refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,579 @@
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//! The application shell: window, navigation, trust dialogs, session lifecycle.
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use crate::session::{SessionEvent, SessionParams};
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use crate::trust::{KnownHost, KnownHosts, Settings};
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use crate::ui_hosts::ConnectRequest;
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use adw::prelude::*;
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use gtk::{gdk, glib};
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use punktfunk_core::client::NativeClient;
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use punktfunk_core::config::{CompositorPref, GamepadPref};
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use std::cell::RefCell;
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use std::rc::Rc;
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const APP_ID: &str = "io.unom.Punktfunk";
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struct App {
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window: adw::ApplicationWindow,
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nav: adw::NavigationView,
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toasts: adw::ToastOverlay,
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settings: Rc<RefCell<Settings>>,
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identity: (String, String),
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/// App-lifetime SDL gamepad service: Settings list + per-session capture/feedback.
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gamepad: crate::gamepad::GamepadService,
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/// One session at a time — ignore connects while one is starting/running.
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busy: std::cell::Cell<bool>,
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}
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impl App {
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fn toast(&self, msg: &str) {
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self.toasts.add_toast(adw::Toast::new(msg));
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}
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}
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pub fn run() -> glib::ExitCode {
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tracing_subscriber::fmt()
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.with_env_filter(
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tracing_subscriber::EnvFilter::try_from_default_env().unwrap_or_else(|_| "info".into()),
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)
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.init();
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// Headless pairing path (no GTK window): `--pair <PIN> --connect host[:port] [--name N]`.
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// Used by the Decky plugin (a GTK dialog can't pop under gamescope) and for scripting.
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if let Some(pin) = arg_value("--pair") {
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return headless_pair(&pin);
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}
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let app = adw::Application::builder().application_id(APP_ID).build();
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app.connect_activate(build_ui);
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// GTK doesn't see our argv (`--connect` is handled in `build_ui`); an empty argv also
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// keeps GApplication from rejecting unknown options.
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app.run_with_args(&[] as &[&str])
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}
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/// The value following `flag` in argv, if present (`--flag value`).
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fn arg_value(flag: &str) -> Option<String> {
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std::env::args()
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.skip_while(|a| a != flag)
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.nth(1)
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.filter(|v| !v.starts_with("--"))
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}
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/// Run the SPAKE2 PIN ceremony without a GTK window and persist the verified host to the
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/// known-hosts store as paired, so a later `--connect` connects silently. Same identity
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/// store the streaming path uses (same binary), so pairing here makes the stream work.
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/// Prints a one-line `paired <addr>:<port> fp=<hex>` on success; exits non-zero on failure.
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fn headless_pair(pin: &str) -> glib::ExitCode {
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let Some(target) = arg_value("--connect") else {
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eprintln!("--pair requires --connect host[:port]");
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return glib::ExitCode::FAILURE;
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};
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let (addr, port) = match target.rsplit_once(':') {
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Some((a, p)) => (a.to_string(), p.parse().unwrap_or(9777)),
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None => (target.clone(), 9777),
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};
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// The label the HOST stores this client under (its paired-devices list).
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let name = arg_value("--name").unwrap_or_else(|| "Steam Deck".to_string());
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let identity = match crate::trust::load_or_create_identity() {
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Ok(i) => i,
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Err(e) => {
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eprintln!("client identity: {e:#}");
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return glib::ExitCode::FAILURE;
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}
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};
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match NativeClient::pair(
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&addr,
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port,
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(&identity.0, &identity.1),
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pin.trim(),
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&name,
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std::time::Duration::from_secs(90),
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) {
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Ok(fp) => {
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let fp_hex = crate::trust::hex(&fp);
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let mut known = KnownHosts::load();
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known.upsert(KnownHost {
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name: arg_value("--host-label").unwrap_or_else(|| addr.clone()),
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addr: addr.clone(),
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port,
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fp_hex: fp_hex.clone(),
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paired: true,
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});
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let _ = known.save();
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println!("paired {addr}:{port} fp={fp_hex}");
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glib::ExitCode::SUCCESS
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}
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Err(e) => {
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eprintln!("pairing failed: {e:?} (wrong PIN, or pairing not armed on the host?)");
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glib::ExitCode::FAILURE
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}
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}
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}
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/// `--connect host[:port]` — skip the hosts page and start a session immediately
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/// (scripting + headless testing). Trust follows the same rules as a manual entry: a host
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/// already pinned at this address connects silently on its stored pin; an unknown host is
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/// routed to the PIN ceremony (never a silent TOFU connect — `fp_hex`/`pair_optional` are
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/// unset, so `initiate_connect`'s manual arm mandates pairing).
