fix: keep the stream view's identity stable across the trust prompt
ci / rust (push) Has been cancelled
ci / rust (push) Has been cancelled
The awaiting-trust and streaming phases rendered StreamView in different switch branches, so confirming trust dismantled and recreated the NSView — the fresh pump had already missed the opening IDR (infinite GOP: no other keyframe ever comes) and decoded nothing. One session branch now hosts a single StreamView; the trust card is an overlay on the blurred stream and only the capturesCursor flag flips on confirmation. Verified live against the box (gamescope+vkcube at 720p60, 11.7 Mb/s on glass). Note for host runs: without PUNKTFUNK_COMPOSITOR=gamescope + PUNKTFUNK_GAMESCOPE_APP, m3-host auto-picks KWin and streams its (black, empty) session — looks identical to a client bug but isn't one. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -19,19 +19,42 @@ struct ContentView: View {
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var body: some View {
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var body: some View {
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Group {
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Group {
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switch model.phase {
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// The stream view's structural identity MUST be stable across the
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case .idle, .connecting:
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// awaiting-trust → streaming transition: recreating it restarts the pump,
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// which has then already missed the opening IDR (infinite GOP — no other
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// keyframe ever comes) and decodes nothing. So: one branch per connection,
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// trust prompt as an overlay.
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if model.connection != nil {
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sessionView
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} else {
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home
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home
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case .awaitingTrust(let fingerprint):
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trustPrompt(fingerprint)
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case .streaming:
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stream(capturesCursor: true)
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}
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}
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}
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}
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.onAppear { autoConnectIfAsked() }
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.onAppear { autoConnectIfAsked() }
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.onDisappear { model.disconnect() } // window closed mid-session (Cmd+N spawns more)
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.onDisappear { model.disconnect() } // window closed mid-session (Cmd+N spawns more)
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}
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}
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private var sessionView: some View {
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let pendingFingerprint: Data? = {
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if case .awaitingTrust(let fp) = model.phase { return fp }
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return nil
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}()
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return ZStack {
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stream(capturesCursor: pendingFingerprint == nil)
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.blur(radius: pendingFingerprint != nil ? 32 : 0)
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.overlay {
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if pendingFingerprint != nil {
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Color.black.opacity(0.45)
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}
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}
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if let fp = pendingFingerprint {
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trustCard(fp)
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}
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}
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.frame(minWidth: 640, minHeight: 360)
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.background(Color.black)
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}
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// MARK: - Home (hosts grid)
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// MARK: - Home (hosts grid)
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private var home: some View {
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private var home: some View {
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@@ -156,13 +179,7 @@ struct ContentView: View {
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// MARK: - Trust on first use
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// MARK: - Trust on first use
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private func trustPrompt(_ fingerprint: Data) -> some View {
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private func trustCard(_ fingerprint: Data) -> some View {
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ZStack {
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// Keep the stream pumping (the opening IDR must be consumed) but blurred and
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// cursor-free until the host is verified.
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stream(capturesCursor: false)
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.blur(radius: 32)
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.overlay(.black.opacity(0.45))
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VStack(spacing: 14) {
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VStack(spacing: 14) {
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Image(systemName: "lock.shield")
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Image(systemName: "lock.shield")
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.font(.system(size: 36, weight: .light))
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.font(.system(size: 36, weight: .light))
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@@ -195,9 +212,6 @@ struct ContentView: View {
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.frame(maxWidth: 440)
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.frame(maxWidth: 440)
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.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 18))
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.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 18))
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}
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}
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.frame(minWidth: 640, minHeight: 360)
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.background(Color.black)
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}
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/// 64 hex chars → four groups per line, two lines — easy to eyeball against the log.
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/// 64 hex chars → four groups per line, two lines — easy to eyeball against the log.
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private static func format(fingerprint: Data) -> String {
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private static func format(fingerprint: Data) -> String {
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@@ -226,8 +240,6 @@ struct ContentView: View {
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.overlay(alignment: .topTrailing) {
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.overlay(alignment: .topTrailing) {
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if capturesCursor { hud(conn) }
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if capturesCursor { hud(conn) }
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}
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}
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.frame(minWidth: 640, minHeight: 360)
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.background(Color.black)
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}
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}
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}
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}
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}
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}
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