fix(input): pointer lock + the missing per-iteration motion flush
Two capture bugs compounding into 'sluggish and not captured': 1. flush_motion was never called from the run loop — the GTK client's frame-clock tick flushed pending motion every frame, and the port lost it. Pure mouse movement only reached the host when a click/key/ scroll happened to flush it; the host cursor simply didn't follow. Now one coalesced MouseMove per loop iteration. 2. Capture forwarded ABSOLUTE letterboxed coordinates with no pointer confinement (GTK parity, the plan's deferred 'stage-2' item): the visible local cursor outran the host cursor by the full e2e and escaped the window. Capture is now real pointer lock — SDL relative mouse mode (hidden, confined, raw deltas) with relative MouseMove on the wire, so the host cursor is the only cursor. Also: focus-gain re-engages after an auto-release (Alt-Tab undoes itself; the startup focus race can no longer strand the session uncaptured) while a chord release stays released until the user opts back in. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -987,7 +987,10 @@ fn do_restore_tv_session() {
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use super::ActiveKind;
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if matches!(
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super::detect_active_session().kind,
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ActiveKind::DesktopKde | ActiveKind::DesktopGnome | ActiveKind::DesktopWlroots
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ActiveKind::DesktopKde
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| ActiveKind::DesktopGnome
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| ActiveKind::DesktopWlroots
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| ActiveKind::DesktopHyprland
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) {
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tracing::info!(
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"gamescope (SteamOS): a desktop session is active — removed the headless \
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