feat(library): Windows Xbox / Game Pass store provider

XboxProvider scans each fixed drive's <drive>:\XboxGames for GDK games (presence of
Content\MicrosoftGame.config marks a game vs. an ordinary UWP app), parsing title /
Identity name / Executable Id / StoreId via roxmltree. The PackageFamilyName is READ
from the AppRepository\Packages\<PackageFullName> dir name (reduced to Name_Hash) —
never computed from the publisher. Launch via the AUMID (shell:AppsFolder\<PFN>!<AppId>)
through explorer in the interactive user session (UWP activation needs the user token,
which spawn_in_active_session already provides). Cover art (displaycatalog) is deferred
→ title-only. Known v1 gaps: custom .GamingRoot install folders + non-GDK pure-UWP Store
games (under the ACL-locked WindowsApps) aren't enumerated.

New windows_launch_for `aumid` arm; XboxProvider wired into all_games() under cfg(windows).
Dep: roxmltree (Windows). Windows unit tests cover MicrosoftGame.config parsing (incl. the
ms-resource title fallback), the PackageFullName→PFN reduction, and the aumid launch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-26 07:49:03 +00:00
parent b65745284e
commit aed0bf0c2a
3 changed files with 235 additions and 1 deletions
Generated
+10
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@@ -2728,6 +2728,7 @@ dependencies = [
"rand 0.8.6", "rand 0.8.6",
"rcgen", "rcgen",
"reis", "reis",
"roxmltree",
"rsa", "rsa",
"rusqlite", "rusqlite",
"rustls", "rustls",
@@ -3055,6 +3056,15 @@ dependencies = [
"windows-sys 0.52.0", "windows-sys 0.52.0",
] ]
[[package]]
name = "roxmltree"
version = "0.21.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f1964b10c76125c36f8afe190065a4bf9a87bf324842c05701330bba9f1cacbb"
dependencies = [
"memchr",
]
[[package]] [[package]]
name = "rpkg-config" name = "rpkg-config"
version = "0.1.2" version = "0.1.2"
+3
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@@ -179,6 +179,9 @@ windows-service = "0.7"
# Read the GOG.com install registry (HKLM\SOFTWARE\WOW6432Node\GOG.com\Games) for the GOG store # Read the GOG.com install registry (HKLM\SOFTWARE\WOW6432Node\GOG.com\Games) for the GOG store
# provider — ergonomic + correct-by-construction vs. hand-rolled Reg* FFI for subkey enumeration. # provider — ergonomic + correct-by-construction vs. hand-rolled Reg* FFI for subkey enumeration.
winreg = "0.56" winreg = "0.56"
# Parse each Xbox/Game-Pass game's MicrosoftGame.config (GDK manifest XML) for the Xbox store
# provider — a small read-only DOM is all we need (Identity/Executable/ShellVisuals/StoreId).
roxmltree = "0.21"
# Software H.264 encoder (GPU-less path + NVENC fallback). The default `source` feature statically # Software H.264 encoder (GPU-less path + NVENC fallback). The default `source` feature statically
# compiles OpenH264 (BSD-2) — no system lib, builds on MSVC; nasm on PATH adds the SIMD fast path. # compiles OpenH264 (BSD-2) — no system lib, builds on MSVC; nasm on PATH adds the SIMD fast path.
openh264 = "0.9" openh264 = "0.9"
+222 -1
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@@ -845,6 +845,155 @@ fn gog_spawn(value: &str) -> Option<(String, Option<PathBuf>)> {
Some((cmdline, workdir)) Some((cmdline, workdir))
} }
// ---------------------------------------------------------------------------------------
// Xbox / Microsoft Store / Game Pass (Windows) — scans the flat-file `XboxGames` install dirs
// (no auth) for GDK games (each has a Content\MicrosoftGame.config). Launch via the AUMID
// (shell:AppsFolder\<PFN>!<AppId>) in the interactive session. Cover art (displaycatalog) deferred.
