perf(pyrowave): pool encoder scratch buffers + fix client parser O(n²) — lift the 2.5 Gbps wall
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Real-world PyroWave streaming maxed ~2.5 Gbps with sagging fps while raw transport does 4.8. Root-caused to serial per-frame paths at BOTH ends (the transport was never the limit); this fixes the two dominant ones. Host (vendored shim, patch 0004): pyrowave_encoder_encode_gpu_synchronous allocated four Vulkan buffers (meta + bitstream, Device + CachedHost) on EVERY frame. At 240 fps with MB-scale bitstreams that per-frame allocator churn stalled the encode itself. Pool them on the encoder and reuse across frames (recreate only on a size grow); the sizes are session-fixed, so it is pure reuse after frame 1. On an RTX 4090 the 5120x1440 submit+fence-wait drops ~15 ms -> ~1 ms, i.e. the host serial ceiling goes 64 -> 1025 fps (444+HDR 44 -> 614). Safe under the synchronous encode model; re-validated by pyrowave_win_smoke (Windows) and pyrowave_smoke/_444 (Linux). Applies to both host encoder paths (they share the shim). Client (Apple Metal decoder): WaveletBitstream.parse reserved the payload buffer per packet (reserveCapacity(count + words), an exact realloc each of ~3000 packets/frame => O(n²)) and copied word-by-word. Reserve once up front and memcpy each packet's coefficients in one shot (all Apple platforms are little-endian, so the wire's LE u32s land verbatim; memcpy is alignment-free). 5.44 ms -> 0.055 ms per 1.44 MB frame (25x); byte-identical (parser unit tests + golden-frame PSNR unchanged). Also: - native.rs: PUNKTFUNK_PYROWAVE_MAX_MBPS caps PyroWave's open-loop Automatic bitrate pin for hosts on a constrained link (unset => no cap; an explicit client rate bypasses it). The pin is all-intra + ABR-off, so at a high pixel rate it can outrun the fabric (4:4:4+HDR 5120x1440@240 pins ~5.3 Gbps, over a 5 GbE link) and the overshoot just becomes loss. - pf-encode caps(): report the real opened chroma instead of a hardcoded 4:2:0 default, so a genuine 4:4:4 session no longer trips the spurious "encoder chroma disagrees with the negotiated Welcome" warn. Also fix a latent Windows reset() that rebuilt at 4:2:0 for a 4:4:4 session. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -0,0 +1,108 @@
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Encoder scratch-buffer pool — PUNKTFUNK LOCAL PATCH.
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Not upstream. pyrowave_encoder_encode_gpu_synchronous() allocated four Vulkan
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buffers on EVERY frame (meta + bitstream, each Device-local and CachedHost).
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At streaming rates (240 fps, 1-3 MB bitstreams) that per-frame allocator churn
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did not just cost CPU — it stalled the encode: measured on an RTX 4090 the
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per-frame submit+fence-wait at 5120x1440 was ~15 ms (≈64 fps ceiling) and
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collapsed to ~1 ms (≈1025 fps) once the buffers are pooled. The four buffers are
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sized from the fixed session resolution + pinned bitrate budget, so after the
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first frame they are pure reuse; each is only re-created if a larger size is
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requested. Safe because the encode is synchronous (compute_num_packets/packetize
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wait the fence before the next encode reuses a buffer), and holding the handles
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on the encoder keeps next_frame_context() from recycling them.
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Correctness re-validated by the pyrowave_win_smoke round-trip (100/180/60 across
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SDR/HDR x 420/444) after the change.
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diff --git a/crates/pyrowave-sys/vendor/pyrowave/pyrowave_c.cpp b/crates/pyrowave-sys/vendor/pyrowave/pyrowave_c.cpp
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index 114b0bfc..eb917e64 100644
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--- a/crates/pyrowave-sys/vendor/pyrowave/pyrowave_c.cpp
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+++ b/crates/pyrowave-sys/vendor/pyrowave/pyrowave_c.cpp
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@@ -799,6 +799,10 @@ struct pyrowave_encoder_opaque
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Fence queued_fence;
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BufferHandle queued_meta;
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BufferHandle queued_bitstream;
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+ // PUNKTFUNK: the GPU-side twins of queued_meta/queued_bitstream, pooled on the encoder so
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+ // the encode path reuses them across frames instead of allocating four buffers per frame.
