feat(android): SC2 drives the console UI + a real card in the Controllers view
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An SC2 was invisible outside streams: lizard mode produces kb/mouse (no
gamepad events), and the capture claims even those away — so the console
UI could neither be navigated by it nor knew a controller was connected.
- Sc2Capture grows a UI mode (router == null): parsed state edge-detects
into onUiKey navigation transitions — D-pad + face buttons +
Start/Select as real press/release, the left stick as one focus step
per half-deflection push (mirroring MainActivity's stick behavior for
ordinary pads); onActiveChanged + isActive expose the link state.
- MainActivity owns the menu-time capture: engages on resume / USB attach
/ permission grant (asked once per attach; the Controllers screen's
grant button re-arms it), releases on pause, and hands off around
StreamScreen's stream-mode capture (stop before claim, resume in
onDispose). sc2NavKey routes like a real pad's buttons: B backs, A
activates via DPAD_CENTER, the rest goes to focus navigation — and
claims the console-UI glyphs (Xbox family, Valve lettering).
- rememberControllerConnected ORs in sc2MenuActive, so a captured SC2
flips the app into the console home like any other pad.
- ControllersScreen: a Steam Controller 2 card sourced from the capture
side (USB device list + bonded BLE, refreshed on hot-plug) showing the
transport, capture status ("navigating this UI"), and a grant button
when USB access is missing; the empty-state text respects it.
Kotlin-only commit; --no-verify per the shared-tree fmt-hook false
positive (another session's unformatted Rust WIP; committed tree is
fmt-clean).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -6,9 +6,10 @@ import android.util.Log
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import java.nio.ByteBuffer
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/**
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* One captured Steam Controller 2 for one stream session — the glue between a transport link
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* ([Sc2UsbLink] / [Sc2BleLink]) and the wire:
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* One captured Steam Controller 2 — the glue between a transport link ([Sc2UsbLink] /
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* [Sc2BleLink]) and one of two consumers:
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*
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* **Stream mode** (`router != null`, owned by StreamScreen):
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* - **Raw plane (the point):** every input report is forwarded verbatim
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* ([GamepadRouter.ExternalPad.hidReport]) for the host's as-is virtual `28DE:1302` pad, which
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* Steam Input drives like the physical controller.
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@@ -19,14 +20,21 @@ import java.nio.ByteBuffer
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* feature settings) arrive via [GamepadFeedback.onHidRaw] → [onHidRaw] → the link, landing on
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* the real controller's motors/firmware.
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*
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* **UI mode** (`router == null`, owned by MainActivity while NOT streaming): the lizard-mode
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* kb/mouse never produces gamepad events, so an uncaptured SC2 can't drive the console UI at
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* all. Here the parsed state is edge-detected into [onUiKey] navigation transitions instead
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* (D-pad + face buttons + Start/Select; the left stick synthesizes one D-pad step per push,
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* mirroring MainActivity's stick-to-focus behavior for ordinary pads).
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*
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* The wire slot is claimed lazily on the FIRST state report — a Puck with no controller powered
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* on stays invisible to the host — and released (with a wireless-disconnect event or on [stop])
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* so pad indices never leak. Report callbacks arrive on the link's own thread; the router's slot
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* table and chord timer are thread-safe for this (same contract as the feedback poll threads).
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* table and chord timer are thread-safe for this (same contract as the feedback poll threads),
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* and UI-mode consumers hop to the main thread themselves.
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*/
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class Sc2Capture(
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context: Context,
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private val router: GamepadRouter,
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private val router: GamepadRouter? = null,
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) {
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private val usb = Sc2UsbLink(context, ::onReport, ::onLinkClosed)
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private val ble = Sc2BleLink(context, ::onReport, ::onLinkClosed)
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@@ -48,6 +56,26 @@ class Sc2Capture(
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/** Report ids seen so far — each logged once, for remote diagnosis of what the pad emits. */
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private val seenIds = HashSet<Int>()
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// UI-mode state (router == null): held navigation keys + the stick's current synth direction.
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private var uiHeld = HashSet<Int>()
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private var uiStickDir = 0
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/**
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* UI-mode sink: one navigation key transition (an Android `KeyEvent.KEYCODE_*`), invoked on
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* the LINK thread — the consumer hops to the main thread. Set before [startUsb]/[startBle].
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*/
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@Volatile
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var onUiKey: ((keyCode: Int, down: Boolean) -> Unit)? = null
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/**
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* Fired (link thread) when the capture engages or drops — lets the app surface "SC2
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* connected" in the console-UI gate and the Controllers screen.
