId` (the null-sentinel trips an `xinput1_4`
|
||||
/// slot-skip bug). `SwDeviceClose` removes it on drop.
|
||||
fn create_swdevice(index: u8) -> Result<HSWDEVICE> {
|
||||
let hwids: Vec<u16> = "pf_xusb".encode_utf16().chain([0u16, 0u16]).collect();
|
||||
let instid: Vec<u16> = format!("pf_xusb_{index}")
|
||||
.encode_utf16()
|
||||
.chain(std::iter::once(0))
|
||||
.collect();
|
||||
let desc: Vec<u16> = "punktfunk Virtual Xbox 360 (XUSB)"
|
||||
.encode_utf16()
|
||||
.chain(std::iter::once(0))
|
||||
.collect();
|
||||
// The pad index, stamped into the device Location — the driver reads it to map `pfxusb-shm-<index>`
|
||||
// (multi-pad). The buffer must outlive the SwDeviceCreate call (it does; we wait on the event).
|
||||
let loc: Vec<u16> = format!("{index}")
|
||||
.encode_utf16()
|
||||
.chain(std::iter::once(0))
|
||||
.collect();
|
||||
let container = GUID::from_values(0x5046_5855, 0x0000, 0x0000, [0, 0, 0, 0, 0, 0, 0, index]);
|
||||
|
||||
// SAFETY: zeroed then the fields we use are set; the buffers + container outlive the call.
|
||||
let mut info: SW_DEVICE_CREATE_INFO = unsafe { std::mem::zeroed() };
|
||||
info.cbSize = std::mem::size_of::<SW_DEVICE_CREATE_INFO>() as u32;
|
||||
info.pszInstanceId = PCWSTR(instid.as_ptr());
|
||||
info.pszzHardwareIds = PCWSTR(hwids.as_ptr());
|
||||
info.pContainerId = &container;
|
||||
info.pszDeviceDescription = PCWSTR(desc.as_ptr());
|
||||
info.pszDeviceLocation = PCWSTR(loc.as_ptr());
|
||||
info.CapabilityFlags = 0x0000_000B; // DriverRequired | SilentInstall | Removable
|
||||
|
||||
// SAFETY: a manual-reset, initially-unsignaled, unnamed event.
|
||||
let event = unsafe { CreateEventW(None, true, false, PCWSTR::null())? };
|
||||
let mut ctx = SwCreateCtx {
|
||||
event,
|
||||
result: HRESULT(0),
|
||||
};
|
||||
// SAFETY: info + buffers + ctx outlive the call (we wait on the event before returning).
|
||||
let hsw = match unsafe {
|
||||
SwDeviceCreate(
|
||||
w!("punktfunk"),
|
||||
w!("HTREE\\ROOT\\0"),
|
||||
&info,
|
||||
None,
|
||||
Some(sw_create_cb),
|
||||
Some(&mut ctx as *mut SwCreateCtx as *const c_void),
|
||||
)
|
||||
} {
|
||||
Ok(h) => h,
|
||||
Err(e) => {
|
||||
// SAFETY: event is valid.
|
||||
unsafe {
|
||||
let _ = CloseHandle(event);
|
||||
}
|
||||
return Err(anyhow!("SwDeviceCreate(pf_xusb) failed: {e}"));
|
||||
}
|
||||
};
|
||||
// SAFETY: event valid; block until PnP finishes enumerating, then check the callback result.
|
||||
unsafe {
|
||||
WaitForSingleObject(event, 10_000);
|
||||
let _ = CloseHandle(event);
|
||||
}
|
||||
if ctx.result.is_err() {
|
||||
// SAFETY: hsw is the handle SwDeviceCreate returned.
|
||||
unsafe { SwDeviceClose(hsw) };
|
||||
return Err(anyhow!(
|
||||
"SwDeviceCreate(pf_xusb) enumeration failed: {:?}",
|
||||
ctx.result
|
||||
));
|
||||
}
|
||||
Ok(hsw)
|
||||
}
|
||||
|
||||
/// A single virtual Xbox 360 pad: the `pf_xusb_<index>` devnode plus the mapped shared section.