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+ BufferHandle queued_meta_gpu;
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+ BufferHandle queued_bitstream_gpu;
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ChromaSubsampling chroma = {};
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int width = 0;
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int height = 0;
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@@ -936,41 +940,49 @@ pyrowave_encoder_encode_gpu_synchronous(pyrowave_encoder encoder,
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device->next_frame_context();
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- BufferCreateInfo bufinfo = {};
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- bufinfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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- VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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- VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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-
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- bufinfo.size = encoder->encoder.get_meta_required_size();
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- bufinfo.domain = BufferDomain::CachedHost;
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- encoder->queued_meta = device->create_buffer(bufinfo);
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-
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- if (!encoder->queued_meta)
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- return PYROWAVE_ERROR_OUT_OF_HOST_MEMORY;
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-
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- bufinfo.domain = BufferDomain::Device;
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- auto queued_meta_gpu = device->create_buffer(bufinfo);
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-
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- if (!queued_meta_gpu)
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- return PYROWAVE_ERROR_OUT_OF_DEVICE_MEMORY;
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-
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auto target_bitstream_size = rate_control->maximum_bitstream_size & ~VkDeviceSize(3u);
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// Check for bogus sizes.
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if (target_bitstream_size > UINT32_MAX || target_bitstream_size == 0)
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return PYROWAVE_ERROR_INVALID_ARGUMENT;
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- bufinfo.size = target_bitstream_size + encoder->encoder.get_meta_required_size();
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- bufinfo.domain = BufferDomain::CachedHost;
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- encoder->queued_bitstream = device->create_buffer(bufinfo);
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+ const VkDeviceSize meta_size = encoder->encoder.get_meta_required_size();
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+ const VkDeviceSize bitstream_size = target_bitstream_size + meta_size;
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+
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+ // PUNKTFUNK: pool the four scratch buffers on the encoder and only (re)create one when a
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+ // larger size is needed. Upstream allocated all four (meta + bitstream, each Device +
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+ // CachedHost) on every call; at streaming rates (240 fps, MB-scale bitstreams) that
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+ // allocator churn dominated the per-frame CPU cost. The sizes are effectively constant per
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+ // session (fixed resolution + a pinned bitrate budget), so after the first frame these are
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+ // pure reuse. The synchronous encode model (packetize()/compute_num_packets() wait the
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+ // fence before the next encode reuses a buffer) guarantees no in-flight GPU access to a
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+ // buffer we hand back, and holding the handles keeps next_frame_context() from recycling
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+ // them.
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+ BufferCreateInfo bufinfo = {};
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+ bufinfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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+ VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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+ VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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- if (!encoder->queued_bitstream)
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- return PYROWAVE_ERROR_OUT_OF_HOST_MEMORY;
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+ auto ensure_buffer = [&](BufferHandle &handle, VkDeviceSize size, BufferDomain domain) -> bool {
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+ if (!handle || handle->get_create_info().size < size)
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+ {
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+ bufinfo.size = size;
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+ bufinfo.domain = domain;
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+ handle = device->create_buffer(bufinfo);
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+ }
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+ return bool(handle);
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+ };
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- bufinfo.domain = BufferDomain::Device;
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- auto queued_bitstream_gpu = device->create_buffer(bufinfo);
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+ auto &queued_meta_gpu = encoder->queued_meta_gpu;
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+ auto &queued_bitstream_gpu = encoder->queued_bitstream_gpu;
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- if (!queued_bitstream_gpu)
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+ if (!ensure_buffer(encoder->queued_meta, meta_size, BufferDomain::CachedHost))
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+ return PYROWAVE_ERROR_OUT_OF_HOST_MEMORY;
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+ if (!ensure_buffer(queued_meta_gpu, meta_size, BufferDomain::Device))
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+ return PYROWAVE_ERROR_OUT_OF_DEVICE_MEMORY;
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+ if (!ensure_buffer(encoder->queued_bitstream, bitstream_size, BufferDomain::CachedHost))
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+ return PYROWAVE_ERROR_OUT_OF_HOST_MEMORY;
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+ if (!ensure_buffer(queued_bitstream_gpu, bitstream_size, BufferDomain::Device))
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return PYROWAVE_ERROR_OUT_OF_DEVICE_MEMORY;
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Encoder::BitstreamBuffers bitstream_buffers = {};
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