fix(windows/vdisplay): drop now-unused INFINITE import (poll-loop wait)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -26,7 +26,7 @@ use windows::Win32::Foundation::{CloseHandle, HANDLE, WAIT_OBJECT_0, WAIT_TIMEOU
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use windows::Win32::System::Memory::{
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use windows::Win32::System::Memory::{
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FILE_MAP_READ, FILE_MAP_WRITE, MEMORY_MAPPED_VIEW_ADDRESS, MapViewOfFile, UnmapViewOfFile,
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FILE_MAP_READ, FILE_MAP_WRITE, MEMORY_MAPPED_VIEW_ADDRESS, MapViewOfFile, UnmapViewOfFile,
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};
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};
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use windows::Win32::System::Threading::{CreateEventW, INFINITE, SetEvent, WaitForMultipleObjects};
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use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForMultipleObjects};
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/// The host's `IOCTL_SET_CURSOR_CHANNEL` delivery: the [`CursorShm`] mapping handle VALUE,
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/// The host's `IOCTL_SET_CURSOR_CHANNEL` delivery: the [`CursorShm`] mapping handle VALUE,
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/// already duplicated into this WUDFHost process. Owning a `CursorChannel` means owning the
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/// already duplicated into this WUDFHost process. Owning a `CursorChannel` means owning the
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