|
||||
struct XusbWinPad {
|
||||
hsw: Option<HSWDEVICE>,
|
||||
map: HANDLE,
|
||||
view: *mut u8,
|
||||
packet: u32,
|
||||
last_rumble_seq: u32,
|
||||
}
|
||||
|
||||
impl XusbWinPad {
|
||||
/// Create + map `Global\pfxusb-shm-<index>`, stamp the magic, then spawn the devnode.
|
||||
fn open(index: u8) -> Result<XusbWinPad> {
|
||||
let name = HSTRING::from(format!("Global\\pfxusb-shm-{index}"));
|
||||
|
||||
// Permissive DACL so the WUDFHost (whatever account) can open the section.
|
||||
let mut psd = PSECURITY_DESCRIPTOR::default();
|
||||
// SAFETY: SDDL literal valid; psd receives an OS-freed descriptor (host-lifetime — fine).
|
||||
unsafe {
|
||||
ConvertStringSecurityDescriptorToSecurityDescriptorW(
|
||||
w!("D:(A;;GA;;;WD)"),
|
||||
SDDL_REVISION_1,
|
||||
&mut psd,
|
||||
None,
|
||||
)?;
|
||||
}
|
||||
let sa = SECURITY_ATTRIBUTES {
|
||||
nLength: std::mem::size_of::<SECURITY_ATTRIBUTES>() as u32,
|
||||
lpSecurityDescriptor: psd.0,
|
||||
bInheritHandle: false.into(),
|
||||
};
|
||||
// SAFETY: anonymous (pagefile-backed) section of SHM_SIZE bytes with the SDDL above.
|
||||
let map = unsafe {
|
||||
CreateFileMappingW(
|
||||
INVALID_HANDLE_VALUE,
|
||||
Some(&sa),
|
||||
PAGE_READWRITE,
|
||||
0,
|
||||
SHM_SIZE as u32,
|
||||
PCWSTR(name.as_ptr()),
|
||||
)?
|
||||
};
|
||||
// SAFETY: map is a valid section handle; map the whole thing.
|
||||
let view = unsafe { MapViewOfFile(map, FILE_MAP_ALL_ACCESS, 0, 0, SHM_SIZE) };
|
||||
if view.Value.is_null() {
|
||||
// SAFETY: map is valid.
|
||||
unsafe {
|
||||
let _ = CloseHandle(map);
|
||||
}
|
||||
return Err(anyhow!("MapViewOfFile failed for {name}"));
|
||||
}
|
||||
let base = view.Value as *mut u8;
|
||||
// Zero the section then stamp the magic LAST (the driver only accepts it once magic is set).
|
||||
// SAFETY: base points at SHM_SIZE writable bytes.
|
||||
unsafe {
|
||||
std::ptr::write_bytes(base, 0, SHM_SIZE);
|
||||
std::ptr::write_unaligned(base as *mut u32, SHM_MAGIC);
|
||||
}
|
||||
let hsw = match create_swdevice(index) {
|
||||
Ok(h) => Some(h),
|
||||
Err(e) => {
|
||||
tracing::warn!(error = %format!("{e:#}"), "SwDeviceCreate failed; XUSB devnode unavailable");
|
||||
None
|
||||
}
|
||||
};
|
||||
Ok(XusbWinPad {
|
||||
hsw,
|
||||
map,
|
||||
view: base,
|
||||
packet: 0,
|
||||
last_rumble_seq: 0,
|
||||
})
|
||||
}
|
||||
|
||||
/// Publish the XInput state to the section and bump the packet number (XInput uses it to detect
|
||||
/// change). `buttons` is the XINPUT_GAMEPAD_* bitmap; sticks are i16, triggers u8.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn write_state(&mut self, buttons: u16, lt: u8, rt: u8, lx: i16, ly: i16, rx: i16, ry: i16) {
|
||||
self.packet = self.packet.wrapping_add(1);
|
||||
// SAFETY: view points at SHM_SIZE bytes; all offsets are in range.
|
||||
unsafe {
|
||||
std::ptr::write_unaligned(self.view.add(OFF_BUTTONS) as *mut u16, buttons);
|
||||
*self.view.add(OFF_LT) = lt;
|
||||
*self.view.add(OFF_RT) = rt;
|
||||
std::ptr::write_unaligned(self.view.add(OFF_LX) as *mut i16, lx);
|
||||
std::ptr::write_unaligned(self.view.add(OFF_LY) as *mut i16, ly);
|
||||
std::ptr::write_unaligned(self.view.add(OFF_RX) as *mut i16, rx);
|
||||
std::ptr::write_unaligned(self.view.add(OFF_RY) as *mut i16, ry);
|
||||
std::ptr::write_unaligned(self.view.add(OFF_PACKET) as *mut u32, self.packet);
|
||||
}
|
||||
}
|
||||
|
||||
/// Poll the section for a game's rumble (the driver bumps `rumble_seq` on each SET_STATE). Returns
|
||||
/// `(large, small)` motor levels (0..=255) when a new one arrived.