// ---------------------------------------------------------------------------------------
/// Reads installed Xbox / Game Pass / Store GDK games from the flat-file install dirs. Windows-only.
/// Best-effort: empty when no `XboxGames` dir exists.
#[cfg(windows)]
pub struct XboxProvider;
#[cfg(windows)]
impl LibraryProvider for XboxProvider {
fn store(&self) -> &'static str {
"xbox"
}
fn list(&self) -> Vec<GameEntry> {
xbox_games()
}
}
/// Scan each fixed drive's default `<drive>:\XboxGames` for GDK games — the presence of
/// `Content\MicrosoftGame.config` is the game marker (so we list games, not ordinary UWP apps). A
/// custom install folder (set via the undocumented `.GamingRoot`) isn't covered; the default folder
/// is the common case. Non-GDK pure-UWP Store games (under the ACL-locked WindowsApps) are missed too.
#[cfg(windows)]
fn xbox_games() -> Vec<GameEntry> {
let mut games = Vec::new();
for letter in b'C'..=b'Z' {
let root = PathBuf::from(format!("{}:\\XboxGames", letter as char));
let Ok(rd) = std::fs::read_dir(&root) else {
continue;
};
for entry in rd.flatten() {
let title_dir = entry.path();
let cfg = title_dir.join("Content").join("MicrosoftGame.config");
if !cfg.is_file() {
continue;
}
let Ok(text) = std::fs::read_to_string(&cfg) else {
continue;
};
let folder = title_dir
.file_name()
.map(|f| f.to_string_lossy().into_owned());
let Some((name, app_id, title, store_id)) = xbox_parse_config(&text, folder.as_deref())
else {
continue;
};
let Some(pfn) = xbox_pfn(&name) else {
tracing::debug!(package = %name, "xbox: no AppRepository entry → can't resolve PFN, skipping");
continue;
};
let id_key = if store_id.is_empty() {
pfn.clone()
} else {
store_id
};
games.push(GameEntry {
id: format!("xbox:{id_key}"),
store: "xbox".into(),
title,
// displaycatalog.mp.microsoft.com cover art (no key, but unofficial + needs an HTTP
// fetch + cache off the hot path) is deferred → title-only (rendered gracefully).
art: Artwork::default(),
launch: Some(LaunchSpec {
kind: "aumid".into(),
value: format!("{pfn}!{app_id}"),
}),
});
}
}
games.sort_by(|a, b| a.id.cmp(&b.id));
games.dedup_by(|a, b| a.id == b.id); // same game on two drives → one entry
games
}
/// Parse the fields we need from a `MicrosoftGame.config`: `(Identity Name, AppId, title, StoreId)`.
/// AppId is the `<Executable>`'s `Id` (the AUMID app id, typically "Game"). The title prefers
/// `ShellVisuals@DefaultDisplayName`, but that can be an unresolved `ms-resource:` ref → fall back to
/// the install folder name, then the package name.
#[cfg(windows)]
fn xbox_parse_config(text: &str, folder: Option<&str>) -> Option<(String, String, String, String)> {
let doc = roxmltree::Document::parse(text).ok()?;
let root = doc.root_element();
let name = root
.children()
.find(|n| n.has_tag_name("Identity"))?
.attribute("Name")?
.to_string();
let app_id = root
.children()
.find(|n| n.has_tag_name("ExecutableList"))
.and_then(|el| {
el.children()
.filter(|n| n.has_tag_name("Executable"))
.find_map(|e| e.attribute("Id"))
})?
