refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -6,10 +6,10 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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## Where the work stands
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- **M1 (`punktfunk-core` + C ABI): complete and hardened.** FEC recovery, loopback-under-loss,
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- **Core (`punktfunk-core` + C ABI): complete and hardened.** FEC recovery, loopback-under-loss,
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proptests, C ABI harness all green; 13 adversarial-review findings fixed +
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regression-tested (`a913042`).
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- **M2 (GameStream host): working end-to-end with a stock Moonlight client.** Validated live
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- **GameStream host: working end-to-end with a stock Moonlight client.** Validated live
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on this box: pairing (persists across restarts), serverinfo/applist (app catalog from
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`~/.config/punktfunk/apps.json` → each entry picks a compositor + nested command), RTSP, ENet
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control, audio, and video at the **client's native resolution and refresh** — the host
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@@ -28,11 +28,11 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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socket, wlr protocols on Sway) and **gamepads** (uinput X-Box-360 pads + rumble
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back-channel; validated live — pad created/destroyed with the session). Management REST API +
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checked-in OpenAPI doc (`mgmt.rs`).
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- **M3 (`punktfunk/1`, the native protocol): full session planes, validated live.** QUIC
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- **Native protocol (`punktfunk/1`): full session planes, validated live.** QUIC
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control plane (`punktfunk-core` `quic` feature: Hello{mode}/Welcome{full Config}/Start), data
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plane = the hardened M1 `Session` over raw UDP with **GF(2¹⁶) Leopard FEC + AES-GCM**
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plane = the hardened core `Session` over raw UDP with **GF(2¹⁶) Leopard FEC + AES-GCM**
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(inexpressible in GameStream), host creates the native virtual output at the client's
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requested mode. `m3-host` is a **persistent listener** (sessions back to back;
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requested mode. `punktfunk1-host` is a **persistent listener** (sessions back to back;
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`--max-sessions`). QUIC datagrams carry the side planes, demuxed by first byte: input
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0xC8 (incl. **gamepads** — incremental events accumulated into the uinput xpad), **Opus
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audio** 0xC9 (48 kHz stereo, 5 ms, host→client), **rumble** 0xCA (host→client). **Trust:**
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@@ -41,15 +41,15 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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ceremony** (host arms pairing and displays a 4-digit PIN; a PAKE binds both cert fingerprints so an
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attacker gets one online guess, no offline dictionary attack) — PIN pairing is the default for new
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hosts. **TOFU on first connect** (`endpoint::client_pinned`) stays as an explicit host opt-in
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(`m3-host --allow-tofu` / `serve --open`, advertised as `pair=optional`) for fully trusted LANs;
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(`punktfunk1-host --allow-tofu` / `serve --open`, advertised as `pair=optional`) for fully trusted LANs;
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clients only offer the TOFU "Trust" path for a host that advertised `pair=optional`, route every
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other new host straight to the PIN ceremony, and on a pinned-fingerprint change force re-pairing
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(no re-TOFU shortcut). Clients present persistent identities via QUIC client auth, the host stores
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paired fingerprints (`punktfunk1-paired.json`) and gates sessions with `--require-pairing` (the
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default; `--allow-tofu`/`--open` accept unpaired clients).
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**LAN auto-discovery**: both `serve --native` and `m3-host` advertise the native service over
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**LAN auto-discovery**: both `serve --native` and `punktfunk1-host` advertise the native service over
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mDNS (`_punktfunk._udp`, `crate::discovery`) with TXT `proto`/`fp`(cert fingerprint to
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pin)/`pair`(required|optional)/`id`; `punktfunk-client-rs --discover` lists hosts, Apple clients
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pin)/`pair`(required|optional)/`id`; `punktfunk-probe --discover` lists hosts, Apple clients
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browse the same service via NWBrowser (validated cross-LAN 2026-06-12).
