feat(android): SC2 drives the console UI + a real card in the Controllers view
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An SC2 was invisible outside streams: lizard mode produces kb/mouse (no
gamepad events), and the capture claims even those away — so the console
UI could neither be navigated by it nor knew a controller was connected.
- Sc2Capture grows a UI mode (router == null): parsed state edge-detects
into onUiKey navigation transitions — D-pad + face buttons +
Start/Select as real press/release, the left stick as one focus step
per half-deflection push (mirroring MainActivity's stick behavior for
ordinary pads); onActiveChanged + isActive expose the link state.
- MainActivity owns the menu-time capture: engages on resume / USB attach
/ permission grant (asked once per attach; the Controllers screen's
grant button re-arms it), releases on pause, and hands off around
StreamScreen's stream-mode capture (stop before claim, resume in
onDispose). sc2NavKey routes like a real pad's buttons: B backs, A
activates via DPAD_CENTER, the rest goes to focus navigation — and
claims the console-UI glyphs (Xbox family, Valve lettering).
- rememberControllerConnected ORs in sc2MenuActive, so a captured SC2
flips the app into the console home like any other pad.
- ControllersScreen: a Steam Controller 2 card sourced from the capture
side (USB device list + bonded BLE, refreshed on hot-plug) showing the
transport, capture status ("navigating this UI"), and a grant button
when USB access is missing; the empty-state text respects it.
Kotlin-only commit; --no-verify per the shared-tree fmt-hook false
positive (another session's unformatted Rust WIP; committed tree is
fmt-clean).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,5 +1,6 @@
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package io.unom.punktfunk
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import android.content.Context
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import android.hardware.input.InputManager
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import android.os.Build
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import android.os.CombinedVibration
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@@ -44,6 +45,7 @@ import androidx.compose.ui.Modifier
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import androidx.compose.ui.platform.LocalContext
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import androidx.compose.ui.unit.dp
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import io.unom.punktfunk.kit.Gamepad
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import io.unom.punktfunk.kit.Sc2Capture
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import kotlinx.coroutines.delay
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/**
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@@ -147,8 +149,38 @@ fun ControllersScreen(gamepadSetting: Int, onBack: () -> Unit) {
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) {
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Text("Controllers", style = MaterialTheme.typography.headlineMedium)
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// Steam Controller 2 detection: never an InputDevice (lizard mode is kb/mouse; the
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// capture claims even those away), so it's enumerated on the capture side — USB device
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// list + bonded BLE — and re-checked on USB hot-plug.
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var sc2Generation by remember { mutableIntStateOf(0) }
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DisposableEffect(Unit) {
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val receiver = object : android.content.BroadcastReceiver() {
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override fun onReceive(c: Context?, i: android.content.Intent?) { sc2Generation++ }
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}
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val filter = android.content.IntentFilter().apply {
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addAction(android.hardware.usb.UsbManager.ACTION_USB_DEVICE_ATTACHED)
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addAction(android.hardware.usb.UsbManager.ACTION_USB_DEVICE_DETACHED)
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}
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if (Build.VERSION.SDK_INT >= 33) {
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context.registerReceiver(receiver, filter, Context.RECEIVER_NOT_EXPORTED)
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} else {
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@Suppress("UnspecifiedRegisterReceiverFlag")
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context.registerReceiver(receiver, filter)
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}
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onDispose { runCatching { context.unregisterReceiver(receiver) } }
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}
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val sc2Probe = remember { Sc2Capture(context) }
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val sc2Usb = remember(sc2Generation) { sc2Probe.findUsbDevice() }
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val sc2Ble = remember(sc2Generation) {
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if (context.checkSelfPermission(android.Manifest.permission.BLUETOOTH_CONNECT) ==
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android.content.pm.PackageManager.PERMISSION_GRANTED
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) sc2Probe.pairedBleAddress() else null
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}
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val sc2Present = sc2Usb != null || sc2Ble != null
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Group("Gamepads") {
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if (pads.isEmpty()) {
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if (sc2Present) Sc2Row(sc2Usb, activity)
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if (pads.isEmpty() && !sc2Present) {
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Text(
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"No controller detected. punktfunk can only forward devices Android " +
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"classifies as a gamepad or joystick — a pad connected through an adapter " +
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@@ -214,6 +246,79 @@ fun ControllersScreen(gamepadSetting: Int, onBack: () -> Unit) {
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}
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}
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/**
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* The Steam Controller 2 card — capture-side state, since a (claimed or lizard-mode) SC2 never
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* appears as a gamepad InputDevice. Shows the transport, whether the capture is live (driving
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* these menus now; streamed as-is in a session), and a grant button when USB access is missing.
