feat(windows-drivers): pf-vdisplay STEP 0 scaffold + std-under-UMDF link gate
M1 step 2 begins. Add the wdk-iddcx (lib, re-exports wdk_sys::iddcx) + pf-vdisplay (cdylib) workspace members. pf-vdisplay STEP 0 = DriverEntry + WdfDeviceCreate skeleton + a #[used] _std_link_gate forcing std::thread + OwnedHandle to link, so the build proves the std surface resolves under the wdk-build UMDF link settings (kernel32 is /NODEFAULTLIB - std must come via OneCoreUAP). If std fails to link here, the SwapChainProcessor worker-thread design needs a CreateThread shim before any callback work (port-plan critique gap #9). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -394,6 +394,17 @@ version = "1.0.15"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "57c0d7b74b563b49d38dae00a0c37d4d6de9b432382b2892f0574ddcae73fd0a"
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[[package]]
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name = "pf-vdisplay"
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version = "0.0.1"
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dependencies = [
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"pf-vdisplay-proto",
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"wdk",
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"wdk-build",
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"wdk-iddcx",
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"wdk-sys",
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]
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[[package]]
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name = "pf-vdisplay-proto"
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version = "0.0.1"
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@@ -735,6 +746,13 @@ dependencies = [
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"windows",
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]
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[[package]]
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name = "wdk-iddcx"
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version = "0.0.1"
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dependencies = [
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"wdk-sys",
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]
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[[package]]
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name = "wdk-macros"
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version = "0.5.1"
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