feat(host): script-facing stream-active runtime marker file
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Maintain $XDG_RUNTIME_DIR/punktfunk/stream while any client is streaming, holding the primary session's negotiated mode. A per-title launch wrapper can branch on it: present → session is already at the stream mode, run the game as-is; absent → run the local (e.g. multi-head gamescope) path. - New stream_marker module: RAII Guard registered per session, refcounted for concurrent clients, atomic (temp+rename) writes, injection-safe single-quoted client name. POSIX-sh-sourceable KEY=value, namespaced PF_STREAM_* keys, schema-versioned, additive-only. - Hooked into serve_session so every exit path (disconnect, error, panic-unwind) retracts the marker. File exists iff a stream is live. Unblocks the downstream triple-head gamescope launch-wrapper use case. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1582,6 +1582,17 @@ async fn serve_session(
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let source = opts.source;
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let (seconds, frames) = (opts.seconds, opts.frames);
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let mode = hello.mode;
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// Script-facing runtime marker: `$XDG_RUNTIME_DIR/punktfunk/stream` exists (with this session's
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// negotiated mode) for exactly as long as this session streams. Held by RAII to session end, so
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// every exit path — clean disconnect, error, panic-unwind — retracts it. Lets a launch wrapper
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// branch "streaming → run the game as-is; not → my local multi-head gamescope" (see the module).
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let _stream_marker = crate::stream_marker::announce(crate::stream_marker::StreamInfo {
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width: mode.width,
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height: mode.height,
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refresh_hz: mode.refresh_hz,
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hdr: welcome.color.is_hdr(),
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client: hello.name.clone().unwrap_or_default(),
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});
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// The session's launch, threaded into the data plane. Windows carries the store-qualified id
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// (spawned into the interactive user session once capture is live); other hosts resolve the id
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// to its shell command HERE against the host's own library — a client can only ever pick an
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