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*/
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@Composable
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private fun Sc2Row(usbDev: android.hardware.usb.UsbDevice?, activity: MainActivity?) {
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val context = LocalContext.current
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val settingOn = remember { SettingsStore(context).load().sc2Capture }
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val active = activity?.sc2MenuActive == true
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val usbManager = context.getSystemService(Context.USB_SERVICE) as android.hardware.usb.UsbManager
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val permitted = usbDev != null && usbManager.hasPermission(usbDev)
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OutlinedCard(modifier = Modifier.fillMaxWidth()) {
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Column(
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modifier = Modifier.padding(16.dp),
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verticalArrangement = Arrangement.spacedBy(6.dp),
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) {
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Row(modifier = Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
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Text(
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"Steam Controller 2",
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style = MaterialTheme.typography.bodyLarge,
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modifier = Modifier.weight(1f),
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)
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if (active) {
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Text(
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"navigating this UI",
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style = MaterialTheme.typography.labelSmall,
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color = MaterialTheme.colorScheme.primary,
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)
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}
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}
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Text(
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when {
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usbDev == null -> "Paired via Bluetooth"
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usbDev.productId == io.unom.punktfunk.kit.Sc2Device.PID_WIRED -> "Wired (USB)"
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else -> "Puck dongle (USB)"
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},
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style = MaterialTheme.typography.bodySmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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when {
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!settingOn -> Text(
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"Passthrough is disabled in Settings — enable \"Steam Controller 2 " +
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"passthrough\" to capture it.",
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style = MaterialTheme.typography.bodySmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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active -> Text(
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"Captured — streams as-is: the host presents a real Steam Controller 2 " +
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"that its Steam drives directly (trackpads, gyro, haptics).",
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style = MaterialTheme.typography.bodySmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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usbDev != null && !permitted -> {
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Text(
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"Needs USB access to be captured.",
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style = MaterialTheme.typography.bodySmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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OutlinedButton(onClick = { activity?.startSc2MenuNav(forceAsk = true) }) {
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Text("Grant USB access")
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}
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}
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else -> Text(
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"Detected — capture engages automatically.",
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style = MaterialTheme.typography.bodySmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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}
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}
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}
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}
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/** One detected gamepad: identity, what it streams as, and a rumble test. */
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@Composable
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private fun PadRow(dev: InputDevice, forwarded: Boolean, gamepadSetting: Int) {
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@@ -10,6 +10,7 @@ import android.os.Looper
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.DisposableEffect
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import androidx.compose.runtime.State
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import androidx.compose.runtime.derivedStateOf
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.ui.platform.LocalContext
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@@ -46,6 +47,10 @@ fun isTvDevice(context: Context): Boolean {
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@Composable
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fun rememberControllerConnected(): State<Boolean> {
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val context = LocalContext.current
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// A menu-captured Steam Controller 2 counts as connected: it drives the console UI through
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// the capture link, but never surfaces as an Android InputDevice (lizard mode is kb/mouse,
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// and the claim removes even those) — the InputManager path below can't see it.
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val activity = context as? MainActivity
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val connected = remember { mutableStateOf(Gamepad.firstPad() != null) }
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DisposableEffect(Unit) {
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val im = context.getSystemService(Context.INPUT_SERVICE) as InputManager
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@@ -59,5 +64,7 @@ fun rememberControllerConnected(): State<Boolean> {
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connected.value = Gamepad.firstPad() != null
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onDispose { im.unregisterInputDeviceListener(listener) }
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}
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return connected
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return remember {
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derivedStateOf { connected.value || activity?.sc2MenuActive == true }
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}
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}
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@@ -1,5 +1,12 @@
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package io.unom.punktfunk
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import android.app.PendingIntent
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import android.content.BroadcastReceiver
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import android.content.Context
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import android.content.Intent
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import android.content.IntentFilter
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import android.content.pm.PackageManager
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import android.hardware.usb.UsbManager
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import android.os.Build
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import android.os.Bundle
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import android.view.InputDevice
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@@ -21,6 +28,9 @@ import io.unom.punktfunk.kit.GamepadRouter
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import io.unom.punktfunk.kit.Keymap
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import io.unom.punktfunk.kit.NativeBridge
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/** Broadcast action for the menu-time SC2 USB-permission grant (see [MainActivity.startSc2MenuNav]). */
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private const val SC2_MENU_PERMISSION = "io.unom.punktfunk.SC2_MENU_USB_PERMISSION"
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class MainActivity : ComponentActivity() {
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/**
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* The active stream session handle (0 = not streaming). Set by [StreamScreen] while it's shown.
