fix(windows-client): clear clippy -D warnings on MSVC
apple / swift (push) Successful in 53s
windows-msix / package (push) Successful in 1m4s
windows / build (push) Successful in 57s
ci / bench (push) Failing after 2s
android / android (push) Failing after 2m46s
ci / web (push) Successful in 32s
ci / docs-site (push) Failing after 16s
deb / build-publish (push) Failing after 1s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Failing after 0s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Failing after 0s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Failing after 1s
docker / deploy-docs (push) Has been skipped
decky / build-publish (push) Failing after 0s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Failing after 0s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Failing after 1s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 0s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 0s
ci / rust (push) Failing after 2m16s

The cfg(windows) code can't be lint-checked on the Linux dev box, so three
-D warnings slipped through (caught by windows.yml; the FFI + shaders compiled
fine):
- gpu.rs: SetMultithreadProtected returns a must-use BOOL -> `let _ =`.
- video.rs: drop the unused GpuFrame::ten_bit field (present keys off `hdr`;
  the value is still computed locally for the first-frame log).
- present.rs: GpuView::frame is an RAII keep-alive (its Drop returns the decoder
  surface to the pool), never read -> #[allow(dead_code)].

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-18 23:21:18 +00:00
parent 0cc36fa130
commit a58b6b8e76
3 changed files with 7 additions and 6 deletions
+3 -1
View File
@@ -97,7 +97,9 @@ fn create_device() -> Result<SharedDevice> {
// FFmpeg also sets this during hwdevice init, but doing it up front keeps the
// cross-thread `Send`/`Sync` sound from the moment the device exists.
if let Ok(mt) = context.cast::<ID3D11Multithread>() {
unsafe { mt.SetMultithreadProtected(true) };
unsafe {
let _ = mt.SetMultithreadProtected(true); // returns the prior state; ignore
}
}
tracing::info!(
driver = if hardware {