Merge pull request 'feat(decky): the settings tab covers the whole store, as a SteamOS-style sidebar' (#24) from worktree-decky-stats-overlay-toggle into main
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Reviewed-on: #24
This commit was merged in pull request #24.
This commit is contained in:
@@ -15,8 +15,10 @@ The Linux, Windows, Mac, iPhone/iPad and Android apps group settings the same wa
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**Display**, **Input**, **Audio**, **Controllers** — under *Preferences* on Linux and *Settings*
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elsewhere. The Apple TV app shows one scrolling list instead, and so does any client's settings
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screen reached with a controller. A controller-driven launch (Steam Deck Gaming Mode) opens the
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client's **console home**, whose settings screen is one steppable list; the Decky plugin has a
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smaller section of its own. The console home is part of the client — it is not the host's
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client's **console home**, whose settings screen is one steppable list; the Decky plugin's Settings
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tab covers the same store in the same groups and the same order, as a left rail of categories the
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way SteamOS's own Settings looks. The console home is part of the
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client — it is not the host's
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[web console](/docs/web-console).
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Linux stores them in `~/.config/punktfunk/client-gtk-settings.json`, the same file the Decky plugin
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@@ -43,8 +45,9 @@ and your client scales what it gets — see
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**Match window** — *default: off.* The stream mode follows your window instead, and each resize
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renegotiates the host's display and encoder, so a windowed session stays pixel-exact. Fullscreen
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degenerates to the display's native mode. Offered by the Linux, Windows, Mac, iPhone/iPad and console
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home screens; not by Android or Decky.
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degenerates to the display's native mode. Offered by the Linux, Windows, Mac, iPhone/iPad, console
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home and Decky screens (on Decky it sits in the Resolution picker, and Gaming-Mode streams are
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always fullscreen, so it lands on native); not by Android.
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**Refresh rate** — *default: Native*, the refresh of the display your window is on. The Apple app
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stores an explicit rate (60 Hz by default): iPhone and iPad offer the rates the device can display,
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@@ -69,8 +72,8 @@ link. The stops run 0.5× to 4×. The result is floored to an even size and capp
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**Video codec** — *default: Automatic.* A soft preference: the host emits your choice when it can
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also produce it, otherwise the best codec you both speak, in the order HEVC → AV1 → H.264.
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**PyroWave** is never auto-picked — pick it explicitly on Linux, Windows, the console home, or an
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Apple device whose decode probe passes; anywhere else it isn't offered, and asking for it lands on
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**PyroWave** is never auto-picked — pick it explicitly on Linux, Windows, the console home, Decky, or
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an Apple device whose decode probe passes; anywhere else it isn't offered, and asking for it lands on
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that same order. See [PyroWave](/docs/pyrowave). The Android and Apple apps hide AV1 unless the
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device has a hardware AV1 decoder; Android never offers PyroWave.
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@@ -83,26 +86,27 @@ Full detail: [HDR](/docs/hdr).
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needs HEVC or PyroWave, the host's own 4:4:4 policy left on, a capture path that delivers full
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chroma, and a GPU that can encode it; if any gate fails the host says 4:2:0 before your decoder is
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built. The Apple, Linux and Windows apps all advertise it (Apple additionally requires its hardware
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decode probe to pass). Android, Decky and the console home don't offer it.
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decode probe to pass). The console home and Decky offer the toggle; Android doesn't.
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**Prioritize** — *default: Lowest latency.* What the client optimizes for when a decoded frame is
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ready. **Lowest latency** shows every frame the moment the display can take it, so a network hiccup
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becomes an occasional repeated or skipped frame. **Smoothness** holds a small buffer that evens
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those hiccups out, at that buffer's worth of added delay. Linux and Windows apps; the Apple and
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Android apps have carried the same setting for a while, and it is stored under the same name, so a
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[profile](/docs/profiles-and-links) means the same thing on every device.
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those hiccups out, at that buffer's worth of added delay. Linux and Windows apps, the console home
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and Decky; the Apple and Android apps have carried the same setting for a while, and it is stored
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under the same name, so a [profile](/docs/profiles-and-links) means the same thing on every device.
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**Smoothness buffer** — *default: Automatic (two frames).* Only shown under **Smoothness**. How
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many frames are held back before showing. Each frame absorbs roughly one screen refresh of network
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hiccup and costs one refresh of delay — so on a 120 Hz screen, two frames is about 17 ms of extra
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delay bought against 17 ms of jitter. If you never see stutter, you don't need this.
