feat(clients/windows): D3D11VA hardware decode in the session client — Vulkan chain becomes vulkan → d3d11va → software

The vendor-agnostic DXVA path for GPUs without Vulkan Video (Intel's Windows driver foremost,
which previously landed on CPU decode). Ported from the retired WinUI presenter's decoder with
its Intel-safe discipline intact (decode pool stays libavcodec-derived — a hand-built pool
broke Intel at the first SubmitDecoderBuffers), on a decode device LUID-matched to the
presenter's adapter.

Hand-off is a ring of shareable BGRA8 textures (SHARED_NTHANDLE | SHARED_KEYEDMUTEX) filled by
the fixed-function ID3D11VideoProcessor (NV12/P010 → BGRA8, colour spaces from the per-frame
CICP; PQ is tone-mapped to SDR by the processor — HDR-first boxes take Vulkan Video). BGRA is
deliberate: importing a multiplanar NV12 D3D11 texture device-losts on NVIDIA however it is
consumed (plane-view sampling and DMA copy both validation-clean, both TDR — bisected), while
single-plane RGBA D3D11↔Vulkan interop is the path Chromium/ANGLE exercise on every driver.
The presenter imports a slot's NT handle per frame (VK_KHR_external_memory_win32, gated on the
spec-required external-format probe) and blits it into the video image — no CSC pass; the DXGI
keyed mutex (key 0 both sides, drop-tolerant) is the cross-API lock and visibility barrier.

Verified live vs a real host at 5120x1440@240 HEVC on an RTX 4090: 240 fps, e2e 2.7/3.0 ms
p50/p95 under the Khronos validation layer — parity with Vulkan Video (2.6 ms); auto still
resolves vulkan on NVIDIA. PUNKTFUNK_DECODER=d3d11va forces it; import/present failures demote
to software on the existing streak contract.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-09 10:57:10 +02:00
parent d0fa8bd3ee
commit a69a83b545
10 changed files with 1231 additions and 16 deletions
+217 -7
View File
@@ -37,6 +37,9 @@ pub enum FrameInput<'a> {
Dmabuf(DmabufFrame),
/// FFmpeg Vulkan Video output — a VkImage already on THIS device (zero copy).
VkFrame(VkVideoFrame),
/// D3D11VA hand-off — a shareable NT-handle texture to import (`d3d11.rs`).
#[cfg(windows)]
D3d11(pf_client_core::video::D3d11Frame),
}
/// The dmabuf/CSC machinery, present only when the device carries the import extensions.
@@ -45,12 +48,22 @@ struct HwCtx {
ext_mem_fd: ash::khr::external_memory_fd::Device,
}
/// The D3D11 shared-texture import machinery, present only when the device carries
/// `VK_KHR_external_memory_win32` + `VK_KHR_win32_keyed_mutex`.
#[cfg(windows)]
struct HwCtxWin {
ext_mem_win32: ash::khr::external_memory_win32::Device,
}
/// A submitted hardware frame parked until the in-flight fence proves the GPU reads
/// done: imported dmabuf planes, or a Vulkan-Video frame (FFmpeg's image — we own only
/// the plane views; dropping the frame's guard releases the AVFrame back to the pool).
enum Retired {
#[cfg(target_os = "linux")]
Dmabuf(HwFrame),
#[cfg(windows)]
D3d11(crate::d3d11::HwFrame),
Vk {
frame: VkVideoFrame,
views: [vk::ImageView; 2],
@@ -62,6 +75,8 @@ impl Retired {
match self {
#[cfg(target_os = "linux")]
Retired::Dmabuf(f) => f.destroy(device),
#[cfg(windows)]
Retired::D3d11(f) => f.destroy(device),
Retired::Vk { frame, views } => {
unsafe {
for v in views {
@@ -333,6 +348,10 @@ pub struct Presenter {
/// pass itself is unconditional: Vulkan-Video frames need it everywhere).
#[cfg(target_os = "linux")]
hw: Option<HwCtx>,
/// D3D11 shared-texture import — `None` when the device lacks the win32 external
/// memory / keyed-mutex extensions.
