feat: M2 P1.5 robustness — IDR-on-request, send pacing, min-parity floor
Graceful FEC behavior on a lossy link: at a realistic 2% packet loss the stream is now steady 0% (was spiking 40-60%). Verified live. - IDR/RFI handling: the control thread recognizes the client's recovery requests (0x0301 invalidate-reference-frames, 0x0302 request-IDR, 0x0305) and sets a shared force_idr flag; the video thread forces an NVENC keyframe on the next frame (Encoder::request_keyframe → input frame pict_type = I). Without this, a frame that exceeds the FEC budget broke the reference chain until the next GOP IDR (~2s), cascading to most of the stream being undecodable. - Min-parity floor: honor the client's x-nv-vqos[0].fec.minRequiredFecPackets (it asks for 2). Small P-frames previously got m=ceil(k*20/100)=1 parity — a single loss broke them; flooring m>=2 (capped so k+m<=255, wire pct recomputed) protects them. This is what turned the 2% spikes into steady 0%. - Send pacing: spread each frame's packets evenly across the frame interval instead of blasting them at line rate (a real link drops microbursts), matching Sunshine's rate-controlled sends; sub-500us sleeps skipped (unreliable). Note: sustained ~8% uniform loss still degrades — that exceeds 20% FEC for reference-frame video and real Sunshine degrades there too; real networks are <1% or bursty, which this now handles cleanly. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -23,15 +23,18 @@ pub struct StreamConfig {
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pub packet_size: usize,
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pub bitrate_kbps: u32,
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pub codec: Codec,
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/// Client's `x-nv-vqos[0].fec.minRequiredFecPackets` — parity floor per FEC block.
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pub min_fec: u8,
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}
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/// Spawn the video stream thread (idempotent via `running`). Stops when `running` clears.
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pub fn start(cfg: StreamConfig, running: Arc<AtomicBool>) {
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/// `force_idr` is set by the control stream on a client recovery request.
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pub fn start(cfg: StreamConfig, running: Arc<AtomicBool>, force_idr: Arc<AtomicBool>) {
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let _ = std::thread::Builder::new()
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.name("lumen-video".into())
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.spawn(move || {
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tracing::info!(?cfg, "video stream starting");
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if let Err(e) = run(cfg, &running) {
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if let Err(e) = run(cfg, &running, &force_idr) {
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tracing::error!(error = %format!("{e:#}"), "video stream failed");
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}
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running.store(false, Ordering::SeqCst);
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@@ -39,7 +42,7 @@ pub fn start(cfg: StreamConfig, running: Arc<AtomicBool>) {
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});
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}
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fn run(cfg: StreamConfig, running: &AtomicBool) -> Result<()> {
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fn run(cfg: StreamConfig, running: &AtomicBool, force_idr: &AtomicBool) -> Result<()> {
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let sock = UdpSocket::bind(("0.0.0.0", VIDEO_PORT)).context("bind video UDP")?;
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// The client pings the video port so we learn where to send; it re-pings until video
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// flows, so a missed early ping is fine.
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@@ -88,7 +91,7 @@ fn run(cfg: StreamConfig, running: &AtomicBool) -> Result<()> {
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.ok()
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.and_then(|v| v.parse().ok())
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.unwrap_or(20);
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let mut pk = VideoPacketizer::new(cfg.packet_size, fec_pct);
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let mut pk = VideoPacketizer::new(cfg.packet_size, fec_pct, cfg.min_fec);
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// Pace at a steady rate (capped at 60fps), re-encoding the last captured frame when the
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// compositor produced no new one. wlroots only emits frames on damage, so a static or
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@@ -114,31 +117,47 @@ fn run(cfg: StreamConfig, running: &AtomicBool) -> Result<()> {
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if let Some(f) = capturer.try_latest().context("capture frame")? {
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frame = f;
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}
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// Honor a client recovery request (RFI / request-IDR): force a keyframe so the client
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// resyncs immediately instead of waiting for the next GOP boundary.
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if force_idr.swap(false, Ordering::SeqCst) {
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enc.request_keyframe();
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}
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enc.submit(&frame).context("encoder submit")?;
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// 90 kHz RTP timestamp from wall-clock, so a variable capture rate stays correct.
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let ts = (stream_start.elapsed().as_secs_f64() * 90_000.0) as u32;
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let mut client_gone = false;
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let mut batch: Vec<Vec<u8>> = Vec::new();
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while let Some(au) = enc.poll().context("encoder poll")? {
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let ft = if au.keyframe {
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FrameType::Idr
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} else {
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FrameType::P
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};
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for pkt in pk.packetize(&au.data, ft, ts) {
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// Simulated network loss: build the packet (advances seq) but skip the send.
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batch.extend(pk.packetize(&au.data, ft, ts));
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}
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// Pace the frame's packets evenly across the frame interval rather than blasting them
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// at line rate (a real link drops microbursts). The per-packet schedule also paces the
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// frame itself; sub-500µs sleeps are skipped (unreliable), batching the spread.
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let mut client_gone = false;
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let n = batch.len();
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if n > 0 {
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let per_ns = frame_interval.as_nanos() as u64 / n as u64;
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for (i, pkt) in batch.iter().enumerate() {
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if drop_pct > 0 && rng.gen_range(0..100) < drop_pct {
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dropped += 1;
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continue;
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}
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if sock.send(&pkt).is_err() {
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dropped += 1; // simulated loss: built the packet, skip the send
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} else if sock.send(pkt).is_err() {
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client_gone = true;
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break;
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} else {
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sent_pkts += 1;
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}
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let target = tick + Duration::from_nanos(per_ns * (i as u64 + 1));
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if let Some(ahead) = target.checked_duration_since(Instant::now()) {
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if ahead >= Duration::from_micros(500) {
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std::thread::sleep(ahead);
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}
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}
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sent_pkts += 1;
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}
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if client_gone {
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break;
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}
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}
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if client_gone {
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@@ -152,6 +171,8 @@ fn run(cfg: StreamConfig, running: &AtomicBool) -> Result<()> {
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fps_count = 0;
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fps_t = Instant::now();
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}
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// Backstop the frame rate when few/no packets were produced (the packet pacing above
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// otherwise consumes ~one frame interval on its own).
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let elapsed = tick.elapsed();
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if elapsed < frame_interval {
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std::thread::sleep(frame_interval - elapsed);
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