feat(library): Windows Xbox / Game Pass store provider

XboxProvider scans each fixed drive's <drive>:\XboxGames for GDK games (presence of
Content\MicrosoftGame.config marks a game vs. an ordinary UWP app), parsing title /
Identity name / Executable Id / StoreId via roxmltree. The PackageFamilyName is READ
from the AppRepository\Packages\<PackageFullName> dir name (reduced to Name_Hash) —
never computed from the publisher. Launch via the AUMID (shell:AppsFolder\<PFN>!<AppId>)
through explorer in the interactive user session (UWP activation needs the user token,
which spawn_in_active_session already provides). Cover art (displaycatalog) is deferred
→ title-only. Known v1 gaps: custom .GamingRoot install folders + non-GDK pure-UWP Store
games (under the ACL-locked WindowsApps) aren't enumerated.

New windows_launch_for `aumid` arm; XboxProvider wired into all_games() under cfg(windows).
Dep: roxmltree (Windows). Windows unit tests cover MicrosoftGame.config parsing (incl. the
ms-resource title fallback), the PackageFullName→PFN reduction, and the aumid launch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-26 07:49:03 +00:00
parent b65745284e
commit aed0bf0c2a
3 changed files with 235 additions and 1 deletions
Generated
+10
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@@ -2728,6 +2728,7 @@ dependencies = [
"rand 0.8.6",
"rcgen",
"reis",
"roxmltree",
"rsa",
"rusqlite",
"rustls",
@@ -3055,6 +3056,15 @@ dependencies = [
"windows-sys 0.52.0",
]
[[package]]
name = "roxmltree"
version = "0.21.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f1964b10c76125c36f8afe190065a4bf9a87bf324842c05701330bba9f1cacbb"
dependencies = [
"memchr",
]
[[package]]
name = "rpkg-config"
version = "0.1.2"