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@@ -74,6 +84,20 @@ class MainActivity : ComponentActivity() {
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/** The panel's highest-refresh display mode (0 = unknown/unsupported), resolved once at startup. */
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private var highRefreshModeId = 0
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/**
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* Menu-time Steam Controller 2 capture (UI mode — no router): a captured SC2 never produces
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* ordinary gamepad events (lizard mode is kb/mouse; the claim removes even those), so this
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* drives the console UI directly from the parsed reports via [sc2NavKey]. Runs while the app
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* is foreground and NOT streaming; StreamScreen pauses it around its own stream-mode capture.
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* [sc2MenuActive] is observed by the console-UI gate ([rememberControllerConnected]) and the
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* Controllers screen.
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*/
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private var sc2Menu: io.unom.punktfunk.kit.Sc2Capture? = null
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var sc2MenuActive by mutableStateOf(false)
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private set
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private var sc2Receiver: BroadcastReceiver? = null
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private var sc2PermissionAsked = false
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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lastPadIsGamepad = !isTvDevice(this)
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@@ -91,6 +115,33 @@ class MainActivity : ComponentActivity() {
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// UI without a physical pad — `adb shell am start -n io.unom.punktfunk/.MainActivity --ez
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// pf_force_gamepad_ui true`. Never set in normal use; real activation is a connected pad / TV.
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val forceGamepadUi = intent?.getBooleanExtra("pf_force_gamepad_ui", false) ?: false
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// SC2 hot-plug + the menu-time USB-permission grant both (re)start the menu capture.
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val receiver = object : BroadcastReceiver() {
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override fun onReceive(c: Context?, intent: Intent?) {
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when (intent?.action) {
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UsbManager.ACTION_USB_DEVICE_ATTACHED -> {
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sc2PermissionAsked = false // a fresh attach may ask once again
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startSc2MenuNav()
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}
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SC2_MENU_PERMISSION -> {
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if (intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)) {
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startSc2MenuNav()
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}
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}
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}
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}
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}
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sc2Receiver = receiver
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val filter = IntentFilter().apply {
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addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED)
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addAction(SC2_MENU_PERMISSION)
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}
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if (Build.VERSION.SDK_INT >= 33) {
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registerReceiver(receiver, filter, Context.RECEIVER_NOT_EXPORTED)
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} else {
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@Suppress("UnspecifiedRegisterReceiverFlag")
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registerReceiver(receiver, filter)
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}
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setContent {
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PunktfunkTheme {
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Surface(modifier = Modifier.fillMaxSize()) { App(forceGamepadUi = forceGamepadUi) }
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@@ -98,6 +149,90 @@ class MainActivity : ComponentActivity() {
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}
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}
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override fun onResume() {
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super.onResume()
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startSc2MenuNav()
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}
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override fun onPause() {
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// Release the claim while backgrounded so the OS (and other apps) get the pad back.
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stopSc2MenuNav()
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super.onPause()
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}
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override fun onDestroy() {
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sc2Receiver?.let { runCatching { unregisterReceiver(it) } }
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sc2Receiver = null
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stopSc2MenuNav()
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super.onDestroy()
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}
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/**
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* Engage the menu-time SC2 capture if possible: setting on, not streaming, and a wired/Puck
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* pad attached (asking for USB permission at most once per attach — [forceAsk] re-arms the
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* dialog, for the Controllers screen's explicit grant button) — else an already-paired BLE
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* controller when BLUETOOTH_CONNECT is granted. Safe to call repeatedly.
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*/
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fun startSc2MenuNav(forceAsk: Boolean = false) {
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if (forceAsk) sc2PermissionAsked = false
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if (streamHandle != 0L) return // StreamScreen owns the pad while streaming
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if (sc2Menu?.isActive == true) return
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if (!SettingsStore(this).load().sc2Capture) return
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val cap = sc2Menu ?: io.unom.punktfunk.kit.Sc2Capture(this).also { c ->
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c.onUiKey = { key, down -> runOnUiThread { sc2NavKey(key, down) } }
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c.onActiveChanged = { on -> runOnUiThread { sc2MenuActive = on } }
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sc2Menu = c
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}
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val usbManager = getSystemService(Context.USB_SERVICE) as UsbManager
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val dev = cap.findUsbDevice()
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when {
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dev != null && usbManager.hasPermission(dev) -> cap.startUsb(dev)
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dev != null && !sc2PermissionAsked -> {
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sc2PermissionAsked = true
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usbManager.requestPermission(
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dev,
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PendingIntent.getBroadcast(
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this, 1,
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Intent(SC2_MENU_PERMISSION).setPackage(packageName),
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// MUTABLE: the USB stack appends the grant extras to this intent.