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**Mid-stream mode renegotiation**: `Reconfigure` on the still-open control stream — the
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host rebuilds output+encoder at the new mode in ~90 ms while the data plane runs on
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@@ -58,7 +58,7 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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(`ClockProbe`/`ClockEcho`, 8 NTP rounds after `Start`, `clock_offset_ns`) aligns the client to the
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host clock, so that latency is now valid **cross-machine** (`skew_corrected=true`) — measured GNOME
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box → dev box over the LAN: **p50 1.30 ms** (the −1.57 ms inter-box clock offset removed).
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`punktfunk-client-rs` is the
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`punktfunk-probe` is the
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working reference client (`--pin`, datagram counters, `--input-test` incl. gamepad).
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The embeddable connector (`NativeClient`) exposes it all over the C ABI: `punktfunk_connect`
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(pin/TOFU) + `next_au`/`next_audio`/`next_rumble`/`next_hidout`/`send_input`/
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@@ -69,7 +69,7 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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## What's left
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1. **M4 — client decode + present: macOS stage 1 done, first light achieved
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1. **Native clients — decode + present: macOS stage 1 done, first light achieved
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(2026-06-10).** PunktfunkKit compiles and is tested on macOS (AnnexB → VideoToolbox →
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`AVSampleBufferDisplayLayer`, GCMouse/GCKeyboard capture, `PunktfunkClient` app shell);
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validated live Mac ↔ this box at 720p60 — vkcube on glass, input injected via gamescope
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@@ -85,13 +85,13 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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Loopback-tested end to end (`PUNKTFUNK_TEST_FEEDBACK=1` scripted burst); DualSense
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motion sign/scale derived, not yet live-verified. Tests: `swift test` in
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`clients/apple` (unit + real-codec round trip),
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`test-loopback.sh` (Swift client vs synthetic m3-hosts on loopback — runs on macOS;
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`test-loopback.sh` (Swift client vs synthetic punktfunk1-hosts on loopback — runs on macOS;
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includes the pairing ceremony + `--require-pairing` gate),
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`RemoteFirstLightTests` (full pipeline over the LAN). See
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[`clients/apple/README.md`](clients/apple/README.md). Next: stage 2 presenter
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(`VTDecompressionSession` + `CAMetalLayer` frame pacing), glass-to-glass numbers via
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`tools/latency-probe` (scaffold), iOS variant.
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**Linux stage 1 done, first light 2026-06-12** (`crates/punktfunk-client-linux`, binary
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**Linux stage 1 done, first light 2026-06-12** (`clients/linux`, binary
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`punktfunk-client`): GTK4/libadwaita shell linking `punktfunk-core` directly (no C ABI;
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`NativeClient` is now `Sync` — mutexed plane receivers), mDNS host list, TOFU + SPAKE2
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PIN dialogs (identity shared with client-rs), FFmpeg software HEVC decode (LOW_DELAY,
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@@ -118,7 +118,7 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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reconfirm. Next: the stage-2 raw-Wayland
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presenter (wp_presentation feedback, tearing-control, Vulkan Video on NVIDIA) —
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**wgpu/winit rejected** (no dmabuf import / presentation feedback / shortcuts-inhibit).
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**Windows stage 1 done 2026-06-15** (`crates/punktfunk-client-windows`, binary
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**Windows stage 1 done 2026-06-15** (`clients/windows`, binary
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`punktfunk-client`): pure-Rust **WinUI 3** UI via **windows-reactor** (a declarative React-like
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framework backed by WinUI; PR #4499 added the `SwapChainPanel` widget + `set_swap_chain`). The
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video is a **`SwapChainPanel`** bound to a **D3D11 composition swapchain** (WARP fallback for
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@@ -150,7 +150,7 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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unpaired clients); clients render TOFU only for a `pair=optional` host and force re-pairing on a
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fingerprint change. Next (see roadmap): **delegated pairing approval** (an already-paired device
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approves a new one).