|
||||
fn service(&mut self) -> Option<(u8, u8)> {
|
||||
// SAFETY: view points at SHM_SIZE bytes.
|
||||
let seq = unsafe { std::ptr::read_unaligned(self.view.add(OFF_RUMBLE_SEQ) as *const u32) };
|
||||
if seq == self.last_rumble_seq {
|
||||
return None;
|
||||
}
|
||||
self.last_rumble_seq = seq;
|
||||
// SAFETY: rumble bytes at OFF_RUMBLE / OFF_RUMBLE+1.
|
||||
let (large, small) =
|
||||
unsafe { (*self.view.add(OFF_RUMBLE), *self.view.add(OFF_RUMBLE + 1)) };
|
||||
Some((large, small))
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for XusbWinPad {
|
||||
fn drop(&mut self) {
|
||||
// SAFETY: hsw (if any) owns the devnode; view/map from MapViewOfFile/CreateFileMappingW.
|
||||
unsafe {
|
||||
if let Some(h) = self.hsw {
|
||||
SwDeviceClose(h);
|
||||
}
|
||||
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
|
||||
Value: self.view as *mut c_void,
|
||||
});
|
||||
let _ = CloseHandle(self.map);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// All virtual Xbox 360 pads of a session — the Windows analogue of the Linux uinput-xpad manager,
|
||||
/// now backed by the XUSB companion driver. Same method surface (`new`/`handle`/`pump_rumble`) the
|
||||
/// session input thread already drives.
|
||||
pub struct GamepadManager {
|
||||
client: Option<Arc<Client>>,
|
||||
pads: HashMap<u8, PadEntry>,
|
||||
pads: Vec<Option<XusbWinPad>>,
|
||||
last_rumble: Vec<(u8, u8)>,
|
||||
broken: bool,
|
||||
}
|
||||
|
||||
impl Default for GamepadManager {
|
||||
fn default() -> GamepadManager {
|
||||
GamepadManager::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl GamepadManager {
|
||||
pub fn new() -> GamepadManager {
|
||||
let client = match Client::connect() {
|
||||
Ok(c) => {
|
||||
tracing::info!("ViGEmBus connected (virtual Xbox 360 gamepads)");
|
||||
Some(Arc::new(c))
|
||||
}
|
||||
Err(e) => {
|
||||
tracing::warn!(
|
||||
error = format!("{e:?}"),
|
||||
"ViGEmBus unavailable — gamepad disabled (install ViGEmBus)"
|
||||
);
|
||||
None
|
||||
}
|
||||
};
|
||||
GamepadManager {
|
||||
client,
|
||||
pads: HashMap::new(),
|
||||
pads: (0..MAX_PADS).map(|_| None).collect(),
|
||||
last_rumble: vec![(0, 0); MAX_PADS],
|
||||
broken: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Lazily plug pad `index` on its first event, arming the rumble notification thread. Returns
|
||||
/// `None` if ViGEmBus is unavailable or the pad failed to plug.
|
||||
fn ensure_pad(&mut self, index: u8) -> Option<&mut PadEntry> {
|
||||
if !self.pads.contains_key(&index) {
|
||||
let client = self.client.clone()?;
|
||||
let mut target = Xbox360Wired::new(client, TargetId::XBOX360_WIRED);
|
||||
if let Err(e) = target.plugin() {
|
||||
tracing::warn!(error = format!("{e:?}"), "ViGEm pad plugin failed");
|
||||
return None;
|
||||
}
|
||||
let _ = target.wait_ready();
|
||||
// Arm the force-feedback back-channel: a background thread writes each notification's
|
||||
// motor levels into the shared atomic; the input thread drains changes via pump_rumble.
