feat(core+host+android): committed-text input plane (IME path) — InputKind::TextInput
The VK key-event vocabulary cannot express text an input method COMMITS (autocorrect, gesture typing, non-Latin scripts, emoji). Add a first-class text event and negotiate it: - punktfunk-core: InputKind::TextInput (= 15) carries one Unicode scalar per event in `code`; HOST_CAP_TEXT_INPUT (0x04) in Welcome::host_caps. - Host advertises the cap only where the session's inject backend can type text: Windows SendInput (KEYEVENTF_UNICODE, surrogate-pair aware) and the Linux wlroots backend — a dedicated second zwp_virtual_keyboard whose xkb keymap grows Unicode keysyms on demand (the wtype model), so keymap re-uploads never disturb the main device's layout/modifier state. The KWin-fake-input/libei/gamescope backends can only press layout keycodes, so those sessions don't set the bit and clients keep the VK fallback. - GameStream plane: Moonlight's UTF-8 text packet (MAGIC_UTF8, previously recognized-and-dropped) now decodes to the same TextInput events. - Android: KeyCaptureView picks a real editable InputConnection when the host has the cap — the IME runs its full machinery, mirrored to the host live via common-prefix diffs of the composition (backspaces + new suffix), with setComposingRegion adopting committed text so autocorrect-revert flows diff instead of retyping; newline→Enter, deleteSurroundingText→Backspace/Delete. Older hosts keep the TYPE_NULL raw-key path unchanged. - keymap: media VKs (0xB0-0xB3) → evdev so the Android media keys land on Linux hosts too. Verified: punktfunk-core + host gamestream + pf-inject tests green on Linux (Ubuntu box), clippy clean; Android app+native builds. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -71,6 +71,16 @@ pub const HOST_CAP_GAMEPAD_STATE: u8 = 0x01;
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/// trailing `host_caps` byte — no wire-layout change.
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pub const HOST_CAP_CLIPBOARD: u8 = 0x02;
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/// [`Welcome::host_caps`] bit: the host's active inject backend can type **committed text**
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/// ([`InputKind::TextInput`](crate::input::InputKind::TextInput) — one Unicode scalar per event):
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/// Windows (`KEYEVENTF_UNICODE`) and Linux wlroots (dynamic Unicode keymap on a dedicated virtual
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/// keyboard); the KWin/libei/gamescope backends can only press layout keycodes, so those sessions
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/// don't set it. A capable client routes its IME's committed text (autocorrect, gesture typing,
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/// non-Latin scripts, emoji) through `TextInput` instead of lossy VK synthesis; absent the bit it
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/// keeps the VK fallback. Packs into the existing trailing `host_caps` byte — no wire-layout
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/// change; an older host ignores the unknown input tag anyway (input is lossy by design).
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pub const HOST_CAP_TEXT_INPUT: u8 = 0x04;
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/// [`Hello::video_codecs`] bit: the client can decode H.264 / AVC. The GPU-less **software**
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/// encode path (openh264) emits H.264, so a client that wants to stream from a software host MUST
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/// advertise this.
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