perf(encode/nvenc-linux): LN3 — pipelined-retrieve escalation replaces the depth-1 async foot-gun
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PUNKTFUNK_NVENC_ASYNC gains a real tri-state: 1 = always (as before, now documented as ~+1 tick at depth-1), 0 = never (vetoes escalation), unset = ADAPTIVE — off until the session loop's cadence-overrun detector escalates. The host loop's adaptive-depth leaky bucket grows a second stage: once the capturer's depth is maxed (Linux portal is permanently depth-1), it asks the encoder for pipelined retrieve via the new Encoder::set_pipelined hook (asked exactly once; default impl declines, Windows untouched). nvenc_cuda engages at a safe point via a clean session rebuild WITHOUT the IO-stream binding: with input==output stream bound, later stream work waits on prior encode completions and would serialize a pipelined session — stream-ordered submit and two-thread retrieve are mutually exclusive. The ordered gate now also requires async_rt absence (belt-and-braces for the runtime switch). Re-open's first frame is the standard session IDR. On-hardware test: escalate mid-session → retrieve thread live, binding gone, all AUs deliver, first post-escalation AU is the IDR. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -269,6 +269,15 @@ pub trait Encoder: Send {
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fn invalidate_ref_frames(&mut self, _first_frame: i64, _last_frame: i64) -> bool {
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false
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}
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/// Escalate into a pipelined (two-thread) retrieve mode under sustained GPU contention — the
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/// encoder analog of the capturer depth escalation: AUs ride ~one loop tick behind (`poll`
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/// may return `None` while an encode is in flight) in exchange for capture/submit no longer
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/// serializing on the encode wait. Returns whether pipelined retrieve is (now) active; the
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/// switch may be deferred to the next safe point internally. `false` from the default impl =
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/// unsupported — the session loop stops asking. De-escalation is a v2 item everywhere.
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fn set_pipelined(&mut self, _on: bool) -> bool {
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false
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}
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/// Pull the next encoded AU if one is ready.
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fn poll(&mut self) -> Result<Option<EncodedFrame>>;
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/// Tear the underlying hardware encoder down and rebuild it in place, keeping the session's
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