fix(inject,zerocopy,capture): teardown deadlock, GL→CUDA copy race, cursor-meta OOB read

The three high-severity defects from the round-1 sweep of pf-inject /
pf-zerocopy / pf-capture (adjudicated against source — all 7 reported criticals
in these crates downgraded; these were the real highs).

- pf-inject steam_gadget: `SteamDeckGadget::drop` set `running=false` then joined
  the control thread, which spends steady state parked in a blocking, no-timeout
  `EVENT_FETCH` ioctl that only tests `running` at its loop top. The flag never
  reaches it, closing the fd can't wake an in-flight ioctl (the syscall holds a
  file reference, and the fd is shared via Arc by the very threads being joined),
  so the join hung — and it runs on the session input thread via
  `PadSlots::sweep`, driven by the client's `active_mask`, so a remote peer
  clearing its pad bit could freeze all session input. Now wakes the parked
  threads with SIGUSR1 (no-op, non-SA_RESTART handler → the ioctl returns EINTR
  and the loop exits), retried until each reports done and bounded (~1s).

- pf-zerocopy cuda: the GL→CUDA "sync point" was never established for the copy.
  `cuGraphicsMapResources`/`UnmapResources` were issued on the NULL stream, but
  the D2D copy runs on `copy_stream()`, a `CU_STREAM_NON_BLOCKING` stream exempt
  from implicit NULL-stream ordering — and the GL de-tile/CSC that produced the
  texture ends with only `glFlush` (no fence). So the copy could race ahead of
  the not-yet-retired GL draw: intermittent stale/torn frames under GPU load, on
  the default NVIDIA capture→encode path. Map, copy, and unmap now share
  `copy_stream()`, so map's device-side guarantee orders the GL work before the
  copy. Zero-copy preserved (no GPU→CPU→GPU roundtrip).

- pf-capture cursor meta: `update_cursor_meta` trusted three producer-written
  fields (bitmap_offset, pixel offset, stride) with no bound against the metadata
  region, driving OOB pointer arithmetic and an oversized `from_raw_parts` — an
  OOB read that SIGSEGVs inside the PipeWire `.process` callback (uncatchable by
  the surrounding `catch_unwind`). Switched to `spa_buffer_find_meta` to obtain
  the region's real `size` and validate every offset with checked arithmetic
  before each deref/slice, mirroring the fd-length guard the main frame path
  already applies.

