feat(clients/windows): all-vendor video pipeline rewrite + app icon + hosts-page tiles
Decode+present rewrite (first real pixels on glass for this client): - Decode: FFmpeg D3D11VA on NVIDIA/AMD/Intel. get_format now only returns AV_PIX_FMT_D3D11 and lets libavcodec build the decode pool from hw_device_ctx (hand-built frames contexts failed three different ways: NVIDIA rejects DECODER|SHADER_RESOURCE arrays, BindFlags=0 fails texture creation, Intel rejects non-128-aligned HEVC surfaces at the first SubmitDecoderBuffers). A DXVA profile probe before the hwdevice commits hardware-vs-software up front instead of burning the opening IDR; extra_hw_frames covers the frames the client holds. - Present: the decoded slice is copied with ONE display-size-boxed CopySubresourceRegion (a planar slice is a single subresource in D3D11; the old two-copy D3D12-style code silently no-opped - the black screen) into a sampleable NV12/P010 texture, per-plane SRVs + YUV->RGB shaders. - New dedicated render thread (render.rs): presenting is decoupled from the XAML thread; frame-latency-waitable swapchain + SetMaximumFrameLatency(1), newest-wins drain after the wait, crossbeam frame channel with pts for a capture->presented p50 log. - HiDPI: pixel-sized buffers + SetMatrixTransform(96/dpi) - was blurry at 125/150 % scaling. - Software fallback now feeds the same shaders (swscale -> NV12/P010 planes -> two dynamic plane textures); ps_rgba/X2BGR10 path deleted, hw/sw colour math identical. - Adapter selection for hybrid boxes: PUNKTFUNK_ADAPTER > the window's monitor's adapter > default; PUNKTFUNK_D3D_DEBUG=1 debug layer. - Session pump: request_keyframe at start and on hw->sw demotion (infinite GOP would otherwise sit on a black screen). Validated live on the Arc Pro + RTX 3500 Ada laptop against the local Windows host: 60 fps D3D11VA on both vendors, software path, GUI on glass. Also: embedded app icon (build.rs winresource + WM_SETICON, MSIX Square44x44 targetsize assets, pack-msix stages them) and the hosts-page tile rework (tap-to-connect tiles with sibling overflow menu - fixes forget-also-connects - in-tile rename editor, add-host modal via root state). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -770,6 +770,15 @@ dependencies = [
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"itertools 0.10.5",
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]
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[[package]]
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name = "crossbeam-channel"
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version = "0.5.15"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "82b8f8f868b36967f9606790d1903570de9ceaf870a7bf9fbbd3016d636a2cb2"
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dependencies = [
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-deque"
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version = "0.8.6"
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@@ -2760,6 +2769,7 @@ version = "0.4.2"
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dependencies = [
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"anyhow",
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"async-channel",
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"crossbeam-channel",
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"ffmpeg-next",
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"mdns-sd",
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"opus",
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@@ -2772,6 +2782,7 @@ dependencies = [
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"wasapi",
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"windows 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
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"windows-reactor",
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"winresource",
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]
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[[package]]
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@@ -5106,6 +5117,16 @@ dependencies = [
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"windows-sys 0.61.2",
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]
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[[package]]
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name = "winresource"
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version = "0.1.31"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"version_check",
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]
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[[package]]
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name = "wit-bindgen"
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version = "0.57.1"
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