docs: dedicated Arch Linux host+client guide
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Every other distro has a full Host Setup page; Arch only had table rows. Add
docs/arch.md (signed pacman binary repo: key import + repo + install, GPU
prereqs, service/linger, web console, client, PKGBUILD appendix), slot it into
the nav after fedora-kde, and point the install/client tables at it. Update the
client-install rows from 'from the PKGBUILD' to the binary repo now that it exists.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-04 17:37:01 +00:00
parent 2e6b822fd6
commit 8f90563ffd
10 changed files with 320 additions and 120 deletions
+1 -1
View File
@@ -80,7 +80,7 @@ const QamPanel: FC = () => {
{/* Pinned games — the "jump straight into Playnite" rows. Pin games from a host's
picker (fullscreen page → host row → games button). */}
{pins.pins.length > 0 && (
<PanelSection title="Games">
<PanelSection title="Pinned Games">
{pins.pins.map((pin) => {
const { online } = resolvePinHost(pin, hosts);
return (
+13 -14
View File
@@ -3,13 +3,14 @@
// can take seconds, hence the explicit spinner copy) and pins titles as one-tap rows in
// the QAM's Games section; its header also launches the GTK client's on-screen gamepad
// library (`--browse`).
import { DialogButton, Field, Focusable, ModalRoot, Spinner, showModal } from "@decky/ui";
import { CSSProperties, FC, useEffect, useState } from "react";
import { DialogButton, Field, ModalRoot, Spinner, showModal } from "@decky/ui";
import { FC, useEffect, useState } from "react";
import { FaThLarge, FaTv } from "react-icons/fa";
import { GameEntry, Host, library, LibraryResult, PinnedGame } from "./backend";
import { PinsApi, resolvePinHost, startBrowse, startStream } from "./hooks";
import { isSafeLaunchId } from "./steam";
import { PairModal } from "./pair";
import { RowActions, actionButton } from "./ui";
/** Human store tag (mirrors the GTK client's `store_label`). */
export function storeLabel(store: string): string {
@@ -58,12 +59,6 @@ export function streamPin(pin: PinnedGame, live: Host[], pins: PinsApi): void {
void startStream(host, { launchId: pin.game_id }, pin.title);
}
const pickButton: CSSProperties = {
width: "fit-content",
minWidth: "5em",
flexShrink: 0,
};
// Copy per backend error code (LibraryResult.error); `detail` covers the generic case.
function errorCopy(res: LibraryResult): string {
switch (res.error) {
@@ -143,8 +138,9 @@ export const GamePickerModal: FC<{
description="Browse this host's games with the controller, full screen"
childrenContainerWidth="max"
>
<RowActions>
<DialogButton
style={pickButton}
style={actionButton}
onClick={() => {
closeModal?.();
void startBrowse(host);
@@ -153,6 +149,7 @@ export const GamePickerModal: FC<{
<FaTv style={{ marginRight: "0.4em" }} />
Open
</DialogButton>
</RowActions>
</Field>
{clientUpdatePending && (
@@ -177,10 +174,10 @@ export const GamePickerModal: FC<{
{result !== null && !result.ok && (
<Field label="Couldn't fetch the library" description={errorCopy(result)} childrenContainerWidth="max">
<Focusable style={{ display: "flex", gap: "0.5em", justifyContent: "flex-end" }}>
<RowActions>
{result.error === "not-paired" && (
<DialogButton
style={pickButton}
style={actionButton}
onClick={() =>
showModal(<PairModal host={host} onPaired={() => setAttempt((n) => n + 1)} />)
}
@@ -188,10 +185,10 @@ export const GamePickerModal: FC<{
Pair
</DialogButton>
)}
<DialogButton style={pickButton} onClick={() => setAttempt((n) => n + 1)}>
<DialogButton style={actionButton} onClick={() => setAttempt((n) => n + 1)}>
Retry
</DialogButton>
</Focusable>
</RowActions>
</Field>
)}
@@ -217,10 +214,12 @@ export const GamePickerModal: FC<{
}
childrenContainerWidth="max"
>
<DialogButton style={pickButton} disabled={!safe} onClick={() => togglePin(g)}>
<RowActions>
<DialogButton style={actionButton} disabled={!safe} onClick={() => togglePin(g)}>
<FaThLarge style={{ marginRight: "0.4em" }} />
{pinned ? "Unpin" : "Pin"}
</DialogButton>
</RowActions>
</Field>
);
})}
+34 -42
View File
@@ -10,6 +10,7 @@ import {
showModal,
staticClasses,
} from "@decky/ui";
import { RowActions, actionButton, iconButton } from "./ui";
import { toaster } from "@decky/api";
import { CSSProperties, FC, useState } from "react";
import {
@@ -58,27 +59,6 @@ const tabScroll: CSSProperties = {
boxSizing: "border-box",
};
// DialogButton stretches to 100% width in the gamepad UI — on a fullscreen row that means a
// screen-wide button. Size action buttons to their content instead (right-aligned by the
// Field's children container).
