feat(library): Windows Xbox / Game Pass store provider
XboxProvider scans each fixed drive's <drive>:\XboxGames for GDK games (presence of Content\MicrosoftGame.config marks a game vs. an ordinary UWP app), parsing title / Identity name / Executable Id / StoreId via roxmltree. The PackageFamilyName is READ from the AppRepository\Packages\<PackageFullName> dir name (reduced to Name_Hash) — never computed from the publisher. Launch via the AUMID (shell:AppsFolder\<PFN>!<AppId>) through explorer in the interactive user session (UWP activation needs the user token, which spawn_in_active_session already provides). Cover art (displaycatalog) is deferred → title-only. Known v1 gaps: custom .GamingRoot install folders + non-GDK pure-UWP Store games (under the ACL-locked WindowsApps) aren't enumerated. New windows_launch_for `aumid` arm; XboxProvider wired into all_games() under cfg(windows). Dep: roxmltree (Windows). Windows unit tests cover MicrosoftGame.config parsing (incl. the ms-resource title fallback), the PackageFullName→PFN reduction, and the aumid launch. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -2728,6 +2728,7 @@ dependencies = [
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"rand 0.8.6",
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"rcgen",
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"reis",
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"roxmltree",
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"rsa",
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"rusqlite",
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"rustls",
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@@ -3055,6 +3056,15 @@ dependencies = [
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"windows-sys 0.52.0",
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]
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[[package]]
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name = "roxmltree"
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version = "0.21.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f1964b10c76125c36f8afe190065a4bf9a87bf324842c05701330bba9f1cacbb"
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dependencies = [
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"memchr",
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]
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[[package]]
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name = "rpkg-config"
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version = "0.1.2"
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