|
||||
let rumble = Arc::new(AtomicU32::new(0));
|
||||
let notif_thread = match target.request_notification() {
|
||||
Ok(req) => {
|
||||
let sink = rumble.clone();
|
||||
Some(req.spawn_thread(move |_req, n| {
|
||||
sink.store(
|
||||
((n.large_motor as u32) << 8) | n.small_motor as u32,
|
||||
Ordering::Relaxed,
|
||||
);
|
||||
}))
|
||||
}
|
||||
Err(e) => {
|
||||
tracing::warn!(
|
||||
error = format!("{e:?}"),
|
||||
"ViGEm rumble notification unavailable — pad runs without force feedback"
|
||||
);
|
||||
None
|
||||
}
|
||||
};
|
||||
self.pads.insert(
|
||||
index,
|
||||
PadEntry {
|
||||
target,
|
||||
rumble,
|
||||
last_emitted: 0,
|
||||
_notif_thread: notif_thread,
|
||||
},
|
||||
);
|
||||
fn ensure(&mut self, idx: usize) {
|
||||
if idx >= MAX_PADS || self.pads[idx].is_some() || self.broken {
|
||||
return;
|
||||
}
|
||||
match XusbWinPad::open(idx as u8) {
|
||||
Ok(p) => {
|
||||
tracing::info!(
|
||||
index = idx,
|
||||
"virtual Xbox 360 created (Windows XUSB companion)"
|
||||
);
|
||||
self.pads[idx] = Some(p);
|
||||
self.last_rumble[idx] = (0, 0);
|
||||
}
|
||||
Err(e) => {
|
||||
tracing::error!(error = %format!("{e:#}"), "virtual Xbox 360 creation failed — controller input disabled (is the pf_xusb driver installed?)");
|
||||
self.broken = true;
|
||||
}
|
||||
}
|
||||
self.pads.get_mut(&index)
|
||||
}
|
||||
|
||||
pub fn handle(&mut self, ev: &GamepadEvent) {
|
||||
let GamepadEvent::State(f) = ev else {
|
||||
return; // Arrival metadata — the pad is created lazily on the first State
|
||||
};
|
||||
let Some(entry) = self.ensure_pad(f.index.max(0) as u8) else {
|
||||
let idx = f.index.max(0) as usize;
|
||||
if idx >= MAX_PADS {
|
||||
return;
|
||||
};
|
||||
let gp = XGamepad {
|
||||
buttons: XButtons {
|
||||
raw: (f.buttons & 0xffff) as u16,
|
||||
},
|
||||
left_trigger: f.left_trigger,
|
||||
right_trigger: f.right_trigger,
|
||||
thumb_lx: f.ls_x,
|
||||
thumb_ly: f.ls_y,
|
||||
thumb_rx: f.rs_x,
|
||||
thumb_ry: f.rs_y,
|
||||
};
|
||||
let _ = entry.target.update(&gp);
|
||||
}
|
||||
// Unplugs: drop any allocated pad whose mask bit cleared.
|
||||
for (i, slot) in self.pads.iter_mut().enumerate() {
|
||||
if slot.is_some() && f.active_mask & (1 << i) == 0 {
|
||||
tracing::info!(index = i, "controller unplugged (Xbox 360/Windows)");
|
||||
*slot = None;
|
||||
self.last_rumble[i] = (0, 0);
|
||||
}
|
||||
}
|
||||
if f.active_mask & (1 << idx) == 0 {
|
||||
return;
|
||||
}
|
||||
self.ensure(idx);
|
||||
if let Some(pad) = self.pads[idx].as_mut() {
|
||||
pad.write_state(
|
||||
(f.buttons & 0xffff) as u16,
|
||||
f.left_trigger,
|
||||
f.right_trigger,
|
||||
f.ls_x,
|
||||
f.ls_y,
|
||||
f.rs_x,
|
||||
f.rs_y,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Relay any changed rumble level to the client. The notification thread keeps `rumble` current;
|
||||
/// we emit only on change (the input thread re-sends the steady state every 500 ms to heal drops).
|
||||
/// ViGEm motors are 0..255; the wire carries 0..65535, so scale by 257 (255 → 65535). `large`
|
||||
/// (low-frequency) maps to the universal datagram's `low`, `small` (high-frequency) to `high`.
|
||||
/// Relay any changed rumble level to the client. XUSB motors are 0..255; the wire carries
|
||||
/// 0..65535, so scale by 257. `large` (low-frequency) → the datagram's `low`, `small`
|
||||
/// (high-frequency) → `high` — matching the other backends.