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fn cli_connect_request() -> Option<ConnectRequest> {
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let args: Vec<String> = std::env::args().collect();
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let target = args
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.iter()
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.skip_while(|a| *a != "--connect")
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.nth(1)?
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.clone();
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let (addr, port) = match target.rsplit_once(':') {
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Some((a, p)) => (a.to_string(), p.parse().ok()?),
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None => (target.clone(), 9777),
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};
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Some(ConnectRequest {
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name: addr.clone(),
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addr,
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port,
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fp_hex: None,
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pair_optional: false,
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})
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}
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fn build_ui(gtk_app: &adw::Application) {
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let identity = match crate::trust::load_or_create_identity() {
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Ok(i) => i,
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Err(e) => {
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tracing::error!("client identity: {e:#}");
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std::process::exit(1);
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}
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};
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let nav = adw::NavigationView::new();
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let toasts = adw::ToastOverlay::new();
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toasts.set_child(Some(&nav));
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let window = adw::ApplicationWindow::builder()
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.application(gtk_app)
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.title("Punktfunk")
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.default_width(1100)
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.default_height(720)
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.content(&toasts)
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.build();
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let app = Rc::new(App {
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window: window.clone(),
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nav: nav.clone(),
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toasts,
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settings: Rc::new(RefCell::new(Settings::load())),
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identity,
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gamepad: crate::gamepad::GamepadService::start(),
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busy: std::cell::Cell::new(false),
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});
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let hosts_page = crate::ui_hosts::new(
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{
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let app = app.clone();
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Rc::new(move |req| initiate_connect(app.clone(), req))
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},
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{
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let app = app.clone();
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Rc::new(move || {
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crate::ui_settings::show(&app.window, app.settings.clone(), &app.gamepad)
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})
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},
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{
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let app = app.clone();
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Rc::new(move |req| speed_test(app.clone(), req))
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},
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);
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nav.add(&hosts_page);
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window.present();
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if let Some(req) = cli_connect_request() {
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initiate_connect(app, req);
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}
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}
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/// The trust gate in front of every connect. The host is the policy authority (it
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/// advertises `pair=optional` only when it accepts unpaired clients); the client renders
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/// its trust UI from that:
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/// 1. PINNED RECONNECT — a host already pinned to this exact fingerprint connects silently.
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/// 2. FINGERPRINT CHANGED — a host we know at this address but whose fingerprint no longer
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/// matches is the impostor signal: force re-pairing via the PIN ceremony, regardless of
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/// the advertised policy.
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/// 3. NEW host — TOFU is offered only when the host advertised `pair=optional` (rule 3a);
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/// otherwise (pair=required, unknown/empty policy, or a manual entry) PIN pairing is
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/// mandatory (rule 3b).
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///
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/// A new host is never auto-connected without a stored pin or an explicit trust decision.
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fn initiate_connect(app: Rc<App>, req: ConnectRequest) {
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if app.busy.get() {
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return;
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}
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let known = KnownHosts::load();
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match &req.fp_hex {
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Some(fp_hex) => {
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if known.find_by_fp(fp_hex).is_some() {
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// Rule 1: pinned fingerprint matches — silent connect.
