feat(clients/windows): GPU picker, disconnect shortcut, richer stream HUD

- Settings gains a GPU selector (shown only on multi-GPU boxes): the picked
  DXGI adapter drives decode + present, persisted as Settings.adapter and
  applied at the next stream - gpu.rs now caches the shared device keyed by
  the resolved preference (env PUNKTFUNK_ADAPTER > Settings > the window's
  monitor's adapter) so a change needs no app restart.
- Ctrl+Alt+Shift+D disconnects the session (consumed locally, captured or
  released): the hook releases capture and trips the session stop flag,
  plumbed through the stream-page handoff; the pump winds down and the UI
  navigates back to the host list.
- Stream HUD extended: codec chip (HEVC/H.264/AV1), display-side line from
  the render thread (presents/s + capture-to-decoded vs capture-to-on-glass
  p50), session line (host name, duration, network-lost frames, skipped
  backlog frames), and both shortcut hints incl. the new disconnect.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 16:41:16 +02:00
parent 76e2a1f5a7
commit 9d6798b8e0
9 changed files with 257 additions and 71 deletions
+12 -1
View File
@@ -51,10 +51,17 @@ pub struct Stats {
pub decode_ms: f32,
/// Median capture→decoded latency over the last window (host-clock corrected).
pub latency_ms: f32,
/// True when decoding on the GPU (D3D11VA zero-copy) vs. CPU (software).
/// True when decoding on the GPU (D3D11VA) vs. CPU (software).
pub hardware: bool,
/// True when the stream is BT.2020 PQ HDR10 (last decoded frame).
pub hdr: bool,
/// The negotiated wire codec (a `quic::CODEC_*` bit) — the HUD's codec chip.
pub codec: u8,
/// Frames lost to unrecoverable network drops since session start (reassembler count; each
/// triggers a keyframe re-request).
pub dropped: u64,
/// Seconds since the stream started.
pub uptime_secs: u32,
}
pub enum SessionEvent {
@@ -299,6 +306,7 @@ fn pump(
let clock_offset = connector.clock_offset_ns;
let mut total_frames = 0u64;
let session_start = Instant::now();
let mut window_start = Instant::now();
let mut frames_n = 0u32;
let mut bytes_n = 0u64;
@@ -424,6 +432,9 @@ fn pump(
latency_ms: p50 as f32 / 1000.0,
hardware,
hdr,
codec: connector.codec,
dropped: last_dropped,
uptime_secs: session_start.elapsed().as_secs() as u32,
}));
window_start = Instant::now();
frames_n = 0;