docs: dedicated Arch Linux host+client guide
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Every other distro has a full Host Setup page; Arch only had table rows. Add docs/arch.md (signed pacman binary repo: key import + repo + install, GPU prereqs, service/linger, web console, client, PKGBUILD appendix), slot it into the nav after fedora-kde, and point the install/client tables at it. Update the client-install rows from 'from the PKGBUILD' to the binary repo now that it exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -2,8 +2,20 @@
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// the flatpak client's JSON (main.py set_settings), which the client reads on launch. The
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// accepted gamepad/compositor names mirror punktfunk-core's `*Pref::from_name`.
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import { Dropdown, Field, SliderField, Spinner, ToggleField } from "@decky/ui";
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import { FC, useEffect, useState } from "react";
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import { CSSProperties, FC, useEffect, useState } from "react";
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import { getSettings, setSettings, StreamSettings } from "./backend";
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import { RowActions } from "./ui";
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// Decky's Dropdown has no width prop — it fills whatever container it's in, and a
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// `childrenContainerWidth="max"` Field is the whole row. Wrapping it in this fit-content shell
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// (inside the right-aligned RowActions) shrinks the control to its selected label, with a floor
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// so short values like "60 Hz" don't collapse to a nub and a ceiling so nothing runs edge to
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// edge. Matches the right-aligned, content-sized buttons everywhere else.
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const selectShell: CSSProperties = {
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width: "fit-content",
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minWidth: "10em",
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maxWidth: "24em",
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};
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const RESOLUTIONS: [number, number, string][] = [
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[0, 0, "Native display"],
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@@ -61,21 +73,29 @@ export const SettingsSection: FC = () => {
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description="The host creates a virtual output at exactly this size"
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childrenContainerWidth="max"
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>
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<Dropdown
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rgOptions={RESOLUTIONS.map(([, , label], i) => ({ data: i, label }))}
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selectedOption={resIdx}
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onChange={(o) => {
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const [w, h] = RESOLUTIONS[o.data as number];
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patch({ width: w, height: h });
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}}
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/>
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<RowActions>
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<div style={selectShell}>
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<Dropdown
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rgOptions={RESOLUTIONS.map(([, , label], i) => ({ data: i, label }))}
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selectedOption={resIdx}
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onChange={(o) => {
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const [w, h] = RESOLUTIONS[o.data as number];
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patch({ width: w, height: h });
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}}
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/>
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</div>
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</RowActions>
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</Field>
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<Field label="Refresh rate" childrenContainerWidth="max">
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<Dropdown
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rgOptions={REFRESH.map((r) => ({ data: r, label: r === 0 ? "Native" : `${r} Hz` }))}
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selectedOption={s.refresh_hz}
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onChange={(o) => patch({ refresh_hz: o.data as number })}
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/>
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<RowActions>
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<div style={selectShell}>
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<Dropdown
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rgOptions={REFRESH.map((r) => ({ data: r, label: r === 0 ? "Native" : `${r} Hz` }))}
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selectedOption={s.refresh_hz}
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onChange={(o) => patch({ refresh_hz: o.data as number })}
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/>
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</div>
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</RowActions>
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</Field>
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<SliderField
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label="Bitrate"
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@@ -93,11 +113,15 @@ export const SettingsSection: FC = () => {
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description="Which virtual controller the host creates for your inputs"
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childrenContainerWidth="max"
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>
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<Dropdown
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rgOptions={GAMEPADS.map((g) => ({ data: g, label: GAMEPAD_LABELS[g] ?? g }))}
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selectedOption={s.gamepad}
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onChange={(o) => patch({ gamepad: o.data as string })}
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/>
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<RowActions>
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<div style={selectShell}>
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<Dropdown
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rgOptions={GAMEPADS.map((g) => ({ data: g, label: GAMEPAD_LABELS[g] ?? g }))}
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selectedOption={s.gamepad}
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onChange={(o) => patch({ gamepad: o.data as string })}
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/>
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</div>
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</RowActions>
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</Field>
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{(s.gamepad === "steamdeck" || s.gamepad === "auto") && (
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<Field
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@@ -110,11 +134,15 @@ export const SettingsSection: FC = () => {
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description="Which compositor backend the host uses for the virtual display — Automatic suits almost every host"
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childrenContainerWidth="max"
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>
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<Dropdown
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rgOptions={COMPOSITORS.map((c) => ({ data: c, label: COMPOSITOR_LABELS[c] ?? c }))}
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selectedOption={s.compositor}
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onChange={(o) => patch({ compositor: o.data as string })}
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/>
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<RowActions>
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<div style={selectShell}>
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<Dropdown
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rgOptions={COMPOSITORS.map((c) => ({ data: c, label: COMPOSITOR_LABELS[c] ?? c }))}
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selectedOption={s.compositor}
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onChange={(o) => patch({ compositor: o.data as string })}
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/>
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</div>
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</RowActions>
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</Field>
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<ToggleField
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label="Stream microphone"
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