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start_session(app, req.clone(), crate::trust::parse_hex32(fp_hex));
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} else if known.find_by_addr(&req.addr, req.port).is_some() {
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// Rule 2: we trust a host at this address but the fingerprint changed —
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// the impostor signal. Re-pair via the PIN ceremony (no TOFU shortcut).
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app.toast("Host fingerprint changed — re-pair with a PIN to continue");
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pin_dialog(app, req);
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} else if req.pair_optional {
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// Rule 3a: the host opted into reduced-security TOFU; offer it alongside PIN.
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tofu_dialog(app, req);
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} else {
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// Rule 3b: pair=required or unknown policy — PIN pairing is mandatory.
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pin_dialog(app, req);
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}
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}
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None => {
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// Manual entry (no advertised fingerprint). A known address connects silently
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// on its stored pin (rule 1); an unknown one must pair — never silent TOFU.
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match known
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.find_by_addr(&req.addr, req.port)
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.and_then(|k| crate::trust::parse_hex32(&k.fp_hex))
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{
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Some(pin) => start_session(app, req, Some(pin)),
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None => pin_dialog(app, req), // rule 3b
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}
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}
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}
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}
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/// First contact with a discovered host: show the advertised fingerprint and let the user
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/// trust it (TOFU), run the PIN ceremony instead, or walk away.
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fn tofu_dialog(app: Rc<App>, req: ConnectRequest) {
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let fp = req.fp_hex.clone().unwrap_or_default();
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let dialog = adw::AlertDialog::new(
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Some("New Host"),
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Some(&format!(
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"{} at {}:{}\n\nCertificate fingerprint:\n{}\n\nPairing with a PIN verifies it; \
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trusting accepts it as-is.",
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req.name, req.addr, req.port, fp
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)),
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);
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dialog.add_responses(&[
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("cancel", "Cancel"),
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("pair", "Pair with PIN…"),
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("trust", "Trust & Connect"),
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]);
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dialog.set_response_appearance("trust", adw::ResponseAppearance::Suggested);
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dialog.set_default_response(Some("trust"));
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dialog.set_close_response("cancel");
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let parent = app.window.clone();
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dialog.connect_response(None, move |_, response| match response {
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"trust" => {
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let mut known = KnownHosts::load();
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known.upsert(KnownHost {
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name: req.name.clone(),
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addr: req.addr.clone(),
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port: req.port,
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fp_hex: fp.clone(),
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paired: false,
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});
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let _ = known.save();
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start_session(app.clone(), req.clone(), crate::trust::parse_hex32(&fp));
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}
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"pair" => pin_dialog(app.clone(), req.clone()),
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_ => {}
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});
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dialog.present(Some(&parent));
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}
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/// The SPAKE2 ceremony: the host is armed and displays a 4-digit PIN; proving knowledge
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/// of it pins the host's certificate (and registers ours) with no offline-guessable
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/// transcript.
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fn pin_dialog(app: Rc<App>, req: ConnectRequest) {
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let entry = gtk::Entry::builder()