.to_string();
let ddn = root
.children()
.find(|n| n.has_tag_name("ShellVisuals"))
.and_then(|sv| sv.attribute("DefaultDisplayName"))
.filter(|s| !s.is_empty() && !s.starts_with("ms-resource"));
let title = ddn
.map(String::from)
.or_else(|| folder.map(String::from))
.unwrap_or_else(|| name.clone());
let store_id = root
.children()
.find(|n| n.has_tag_name("StoreId"))
.and_then(|n| n.text())
.unwrap_or("")
.to_string();
Some((name, app_id, title, store_id))
}
/// Resolve a package's PackageFamilyName by finding its
/// `AppRepository\Packages\<PackageFullName>` dir (machine-wide, SYSTEM-readable) and reducing the
/// full name to `Name_PublisherHash`. This READS the authoritative PFN — never compute the hash.
#[cfg(windows)]
fn xbox_pfn(identity: &str) -> Option<String> {
let pkgs = PathBuf::from(std::env::var_os("ProgramData")?)
.join("Microsoft")
.join("Windows")
.join("AppRepository")
.join("Packages");
let prefix = format!("{identity}_");
for e in std::fs::read_dir(&pkgs).ok()?.flatten() {
let dn = e.file_name().to_string_lossy().into_owned();
if dn.starts_with(&prefix) {
if let Some(pfn) = pfn_from_full(&dn, identity) {
return Some(pfn);
}
}
}
None
}
/// PackageFamilyName from a PackageFullName dir name
/// (`Name_Version_Arch_ResourceId_PublisherHash`) → `Name_PublisherHash`. The hash is the last
/// `_`-segment; `Name` is the caller's identity.
#[cfg(windows)]
fn pfn_from_full(dir_name: &str, identity: &str) -> Option<String> {
let hash = dir_name.rsplit('_').next()?;
(!hash.is_empty() && hash != dir_name).then(|| format!("{identity}_{hash}"))
}
// --------------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------------
// Custom store (user-curated entries, persisted + CRUD'd via the mgmt API) // Custom store (user-curated entries, persisted + CRUD'd via the mgmt API)
// --------------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------------
@@ -1071,6 +1220,26 @@ fn windows_launch_for(spec: &LaunchSpec) -> Option<(String, Option<std::path::Pa
"epic" => epic_launch_uri(&spec.value).map(|uri| (format!("explorer.exe \"{uri}\""), None)), "epic" => epic_launch_uri(&spec.value).map(|uri| (format!("explorer.exe \"{uri}\""), None)),
// GOG: spawn the resolved game exe directly (host-derived from goggame-<id>.info), no Galaxy. // GOG: spawn the resolved game exe directly (host-derived from goggame-<id>.info), no Galaxy.
"gog" => gog_spawn(&spec.value), "gog" => gog_spawn(&spec.value),
// Xbox/Game Pass: activate the UWP/GDK package by its AUMID (<PFN>!<AppId>) via explorer's
// shell:AppsFolder — which runs in the interactive user session (UWP activation fails as
// SYSTEM/session-0; spawn_in_active_session uses the user token). Guard the charset (the value
// is host-derived from MicrosoftGame.config + AppRepository, but belt-and-suspenders).
"aumid" => {
let valid = spec.value.split_once('!').is_some_and(|(pfn, app)| {
let part = |s: &str| {
!s.is_empty()
&& s.bytes()
.all(|b| b.is_ascii_alphanumeric() || matches!(b, b'.' | b'_' | b'-'))
};
part(pfn) && part(app)
});
valid.then(|| {
(
format!("explorer.exe \"shell:AppsFolder\\{}\"", spec.value),
None,
)
})
}
// Operator-typed custom command (host-owned, never client-set): run it through the shell in the // Operator-typed custom command (host-owned, never client-set): run it through the shell in the
// interactive session. `cmd.exe /c` is acceptable here precisely because the value is operator // interactive session. `cmd.exe /c` is acceptable here precisely because the value is operator
// input — the same trust as the operator typing it — not a client-influenced string. // input — the same trust as the operator typing it — not a client-influenced string.
@@ -1108,11 +1277,12 @@ pub fn all_games() -> Vec<GameEntry> {
games.extend(LutrisProvider.list()); games.extend(LutrisProvider.list());
games.extend(HeroicProvider.list()); games.extend(HeroicProvider.list());
} }
// Windows store providers (their launchers are Windows-only): Epic + GOG. // Windows store providers (their launchers are Windows-only): Epic + GOG + Xbox/Game Pass.