const actionButton: CSSProperties = {
width: "fit-content",
minWidth: "6em",
flexShrink: 0,
};
// Square icon-only button (details ⓘ, header back arrow) — needs an explicit height too, or
// the zero padding collapses it to the icon's line height.
const iconButton: CSSProperties = {
width: "40px",
minWidth: "40px",
height: "40px",
padding: 0,
flexShrink: 0,
display: "flex",
alignItems: "center",
justifyContent: "center",
};
// ----------------------------------------------------------------------------------------
// Host details — everything the mDNS advert told us, incl. the fingerprint to cross-check
// against the host's own log / web console before trusting it.
@@ -144,7 +124,7 @@ const HostRow: FC<{ host: Host; onPaired: () => void; onGames: () => void }> = (
}`}
childrenContainerWidth="max"
>
<Focusable style={{ display: "flex", gap: "0.5em", justifyContent: "flex-end" }}>
<RowActions>
<DialogButton
style={iconButton}
onClick={() => showModal(<HostDetailsModal host={host} />)}
@@ -153,13 +133,13 @@ const HostRow: FC<{ host: Host; onPaired: () => void; onGames: () => void }> = (
</DialogButton>
{/* Labeled, not icon-only: this is the entry to the game picker AND the on-screen
library browser, and controller nav has no hover tooltip to explain a bare icon. */}
<DialogButton style={{ ...actionButton, minWidth: "6em" }} onClick={onGames}>
<DialogButton style={actionButton} onClick={onGames}>
<FaThLarge style={{ marginRight: "0.4em" }} />
Games
</DialogButton>
{needsPair && (
<DialogButton
style={{ ...actionButton, minWidth: "5em" }}
style={actionButton}
onClick={() => showModal(<PairModal host={host} onPaired={onPaired} />)}
>
Pair
@@ -178,7 +158,7 @@ const HostRow: FC<{ host: Host; onPaired: () => void; onGames: () => void }> = (
<FaPlay style={{ marginRight: "0.4em" }} />
Stream
</DialogButton>
</Focusable>
</RowActions>
</Field>
);
};
@@ -201,7 +181,8 @@ const HostsTab: FC<{
childrenContainerWidth="max"
bottomSeparator={hosts.length ? "standard" : "none"}
>
<DialogButton style={{ ...actionButton, minWidth: "8em" }} disabled={scanning} onClick={refresh}>
<RowActions>
<DialogButton style={actionButton} disabled={scanning} onClick={refresh}>
{scanning ? (
<Spinner style={{ height: "1em", marginRight: "0.5em" }} />
) : (
@@ -209,6 +190,7 @@ const HostsTab: FC<{
)}
{scanning ? "Scanning…" : "Refresh"}
</DialogButton>
</RowActions>
</Field>
{hosts.length === 0 && !scanning && (
@@ -251,18 +233,18 @@ const HostsTab: FC<{
}${pin.paired ? "" : " · pairing required"}`}
childrenContainerWidth="max"
>
<Focusable style={{ display: "flex", gap: "0.5em", justifyContent: "flex-end" }}>
<RowActions>
<DialogButton style={actionButton} onClick={() => streamPin(pin, hosts, pins)}>
<FaPlay style={{ marginRight: "0.4em" }} />
Play
</DialogButton>
<DialogButton
style={{ ...actionButton, minWidth: "5em" }}
style={actionButton}
onClick={() => pins.removePin(pin.host_fp, pin.game_id)}
>
Remove
</DialogButton>
</Focusable>
</RowActions>
</Field>
);
})}
@@ -306,13 +288,15 @@ const AboutTab: FC<{
}
childrenContainerWidth="max"
>
<RowActions>
<DialogButton
style={{ ...actionButton, minWidth: "11em" }}
style={actionButton}
disabled={checking}
onClick={() => void checkForUpdatesNow(check)}
>
{checking ? <Spinner style={{ height: "1em" }} /> : "Check for updates"}
</DialogButton>
</RowActions>
</Field>
{hasUpdate(update) && (
<Field
@@ -326,13 +310,12 @@ const AboutTab: FC<{
description="Installing can take a couple of minutes; Decky reloads the plugin when done"
childrenContainerWidth="max"
>
<DialogButton
style={{ ...actionButton, minWidth: "9em" }}
