refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,10 +1,10 @@
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//! GameStream (P1) control plane — what a stock Moonlight/Artemis client talks to around
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//! the media streams: mDNS discovery, the nvhttp serverinfo + pairing HTTP(S) API, RTSP,
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//! and the ENet control stream. `tokio`/`axum` live here (control plane, I/O-bound — never
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//! the per-frame hot path; that is `punktfunk_core`'s P1 wire codec). See `docs/m2-plan.md`.
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//! the per-frame hot path; that is `punktfunk_core`'s P1 wire codec). See `docs/gamestream-host-plan.md`.
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//!
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//! Status: P1.1 — mDNS `_nvstream._tcp` advertisement + `/serverinfo`. Pairing, RTSP, and
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//! the media streams follow (see the M2 task list / plan).
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//! the media streams follow (see the GameStream host task list / plan).
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pub mod apps;
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// Platform-neutral wire/negotiation logic + the Linux capture/encode pipeline (non-Linux
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@@ -149,7 +149,10 @@ impl AppState {
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/// QUIC server on `cfg.port` in the same process, sharing one [`crate::native_pairing`] handle with
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/// the management API so the web console can arm pairing and show the PIN. `None` = GameStream only
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/// (the mgmt API's native endpoints report `enabled: false`).
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pub fn serve(mgmt: crate::mgmt::Options, native: Option<crate::m3::NativeServe>) -> Result<()> {
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pub fn serve(
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mgmt: crate::mgmt::Options,
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native: Option<crate::punktfunk1::NativeServe>,
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) -> Result<()> {
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let host = Host::detect()?;
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let identity = cert::ServerIdentity::load_or_create().context("host certificate")?;
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let state = Arc::new(AppState::new(host, identity));
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@@ -187,7 +190,7 @@ pub fn serve(mgmt: crate::mgmt::Options, native: Option<crate::m3::NativeServe>)
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tokio::try_join!(
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nvhttp::run(state.clone()),
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crate::mgmt::run(state.clone(), mgmt, Some(np.clone())),
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crate::m3::serve(crate::m3::native_serve_opts(&cfg), np),
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crate::punktfunk1::serve(crate::punktfunk1::native_serve_opts(&cfg), np),
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)?;
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}
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_ => {
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