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4. **M2 polish**: HDR/10-bit (needs HDR capture + metadata plumbing; `av1_nvenc
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4. **GameStream host polish**: HDR/10-bit (needs HDR capture + metadata plumbing; `av1_nvenc
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-highbitdepth 1` already encodes Main10 from 8-bit input on this box),
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reconnect-at-new-mode robustness. AV1 negotiation and surround audio are implemented
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and unit/live-capture tested — both still need a live Moonlight confirmation (select
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@@ -193,9 +193,13 @@ crates/punktfunk-host/
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vdisplay/{kwin,gamescope,mutter,wlroots}.rs per-compositor client-sized virtual outputs
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zerocopy/{egl,cuda,vulkan}.rs dmabuf → CUDA → NVENC (tiled via EGL/GL, LINEAR via Vulkan)
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inject/{libei,wlr,gamepad,dualsense}.rs input backends (uinput xpad + UHID DualSense)
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capture.rs · encode.rs · audio.rs · m0.rs · m3.rs · mgmt.rs · native_pairing.rs
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crates/punktfunk-client-rs/ punktfunk/1 reference client (M3 headless test/measurement tool)
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crates/punktfunk-client-linux/ native Linux client (GTK4/libadwaita · FFmpeg · PipeWire · SDL3)
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capture.rs · encode.rs · audio.rs · spike.rs · punktfunk1.rs · mgmt.rs · native_pairing.rs
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clients/probe/ punktfunk/1 reference/probe client (headless test/measurement tool)
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clients/linux/ native Linux client (GTK4/libadwaita · FFmpeg · PipeWire · SDL3)
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clients/windows/ native Windows client (WinUI 3 via windows-reactor · D3D11 · WASAPI · SDL3)
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clients/apple/ native macOS/iOS client (Swift · VideoToolbox · GameController)
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clients/android/ native Android client (Kotlin app + native/ Rust JNI core over punktfunk-core)
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clients/decky/ Steam Deck Decky plugin
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web/ TanStack web console over the mgmt API (status · devices · pairing)
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packaging/ Fedora/Bazzite RPM · bootc · COPR (packaging/bazzite/README.md)
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tools/{loss-harness,latency-probe}/ measurement (plan §10)
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@@ -215,7 +219,7 @@ include/punktfunk_core.h generated C header
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- **FEC is the wall-breaker.** GF(2⁸) (≤255 shards/block, Moonlight-compatible) and GF(2¹⁶)
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Leopard (≤65535 shards/block) — punktfunk/1 negotiates the latter, removing the ~1 Gbps
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ceiling.
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- **M1 security hardening stays intact**: reassembler bounds attacker-controlled fields
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- **Core security hardening stays intact**: reassembler bounds attacker-controlled fields
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before allocating (`ReassemblerLimits`); AES-GCM per-direction nonce salts + seq-as-AAD;
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ABI `struct_size` checks. Regression tests exist — keep them green.
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- **PipeWire consumer discipline**: our capture streams set `node.dont-reconnect` and tear
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@@ -240,8 +244,8 @@ PUNKTFUNK_ZEROCOPY=1 cargo run -rp punktfunk-host -- serve
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# punktfunk/1 native loopback test (no Moonlight needed; same env as serve, listener persists
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# across sessions — bound it with --max-sessions):
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cargo run -rp punktfunk-host -- m3-host --source virtual --seconds 10 --max-sessions 1
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cargo run -rp punktfunk-client-rs -- --mode 1280x720x120 --out /tmp/a.h265 --input-test # + --pin HEX
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cargo run -rp punktfunk-host -- punktfunk1-host --source virtual --seconds 10 --max-sessions 1
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cargo run -rp punktfunk-probe -- --mode 1280x720x120 --out /tmp/a.h265 --input-test # + --pin HEX
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```
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Pinned crate facts: `ashpd` 0.13 + `pipewire` 0.9 (must match ashpd's) + `ffmpeg-next` 8.x
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