refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -3,7 +3,7 @@
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//! Send is batched via `sendmmsg` ([`Transport::send_batch`], ≤64/syscall) and recv via `recvmmsg`
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//! ([`Transport::recv_batch`], ≤32/syscall into a reused ring) — the 1 Gbps+ syscall lever
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//! (~125k → a few-k syscalls/sec at line rate). The host additionally paces each frame's send
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//! across the frame interval (see `m3.rs::paced_submit`) so a real NIC doesn't drop a line-rate
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//! across the frame interval (see `punktfunk1.rs::paced_submit`) so a real NIC doesn't drop a line-rate
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//! burst. All three layer on this same [`Transport`] seam (scalar fallbacks for loopback/non-Linux).
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use super::Transport;
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@@ -397,7 +397,7 @@ impl UdpTransport {
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/// Sized for 1 Gbps+: at ~1.2 Gbps on the wire an 8 MB buffer is only ~49 ms of steady state,
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/// and a single multi-MB IDR keyframe (~4 MB ≈ 3300 packets) instantly fills most of it. 32 MB
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/// gives ~200 ms of headroom and absorbs a keyframe burst without EAGAIN drops. (Paced sending
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/// — `m3.rs::paced_submit` — now spreads a big frame's overflow, so this buffer mostly absorbs
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/// — `punktfunk1.rs::paced_submit` — now spreads a big frame's overflow, so this buffer mostly absorbs
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/// the immediate microburst rather than a whole unpaced frame.)
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const TARGET_SOCKBUF: usize = 32 * 1024 * 1024;
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