refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -71,7 +71,7 @@ finish-args:
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- --socket=pulseaudio
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# --- network: QUIC control + UDP data plane + mDNS discovery (_punktfunk._udp) ---
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- --share=network
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# --- persistent client identity / pairing store (shared with punktfunk-client-rs) ---
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# --- persistent client identity / pairing store (shared with punktfunk-probe) ---
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- --filesystem=~/.config/punktfunk:create # client-{cert,key}.pem, known-hosts, settings
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build-options:
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@@ -145,7 +145,7 @@ modules:
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# Windows client; this edits only the sandbox copy of Cargo.toml. (No --locked: the lock
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# no longer matches the reduced member set; --offline still pins every crate to the
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# vendored cargo-sources.json, so the build stays reproducible.)
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- sed -i '\#"crates/punktfunk-client-windows",#d' Cargo.toml
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- sed -i '\#"clients/windows",#d' Cargo.toml
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- cargo --offline build --release -p punktfunk-client-linux
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- install -Dm0755 target/release/punktfunk-client ${FLATPAK_DEST}/bin/punktfunk-client
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# Desktop entry (renamed to the app id; Exec is the in-sandbox binary).
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