refactor(host/W6.2): extract the video encode backends into the pf-encode crate
encode.rs + encode/* (NVENC, VAAPI, native AMF, AMF/QSV ffmpeg, direct-SDK NVENC/CUDA, raw Vulkan-Video, PyroWave, openh264) move into crates/pf-encode behind one Encoder trait + open_video selector (plan §W6). The crate speaks the shared frame vocabulary (pf-frame: CapturedFrame/PixelFormat + the DXGI identity D3d11Frame/make_device) and pf-zerocopy (CUDA context/buffers), and NEVER pf-capture — the capture→encode edge is one-way (ZeroCopyPolicy, prior commit). Dep moves: the heavy encoder deps (ffmpeg-next, the NVENC SDK, openh264, pyrowave-sys) move from the host to pf-encode; the host's nvenc/amf-qsv/vulkan-encode/pyrowave features now FORWARD to pf-encode/*. The host keeps a mod-encode shim (pub use pf_encode) so every crate::encode::* path (negotiator + GameStream/native/mgmt planes) is unchanged. resolve_render_adapter_luid moves from the host's windows/win_adapter.rs into pf-gpu (both pf-encode and pf-capture need it as a peer of GPU selection); its 5 call sites (encode amf/nvenc, capture idd_push/synthetic_nv12, vdisplay manager) rewire to pf_gpu::resolve_render_adapter_luid and win_adapter.rs is deleted. pf-frame's make_device gains a # Safety section (public-unsafe-fn lint, latent since the pf-frame carve — a full-workspace -D warnings clippy catches it). Verified: Linux clippy -D warnings (pf-encode + host nvenc,vulkan-encode,pyrowave --all-targets) + 13/13 pf-encode + 299/299 host tests; Windows clippy -D warnings (pf-encode nvenc,amf-qsv --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1445,12 +1445,12 @@ pub(crate) fn slot_id_for(client_fp: Option<[u8; 32]>, mode: (u32, u32)) -> u32
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/// The render-GPU pin (backend-neutral): IDD-push — the sole Windows capture path — runs NVENC on the
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/// render adapter, so it must always be pinned to the selected encoder GPU (a hybrid box would
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/// otherwise render on the wrong one). The selection itself (web-console preference >
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/// `PUNKTFUNK_RENDER_ADAPTER` > max VRAM) lives in [`crate::win_adapter::resolve_render_adapter_luid`].
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/// `PUNKTFUNK_RENDER_ADAPTER` > max VRAM) lives in [`pf_gpu::resolve_render_adapter_luid`].
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/// (This was gated on the removed `PUNKTFUNK_IDD_PUSH` knob — a dispatch disagreement, since capture
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/// stopped consulting it when DDA/WGC were removed.)
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fn resolve_render_pin() -> Option<LUID> {
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tracing::info!("IDD push: pinning the render GPU (SET_RENDER_ADAPTER)");
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crate::win_adapter::resolve_render_adapter_luid()
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pf_gpu::resolve_render_adapter_luid()
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}
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/// A reused monitor keeps the render GPU the driver was pinned to at its ADD — the pin is never
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