fix(windows-client): clear clippy -D warnings on MSVC
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The cfg(windows) code can't be lint-checked on the Linux dev box, so three -D warnings slipped through (caught by windows.yml; the FFI + shaders compiled fine): - gpu.rs: SetMultithreadProtected returns a must-use BOOL -> `let _ =`. - video.rs: drop the unused GpuFrame::ten_bit field (present keys off `hdr`; the value is still computed locally for the first-frame log). - present.rs: GpuView::frame is an RAII keep-alive (its Drop returns the decoder surface to the pool), never read -> #[allow(dead_code)]. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -97,7 +97,9 @@ fn create_device() -> Result<SharedDevice> {
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// FFmpeg also sets this during hwdevice init, but doing it up front keeps the
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// cross-thread `Send`/`Sync` sound from the moment the device exists.
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if let Ok(mt) = context.cast::<ID3D11Multithread>() {
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unsafe { mt.SetMultithreadProtected(true) };
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unsafe {
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let _ = mt.SetMultithreadProtected(true); // returns the prior state; ignore
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}
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}
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tracing::info!(
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driver = if hardware {
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