|
||||
pub fn pump_rumble(&mut self, mut send: impl FnMut(u16, u16, u16)) {
|
||||
for (idx, entry) in self.pads.iter_mut() {
|
||||
let packed = entry.rumble.load(Ordering::Relaxed);
|
||||
if packed != entry.last_emitted {
|
||||
entry.last_emitted = packed;
|
||||
let large = ((packed >> 8) & 0xff) as u16;
|
||||
let small = (packed & 0xff) as u16;
|
||||
send(*idx as u16, large * 257, small * 257);
|
||||
for i in 0..self.pads.len() {
|
||||
let Some(pad) = self.pads[i].as_mut() else {
|
||||
continue;
|
||||
};
|
||||
if let Some((large, small)) = pad.service() {
|
||||
if self.last_rumble[i] != (large, small) {
|
||||
self.last_rumble[i] = (large, small);
|
||||
send(i as u16, large as u16 * 257, small as u16 * 257);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,7 +209,6 @@ fn real_main() -> Result<()> {
|
||||
#[cfg(target_os = "windows")]
|
||||
Some("dualsense-windows-test") => {
|
||||
use crate::gamestream::gamepad::{GamepadEvent, GamepadFrame};
|
||||
use inject::dualsense_windows::DualSenseWindowsManager;
|
||||
use std::time::{Duration, Instant};
|
||||
let secs: u64 = args
|
||||
.iter()
|
||||
@@ -217,38 +216,95 @@ fn real_main() -> Result<()> {
|
||||
.nth(1)
|
||||
.and_then(|s| s.parse().ok())
|
||||
.unwrap_or(20);
|
||||
let mut mgr = DualSenseWindowsManager::new();
|
||||
// Arrival creates the pad (SwDeviceCreate + section); State pushes the report.
|
||||
mgr.handle(&GamepadEvent::Arrival {
|
||||
index: 0,
|
||||
kind: 2,
|
||||
capabilities: 0,
|
||||
});
|
||||
println!(
|
||||
"virtual DualSense up — cycling Cross + sweeping the left stick for {secs}s. Watch it \
|
||||
in joy.cpl / Steam / a game; any rumble / lightbar / trigger the game sends prints below."
|
||||
);
|
||||
let deadline = Instant::now() + Duration::from_secs(secs);
|
||||
let (mut i, mut last) = (0i32, Instant::now());
|
||||
while Instant::now() < deadline {
|
||||
// Surface a game's feedback: rumble (universal) + lightbar / player-LED / adaptive
|
||||
// triggers (DualSense-only) coming back over the shared section.
|
||||
mgr.pump(
|
||||
|pad, lo, hi| println!(" rumble from game: pad={pad} low={lo} high={hi}"),
|
||||
|o| println!(" hid output from game: {o:?}"),
|
||||
// `--index N` creates pad `pf_pad_N` (default 0) — use a spare index (e.g. 1) to test
|
||||
// alongside a running host that already holds pad 0. `--ds4` drives the DualShock 4
|
||||
// backend instead of the DualSense one.
|
||||
let idx: u8 = args
|
||||
.iter()
|
||||
.skip_while(|a| *a != "--index")
|
||||
.nth(1)
|
||||
.and_then(|s| s.parse().ok())
|
||||
.unwrap_or(0);
|
||||
let ds4 = args.iter().any(|a| a == "--ds4");
|
||||
let xbox = args.iter().any(|a| a == "--xbox");
|
||||
// Same drive loop for either backend (identical method surface): Arrival creates the pad,
|
||||
// State pushes a cycling report, pump surfaces a game's rumble/lightbar feedback.