#[cfg(windows)]
hw_win: Option<HwCtxWin>,
csc: CscPass,
/// FFmpeg Vulkan Video decode handles — `None` when the stack can't do it.
video_export: Option<pf_client_core::video::VulkanDecodeDevice>,
@@ -451,6 +470,31 @@ impl Presenter {
unavailable"
);
}
// D3D11 shared-texture import (the D3D11VA decode hand-off) — optional exactly
// like the dmabuf set; a device without it keeps Vulkan-Video/software decode.
// Extensions alone aren't the whole gate: the driver must also report the
// multiplanar NV12 image as IMPORTABLE from a D3D11 texture handle
// (vkGetPhysicalDeviceImageFormatProperties2 — creating an unsupported external
// image is UB, observed as VK_ERROR_DEVICE_LOST at the first submits on NVIDIA).
#[cfg(windows)]
let win_capable = crate::d3d11::DEVICE_EXTENSIONS.iter().all(|n| has(n))
&& crate::d3d11::import_supported(&instance, pdev);
#[cfg(windows)]
if win_capable {
dev_exts.extend(crate::d3d11::DEVICE_EXTENSIONS.iter().map(|n| n.as_ptr()));
} else {
tracing::info!(
"device lacks the win32 external-memory/keyed-mutex extensions — D3D11VA \
hardware frames unavailable"
);
}
// The adapter LUID (for the D3D11VA backend to create its decode device on the
// SAME adapter). Core 1.1 query; valid on effectively every Windows driver.
let mut id_props = vk::PhysicalDeviceIDProperties::default();
let mut props2 = vk::PhysicalDeviceProperties2::default().push_next(&mut id_props);
unsafe { instance.get_physical_device_properties2(pdev, &mut props2) };
let adapter_luid: Option<[u8; 8]> =
(id_props.device_luid_valid == vk::TRUE).then_some(id_props.device_luid);
// Static HDR metadata (ST.2086 mastering + CLL) to the presentation engine.
// Compositors key their "this app is HDR" signaling on the client pushing
// metadata via vkSetHdrMetadataEXT in addition to picking the HDR10 colorspace
@@ -596,12 +640,22 @@ impl Presenter {
} else {
None
};
#[cfg(windows)]
let hw_win = win_capable.then(|| HwCtxWin {
ext_mem_win32: ash::khr::external_memory_win32::Device::new(&instance, &device),
});
let csc = CscPass::new(&device, vk::Format::R8G8B8A8_UNORM)?;
// The exported handle bundle for FFmpeg's Vulkan Video decoder (None = the
// decoder chain skips straight to VAAPI/software). Extension lists must mirror
// creation exactly — FFmpeg keys its code paths off the strings.
let video_export = if video_ok {
// The exported handle bundle: FFmpeg Vulkan Video handles when the device can
// decode, AND (Windows) the D3D11-interop facts — so it's built whenever EITHER
// consumer needs it; `video_decode`/`d3d11_import` tell the decoder chain which
// paths are real. Extension lists must mirror creation exactly — FFmpeg keys its
// code paths off the strings.
#[cfg(windows)]
let export_worthy = video_ok || win_capable;
#[cfg(not(windows))]
let export_worthy = video_ok;
let video_export = if export_worthy {
let qf_props = unsafe { instance.get_physical_device_queue_family_properties(pdev) };
let mut device_extensions: Vec<CString> =
vec![CString::from(ash::khr::swapchain::NAME)];
@@ -610,6 +664,11 @@ impl Presenter {
device_extensions
.extend(dmabuf::DEVICE_EXTENSIONS.iter().map(|n| CString::from(*n)));
}
#[cfg(windows)]
if win_capable {
device_extensions
.extend(crate::d3d11::DEVICE_EXTENSIONS.iter().map(|n| CString::from(*n)));
}
if has_hdr_metadata {
device_extensions.push(CString::from(ash::ext::hdr_metadata::NAME));
}
@@ -628,9 +687,15 @@ impl Presenter {
.map(|e| CString::new(e.as_str()).unwrap())
.collect(),
device_extensions,
f_sampler_ycbcr: true,
f_timeline_semaphore: true,
f_synchronization2: true,
f_sampler_ycbcr: have_f11.sampler_ycbcr_conversion == vk::TRUE,
f_timeline_semaphore: have_f12.timeline_semaphore == vk::TRUE,
f_synchronization2: have_f13.synchronization2 == vk::TRUE,
video_decode: video_ok,
#[cfg(windows)]
d3d11_import: win_capable,
#[cfg(not(windows))]
d3d11_import: false,
adapter_luid,
})
} else {
None
@@ -685,6 +750,8 @@ impl Presenter {
qfi,
#[cfg(target_os = "linux")]
hw,
#[cfg(windows)]
hw_win,
csc,
video_export,
overlay_pipe,
@@ -881,6 +948,13 @@ impl Presenter {
self.hw.is_some()
}
/// Whether the D3D11 shared-texture path exists on this device — callers keep the
/// decoder on software when it doesn't.