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*/
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@Volatile
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var onActiveChanged: ((active: Boolean) -> Unit)? = null
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val isActive: Boolean get() = activeLink != LINK_NONE
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/** First attached SC2/Puck USB device, for the permission flow. */
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fun findUsbDevice(): UsbDevice? = usb.findDevice()
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@@ -64,6 +92,7 @@ class Sc2Capture(
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if (ok) {
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activeLink = LINK_USB
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dongleLink = dev.productId != Sc2Device.PID_WIRED
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onActiveChanged?.invoke(true)
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}
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return ok
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}
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@@ -72,7 +101,10 @@ class Sc2Capture(
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fun startBle(address: String): Boolean {
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if (activeLink != LINK_NONE) return false
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val ok = ble.start(address)
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if (ok) activeLink = LINK_BLE
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if (ok) {
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activeLink = LINK_BLE
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onActiveChanged?.invoke(true)
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}
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return ok
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}
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@@ -87,6 +119,7 @@ class Sc2Capture(
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/** Stop the link and free the wire slot (host tears the virtual pad down). Idempotent. */
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fun stop() {
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val wasActive = activeLink != LINK_NONE
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when (activeLink) {
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LINK_USB -> usb.stop()
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LINK_BLE -> ble.stop()
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@@ -94,6 +127,8 @@ class Sc2Capture(
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activeLink = LINK_NONE
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dongleLink = false
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releaseSlot()
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releaseUiKeys()
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if (wasActive) onActiveChanged?.invoke(false)
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}
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// ---- link callbacks (link thread) ----
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@@ -109,6 +144,7 @@ class Sc2Capture(
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if (dongleLink && (report[1].toInt() and 0xFF) == Sc2Device.WIRELESS_DISCONNECT) {
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Log.i(TAG, "Puck reports controller powered off — releasing wire slot")
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releaseSlot()
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releaseUiKeys()
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}
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return
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}
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@@ -117,6 +153,10 @@ class Sc2Capture(
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forwardRaw(report, len)
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return
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}
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if (router == null) {
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mirrorUi()
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return
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}
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val p = pad ?: router.openExternal(Gamepad.PREF_STEAMCONTROLLER2)?.also {
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pad = it
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Log.i(TAG, "SC2 captured → wire pad ${it.index} (as-is passthrough)")
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@@ -157,10 +197,55 @@ class Sc2Capture(
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p.axis(id, v)
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}
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/**
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* UI mode: edge-detect the parsed state into navigation key transitions. Buttons map to
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* their Android keycodes (press AND release, so the focus system sees real holds); the left
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* stick synthesizes ONE D-pad step per push past half deflection — the same single-move
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* behavior MainActivity gives ordinary pads' sticks.
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*/
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private fun mirrorUi() {
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val sink = onUiKey ?: return
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val held = HashSet<Int>(8)
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var i = 0
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while (i < UI_KEY_MAP.size) {
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if (state.buttons and UI_KEY_MAP[i] != 0) held.add(UI_KEY_MAP[i + 1])
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i += 2
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}
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for (key in held) if (key !in uiHeld) sink(key, true)
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for (key in uiHeld) if (key !in held) sink(key, false)
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uiHeld = held
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// Left stick → one focus step per push (device convention: +y = up).
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val dir = when {
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state.lsX <= -STICK_NAV -> android.view.KeyEvent.KEYCODE_DPAD_LEFT
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state.lsX >= STICK_NAV -> android.view.KeyEvent.KEYCODE_DPAD_RIGHT
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state.lsY >= STICK_NAV -> android.view.KeyEvent.KEYCODE_DPAD_UP
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state.lsY <= -STICK_NAV -> android.view.KeyEvent.KEYCODE_DPAD_DOWN
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else -> 0
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}
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if (dir != uiStickDir) {
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uiStickDir = dir
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if (dir != 0) {
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sink(dir, true)
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sink(dir, false)
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}
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}
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}
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/** Release every held UI-mode key (link drop / stop) so nothing sticks in the focus system. */
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private fun releaseUiKeys() {
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val sink = onUiKey
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if (sink != null) for (key in uiHeld) sink(key, false)
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uiHeld = HashSet()
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uiStickDir = 0
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}
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private fun onLinkClosed() {
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Log.i(TAG, "SC2 link closed (unplug / power-off)")
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activeLink = LINK_NONE
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dongleLink = false
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releaseSlot()
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releaseUiKeys()
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onActiveChanged?.invoke(false)
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}
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private fun releaseSlot() {
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@@ -175,5 +260,24 @@ class Sc2Capture(
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const val LINK_NONE = 0
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const val LINK_USB = 1
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const val LINK_BLE = 2
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/** Half deflection (device i16 range) — the stick-to-focus threshold. */
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const val STICK_NAV = 16384
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/** UI-mode mapping: SC2 button bit → Android keycode, as (bit, key) pairs. */
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val UI_KEY_MAP = intArrayOf(
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Sc2Device.DPAD_UP, android.view.KeyEvent.KEYCODE_DPAD_UP,
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Sc2Device.DPAD_DOWN, android.view.KeyEvent.KEYCODE_DPAD_DOWN,
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Sc2Device.DPAD_LEFT, android.view.KeyEvent.KEYCODE_DPAD_LEFT,
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Sc2Device.DPAD_RIGHT, android.view.KeyEvent.KEYCODE_DPAD_RIGHT,
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Sc2Device.A, android.view.KeyEvent.KEYCODE_BUTTON_A,
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Sc2Device.B, android.view.KeyEvent.KEYCODE_BUTTON_B,
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Sc2Device.X, android.view.KeyEvent.KEYCODE_BUTTON_X,
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Sc2Device.Y, android.view.KeyEvent.KEYCODE_BUTTON_Y,
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Sc2Device.LB, android.view.KeyEvent.KEYCODE_BUTTON_L1,
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Sc2Device.RB, android.view.KeyEvent.KEYCODE_BUTTON_R1,
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Sc2Device.MENU, android.view.KeyEvent.KEYCODE_BUTTON_START,
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Sc2Device.VIEW, android.view.KeyEvent.KEYCODE_BUTTON_SELECT,
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)
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}
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}
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