|
||||
macro_rules! drive {
|
||||
($mgr:expr, $label:expr) => {{
|
||||
let mut mgr = $mgr;
|
||||
mgr.handle(&GamepadEvent::Arrival {
|
||||
index: idx,
|
||||
kind: 2,
|
||||
capabilities: 0,
|
||||
});
|
||||
println!(
|
||||
"virtual {} up — cycling Cross + sweeping the left stick for {secs}s. Watch \
|
||||
it in joy.cpl / Steam / a game; any feedback the game sends prints below.",
|
||||
$label
|
||||
);
|
||||
let deadline = Instant::now() + Duration::from_secs(secs);
|
||||
let (mut i, mut last) = (0i32, Instant::now());
|
||||
while Instant::now() < deadline {
|
||||
mgr.pump(
|
||||
|pad, lo, hi| {
|
||||
println!(" rumble from game: pad={pad} low={lo} high={hi}")
|
||||
},
|
||||
|o| println!(" hid output from game: {o:?}"),
|
||||
);
|
||||
if last.elapsed() >= Duration::from_millis(400) {
|
||||
last = Instant::now();
|
||||
i += 1;
|
||||
let buttons = if i % 2 == 0 {
|
||||
punktfunk_core::input::gamepad::BTN_A // Cross
|
||||
} else {
|
||||
0
|
||||
};
|
||||
let lx = (((i % 64) - 32) * 1024) as i16; // sweep left stick X
|
||||
mgr.handle(&GamepadEvent::State(GamepadFrame {
|
||||
index: idx as i16,
|
||||
active_mask: 1 << idx,
|
||||
buttons,
|
||||
left_trigger: 0,
|
||||
right_trigger: 0,
|
||||
ls_x: lx,
|
||||
ls_y: 0,
|
||||
rs_x: 0,
|
||||
rs_y: 0,
|
||||
}));
|
||||
}
|
||||
std::thread::sleep(Duration::from_millis(15));
|
||||
}
|
||||
}};
|
||||
}
|
||||
if xbox {
|
||||
// Xbox 360 via the XUSB companion: a different surface (handle + pump_rumble, no
|
||||
// HID-output plane), so drive it inline rather than via the macro.
|
||||
let mut mgr = inject::gamepad::GamepadManager::new();
|
||||
mgr.handle(&GamepadEvent::Arrival {
|
||||
index: idx,
|
||||
kind: 1,
|
||||
capabilities: 0,
|
||||
});
|
||||
println!(
|
||||
"virtual Xbox 360 (XUSB) up — sweeping LS + toggling A for {secs}s. Check with \
|
||||
an XInput game or xinputtest.exe."
|
||||
);
|
||||
if last.elapsed() >= Duration::from_millis(400) {
|
||||
last = Instant::now();
|
||||
i += 1;
|
||||
let buttons = if i % 2 == 0 {
|
||||
punktfunk_core::input::gamepad::BTN_A // Cross
|
||||
let deadline = Instant::now() + Duration::from_secs(secs);
|
||||
let mut t = 0i32;
|
||||
while Instant::now() < deadline {
|
||||
mgr.pump_rumble(|pad, lo, hi| {
|
||||
println!(" rumble from game: pad={pad} low={lo} high={hi}")
|
||||
});
|
||||
t += 1;
|
||||
let lx = (((t % 200) - 100) * 327).clamp(-32768, 32767) as i16; // sweep ±32700
|
||||
let buttons = if (t / 67) % 2 == 0 {
|
||||
punktfunk_core::input::gamepad::BTN_A
|
||||
} else {
|
||||
0
|
||||
};
|
||||
let lx = (((i % 64) - 32) * 1024) as i16; // sweep left stick X
|
||||
mgr.handle(&GamepadEvent::State(GamepadFrame {
|
||||
index: 0,
|
||||
active_mask: 1,
|
||||
index: idx as i16,
|
||||
active_mask: 1 << idx,
|
||||
buttons,
|
||||
left_trigger: 0,
|
||||
right_trigger: 0,
|
||||
@@ -257,8 +313,18 @@ fn real_main() -> Result<()> {
|
||||
rs_x: 0,
|
||||
rs_y: 0,
|
||||
}));
|
||||
std::thread::sleep(Duration::from_millis(15));
|
||||
}
|
||||
std::thread::sleep(Duration::from_millis(15));
|
||||
} else if ds4 {
|
||||
drive!(
|
||||
inject::dualshock4_windows::DualShock4WindowsManager::new(),
|
||||
"DualShock 4"
|
||||
);
|
||||
} else {
|
||||
drive!(
|
||||
inject::dualsense_windows::DualSenseWindowsManager::new(),
|
||||
"DualSense"
|
||||
);
|
||||
}
|
||||
println!("dualsense-windows-test: done (devnode removed)");
|
||||
Ok(())
|
||||
|
||||
@@ -1167,7 +1167,8 @@ fn mic_service_thread(rx: std::sync::mpsc::Receiver<Vec<u8>>) {
|
||||
/// The session's virtual-gamepad backend, resolved once per session (sessions run serially).