#[cfg(windows)] #[cfg(windows)]
{ {
games.extend(EpicProvider.list()); games.extend(EpicProvider.list());
games.extend(GogProvider.list()); games.extend(GogProvider.list());
games.extend(XboxProvider.list());
} }
games.extend(load_custom().into_iter().map(GameEntry::from)); games.extend(load_custom().into_iter().map(GameEntry::from));
games.sort_by_key(|g| g.title.to_lowercase()); games.sort_by_key(|g| g.title.to_lowercase());
@@ -1357,6 +1527,20 @@ mod tests {
windows_launch_for(&cmd).unwrap().0, windows_launch_for(&cmd).unwrap().0,
"cmd.exe /c notepad.exe" "cmd.exe /c notepad.exe"
); );
// Xbox AUMID → explorer shell:AppsFolder activation; a value without '!' is rejected.
let aumid = LaunchSpec {
kind: "aumid".into(),
value: "Microsoft.X_8wekyb3d8bbwe!Game".into(),
};
assert_eq!(
windows_launch_for(&aumid).unwrap().0,
"explorer.exe \"shell:AppsFolder\\Microsoft.X_8wekyb3d8bbwe!Game\""
);
assert!(windows_launch_for(&LaunchSpec {
kind: "aumid".into(),
value: "no-bang".into()
})
.is_none());
// Empty / unknown kinds → no recipe. // Empty / unknown kinds → no recipe.
assert!(windows_launch_for(&LaunchSpec { assert!(windows_launch_for(&LaunchSpec {
kind: "command".into(), kind: "command".into(),
@@ -1444,4 +1628,41 @@ mod tests {
assert_eq!(args, "-w"); assert_eq!(args, "-w");
assert!(wd.ends_with("bin"), "wd={wd}"); assert!(wd.ends_with("bin"), "wd={wd}");
} }
#[cfg(windows)]
#[test]
fn xbox_parse_config_and_pfn() {
let xml = r#"<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<Identity Name="Microsoft.624F8B84B80" Publisher="CN=Microsoft" Version="1.0.0.0" />
<ExecutableList>
<Executable Name="gamelaunchhelper.exe" Id="Game" />
</ExecutableList>
<StoreId>9NBLGGH4R315</StoreId>
<ShellVisuals DefaultDisplayName="Halo Infinite" Square150x150Logo="x.png" />
</Game>"#;
let (name, app_id, title, store_id) = xbox_parse_config(xml, Some("HaloInfinite")).unwrap();
assert_eq!(name, "Microsoft.624F8B84B80");
assert_eq!(app_id, "Game");
assert_eq!(title, "Halo Infinite");
assert_eq!(store_id, "9NBLGGH4R315");
// An ms-resource DefaultDisplayName is unresolvable → fall back to the install folder name.
let xml2 = r#"<Game><Identity Name="Pkg.Name"/>
<ExecutableList><Executable Id="App"/></ExecutableList>
<ShellVisuals DefaultDisplayName="ms-resource:DisplayName"/></Game>"#;
let (_, app2, title2, sid2) = xbox_parse_config(xml2, Some("MyGameFolder")).unwrap();
assert_eq!(app2, "App");
assert_eq!(title2, "MyGameFolder");
assert_eq!(sid2, "");
// PackageFamilyName reduced from a PackageFullName dir name (the hash is the last segment).
assert_eq!(
pfn_from_full(
"Microsoft.624F8B84B80_1.0.0.0_x64__8wekyb3d8bbwe",
"Microsoft.624F8B84B80"
)
.as_deref(),
Some("Microsoft.624F8B84B80_8wekyb3d8bbwe")
);
assert!(pfn_from_full("NoUnderscore", "NoUnderscore").is_none());
}
} }