onClick={() => applyUpdate(update!, check)}
>
<RowActions>
<DialogButton style={actionButton} onClick={() => applyUpdate(update!, check)}>
<FaDownload style={{ marginRight: "0.4em" }} />
Update
</DialogButton>
</RowActions>
</Field>
)}
<Field
@@ -340,13 +323,15 @@ const AboutTab: FC<{
description="Hosts, pairing, controllers, and troubleshooting — docs.punktfunk.unom.io"
childrenContainerWidth="max"
>
<RowActions>
<DialogButton
style={{ ...actionButton, minWidth: "8em" }}
style={actionButton}
onClick={() => Navigation.NavigateToExternalWeb(DOCS_URL)}
>
<FaExternalLinkAlt style={{ marginRight: "0.4em" }} />
Open
</DialogButton>
</RowActions>
</Field>
<Field
focusable={false}
@@ -358,9 +343,11 @@ const AboutTab: FC<{
description="Force-stop the stream client if a session wedges"
childrenContainerWidth="max"
>
<DialogButton style={{ ...actionButton, minWidth: "8em" }} onClick={() => void forceStopStream()}>
<RowActions>
<DialogButton style={actionButton} onClick={() => void forceStopStream()}>
Force-stop
</DialogButton>
</RowActions>
</Field>
</div>
);
@@ -399,16 +386,21 @@ const PunktfunkPage: FC = () => {
</div>
</Focusable>
{/* overflow:hidden is load-bearing: Valve's Tabs slides the incoming panel in from the
right on L1/R1, and with autoFocusContents it scrollIntoViews a control inside that
still-offscreen panel. Without a clip here the scroll pans #GamepadUI itself — the whole
Steam UI (top bar included) slides left until you click a tab. Valve's own Tabs always
live in a clipped flex box; match that. */}
{/* Two things fight each other on an L1/R1 tab switch:
1. Valve's Tabs slides the incoming panel in from the right with a CSS transform.
2. `autoFocusContents` then focuses a control inside that still-offscreen panel, which
fires scrollIntoView. Because the panel is offset by a *transform* (not by scroll
position), scrollIntoView can't satisfy it by scrolling any one ancestor, so it walks
up and pans the whole page — the "screen jumps right, then animates back" glitch.
Dropping autoFocusContents removes the scrollIntoView entirely, so nothing fights the
slide. L1/R1 still cycles tabs (that handler lives on the Tabs focus scope, active while
focus is anywhere inside — including the tab strip); after a switch, focus stays on the
strip and Down enters the content, which is how Steam's own tabbed pages behave.
The overflow:hidden clip stays as defense-in-depth against any stray horizontal pan. */}
<div style={{ flex: 1, minHeight: 0, overflow: "hidden" }}>
<Tabs
activeTab={tab}
onShowTab={(id: string) => setTab(id)}
autoFocusContents
tabs={[
{
id: "hosts",
+29 -1
View File
@@ -2,8 +2,20 @@
// the flatpak client's JSON (main.py set_settings), which the client reads on launch. The
// accepted gamepad/compositor names mirror punktfunk-core's `*Pref::from_name`.
import { Dropdown, Field, SliderField, Spinner, ToggleField } from "@decky/ui";
import { FC, useEffect, useState } from "react";
import { CSSProperties, FC, useEffect, useState } from "react";
import { getSettings, setSettings, StreamSettings } from "./backend";
import { RowActions } from "./ui";
// Decky's Dropdown has no width prop — it fills whatever container it's in, and a
// `childrenContainerWidth="max"` Field is the whole row. Wrapping it in this fit-content shell
// (inside the right-aligned RowActions) shrinks the control to its selected label, with a floor
// so short values like "60 Hz" don't collapse to a nub and a ceiling so nothing runs edge to
// edge. Matches the right-aligned, content-sized buttons everywhere else.