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delay bought against 17 ms of jitter. If you never see stutter, you don't need this. Wherever
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**Prioritize** is offered, and greyed out until you pick Smoothness.
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**V-Sync** — *default: on.* Tear-free presentation. Turning it off asks the GPU to show each frame
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the instant it's ready instead of waiting for the screen's next refresh: the lowest delay a display
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can give you, at the cost of visible tearing on fast motion. It is **best-effort** — not every
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driver or compositor offers a tearing mode, and where none is available the stream stays tear-free.
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The Detailed [stats overlay](/docs/stats) names the mode actually in use, so you can tell "off"
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from "off but unavailable". Linux and Windows apps.
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from "off but unavailable". Linux and Windows apps, the console home and Decky.
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**Follow variable refresh rate** — *default: on.* On a VRR / FreeSync / G-Sync screen, let the panel
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refresh in step with the stream rather than on a fixed cadence — which removes the wait between a
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@@ -111,7 +115,8 @@ windowed one is at the compositor's mercy) and is harmless on a fixed-refresh sc
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graphics driver that offers the modern queue-free display mode; on an older driver it does nothing
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unless you also set `PUNKTFUNK_VRR_FIFO=1` (see [configuration](/docs/configuration)), because the
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older way of following a panel costs noticeable latency on a fixed-refresh screen. The stats overlay
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reports `vrr yes` once it has *measured* that the panel really is following. Linux and Windows apps.
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reports `vrr yes` once it has *measured* that the panel really is following. Linux and Windows apps,
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the console home and Decky.
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**Host compositor** — *default: Automatic.* Which backend a **Linux** host uses to drive the virtual
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output. Advisory: a host without that backend quietly auto-detects instead.
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@@ -123,7 +128,7 @@ stereo. The count the host will really send comes back in the handshake, and you
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decoder from *that*, never from the request. What surround means differs by host: a **Linux** host
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claims a sink advertising exactly that many channels, so applications produce real surround, while a
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**Windows** host loopback-captures your current output endpoint and lets Windows convert it — so 5.1
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from a stereo endpoint is an upmix, not new channels. Offered everywhere except the Decky plugin.
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from a stereo endpoint is an upmix, not new channels. Offered everywhere.
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**Microphone** — *default: off on Linux, Windows, Android, the console home and Decky; on in the
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Apple app.* Sends this device's microphone to the host's virtual mic. On Linux and Windows the
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@@ -137,16 +142,18 @@ from an echo-cancelled PipeWire source when your desktop provides one, on **Wind
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for the Communications stream category so the endpoint's processing engages, and on **Apple** and
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**Android** the platform's voice-processing mode. Turn it off if your microphone already runs its
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own processing, or if the canceller makes your voice sound thin. The row sits under the microphone
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toggle and greys out while the microphone is off. Offered by the Linux, Windows, Apple, Android and
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console-home clients; Decky has no toggle. What it can and can't fix is in
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toggle and greys out while the microphone is off. Offered by the Linux, Windows, Apple, Android,
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console-home and Decky clients. What it can and can't fix is in
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[Why do I hear myself](/docs/echo).
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**Speaker** and **Microphone** device pickers — *default: System default.* Which endpoint stream
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audio plays out of, and which input feeds the uplink. Only the Linux app (PipeWire nodes) and the
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**Mac** app (which also has a microphone *channel* picker) have these — iPhone, iPad, Apple TV,
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Android, Decky and the console home have none, and the Windows app has none and ignores a stored
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audio plays out of, and which input feeds the uplink. Only the Linux app (PipeWire nodes), the
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**Mac** app (which also has a microphone *channel* picker) and **Decky** have these — iPhone, iPad,
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Apple TV, Android and the console home have none, and the Windows app has none and ignores a stored
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speaker choice. On Linux, a device that has since disappeared keeps a "(not detected)" entry rather
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than silently snapping back to the default; the Mac shows it as "Unavailable device".
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than silently snapping back to the default; the Mac shows it as "Unavailable device" and Decky as
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"(not connected)". Decky reads the endpoint list from the client's session binary, so a client
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older than the two-binary split leaves these pickers on Automatic.
