feat(windows-drivers): pf-vdisplay STEP 0 scaffold + std-under-UMDF link gate
M1 step 2 begins. Add the wdk-iddcx (lib, re-exports wdk_sys::iddcx) + pf-vdisplay (cdylib) workspace members. pf-vdisplay STEP 0 = DriverEntry + WdfDeviceCreate skeleton + a #[used] _std_link_gate forcing std::thread + OwnedHandle to link, so the build proves the std surface resolves under the wdk-build UMDF link settings (kernel32 is /NODEFAULTLIB - std must come via OneCoreUAP). If std fails to link here, the SwapChainProcessor worker-thread design needs a CreateThread shim before any callback work (port-plan critique gap #9). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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//! Safe-ish typed wrappers over the wdk-sys IddCx DDIs, dispatched through the `IddFunctions` table
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//! (indexed by `_IDDFUNCENUM::<Name>TableIndex`, with `IddDriverGlobals` as the implicit first arg) —
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//! the same model wdk-sys uses for WDF. Graduates the proven dispatch from `wdk-probe/src/iddcx_rt.rs`
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//! (M1 step 1) into the crate the pf-vdisplay driver builds on.
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//!
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//! STEP 0: re-export the wdk-sys `iddcx` module so the crate + the `iddcx` feature resolve in the
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//! workspace. STEP 1 adds the 11 typed DDI wrappers (one fixed `(_IDDFUNCENUM index, PFN_*)` pair per
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//! site) + `is_nt_error`/`other_is_error` + the inbound `PFN_IDD_CX_*` callback-type re-exports.
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#![no_std]
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pub use wdk_sys::iddcx;
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