const selectShell: CSSProperties = {
width: "fit-content",
minWidth: "10em",
maxWidth: "24em",
};
const RESOLUTIONS: [number, number, string][] = [
[0, 0, "Native display"],
@@ -61,6 +73,8 @@ export const SettingsSection: FC = () => {
description="The host creates a virtual output at exactly this size"
childrenContainerWidth="max"
>
<RowActions>
<div style={selectShell}>
<Dropdown
rgOptions={RESOLUTIONS.map(([, , label], i) => ({ data: i, label }))}
selectedOption={resIdx}
@@ -69,13 +83,19 @@ export const SettingsSection: FC = () => {
patch({ width: w, height: h });
}}
/>
</div>
</RowActions>
</Field>
<Field label="Refresh rate" childrenContainerWidth="max">
<RowActions>
<div style={selectShell}>
<Dropdown
rgOptions={REFRESH.map((r) => ({ data: r, label: r === 0 ? "Native" : `${r} Hz` }))}
selectedOption={s.refresh_hz}
onChange={(o) => patch({ refresh_hz: o.data as number })}
/>
</div>
</RowActions>
</Field>
<SliderField
label="Bitrate"
@@ -93,11 +113,15 @@ export const SettingsSection: FC = () => {
description="Which virtual controller the host creates for your inputs"
childrenContainerWidth="max"
>
<RowActions>
<div style={selectShell}>
<Dropdown
rgOptions={GAMEPADS.map((g) => ({ data: g, label: GAMEPAD_LABELS[g] ?? g }))}
selectedOption={s.gamepad}
onChange={(o) => patch({ gamepad: o.data as string })}
/>
</div>
</RowActions>
</Field>
{(s.gamepad === "steamdeck" || s.gamepad === "auto") && (
<Field
@@ -110,11 +134,15 @@ export const SettingsSection: FC = () => {
description="Which compositor backend the host uses for the virtual display — Automatic suits almost every host"
childrenContainerWidth="max"
>
<RowActions>
<div style={selectShell}>
<Dropdown
rgOptions={COMPOSITORS.map((c) => ({ data: c, label: COMPOSITOR_LABELS[c] ?? c }))}
selectedOption={s.compositor}
onChange={(o) => patch({ compositor: o.data as string })}
/>
</div>
</RowActions>
</Field>
<ToggleField
label="Stream microphone"
+46
View File
@@ -0,0 +1,46 @@
// Shared UI primitives for the fullscreen page + modals. The one rule that keeps every row
// looking consistent: a Field's action(s) always sit right-aligned, with real space between
// them and the label text — never hugging it.
//
// Decky lays a Field out as `[ label .......... children ]`. When the children container is
// grown (`childrenContainerWidth="max"`, which we want so multi-button clusters have room), a
// bare `fit-content` button LEFT-aligns inside that grown container and ends up pressed against
// the label with the space wasted to its right. Wrapping the action(s) in `RowActions` pushes
// them to the right edge and evenly spaces multiples — the same treatment every row now gets.
import { Focusable } from "@decky/ui";
import { CSSProperties, FC, ReactNode } from "react";
export const RowActions: FC<{ children: ReactNode }> = ({ children }) => (
<Focusable
style={{
display: "flex",
gap: "0.5em",
justifyContent: "flex-end",
alignItems: "center",
}}
>
{children}
</Focusable>
);
// A single action button sized to its content (not the gamepad-UI default of 100% width), with
// a floor so short labels ("Pair", "Remove") don't render as tiny nubs and every row's button
// reads at the same weight.
export const actionButton: CSSProperties = {
width: "fit-content",
minWidth: "7em",
flexShrink: 0,
};
// Square icon-only button (details ⓘ, header back arrow). Needs an explicit height or the zero
// padding collapses it to the icon's line height.
export const iconButton: CSSProperties = {
width: "40px",
minWidth: "40px",
height: "40px",
padding: 0,
flexShrink: 0,
display: "flex",
alignItems: "center",
justifyContent: "center",
};
+134
View File
@@ -0,0 +1,134 @@
---
title: Arch Linux
description: Install a punktfunk host on Arch (and Arch-derived distros) from the signed pacman binary repo.