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.input_purpose(gtk::InputPurpose::Digits)
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.placeholder_text("4-digit PIN shown by the host")
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.activates_default(true)
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.build();
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let dialog = adw::AlertDialog::new(
|
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Some("Pair with PIN"),
|
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Some(&format!(
|
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"Arm pairing on {} (console or web UI), then enter the PIN it displays.",
|
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req.name
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)),
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);
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dialog.set_extra_child(Some(&entry));
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dialog.add_responses(&[("cancel", "Cancel"), ("pair", "Pair")]);
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dialog.set_response_appearance("pair", adw::ResponseAppearance::Suggested);
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dialog.set_default_response(Some("pair"));
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dialog.set_close_response("cancel");
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let parent = app.window.clone();
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dialog.connect_response(Some("pair"), move |_, _| {
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let pin = entry.text().to_string();
|
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let app = app.clone();
|
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let req = req.clone();
|
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let identity = app.identity.clone();
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let (tx, rx) = async_channel::bounded::<Result<[u8; 32], String>>(1);
|
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let (host, port, name) = (req.addr.clone(), req.port, glib::host_name().to_string());
|
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std::thread::spawn(move || {
|
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let result = NativeClient::pair(
|
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&host,
|
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port,
|
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(&identity.0, &identity.1),
|
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pin.trim(),
|
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&name,
|
||||
std::time::Duration::from_secs(90),
|
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)
|
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.map_err(|e| format!("Pairing failed: {e:?} (wrong PIN, or pairing not armed?)"));
|
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let _ = tx.send_blocking(result);
|
||||
});
|
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glib::spawn_future_local(async move {
|
||||
match rx.recv().await {
|
||||
Ok(Ok(fp)) => {
|
||||
let fp_hex = crate::trust::hex(&fp);
|
||||
let mut known = KnownHosts::load();
|
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known.upsert(KnownHost {
|
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name: req.name.clone(),
|
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addr: req.addr.clone(),
|
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port: req.port,
|
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fp_hex,
|
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paired: true,
|
||||
});
|
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let _ = known.save();
|
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app.toast("Paired — connecting…");
|
||||
start_session(app.clone(), req, Some(fp));
|
||||
}
|
||||
Ok(Err(msg)) => app.toast(&msg),
|
||||
Err(_) => {}
|
||||
}
|
||||
});
|
||||
});
|
||||
dialog.present(Some(&parent));
|
||||
}
|
||||
|
||||
/// Measure the path to a host over the real data plane (Swift's "Test Network Speed…"):
|
||||
/// connect, have the host burst probe filler for 2 s up to its 3 Gbps ceiling, report
|
||||
/// goodput · loss · a recommended bitrate (≈70 % of measured), and apply it in one tap.
|
||||
fn speed_test(app: Rc<App>, req: ConnectRequest) {
|
||||
if app.busy.replace(true) {
|
||||
return;
|
||||
}
|
||||
let pin = req.fp_hex.as_deref().and_then(crate::trust::parse_hex32);
|
||||
let status = gtk::Label::new(Some("Connecting…"));
|
||||
let dialog = adw::AlertDialog::new(Some("Network Speed Test"), Some(&req.name));
|
||||
dialog.set_extra_child(Some(&status));
|
||||
dialog.add_responses(&[("close", "Close"), ("apply", "Apply")]);
|
||||
dialog.set_response_enabled("apply", false);
|
||||
dialog.set_close_response("close");
|
||||
dialog.present(Some(&app.window));
|
||||
|
||||
let (tx, rx) =
|
||||
async_channel::bounded::<Result<punktfunk_core::client::ProbeOutcome, String>>(1);
|
||||
let identity = app.identity.clone();
|
||||
let (host, port) = (req.addr.clone(), req.port);
|
||||
std::thread::spawn(move || {
|
||||
let result = (|| {
|
||||
let c = NativeClient::connect(
|
||||
&host,
|
||||
port,
|
||||
punktfunk_core::config::Mode {
|
||||
width: 1280,
|
||||
height: 720,
|
||||
refresh_hz: 60,
|
||||
},
|
||||
CompositorPref::Auto,
|
||||
GamepadPref::Auto,
|
||||
0, // bitrate_kbps (host default)
|
||||
0, // video_caps: the Linux client has no 10-bit/HDR present path yet
|
||||
None, // launch: speed-test probe connect, no game
|
||||
pin,
|
||||
Some(identity),
|
||||
std::time::Duration::from_secs(15),
|
||||
)
|
||||
.map_err(|e| format!("connect: {e:?}"))?;
|
||||
c.request_probe(3_000_000, 2_000)
|
||||
.map_err(|e| format!("probe: {e:?}"))?;
|
||||
let deadline = std::time::Instant::now() + std::time::Duration::from_secs(10);
|
||||
loop {
|
||||
std::thread::sleep(std::time::Duration::from_millis(250));
|
||||
let r = c.probe_result();
|
||||
if r.done {
|
||||
// Let the last UDP shards land before tearing down.