|
||||
///
|
||||
/// - `Xbox360` — uinput X-Box-360 pads on Linux ([`GamepadManager`](crate::inject::gamepad::GamepadManager)),
|
||||
/// ViGEm on Windows. Also the X-Box One/Series identity (`PUNKTFUNK_GAMEPAD=xboxone`): the same
|
||||
/// the in-tree XUSB companion driver (classic XInput) on Windows. Also the X-Box One/Series identity
|
||||
/// (`PUNKTFUNK_GAMEPAD=xboxone`): the same
|
||||
/// backend with the One/Series USB VID/PID so games show One/Series glyphs (XInput-identical
|
||||
/// otherwise). The Linux pad carries it as a [`PadIdentity`](crate::inject::gamepad::PadIdentity).
|
||||
/// - `DualSense` (`PUNKTFUNK_GAMEPAD=dualsense`) — virtual DualSense via UHID + `hid-playstation`,
|
||||
@@ -1187,6 +1188,8 @@ enum PadBackend {
|
||||
DualShock4(crate::inject::dualshock4::DualShock4Manager),
|
||||
#[cfg(target_os = "windows")]
|
||||
DualSenseWindows(crate::inject::dualsense_windows::DualSenseWindowsManager),
|
||||
#[cfg(target_os = "windows")]
|
||||
DualShock4Windows(crate::inject::dualshock4_windows::DualShock4WindowsManager),
|
||||
}
|
||||
|
||||
impl PadBackend {
|
||||
@@ -1213,11 +1216,20 @@ impl PadBackend {
|
||||
_ => {}
|
||||
}
|
||||
#[cfg(target_os = "windows")]
|
||||
if kind == GamepadPref::DualSense {
|
||||
tracing::info!("gamepad backend: virtual DualSense (Windows UMDF shm channel)");
|
||||
return PadBackend::DualSenseWindows(
|
||||
crate::inject::dualsense_windows::DualSenseWindowsManager::new(),
|
||||
);
|
||||
match kind {
|
||||
GamepadPref::DualSense => {
|
||||
tracing::info!("gamepad backend: virtual DualSense (Windows UMDF shm channel)");
|
||||
return PadBackend::DualSenseWindows(
|
||||
crate::inject::dualsense_windows::DualSenseWindowsManager::new(),
|
||||
);
|
||||
}
|
||||
GamepadPref::DualShock4 => {
|
||||
tracing::info!("gamepad backend: virtual DualShock 4 (Windows UMDF shm channel)");
|
||||
return PadBackend::DualShock4Windows(
|
||||
crate::inject::dualshock4_windows::DualShock4WindowsManager::new(),
|
||||
);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
let _ = kind;
|
||||
PadBackend::Xbox360(crate::inject::gamepad::GamepadManager::new())
|
||||
@@ -1232,6 +1244,8 @@ impl PadBackend {
|
||||
PadBackend::DualShock4(m) => m.handle(ev),
|
||||
#[cfg(target_os = "windows")]
|
||||
PadBackend::DualSenseWindows(m) => m.handle(ev),
|
||||
#[cfg(target_os = "windows")]
|
||||
PadBackend::DualShock4Windows(m) => m.handle(ev),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1246,6 +1260,8 @@ impl PadBackend {
|
||||
PadBackend::DualShock4(m) => m.apply_rich(_rich),
|
||||
#[cfg(target_os = "windows")]
|
||||
PadBackend::DualSenseWindows(m) => m.apply_rich(_rich),
|
||||
#[cfg(target_os = "windows")]
|
||||
PadBackend::DualShock4Windows(m) => m.apply_rich(_rich),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1269,6 +1285,8 @@ impl PadBackend {
|
||||
PadBackend::DualShock4(m) => m.pump(rumble, hidout),
|
||||
#[cfg(target_os = "windows")]
|
||||
PadBackend::DualSenseWindows(m) => m.pump(rumble, hidout),
|
||||
#[cfg(target_os = "windows")]
|
||||
PadBackend::DualShock4Windows(m) => m.pump(rumble, hidout),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1286,6 +1304,8 @@ impl PadBackend {
|
||||
PadBackend::DualShock4(m) => m.heartbeat(std::time::Duration::from_millis(8)),
|
||||
#[cfg(target_os = "windows")]
|
||||
PadBackend::DualSenseWindows(m) => m.heartbeat(std::time::Duration::from_millis(8)),
|
||||
#[cfg(target_os = "windows")]
|
||||
PadBackend::DualShock4Windows(m) => m.heartbeat(std::time::Duration::from_millis(8)),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1570,10 +1590,11 @@ fn synthetic_stream(
|
||||
/// Pure selection of the session's virtual-gamepad backend: the client's explicit `pref` wins,
|
||||
/// then the host's `PUNKTFUNK_GAMEPAD` env var (under a client `Auto`), then X-Box 360.