#[cfg(windows)]
pub fn supports_d3d11(&self) -> bool {
self.hw_win.is_some()
}
/// The FFmpeg Vulkan Video decode handle bundle — `None` when this stack can't
/// (device < 1.3, missing video extensions/queue/features). The decoder chain
/// falls back to VAAPI/software then.
@@ -980,6 +1054,8 @@ impl Presenter {
#[cfg(target_os = "linux")]
FrameInput::Dmabuf(d) => Some(d.color.is_pq()),
FrameInput::VkFrame(v) => Some(v.color.is_pq()),
#[cfg(windows)]
FrameInput::D3d11(d) => Some(d.color.is_pq()),
};
if let Some(pq) = frame_pq {
let want = pq && self.hdr10_format.is_some();
@@ -992,6 +1068,8 @@ impl Presenter {
// semaphore.
#[cfg(target_os = "linux")]
let mut hw_frame: Option<HwFrame> = None;
#[cfg(windows)]
let mut win_frame: Option<crate::d3d11::HwFrame> = None;
let mut vk_frame: Option<(VkVideoFrame, [vk::ImageView; 2])> = None;
let cpu_frame = match input {
FrameInput::Redraw => None,
@@ -1005,6 +1083,15 @@ impl Presenter {
hw_frame = Some(dmabuf::import(&self.device, &hw.ext_mem_fd, d)?);
None
}
#[cfg(windows)]
FrameInput::D3d11(d) => {
let hw = self
.hw_win
.as_ref()
.context("D3D11 frame without win32 import support")?;
win_frame = Some(crate::d3d11::import(&self.device, &hw.ext_mem_win32, &d)?);
None
}
FrameInput::VkFrame(v) => {
let views = self.vkframe_plane_views(&v)?;
vk_frame = Some((v, views));
@@ -1047,6 +1134,17 @@ impl Presenter {
self.csc
.bind_planes(&self.device, f.luma_view, f.chroma_view);
}
#[cfg(windows)]
if let Some(f) = &win_frame {
if self
.video
.as_ref()
.is_none_or(|v| v.width != f.width || v.height != f.height)
{
self.rebuild_video_image(f.width, f.height)?;
tracing::info!(width = f.width, height = f.height, "video image (re)built");
}
}
if let Some((f, views)) = &vk_frame {
if self
.video
@@ -1086,6 +1184,10 @@ impl Presenter {
if let Some(f) = hw_frame {
f.destroy(&self.device);
}
#[cfg(windows)]
if let Some(f) = win_frame {
f.destroy(&self.device);
}
self.recreate_swapchain(window)?;
return Ok(false);
}
@@ -1122,6 +1224,49 @@ impl Presenter {
);
}
// D3D11 frame: acquire the imported BGRA texture from the external "queue
// family" (the keyed mutex on the submit is the actual cross-API sync) and
// blit it into the video image — the frame arrives as ready sRGB from the
// decoder's VideoProcessor, so there is no CSC pass; the blit converts the
// BGRA→RGBA component order. Same layout dance as the CPU staging path.
