feat(steamdeck): self-healing reliability — post-OS-update rebuild check + script/docs polish
- rebuild-check.sh + punktfunk-rebuild-check.service (enabled, ordered Before=punktfunk-host): ldd-probes the host binary at session start — milliseconds when healthy, a full update.sh rebuild only when a SteamOS update actually broke its library links. update.sh restarts go --no-block so the check → update.sh → restart chain can't deadlock against the unit ordering. update.sh retrofits the unit. - installer summary: web console is https (the unit serves TLS). - docs: steamos-host.md (runner in the build step, keep-list + auto rebuild = updates survive hands-free), gamescope.md (Gaming Mode touch = single-finger pointer, exact taps, no multi-touch), plugins.mdx (SteamOS runner note), scripts/steamdeck/README.md (rebuild-check, runner payload, keep list, honest packaging trade-off + the CI-prebuilt future direction). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -70,6 +70,10 @@ These apply to the **Gaming Mode (gamescope)** path only; the desktop path is un
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- **gamescope 3.16.22 or newer is required.** Older versions can deadlock during capture. Bazzite's
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and SteamOS's current gamescope is fine; this only bites if you've pinned an old one.
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- **The mouse cursor isn't included in the captured image** — a gamescope limitation for now.
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- **Touch arrives as a single-finger pointer.** gamescope's virtual input device has no
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touchscreen, so the host maps a client's touchscreen to an absolute pointer: taps click exactly
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where you touch and drags work, but multi-touch gestures (pinch) aren't available in Gaming
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Mode. The desktop path has full multi-touch.
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- **HDR isn't supported on the gamescope path** — gamescope's capture output is 8-bit. SDR streams
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normally.
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