---
Set up a punktfunk host on **Arch Linux** (or an Arch-derived distro like CachyOS/EndeavourOS). The
host installs from a **signed pacman binary repo**, so it updates with `pacman -Syu` like the rest
of your system — no building required. Host encode is **NVENC on NVIDIA** and **VAAPI on
AMD/Intel** (`PUNKTFUNK_ENCODER=auto` picks per GPU).
> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
> the machine, so keep it on a trusted LAN or VPN and require pairing.
> Prefer to build it yourself? A split `PKGBUILD` (host + client + optional web console) is in the
> repo at `packaging/arch/` — see the [appendix](#appendix--build-from-source-pkgbuild). The binary
> repo below is the supported path.
## 1. GPU prerequisites
- **NVIDIA:** `sudo pacman -S --needed nvidia-utils` (provides NVENC + the EGL/CUDA zero-copy path).
Arch's stock `ffmpeg` already has NVENC built in — no RPM-Fusion-style swap like Fedora needs.
- **AMD / Intel:** the Mesa stack (`mesa`, `libva-mesa-driver` for AMD, `intel-media-driver` for
Intel) provides the VAAPI encoder — usually already installed on a desktop.
## 2. Add the signed repo
The registry **signs its database and every package**, so first trust its key once (after this,
packages install signature-verified):
```sh
# Trust the registry signing key.
curl -fsS https://git.unom.io/api/packages/unom/arch/repository.key \
| sudo pacman-key --add -
sudo pacman-key --lsign-key E0CA04465C99C936E0B0C6510A317015A34DDD69
# Add the repo (append to /etc/pacman.conf). No SigLevel line needed — pacman's default
# verifies signed packages against the key you just trusted.
sudo tee -a /etc/pacman.conf >/dev/null <<'EOF'
[punktfunk]
Server = https://git.unom.io/api/packages/unom/arch/$repo/$arch
EOF
```
> **Stable vs canary.** `[punktfunk]` is the **stable** channel — it moves only when a `vX.Y.Z`
> release is cut. For the latest `main` build, use `[punktfunk-canary]` instead (same `Server` line,
> just the repo name). Enable exactly one. See [Release Channels](/docs/channels).
## 3. Install the host
```sh
sudo pacman -Sy punktfunk-host # the streaming host
sudo pacman -S punktfunk-web # optional: the browser management console (pairing + status)
sudo usermod -aG input "$USER" # /dev/uinput access for virtual gamepads (re-login to apply)
```
`punktfunk-client` (the GTK4 couch/Deck client) is in the same repo if this box is also a client.
The host package ships the systemd **user** units, the udev rule, the UDP socket-buffer sysctl
tuning, and example configs. Updates later are just `sudo pacman -Syu`.
## 4. Configure and run
The host runs as a systemd **`--user`** service — it needs your session's PipeWire and D-Bus.
Copy a starting config, enable the service, and enable linger so it starts at boot without a login:
```sh
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.example ~/.config/punktfunk/host.env # then edit
systemctl --user daemon-reload
systemctl --user enable --now punktfunk-host
sudo loginctl enable-linger "$USER"
```
Which compositor the host captures depends on your desktop — it drives a per-client virtual output
via KWin (Plasma), Mutter (GNOME), or wlroots (Sway), or spawns a headless **gamescope** session
per connect. For a headless appliance, the package also ships `punktfunk-kde-session.service`
(a dedicated `kwin --virtual` session, same as the [Fedora KDE](/docs/fedora-kde#3-kwin-streaming-session)
guide — `cp /usr/share/punktfunk/host.env.kde ~/.config/punktfunk/host.env` and enable it alongside
the host). See [Configuration](/docs/configuration) for every knob and
[Running as a Service](/docs/running-as-a-service) for the service model.
Check it came up:
```sh
systemctl --user status punktfunk-host # active
journalctl --user -u punktfunk-host -f # watch a client connect
```
### Web console
The console (status, paired devices, arm pairing) ships as `punktfunk-web` — enable it, then open
`http://<host-ip>:47992`:
```sh
systemctl --user enable --now punktfunk-web
```
#### Console login password
On first start `punktfunk-web-init` generates a random login password and saves it to
`~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it back at any time:
```sh
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
```
To set your own, edit that file and `systemctl --user restart punktfunk-web`. Forgot it? See
[Forgot your Password?](/docs/forgot-password).