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## Input
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@@ -186,8 +193,10 @@ which forwards *every* connected controller, each as its own player, on Linux, W
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console home. Pinning one restricts the session to that controller alone — single-player. The Android
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app has no such picker.
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**Capture system shortcuts** — *default: on.* Offered by the Linux and Windows apps only; Windows
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spells the row out as *Capture system shortcuts (Alt+Tab, Win, …)*. On, Alt+Tab and the Windows key
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**Capture system shortcuts** — *default: on.* Offered by the Linux and Windows apps, the console home
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and Decky; Windows spells the row out as *Capture system shortcuts (Alt+Tab, Win, …)*. On a Deck it
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matters only for a keyboard you attached yourself, for the reason the paragraph below gives: Gaming
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Mode is gamescope, which has nothing to hold back. On, Alt+Tab and the Windows key
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(Super on Linux) reach the host while the stream has input captured. Off, they act on this machine
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instead — what you want when the stream shares a screen with local work. Either way the chords come
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back the moment you release capture with **Ctrl+Alt+Shift+Q**, the window loses focus, or the stream
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@@ -206,17 +215,22 @@ the wlroots compositors all do, and X11 sessions grab the keyboard directly. Und
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Wake-on-LAN and waits for it to boot — only for a host whose MAC address this client has already
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learned. Turn it off for hosts you reach over a VPN, where "offline" usually means "not reachable by
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broadcast" and the wake only adds a delay. The Linux, Windows, Apple and Android apps have this
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toggle. The console home has no toggle — it offers wake as an explicit action on an offline host
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instead — and the Decky plugin always sends a wake before a stream starts. See
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toggle, as do the console home and Decky — and note that the Decky plugin sends a wake of its own
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before a stream starts whatever this setting says, so on a Deck it governs the client's connect
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rather than the launch. The console home also offers wake as an explicit action on an offline host.
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See
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[Wake-on-LAN](/docs/wake-on-lan).
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**Show game library** — *default: off on Linux and Windows; on in the Apple and Android apps.* Browse
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a paired host's games and launch one directly; the Windows app still labels it experimental. There is
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no toggle in the console home or in Decky. See [Game library](/docs/game-library).
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a paired host's games and launch one directly; the Windows app still labels it experimental. The
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console home and Decky have the toggle too — on Decky it governs the *client's* screens, since the
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plugin's own library browser works either way. See [Game library](/docs/game-library).
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**Start streams in fullscreen** — *default: on.* On Linux and Windows, F11 or Alt+Enter leaves
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fullscreen live. On a Mac the setting is **Fullscreen while streaming**, and the window comes back
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when you return to the host list. iPhone, iPad, Apple TV and Android have no equivalent.
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when you return to the host list. The console home and Decky carry the row for the desktop client
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that shares the store — a Gaming-Mode launch is fullscreen whatever it says. iPhone, iPad, Apple TV
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and Android have no equivalent.
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## Overlay
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@@ -224,7 +238,8 @@ when you return to the host list. iPhone, iPad, Apple TV and Android have no equ
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superset of the one before. This setting only picks the tier a session *starts* at — you can cycle
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them live in-stream, with a shortcut that differs by platform. The Apple app additionally lets you
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choose which corner the overlay sits in (Top Left, Top Right, Bottom Left, Bottom Right). The Decky
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plugin has no stats setting. The shortcuts, and every number in the overlay, are in
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plugin has the tier picker too, in its Settings section. The shortcuts, and every number in the
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overlay, are in
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[Understanding the stats overlay](/docs/stats).
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## Settings that are facts about your device
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@@ -236,8 +251,9 @@ stay global and **cannot be put in a settings profile**:
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vendor-ordered and falls back on its own; change it only when debugging, and note that
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`PUNKTFUNK_DECODER` overrides it
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([Configuration](/docs/configuration#client-side-native-clients)). The decoder picker is on Linux,
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Windows and in the console home; the GPU picker on Windows, and on Linux only when the machine has
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more than one adapter. The Apple and Android apps have neither.
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Windows, in the console home and in Decky; the GPU picker on Windows, and on Linux and Decky only
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when the machine has more than one adapter — which a Deck doesn't, so the row isn't there. The
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Apple and Android apps have neither.
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- **Speaker** and **Microphone** device pickers — this device's audio endpoints.
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- **Forwarded controller** — which physical pad is in your hands. The *type* the host creates is a
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preference and can live in a profile; which pad you hold cannot. **Forward controllers** is a
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