feat(clients): signal explicit exit (QUIT_CLOSE_CODE) on deliberate disconnect

The core's deliberate-quit close (NativeClient::disconnect_quit → QUIT_CLOSE_CODE,
host skips the keep-alive linger) was implemented but never called by any client.
Wire it to each client's explicit user-disconnect action — NOT to a network drop /
host-ended / app-background (those keep the linger for a reconnect):

- core: new C-ABI punktfunk_connection_disconnect_quit(c) for the ABI clients
- Linux (direct-core): Ctrl+Alt+Shift+D + the controller escape chord
- Windows (direct-core): Ctrl+Alt+Shift+D
- Apple (C-ABI): PunktfunkConnection.disconnectQuit() + a `deliberate` flag on
  SessionModel.disconnect() (sessionEnded passes false → keeps the linger)
- Android (JNI): new nativeDisconnectQuit export, called from the back gesture +
  the Select+Start+L1+R1 chord (not the host-gone watchdog)
- probe already did this via --quit (77871d6)

Verified: core + Linux client + Android (cargo-ndk + gradle) build clean;
Windows/Apple compile-checked by CI.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-06 13:37:45 +00:00
parent eaaf176adf
commit 91fadce900
9 changed files with 91 additions and 4 deletions
@@ -276,7 +276,10 @@ final class SessionModel: ObservableObject {
disconnect()
}
func disconnect() {
/// Tear the session down. `deliberate` (the default) means a user-initiated quit signal
/// `disconnectQuit()` so the host skips the keep-alive linger; `sessionEnded()` (a host-ended /
/// dropped session) passes `false` to leave the linger intact.
func disconnect(deliberate: Bool = true) {
statsTimer?.invalidate()
statsTimer = nil
let audio = self.audio
@@ -294,6 +297,8 @@ final class SessionModel: ObservableObject {
Task.detached {
audio?.stop()
feedback?.stop()
// Deliberate user quit tell the host to skip the keep-alive linger (must precede close).
if deliberate { conn.disconnectQuit() }
conn.close()
}
} else {
@@ -321,7 +326,7 @@ final class SessionModel: ObservableObject {
func sessionEnded() {
guard connection != nil else { return }
let name = activeHost?.displayName ?? "host"
disconnect()
disconnect(deliberate: false) // host/network ended it keep the linger for a reconnect
errorMessage = "Session ended by \(name)."
}