#[cfg(windows)]
if let (Some(f), Some(v)) = (&win_frame, &self.video) {
external_acquire_barrier(&self.device, self.cmd_buf, f.image(), self.qfi);
barrier(
&self.device,
self.cmd_buf,
v.image,
vk::ImageLayout::UNDEFINED,
vk::ImageLayout::TRANSFER_DST_OPTIMAL,
);
let extent = vk::Offset3D {
x: v.width as i32,
y: v.height as i32,
z: 1,
};
let blit = vk::ImageBlit::default()
.src_subresource(subresource_layers())
.src_offsets([vk::Offset3D::default(), extent])
.dst_subresource(subresource_layers())
.dst_offsets([vk::Offset3D::default(), extent]);
self.device.cmd_blit_image(
self.cmd_buf,
f.image(),
vk::ImageLayout::TRANSFER_SRC_OPTIMAL,
v.image,
vk::ImageLayout::TRANSFER_DST_OPTIMAL,
&[blit],
vk::Filter::NEAREST, // 1:1 — the composite blit below does the scaling
);
barrier(
&self.device,
self.cmd_buf,
v.image,
vk::ImageLayout::TRANSFER_DST_OPTIMAL,
vk::ImageLayout::TRANSFER_SRC_OPTIMAL,
);
}
// Vulkan-Video frame: the decoded image is already on THIS device. Read the
// live sync state under the frames lock (held through submission — the
// AVVulkanFramesContext contract), acquire from the decode queue family,
@@ -1331,6 +1476,33 @@ impl Presenter {
if vk_sync.is_some() {
submit = submit.push_next(&mut timeline);
}
// D3D11 frame: bracket the submit in the shared texture's keyed mutex, key 0
// both ways (the decode side copies under acquire(0)/release(0) too) — the
// GPU-side acquire is what orders our sampling after the decoder's copy, and
// our completion release is what unblocks the ring slot's reuse.
#[cfg(windows)]
let keyed_mem;
#[cfg(windows)]
let keyed_keys = [0u64];
#[cfg(windows)]
let keyed_timeouts = [2000u32];
#[cfg(windows)]
let mut keyed_info;
#[cfg(windows)]
if let Some(f) = &win_frame {
// Bisect knob: PUNKTFUNK_D3D11_NO_MUTEX=1 skips the acquire/release pair
// (torn frames possible — debugging only).
if std::env::var_os("PUNKTFUNK_D3D11_NO_MUTEX").is_none() {
keyed_mem = [f.memory()];
keyed_info = vk::Win32KeyedMutexAcquireReleaseInfoKHR::default()
.acquire_syncs(&keyed_mem)
.acquire_keys(&keyed_keys)
.acquire_timeouts(&keyed_timeouts)
.release_syncs(&keyed_mem)
.release_keys(&keyed_keys);
submit = submit.push_next(&mut keyed_info);
}
}
let submitted = self.device.queue_submit(self.queue, &[submit], self.fence);
// Write the new sync state back and release the frames lock REGARDLESS of
// the submit outcome (an abandoned lock would wedge the decoder).
@@ -1358,6 +1530,10 @@ impl Presenter {
if let Some(f) = hw_frame.take() {
self.retired_hw = Some(Retired::Dmabuf(f));
}
#[cfg(windows)]
if let Some(f) = win_frame.take() {
self.retired_hw = Some(Retired::D3d11(f));
}
let swapchains = [self.swapchain];
let indices = [index];
@@ -2002,6 +2178,40 @@ fn vkframe_acquire_barrier(
}
}
/// Acquire an imported D3D11 texture from the EXTERNAL queue family as a copy source.
/// The keyed mutex on the submit is the actual cross-API ordering; per the
/// external-memory rules an UNDEFINED-old-layout transition on externally-bound memory
/// preserves the contents (unlike ordinary images), so this is purely the
/// layout/ownership hop.
#[cfg(windows)]
fn external_acquire_barrier(
device: &ash::Device,
cmd: vk::CommandBuffer,
image: vk::Image,
qfi: u32,
) {
let b = vk::ImageMemoryBarrier::default()
.src_access_mask(vk::AccessFlags::empty())
.dst_access_mask(vk::AccessFlags::TRANSFER_READ)
.old_layout(vk::ImageLayout::UNDEFINED)
.new_layout(vk::ImageLayout::TRANSFER_SRC_OPTIMAL)
.src_queue_family_index(vk::QUEUE_FAMILY_EXTERNAL)
.dst_queue_family_index(qfi)
.image(image)
.subresource_range(subresource_range());
unsafe {
device.cmd_pipeline_barrier(
cmd,
vk::PipelineStageFlags::TOP_OF_PIPE,
vk::PipelineStageFlags::TRANSFER,
vk::DependencyFlags::empty(),
&[],
&[],
&[b],
);
}
}
/// Acquire a dmabuf plane image from its foreign owner (the VAAPI decoder): queue-family
/// transfer FOREIGN → ours, UNDEFINED → SHADER_READ_ONLY (content is preserved across
/// the transfer regardless of the UNDEFINED old-layout, per the external-memory rules).