|
||||
///
|
||||
/// `linux` is whether this is a Linux host (uinput + UHID). The rich UHID pads (DualSense, DualShock
|
||||
/// 4) need it — off Linux any such wish degrades to X-Box 360 (never an error: a session without rich
|
||||
/// pads still streams). X-Box One/Series is a distinct uinput *identity* on Linux, but XInput-identical
|
||||
/// to the 360 pad on Windows (ViGEm has no One target), so it degrades to `Xbox360` there.
|
||||
/// `linux`/`windows` flag the host platform. DualSense and DualShock 4 each have both a Linux (UHID
|
||||
/// hid-playstation) and a Windows (UMDF minidriver) backend; on any other platform such a wish degrades
|
||||
/// to X-Box 360 (never an error: a session without rich pads still streams). X-Box One/Series is a
|
||||
/// distinct uinput *identity* on Linux, but XInput-identical to the 360 pad on Windows (the XUSB
|
||||
/// companion presents a 360 identity), so it degrades to `Xbox360` there.
|
||||
fn pick_gamepad(pref: GamepadPref, env: Option<&str>, linux: bool, windows: bool) -> GamepadPref {
|
||||
let want = match pref {
|
||||
GamepadPref::Auto => env
|
||||
@@ -1582,9 +1603,9 @@ fn pick_gamepad(pref: GamepadPref, env: Option<&str>, linux: bool, windows: bool
|
||||
explicit => explicit,
|
||||
};
|
||||
match want {
|
||||
// DualSense: Linux UHID hid-playstation, or the Windows UMDF minidriver backend.
|
||||
// DualSense / DualShock 4: Linux UHID hid-playstation, or the Windows UMDF minidriver backend.
|
||||
GamepadPref::DualSense if linux || windows => GamepadPref::DualSense,
|
||||
GamepadPref::DualShock4 if linux => GamepadPref::DualShock4,
|
||||
GamepadPref::DualShock4 if linux || windows => GamepadPref::DualShock4,
|
||||
// One/Series: a real, distinct uinput identity on Linux; folded into the 360 backend on
|
||||
// Windows (XInput can't tell them apart anyway).
|
||||
GamepadPref::XboxOne if linux => GamepadPref::XboxOne,
|
||||
@@ -3092,10 +3113,11 @@ mod tests {
|
||||
);
|
||||
assert_eq!(pick_gamepad(DualSense, None, false, false), Xbox360);
|
||||
assert_eq!(pick_gamepad(Auto, Some("dualsense"), false, false), Xbox360);
|
||||
// DualShock 4: Linux-only (UHID); degrades to X-Box 360 off it (including Windows).
|
||||
// DualShock 4: honored on Linux (UHID) AND Windows (UMDF minidriver); degrades elsewhere.
|
||||
assert_eq!(pick_gamepad(DualShock4, None, true, false), DualShock4);
|
||||
assert_eq!(pick_gamepad(Auto, Some("ps4"), true, false), DualShock4);
|
||||
assert_eq!(pick_gamepad(DualShock4, None, false, true), Xbox360);
|
||||
assert_eq!(pick_gamepad(DualShock4, None, false, true), DualShock4);
|
||||
assert_eq!(pick_gamepad(DualShock4, None, false, false), Xbox360);
|
||||
// X-Box One: a distinct uinput identity on Linux, folded into the 360 pad on Windows.
|
||||
assert_eq!(pick_gamepad(XboxOne, None, true, false), XboxOne);
|
||||
assert_eq!(pick_gamepad(Auto, Some("series"), true, false), XboxOne);
|
||||
|
||||
Reference in New Issue
Block a user