refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,10 +1,10 @@
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//! The embeddable `punktfunk/1` client connector (M4 groundwork), behind the `quic` feature.
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//! The embeddable `punktfunk/1` client connector, behind the `quic` feature.
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//!
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//! [`NativeClient::connect`] runs the full client side of the protocol — QUIC handshake
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//! ([`crate::quic`]), UDP data plane ([`crate::session::Session`] on a native thread), input
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//! datagrams — and hands the embedder a dead-simple surface: *pull reassembled access units,
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//! push input events*. This is what the platform clients (SwiftUI/VideoToolbox, Android, …)
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//! link via the C ABI (`punktfunk_connect` & co. in [`crate::abi`]); `punktfunk-client-rs` is the
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//! link via the C ABI (`punktfunk_connect` & co. in [`crate::abi`]); `punktfunk-probe` is the
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//! Rust-native consumer of the same flow.
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//!
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//! Threading: one worker thread owns a tokio runtime (QUIC control plane only — design
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@@ -166,7 +166,7 @@ pub struct NativeClient {
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/// kernel sees a high-QoS thread parked waiting on a lower-QoS one and the Thread Performance
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/// Checker flags a priority inversion. Matching the producers to the consumers' QoS removes
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/// the inversion without slowing the Swift side. No-op off Apple (the Linux client/host don't
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/// run a QoS scheduler, and `punktfunk-client-rs` doesn't care).
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/// run a QoS scheduler, and `punktfunk-probe` doesn't care).
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#[cfg(target_vendor = "apple")]
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fn pin_thread_user_interactive() {
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// SAFETY: sets only the current thread's QoS class — always valid to call.
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