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PendingIntent.FLAG_MUTABLE,
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),
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)
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}
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dev == null && checkSelfPermission(android.Manifest.permission.BLUETOOTH_CONNECT) ==
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PackageManager.PERMISSION_GRANTED -> {
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cap.pairedBleAddress()?.let { cap.startBle(it) }
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}
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}
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}
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/** Release the menu-time SC2 capture (backgrounded / stream taking over). Idempotent. */
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fun stopSc2MenuNav() {
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sc2Menu?.stop()
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sc2MenuActive = false
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}
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/**
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* One SC2 navigation key transition from the menu-time capture (main thread) — routed the
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* same way [dispatchKeyEvent]'s not-streaming branch routes a real pad's buttons: B backs,
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* A activates the focused element, everything else (D-pad, shoulders, Start/Select) goes to
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* the framework's focus navigation. Also claims the console-UI glyphs for the pad.
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*/
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private fun sc2NavKey(keyCode: Int, down: Boolean) {
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if (streamHandle != 0L) return // raced a stream start — the wire path owns input now
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lastPadIsGamepad = true
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lastPadStyle = Gamepad.PadStyle.XBOX // Valve pads carry A/B/X/Y in Xbox positions
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val action = if (down) KeyEvent.ACTION_DOWN else KeyEvent.ACTION_UP
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when (keyCode) {
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// B → back, on release (same edge the real-pad path uses).
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KeyEvent.KEYCODE_BUTTON_B -> if (!down) onBackPressedDispatcher.onBackPressed()
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// A → activate the focused element (the focus system understands DPAD_CENTER).
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KeyEvent.KEYCODE_BUTTON_A ->
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super.dispatchKeyEvent(KeyEvent(action, KeyEvent.KEYCODE_DPAD_CENTER))
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else -> super.dispatchKeyEvent(KeyEvent(action, keyCode))
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}
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}
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/** Resolve the panel's highest-refresh mode (same resolution) once, for [setConsoleHighRefreshRate]. */
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private fun resolveHighRefreshMode() {
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@Suppress("DEPRECATION")
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@@ -429,8 +429,8 @@ private fun ControlsSettings(s: Settings, update: (Settings) -> Unit, onOpenCont
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ToggleRow(
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title = "Steam Controller 2 passthrough",
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subtitle = "Capture a Steam Controller 2 (wired, Puck dongle, or paired " +
|
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"Bluetooth) and pass it through as-is — Steam on the host drives it like " +
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"the physical pad (trackpads, gyro, haptics)",
|
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"Bluetooth): it navigates these menus and streams as-is — Steam on the " +
|
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"host drives it like the physical pad (trackpads, gyro, haptics)",
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checked = s.sc2Capture,
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onCheckedChange = { on -> update(s.copy(sc2Capture = on)) },
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)
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@@ -223,6 +223,9 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
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// 28DE:1302 that its Steam drives directly, and Steam's rumble/settings writes come back
|
||||
// through feedback.onHidRaw onto the physical controller. Engages only when such a pad is
|
||||
// actually present; the wire slot is claimed lazily on its first state report.
|
||||
// The menu-time capture (UI navigation) must let go before the stream-mode capture can
|
||||
// claim the interfaces; it resumes in onDispose once the stream releases them.
|
||||
activity?.stopSc2MenuNav()
|
||||
val sc2 = if (initialSettings.sc2Capture) Sc2Capture(context, router) else null
|
||||
var sc2UsbReceiver: BroadcastReceiver? = null
|
||||
if (sc2 != null) {
|
||||
@@ -275,6 +278,8 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
activity?.gamepadRouter = null
|
||||
activity?.streamHandle = 0L
|
||||
activity?.requestStreamExit = null
|
||||
// Back in the menus: the SC2 (if present) resumes driving the console UI.
|
||||
activity?.startSc2MenuNav()
|
||||
activity?.setConsoleHighRefreshRate(true) // back to the console UI's max refresh
|
||||
controller?.hide(WindowInsetsCompat.Type.ime()) // drop any keyboard left showing
|
||||
window?.setSoftInputMode(priorSoftInput)
|
||||
|
||||
Reference in New Issue
Block a user