feat(core): every connect introduces the device by name

The wire always had Hello.name and the host always honored it - but the
connect path hardcoded None (only the PIN-pairing ceremony sent a name),
so every no-PIN "request access" knock surfaced as the fingerprint
placeholder "device abcd1234", and approving one without retyping a
name persisted that placeholder into the trust store forever.

NativeClient::connect now takes the device name. The session workers
and the probe connects pass trust::device_name() (the hostname), the C
ABI defaults to the same without a signature change (an ex10 variant
can make it explicit if an embedder wants a custom label), and Android
threads Build.MODEL through nativeConnect - the same convention its
pairing dialogs already use for nativePair.

The host, in turn, resolves the streaming client's display name (trust
store first, so an approval-time rename wins; else the sanitized Hello
name) and exposes it as client_name in GET /api/v1/local/summary for
the tray's connect toast - a deliberate, documented loosening of that
route's "no device names" contract, in the local user's favor: it tells
them who is on their machine. A paired-but-idle device's name still
never appears, which the mgmt tests now pin explicitly. openapi.json,
its docs-site copy, and the SDK bindings regenerate.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-29 21:32:50 +02:00
co-authored by Claude Fable 5
parent bf9d101be8
commit 9b2404a580
21 changed files with 5638 additions and 98 deletions
@@ -1,6 +1,7 @@
package io.unom.punktfunk
import android.content.Context
import android.os.Build
import io.unom.punktfunk.kit.Gamepad
import io.unom.punktfunk.kit.NativeBridge
import io.unom.punktfunk.kit.VideoDecoders
@@ -53,6 +54,9 @@ suspend fun connectToHost(
// the user's soft codec preference — the host resolves the emitted codec from both.
VideoDecoders.decodableCodecBits(), settings.preferredCodec(), timeoutMs,
launch,
// The host's approval-list / trust-store label for this device — the same
// Build.MODEL convention the pairing dialogs use for nativePair.
Build.MODEL ?: "Android",
)
}
}