refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# GameStream host: stream to a stock Moonlight client
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The shippable milestone (plan §8). A stock Moonlight/Artemis client discovers this host,
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pairs, launches, and gets video (then input, then audio) on a client-sized virtual display.
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Ground-truth protocol reference: [`research/gamestream-protocol-research.json`](research/gamestream-protocol-research.json)
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(distilled from Sunshine + moonlight-common-c source; cite those for byte-level detail).
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## Architecture (respects the "one core" invariant)
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- **punktfunk-core** gains a **P1 GameStream wire codec** (`ProtocolPhase::P1GameStream`, the
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hook already exists): the exact RTP+`NV_VIDEO_PACKET` framing, the GameStream FEC shard
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layout, and the video/audio AES-GCM/CBC paths. Hot path, native threads, **no async**.
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Kept beside punktfunk's native internal format (P2), selected by phase.
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- **punktfunk-host** gains the **control plane** (tokio/axum OK — I/O-bound, not the hot path):
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mDNS discovery, nvhttp serverinfo + the 4-phase pairing, the RTSP handshake, the ENet
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control stream + input injection, the virtual-display lifecycle, and Opus audio encode.
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## Port map (base 47989; Moonlight derives all by offset)
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| Port | Proto | Role |
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|---|---|---|
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| 47989 | TCP | HTTP nvhttp (unpaired: /serverinfo, /pair PIN flow) |
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| 47984 | TCP | HTTPS nvhttp (paired; **client-cert pinned**) — /launch, /resume, … |
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| 48010 | TCP | RTSP (OPTIONS/DESCRIBE/SETUP/ANNOUNCE/PLAY) |
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| 47998 | UDP | Video RTP (+ RS-FEC, optional AES-GCM) |
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| 47999 | UDP | Audio RTP (Opus, RS-FEC 4+2, optional **AES-CBC**) |
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| 48000 | UDP | ENet control stream (AES-GCM) + remote input |
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| 5353 | UDP | mDNS `_nvstream._tcp.local` advertisement |
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## Key wire facts (the non-obvious ones)
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- **Video datagram** = `RTP_PACKET(12, BIG-endian)` + `reserved[4]` + `NV_VIDEO_PACKET(16,
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LITTLE-endian)` + payload. Endianness differs *within the same packet*. `header=0x80|0x10`.
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- `fecInfo` (u32 LE) = `(dataShards<<22)|(fecIndex<<12)|(fecPercentage<<4)`; parityShards is
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**recomputed** by the client as `ceil(dataShards*pct/100)` — must match exactly.
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- `multiFecBlocks` = `(blockIdx<<4)|((nBlocks-1)<<6)`; **≤4 FEC blocks/frame**, ≤255 shards/block.
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- Each frame's bitstream is prefixed with an 8-byte `video_short_frame_header_t`
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(`headerType=0x01`, `frameType` 2=IDR, `lastPayloadLen`) before striping into shards.
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- Shard size = `packetSize + 16`. Data shards first, then parity, over a contiguous RTP
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sequence range. Last data shard zero-padded.
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- **Video crypto** (when `SS_ENC_VIDEO` negotiated): AES-128-GCM, key = raw 16-byte RIKEY
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(from `/launch?rikey=`), IV = `counter_le[8]||0,0,0||'V'(0x56)`, **NO AAD**, 32-byte
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`ENC_VIDEO_HEADER{iv[12],frameNumber,tag[16]}` prefix; **FEC first, then encrypt per shard**.
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- **Pairing**: PIN key = `SHA-256(salt[16] || ascii_pin)[..16]`; AES-128-**ECB** (no padding)
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for the challenge blocks; SHA-256 rolling hashes; RSA-SHA256 signatures over X.509 certs;
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the client cert is pinned for subsequent HTTPS. 4 phases over `/pair?phrase=…`.
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- **RTSP** `Session: DEADBEEFCAFE;timeout = 90` (literal), `Transport: server_port=<p>`,
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`streamid=video/0/0` / `control/13/0`. ANNOUNCE carries the negotiated config
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(`x-nv-video[0].*`, `x-nv-vqos[0].*`) → maps to `punktfunk_core::Config`.
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## The two highest interop risks (validate EARLY)
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1. **RS-FEC matrix compatibility.** Sunshine + Moonlight both use **nanors** (GF(2⁸), poly
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0x11d, Vandermonde systematic). punktfunk-core uses `reed-solomon-erasure` (Cauchy) — parity
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bytes likely **don't match**, so Moonlight silently fails to recover any frame with a lost
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data shard. Mitigation: **on a clean LAN with no loss the client never runs RS decode**, so
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defer this — get a frame decoded first, then FFI/port nanors for loss recovery.
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2. **Crypto layout.** punktfunk's `SessionCrypto` (salt + seq-as-AAD) is wire-incompatible. P1
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needs a separate GameStream GCM path. Mitigation: **video encryption is negotiated and
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usually off on LAN** — implement plaintext video first, add GCM later.
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## Phasing (each phase independently testable with a real Moonlight client)
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- **P1.1 — Discovery + serverinfo + pairing.** mDNS `_nvstream._tcp`, HTTP/HTTPS nvhttp,
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`/serverinfo` XML, the 4-phase pairing + cert pinning. *Acceptance: Moonlight discovers,
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pairs (PIN), and shows the host as ready.* ← first slice.
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- **P1.2 — Launch + RTSP + virtual display.** `/launch` (parse rikey/rikeyid/mode), the RTSP
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handshake, negotiate `Config`, create a wlroots virtual output sized to the client.
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*Acceptance: Moonlight completes RTSP and the host stands up the UDP streams.*
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- **P1.3 — Video (punktfunk-core P1 codec), plaintext, clean-LAN.** RTP+NV framing + FEC shard
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layout in punktfunk-core; wire the spike's NVENC AUs → UDP 47998. *Acceptance: Moonlight DISPLAYS video.*
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- **P1.4 — Control + input.** ENet (`rusty_enet`) control stream; decode input → `inject.rs`
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(uinput/reis); request-IDR → force NVENC keyframe. *Acceptance: mouse/keyboard work.*
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- **P1.5 — Robustness: FEC recovery + encryption.** nanors-exact FEC; per-shard AES-GCM.
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*Acceptance: stable under `tc netem` loss; encrypted streams.*
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- **P1.6 — Audio + polish.** Opus + audio RTP/FEC/CBC (UDP 47999); disconnect teardown; KWin
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backend for the user's KDE box. *Acceptance: full game stream with sound — the GameStream-host goal.*
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## Crates (verified available)
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`mdns-sd` 0.20 (discovery) · `axum` 0.8 + `rustls` + `tokio-rustls` (nvhttp/HTTPS, custom
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`ClientCertVerifier` for pinning) · `rcgen` 0.14 + `x509-parser` 0.18 + `rsa`/`sha2`/`aes`/
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`ecb` (pairing crypto) · hand-rolled RTSP over `tokio::net::TcpListener` · `rusty_enet` 0.4
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(control) · `opus` 0.3 (audio) · `reis` 0.6 + `input-linux` (input) · `aes-gcm` (already in
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core) for the P1 video/control GCM path; nanors (FFI/port) for FEC recovery in P1.5.
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## Testing note
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The host is headless; end-to-end needs a **stock Moonlight client on the LAN** pointed at
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this box (manual "add host" by IP works without mDNS). P1.1 is testable with `curl` against
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`/serverinfo` + the Moonlight pair flow; P1.3+ needs a client that can display.
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