feat(host/windows): ViGEm rumble back-channel + Windows clippy clean
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Wire the host→client rumble path on Windows, the analogue of the Linux uinput EV_FF read loop: a game's force-feedback on the virtual Xbox 360 pad is delivered by ViGEm's notification API (`request_notification` → `spawn_thread`, gated by the crate's `unstable_xtarget_notification` feature). A per-pad background thread stores the latest motor levels; `pump_rumble` relays changes to the client on the universal 0xCA plane (motors scaled 0..255 → 0..65535). Dropping the target aborts the notification, so the thread exits with the session. Live verification still needs a physical pad. Also fix the Windows backends' clippy debt — these modules are cfg- excluded from Linux CI, so `clippy -D warnings` never saw them, and the VM's rustc 1.96 clippy is stricter on shared code than the CI image: - dxgi: manual checked division → checked_div().map_or - sendinput: `x = x | y` → `x |= y` - sudovda: `.then(|| ptr)` → `.then_some(ptr)` - m3 pick_compositor: drop the needless early return (match form) - m3 resolve_compositor: Windows arm is a tail expr, not `return` All Windows backends now build + clippy clean (default and --features nvenc); Linux unaffected (fmt/clippy/check green). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -152,11 +152,9 @@ impl DuplCapturer {
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.filter(|&hz| hz > 0)
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.unwrap_or_else(|| {
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let r = dd.ModeDesc.RefreshRate;
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if r.Denominator > 0 {
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(r.Numerator / r.Denominator).max(1)
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} else {
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60
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}
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r.Numerator
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.checked_div(r.Denominator)
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.map_or(60, |hz| hz.max(1))
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});
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let timeout_ms = std::env::var("PUNKTFUNK_CAPTURE_TIMEOUT_MS")
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.ok()
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