|
||||
std::thread::sleep(std::time::Duration::from_millis(400));
|
||||
return Ok(c.probe_result());
|
||||
}
|
||||
if std::time::Instant::now() > deadline {
|
||||
return Err("probe timed out".to_string());
|
||||
}
|
||||
}
|
||||
})();
|
||||
let _ = tx.send_blocking(result);
|
||||
});
|
||||
|
||||
glib::spawn_future_local(async move {
|
||||
let outcome = rx.recv().await;
|
||||
app.busy.set(false);
|
||||
match outcome {
|
||||
Ok(Ok(r)) => {
|
||||
let mbps = f64::from(r.throughput_kbps) / 1000.0;
|
||||
let recommended_kbps = r.throughput_kbps / 10 * 7;
|
||||
status.set_text(&format!(
|
||||
"{mbps:.0} Mbit/s measured · {:.1} % loss\nRecommended bitrate: {:.0} Mbit/s",
|
||||
r.loss_pct,
|
||||
f64::from(recommended_kbps) / 1000.0,
|
||||
));
|
||||
dialog.set_response_enabled("apply", true);
|
||||
dialog.set_response_appearance("apply", adw::ResponseAppearance::Suggested);
|
||||
let settings = app.settings.clone();
|
||||
let toasts = app.toasts.clone();
|
||||
dialog.connect_response(Some("apply"), move |_, _| {
|
||||
let mut s = settings.borrow_mut();
|
||||
s.bitrate_kbps = recommended_kbps;
|
||||
s.save();
|
||||
toasts.add_toast(adw::Toast::new(&format!(
|
||||
"Bitrate set to {:.0} Mbit/s",
|
||||
f64::from(recommended_kbps) / 1000.0
|
||||
)));
|
||||
});
|
||||
}
|
||||
Ok(Err(msg)) => status.set_text(&msg),
|
||||
Err(_) => {}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// The mode to request: explicit settings, with `0` fields resolved to the native
|
||||
/// size/refresh of the monitor the window currently occupies (mirrors the Swift client's
|
||||
/// native-display default).
|
||||
fn resolve_mode(app: &App) -> punktfunk_core::config::Mode {
|
||||
let s = app.settings.borrow();
|
||||
let mut mode = punktfunk_core::config::Mode {
|
||||
width: s.width,
|
||||
height: s.height,
|
||||
refresh_hz: s.refresh_hz,
|
||||
};
|
||||
if mode.width == 0 || mode.refresh_hz == 0 {
|
||||
let monitor = app
|
||||
.window
|
||||
.surface()
|
||||
.zip(gdk::Display::default())
|
||||
.and_then(|(surf, d)| d.monitor_at_surface(&surf));
|
||||
if let Some(m) = monitor {
|
||||
let geo = m.geometry();
|
||||
let scale = m.scale_factor().max(1);
|
||||
if mode.width == 0 {
|
||||
mode.width = (geo.width() * scale) as u32;
|
||||
mode.height = (geo.height() * scale) as u32;
|
||||
}
|
||||
if mode.refresh_hz == 0 {
|
||||
mode.refresh_hz = ((m.refresh_rate() + 500) / 1000).max(30) as u32;
|
||||
}
|
||||
}
|
||||
}
|
||||
// No monitor info (early call, odd compositor) — a sane floor.
|
||||
if mode.width == 0 {
|
||||
(mode.width, mode.height) = (1920, 1080);
|
||||
}
|
||||
if mode.refresh_hz == 0 {
|
||||
mode.refresh_hz = 60;
|
||||
}
|
||||
mode
|
||||
}
|
||||
|
||||
fn start_session(app: Rc<App>, req: ConnectRequest, pin: Option<[u8; 32]>) {
|
||||
if app.busy.replace(true) {
|
||||
return;
|
||||
}
|
||||
let mode = resolve_mode(&app);
|
||||
let s = app.settings.borrow();
|
||||
let params = SessionParams {
|
||||
host: req.addr.clone(),
|
||||
port: req.port,
|
||||
mode,
|
||||
compositor: CompositorPref::from_name(&s.compositor).unwrap_or(CompositorPref::Auto),
|
||||
// "Automatic" matches the physical pad (Swift parity); an explicit choice wins.