Compile + existing tests green on Linux .21 (real RTX 5070 Ti): pf-inject 74/0,
pf-zerocopy 17/0, pf-capture 1/0. The gadget deadlock path only executes on a
SteamOS host with raw_gadget/dummy_hcd (not reproducible on the CachyOS box), so
that fix is reasoned + compile-verified, not runtime-exercised.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-19 22:53:15 +02:00
parent b22d0da75b
commit 986402f731
3 changed files with 154 additions and 34 deletions
@@ -17,7 +17,7 @@
use anyhow::{bail, Context, Result};
use std::mem::size_of;
use std::os::fd::RawFd;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
@@ -196,6 +196,41 @@ impl Drop for GadgetFd {
}
}
/// The signal used to break a worker thread out of a blocking raw_gadget ioctl at teardown.
/// `EVENT_FETCH`/`EP_WRITE` are `wait_event_interruptible` in the kernel with no timeout and no
/// `O_NONBLOCK` honouring, and closing the fd cannot wake a thread already inside the ioctl (the
/// in-flight syscall holds a reference to the struct file). A signal is the only reliable lever:
/// delivered with a no-op, non-`SA_RESTART` handler it forces the ioctl to return `EINTR`, after
/// which the loop's top-of-iteration `running` check exits. `SIGUSR1` is unused elsewhere in this
/// process; the handler is a no-op, so a stray `SIGUSR1` becomes harmless rather than fatal.
const WAKE_SIGNAL: libc::c_int = libc::SIGUSR1;
/// Install the no-op `WAKE_SIGNAL` handler exactly once. Crucially `sa_flags = 0` (no `SA_RESTART`)
/// so a delivered signal makes the interruptible ioctl return `EINTR` instead of auto-restarting.
fn install_wake_handler() {
static ONCE: std::sync::Once = std::sync::Once::new();
ONCE.call_once(|| {
extern "C" fn noop(_: libc::c_int) {}
// SAFETY: installing a well-formed `sigaction` with an empty mask and a valid no-op handler
// for a single signal; touches only this process's disposition for `WAKE_SIGNAL`.
unsafe {
let mut sa: libc::sigaction = std::mem::zeroed();
sa.sa_sigaction = noop as usize;
libc::sigemptyset(&mut sa.sa_mask);
sa.sa_flags = 0;
libc::sigaction(WAKE_SIGNAL, &sa, std::ptr::null_mut());
}
});
}
/// Lets `Drop` wake a specific worker thread parked in a blocking ioctl. `tid` is the thread's
/// `pthread_self()` (0 until it starts); `done` is set right before the thread returns, so `Drop`
/// stops signalling a thread that has already exited.
struct Waker {
tid: Arc<AtomicU64>,
done: Arc<AtomicBool>,
}
/// A virtual Steam Deck presented over the USB gadget subsystem. Dropping it stops the threads and
/// closes the gadget (the kernel tears down the device).
pub struct SteamDeckGadget {
@@ -203,6 +238,7 @@ pub struct SteamDeckGadget {
feedback: Arc<Mutex<super::steam_proto::SteamFeedback>>,
running: Arc<AtomicBool>,
threads: Vec<JoinHandle<()>>,
wakers: Vec<Waker>,
_fd: Arc<GadgetFd>,
seq: u32,
}
@@ -243,6 +279,18 @@ impl SteamDeckGadget {
let ctrl_ep = Arc::new(std::sync::atomic::AtomicI32::new(-1));
let configured = Arc::new(AtomicBool::new(false));
// The teardown wake path (see `WAKE_SIGNAL`) needs the handler installed before any thread
// can park in a blocking ioctl.
install_wake_handler();
let ctrl_waker = Waker {
tid: Arc::new(AtomicU64::new(0)),
done: Arc::new(AtomicBool::new(false)),
};
let stream_waker = Waker {
tid: Arc::new(AtomicU64::new(0)),
done: Arc::new(AtomicBool::new(false)),
};
// Control thread: enumerate + answer every control transfer.
let control = {
let fd = fd.clone();
@@ -250,10 +298,15 @@ impl SteamDeckGadget {
let ctrl_ep = ctrl_ep.clone();
let configured = configured.clone();
let feedback = feedback.clone();
let tid = ctrl_waker.tid.clone();
let done = ctrl_waker.done.clone();
std::thread::Builder::new()
.name("pf-deck-gadget-ctrl".into())
.spawn(move || {
control_loop(fd, running, ctrl_ep, configured, feedback, serial, unit_id)
// SAFETY: `pthread_self` is always valid on the calling thread.
tid.store(unsafe { libc::pthread_self() } as u64, Ordering::SeqCst);
control_loop(fd, running, ctrl_ep, configured, feedback, serial, unit_id);
done.store(true, Ordering::SeqCst);
})
.context("spawn gadget control thread")?
};
@@ -264,9 +317,16 @@ impl SteamDeckGadget {
let ctrl_ep = ctrl_ep.clone();
let configured = configured.clone();
let report = report.clone();
let tid = stream_waker.tid.clone();
let done = stream_waker.done.clone();
std::thread::Builder::new()
.name("pf-deck-gadget-stream".into())
.spawn(move || stream_loop(fd, running, ctrl_ep, configured, report))
.spawn(move || {
// SAFETY: `pthread_self` is always valid on the calling thread.
tid.store(unsafe { libc::pthread_self() } as u64, Ordering::SeqCst);
stream_loop(fd, running, ctrl_ep, configured, report);
done.store(true, Ordering::SeqCst);
})
.context("spawn gadget stream thread")?
};
@@ -275,6 +335,7 @@ impl SteamDeckGadget {
feedback,
running,
threads: vec![control, stream],
wakers: vec![ctrl_waker, stream_waker],
_fd: fd,
seq: 0,
})
@@ -302,6 +363,32 @@ impl SteamDeckGadget {
impl Drop for SteamDeckGadget {
fn drop(&mut self) {
self.running.store(false, Ordering::SeqCst);
// The control thread spends steady state parked in a blocking `EVENT_FETCH` ioctl that only
// tests `running` at the top of its loop, so clearing the flag is not enough — it must be
// signalled out of the syscall (see `WAKE_SIGNAL`). Without this the join below can hang the
// caller (the session input thread, via `PadSlots::sweep`) indefinitely. Retry until each
// thread reports done, to cover the race where the signal lands just before the thread
// re-enters the ioctl; bounded (~1 s) so a genuinely stuck thread can't wedge teardown either.
for _ in 0..200 {
let mut all_done = true;
for w in &self.wakers {
if w.done.load(Ordering::SeqCst) {
continue;
}
all_done = false;
let tid = w.tid.load(Ordering::SeqCst);
if tid != 0 {
// SAFETY: the thread is joinable and not yet joined (join runs after this loop),
// so `tid` names a live pthread; `pthread_kill` on a finished-but-unjoined thread
// is defined (returns ESRCH), never UB.
unsafe { libc::pthread_kill(tid as libc::pthread_t, WAKE_SIGNAL) };
}
}
if all_done {
break;
}
std::thread::sleep(std::time::Duration::from_millis(5));
}
for t in self.threads.drain(..) {
let _ = t.join();
}