feat(host/windows): ViGEm rumble back-channel + Windows clippy clean
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Wire the host→client rumble path on Windows, the analogue of the Linux uinput EV_FF read loop: a game's force-feedback on the virtual Xbox 360 pad is delivered by ViGEm's notification API (`request_notification` → `spawn_thread`, gated by the crate's `unstable_xtarget_notification` feature). A per-pad background thread stores the latest motor levels; `pump_rumble` relays changes to the client on the universal 0xCA plane (motors scaled 0..255 → 0..65535). Dropping the target aborts the notification, so the thread exits with the session. Live verification still needs a physical pad. Also fix the Windows backends' clippy debt — these modules are cfg- excluded from Linux CI, so `clippy -D warnings` never saw them, and the VM's rustc 1.96 clippy is stricter on shared code than the CI image: - dxgi: manual checked division → checked_div().map_or - sendinput: `x = x | y` → `x |= y` - sudovda: `.then(|| ptr)` → `.then_some(ptr)` - m3 pick_compositor: drop the needless early return (match form) - m3 resolve_compositor: Windows arm is a tail expr, not `return` All Windows backends now build + clippy clean (default and --features nvenc); Linux unaffected (fmt/clippy/check green). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -78,8 +78,8 @@ struct RemoveParams {
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/// One `DeviceIoControl` round trip (METHOD_BUFFERED). `input`/`output` may be empty.
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unsafe fn ioctl(h: HANDLE, code: u32, input: &[u8], output: &mut [u8]) -> Result<u32> {
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let mut returned = 0u32;
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let inp = (!input.is_empty()).then(|| input.as_ptr() as *const c_void);
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let outp = (!output.is_empty()).then(|| output.as_mut_ptr() as *mut c_void);
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let inp = (!input.is_empty()).then_some(input.as_ptr() as *const c_void);
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let outp = (!output.is_empty()).then_some(output.as_mut_ptr() as *mut c_void);
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DeviceIoControl(
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h,
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code,
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