|
||||
gamepad: match GamepadPref::from_name(&s.gamepad) {
|
||||
Some(GamepadPref::Auto) | None => app.gamepad.auto_pref(),
|
||||
Some(explicit) => explicit,
|
||||
},
|
||||
bitrate_kbps: s.bitrate_kbps,
|
||||
mic_enabled: s.mic_enabled,
|
||||
pin,
|
||||
identity: app.identity.clone(),
|
||||
};
|
||||
let inhibit = s.inhibit_shortcuts;
|
||||
drop(s);
|
||||
let tofu = pin.is_none();
|
||||
|
||||
let mut handle = crate::session::start(params);
|
||||
let frames = std::mem::replace(&mut handle.frames, async_channel::bounded(1).1);
|
||||
glib::spawn_future_local(async move {
|
||||
let mut frames = Some(frames);
|
||||
let mut page: Option<crate::ui_stream::StreamPage> = None;
|
||||
while let Ok(event) = handle.events.recv().await {
|
||||
match event {
|
||||
SessionEvent::Connected {
|
||||
connector,
|
||||
mode,
|
||||
fingerprint,
|
||||
} => {
|
||||
// A TOFU connect just observed the real fingerprint — pin it from now on.
|
||||
if tofu {
|
||||
let fp_hex = crate::trust::hex(&fingerprint);
|
||||
let mut known = KnownHosts::load();
|
||||
known.upsert(KnownHost {
|
||||
name: req.name.clone(),
|
||||
addr: req.addr.clone(),
|
||||
port: req.port,
|
||||
fp_hex: fp_hex.clone(),
|
||||
paired: false,
|
||||
});
|
||||
let _ = known.save();
|
||||
app.toast(&format!(
|
||||
"Trusted on first use — fingerprint {}…",
|
||||
&fp_hex[..16]
|
||||
));
|
||||
}
|
||||
tracing::debug!(?mode, "connected — pushing stream page");
|
||||
let title = format!(
|
||||
"{} · {}×{}@{}",
|
||||
req.name, mode.width, mode.height, mode.refresh_hz
|
||||
);
|
||||
app.gamepad.attach(connector.clone());
|
||||
let p = crate::ui_stream::new(
|
||||
&app.window,
|
||||
connector,
|
||||
frames.take().expect("Connected delivered once"),
|
||||
app.gamepad.escape_events(),
|
||||
handle.stop.clone(),
|
||||
inhibit,
|
||||
&title,
|
||||
);
|
||||
app.nav.push(&p.page);
|
||||
page = Some(p);
|
||||
}
|
||||
SessionEvent::Stats(s) => {
|
||||
if let Some(p) = &page {
|
||||
p.update_stats(s);
|
||||
}
|
||||
}
|
||||
SessionEvent::Failed {
|
||||
msg,
|
||||
trust_rejected,
|
||||
} => {
|
||||
tracing::warn!(%msg, trust_rejected, "connect failed");
|
||||
app.busy.set(false);
|
||||
// A pinned connect rejected on trust grounds means the host's cert no
|
||||
// longer matches the stored pin (rotated cert or impostor) — route to
|
||||
// the PIN ceremony to re-establish trust rather than dead-ending.
|
||||
if trust_rejected && !tofu {
|
||||
app.toast("Host fingerprint changed — re-pair with a PIN to continue");
|
||||
pin_dialog(app.clone(), req.clone());
|
||||
} else {
|
||||
app.toast(&msg);
|
||||
}
|
||||
break;
|
||||
}
|
||||
SessionEvent::Ended(err) => {
|
||||
app.gamepad.detach();
|
||||
app.nav.pop_to_tag("hosts");
|
||||
if let Some(e) = err {
|
||||
app.toast(&e);
|
||||
}
|
||||
app.busy.set(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user