## 5. Connect a client
From any [client](/docs/clients), `--discover` finds the host on the LAN. On first connect, complete
the **PIN pairing** — arm it from the host's web console, which displays a 4-digit PIN to type into
the client. (Pairing is required by default; pass `serve --open` only if you deliberately want to
disable it.) See [Clients](/docs/clients) and [Pairing](/docs/pairing).
## Appendix — build from source (PKGBUILD)
To build instead of using the binary repo, use the split `PKGBUILD` in `packaging/arch/` (produces
`punktfunk-host` + `punktfunk-client`; set `PF_WITH_WEB=1` to also build `punktfunk-web`, which needs
`bun`):
```sh
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk/packaging/arch
# Build the working tree (no git fetch):
PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
sudo pacman -U punktfunk-host-*.pkg.tar.zst
```
NVENC/EGL come from the NVIDIA driver (`nvidia-utils`); on a GPU-less builder, symlink the CUDA
stub into the link path first (the `PKGBUILD` header documents this). Full details, the
Fedora→Arch dependency map, and the SteamOS systemd-sysext path are in
[`packaging/arch/README.md`](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/arch/README.md).
+1 -1
View File
@@ -47,7 +47,7 @@ It ships as a real package, not just a source build — full steps in
`flatpak update`; this is also what the [Decky plugin](/docs/steam-deck) launches.
- **Ubuntu / Debian** — `apt install punktfunk-client` from the punktfunk apt registry.
- **Fedora / Bazzite** — `rpm-ostree install punktfunk-client` from the Gitea RPM registry.
- **Arch / SteamOS** — the `punktfunk-client` split package from the `PKGBUILD`.
- **Arch** — `sudo pacman -Sy punktfunk-client` from the signed binary repo (see [Arch Linux](/docs/arch)).
Launch it, pick your host from the list, and stream. For scripting you can skip the host list and
connect straight away:
+1 -1
View File
@@ -48,7 +48,7 @@ see the linked guide — then it tracks updates with your normal `apt upgrade` /
|--------|---------|-------|
| **Ubuntu / Debian** | `sudo apt install punktfunk-client` | [packaging/debian](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/debian/README.md) |
| **Fedora / Bazzite** | `rpm-ostree install punktfunk-client` | [packaging/rpm](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/rpm/README.md) |
| **Arch / SteamOS** | `punktfunk-client` from the `PKGBUILD` | [packaging/arch](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/arch/README.md) |
| **Arch** | `sudo pacman -Sy punktfunk-client` (signed binary repo) | [Arch Linux](/docs/arch) |
Then launch it, pick your host from the list, and stream. For scripting, skip the picker:
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@@ -19,7 +19,7 @@ On **Windows**, the host ships as a signed installer instead — see [Windows](#
| **Ubuntu / Debian** | apt | `sudo apt install punktfunk-host` | [Ubuntu — GNOME](/docs/ubuntu-gnome) · [Ubuntu — KDE](/docs/ubuntu-kde) · [packaging/debian](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/debian/README.md) |
| **Bazzite / Fedora Atomic** | systemd-sysext | `sudo bash punktfunk-sysext.sh install` (no layering, no reboot) | [Bazzite](/docs/bazzite) · [packaging/bazzite](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/bazzite/README.md) |
| **Fedora (dnf)** | dnf / rpm-ostree | `dnf install punktfunk punktfunk-web` | [Fedora — KDE](/docs/fedora-kde) · [packaging/rpm](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/rpm/README.md) |
| **Arch** | pacman | `pacman -Sy punktfunk-host` (binary repo) | [packaging/arch](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/arch/README.md) |
| **Arch** | pacman | `pacman -Sy punktfunk-host` (binary repo) | [Arch Linux](/docs/arch) · [packaging/arch](https://git.unom.io/unom/punktfunk/src/branch/main/packaging/arch/README.md) |
| **SteamOS (host)** | on-device script | `bash scripts/steamdeck/install.sh` | [SteamOS (Host)](/docs/steamos-host) |
Each registry is public — no auth, you just trust the repo's signing key. Adding the repo is a
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@@ -11,6 +11,7 @@
"ubuntu-gnome",
"ubuntu-kde",
"fedora-kde",
"arch",
"bazzite",
"steamos-host",
"windows-host",