feat(windows-client): stream input — Win32 low-level keyboard/mouse hooks
windows-reactor exposes no raw key-down/up or pointer-position/wheel events (only keyboard accelerators + pointer button-state), so the WinUI 3 stream page captures input below XAML via WH_KEYBOARD_LL / WH_MOUSE_LL, installed on the UI thread when the stream page mounts and removed on unmount (held keys/buttons flushed). The SwapChainPanel fills the window, so the pointer maps through the client rect (Contain-fit into the negotiated mode); keys carry the native Windows VK directly (the wire contract — no table needed). While captured, events inside the video area are swallowed so Alt+Tab/Win reach the host; Ctrl+Alt+Shift+Q toggles capture; clicks on the title bar (outside the client rect) pass through. Mouse buttons (L/M/R/X1/X2), vertical + horizontal wheel, and absolute motion all forwarded. Build + clippy + fmt green on x86_64-pc-windows-msvc. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -21,6 +21,8 @@ mod discovery;
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#[cfg(windows)]
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mod gamepad;
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#[cfg(windows)]
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mod input;
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#[cfg(windows)]
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mod present;
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#[cfg(windows)]
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mod session;
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