feat(android): frames target SurfaceFlinger's latch, not the GPU-render deadline — display 21→9.5 ms

The remaining ~21 ms display stage was the conservative release target: the
presenter aimed at the first frame timeline whose DEADLINE was still ahead,
and the platform's deadline budgets for GPU rendering the app has yet to
submit (presDeadline = 11.3 ms on the A024 — more than a full 120 Hz
period). A decoded video buffer has no GPU work left; its only real
constraint is SurfaceFlinger's own latch lead. Every frame paid a whole
extra refresh of waiting for a budget it never used.

next_target now gates (and subdivides) on the timeline's EXPECTED PRESENT
minus a 4 ms latch margin; the glass budget reopens at that latch instant
(expected present − margin) rather than the deadline, which under the
aggressive gate can already lie in the past — an instant reopen would let
two releases pile onto one vsync. A mis-gamble presents one vsync later,
which is exactly what the deadline gate paid on every frame — the trade is
one-sided.

On-glass (A024, 2800×1260@120 HDR, game load): latch p50 21→8-10 ms,
display 26,3→9,5 (pace 0,8 + latch 7,7), e2e 43,7→26,4 p50 / 29,2 p95,
released=displays=120, paced≈0, forced=0. The latch now sits under one
refresh interval — the vsync-latch floor.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-30 23:44:09 +02:00
co-authored by Claude Fable 5
parent 984f7be896
commit a6ff0350e4
2 changed files with 31 additions and 18 deletions
+16 -8
View File
@@ -79,15 +79,23 @@ impl VsyncShared {
}
/// The release target for a frame submitted at `now`: the earliest stored timeline whose
/// deadline is still `margin` away, extrapolated forward by whole periods once the stored
/// set has aged out (timelines refresh once per vsync callback; a frame can decode anywhere
/// inside that window). `None` on the 31/32 fallback — the caller releases ASAP.
/// EXPECTED PRESENT is still `margin` away, extrapolated forward by whole periods once the
/// stored set has aged out (timelines refresh once per vsync callback; a frame can decode
/// anywhere inside that window). `None` on the 31/32 fallback — the caller releases ASAP.
///
/// Gated on `expected_present`, NOT the timeline's `deadline`, on purpose: the deadline
/// budgets for GPU rendering the app has yet to submit (`presDeadline` — 11.3 ms on the
/// A024, more than a full 120 Hz period), but a video buffer is already fully rendered —
/// the only real constraint is SurfaceFlinger's own latch lead, which is what the caller's
/// `margin` represents. Targeting by deadline cost every frame an extra refresh of waiting
/// (measured: latch p50 ~21 ms vs the ~2-interval floor); a mis-gamble here just means the
/// frame presents one vsync later — exactly what the conservative gate always paid.
///
/// The picked target is then SUBDIVIDED onto the panel grid: the platform reports timelines
/// at the app's assigned render rate, but the panel latches at its own — when the app is
/// down-rated (60 Hz callbacks on a 120 Hz panel) the reported timelines are a whole panel
/// period apart or more, and pacing to them would cap the video. Pulling the target earlier
/// by whole panel periods (while its deadline still clears the margin) restores the true
/// by whole panel periods (while its present still clears the margin) restores the true
/// grid; when callbacks run at the panel rate the pull condition is never true and this is
/// a no-op.
pub(super) fn next_target(&self, now_ns: i64, margin_ns: i64) -> Option<FrameTimeline> {
@@ -98,7 +106,7 @@ impl VsyncShared {
.unwrap_or_else(std::sync::PoisonError::into_inner);
let found = g
.iter()
.find(|t| t.deadline_ns > now_ns + margin_ns)
.find(|t| t.expected_present_ns > now_ns + margin_ns)
.copied();
match found {
Some(t) => t,
@@ -109,8 +117,8 @@ impl VsyncShared {
return None;
}
// All stored timelines have passed — step the last one forward whole
// periods until its deadline clears `now + margin` again.
let behind = (now_ns + margin_ns).saturating_sub(last.deadline_ns);
// periods until its present clears `now + margin` again.
let behind = (now_ns + margin_ns).saturating_sub(last.expected_present_ns);
let k = behind / period + 1;
FrameTimeline {
expected_present_ns: last.expected_present_ns + k * period,
@@ -121,7 +129,7 @@ impl VsyncShared {
};
let panel = self.panel_period_ns.load(Ordering::Relaxed);
if panel > 0 {
while t.deadline_ns - panel > now_ns + margin_ns {
while t.expected_present_ns - panel > now_ns + margin_ns {
t.deadline_ns -= panel;
t.expected_present_ns -= panel;
}