docs: dedicated Arch Linux host+client guide
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Every other distro has a full Host Setup page; Arch only had table rows. Add docs/arch.md (signed pacman binary repo: key import + repo + install, GPU prereqs, service/linger, web console, client, PKGBUILD appendix), slot it into the nav after fedora-kde, and point the install/client tables at it. Update the client-install rows from 'from the PKGBUILD' to the binary repo now that it exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -80,7 +80,7 @@ const QamPanel: FC = () => {
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{/* Pinned games — the "jump straight into Playnite" rows. Pin games from a host's
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picker (fullscreen page → host row → games button). */}
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{pins.pins.length > 0 && (
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<PanelSection title="Games">
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<PanelSection title="Pinned Games">
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{pins.pins.map((pin) => {
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const { online } = resolvePinHost(pin, hosts);
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return (
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@@ -3,13 +3,14 @@
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// can take seconds, hence the explicit spinner copy) and pins titles as one-tap rows in
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// the QAM's Games section; its header also launches the GTK client's on-screen gamepad
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// library (`--browse`).
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import { DialogButton, Field, Focusable, ModalRoot, Spinner, showModal } from "@decky/ui";
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import { CSSProperties, FC, useEffect, useState } from "react";
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import { DialogButton, Field, ModalRoot, Spinner, showModal } from "@decky/ui";
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import { FC, useEffect, useState } from "react";
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import { FaThLarge, FaTv } from "react-icons/fa";
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import { GameEntry, Host, library, LibraryResult, PinnedGame } from "./backend";
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import { PinsApi, resolvePinHost, startBrowse, startStream } from "./hooks";
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import { isSafeLaunchId } from "./steam";
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import { PairModal } from "./pair";
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import { RowActions, actionButton } from "./ui";
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/** Human store tag (mirrors the GTK client's `store_label`). */
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export function storeLabel(store: string): string {
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@@ -58,12 +59,6 @@ export function streamPin(pin: PinnedGame, live: Host[], pins: PinsApi): void {
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void startStream(host, { launchId: pin.game_id }, pin.title);
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}
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const pickButton: CSSProperties = {
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width: "fit-content",
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minWidth: "5em",
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flexShrink: 0,
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};
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// Copy per backend error code (LibraryResult.error); `detail` covers the generic case.
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function errorCopy(res: LibraryResult): string {
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switch (res.error) {
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@@ -143,16 +138,18 @@ export const GamePickerModal: FC<{
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description="Browse this host's games with the controller, full screen"
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childrenContainerWidth="max"
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>
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<DialogButton
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style={pickButton}
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onClick={() => {
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closeModal?.();
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void startBrowse(host);
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}}
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>
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<FaTv style={{ marginRight: "0.4em" }} />
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Open
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</DialogButton>
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<RowActions>
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<DialogButton
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style={actionButton}
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onClick={() => {
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closeModal?.();
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void startBrowse(host);
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}}
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>
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<FaTv style={{ marginRight: "0.4em" }} />
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Open
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</DialogButton>
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</RowActions>
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</Field>
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{clientUpdatePending && (
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@@ -177,10 +174,10 @@ export const GamePickerModal: FC<{
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{result !== null && !result.ok && (
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<Field label="Couldn't fetch the library" description={errorCopy(result)} childrenContainerWidth="max">
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<Focusable style={{ display: "flex", gap: "0.5em", justifyContent: "flex-end" }}>
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<RowActions>
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{result.error === "not-paired" && (
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<DialogButton
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style={pickButton}
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style={actionButton}
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onClick={() =>
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showModal(<PairModal host={host} onPaired={() => setAttempt((n) => n + 1)} />)
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}
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@@ -188,10 +185,10 @@ export const GamePickerModal: FC<{
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Pair
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</DialogButton>
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)}
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<DialogButton style={pickButton} onClick={() => setAttempt((n) => n + 1)}>
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<DialogButton style={actionButton} onClick={() => setAttempt((n) => n + 1)}>
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Retry
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</DialogButton>
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</Focusable>
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</RowActions>
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</Field>
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)}
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@@ -217,10 +214,12 @@ export const GamePickerModal: FC<{
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}
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childrenContainerWidth="max"
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>
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<DialogButton style={pickButton} disabled={!safe} onClick={() => togglePin(g)}>
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<FaThLarge style={{ marginRight: "0.4em" }} />
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{pinned ? "Unpin" : "Pin"}
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</DialogButton>
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<RowActions>
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<DialogButton style={actionButton} disabled={!safe} onClick={() => togglePin(g)}>
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<FaThLarge style={{ marginRight: "0.4em" }} />
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{pinned ? "Unpin" : "Pin"}
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</DialogButton>
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</RowActions>
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</Field>
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);
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})}
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+58
-66
@@ -10,6 +10,7 @@ import {
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showModal,
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staticClasses,
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} from "@decky/ui";
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import { RowActions, actionButton, iconButton } from "./ui";
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import { toaster } from "@decky/api";
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import { CSSProperties, FC, useState } from "react";
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import {
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@@ -58,27 +59,6 @@ const tabScroll: CSSProperties = {
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boxSizing: "border-box",
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};
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// DialogButton stretches to 100% width in the gamepad UI — on a fullscreen row that means a
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// screen-wide button. Size action buttons to their content instead (right-aligned by the
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// Field's children container).
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const actionButton: CSSProperties = {
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width: "fit-content",
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minWidth: "6em",
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flexShrink: 0,
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};
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// Square icon-only button (details ⓘ, header back arrow) — needs an explicit height too, or
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// the zero padding collapses it to the icon's line height.
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const iconButton: CSSProperties = {
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width: "40px",
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minWidth: "40px",
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height: "40px",
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padding: 0,
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flexShrink: 0,
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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};
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// ----------------------------------------------------------------------------------------
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// Host details — everything the mDNS advert told us, incl. the fingerprint to cross-check
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// against the host's own log / web console before trusting it.
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@@ -144,7 +124,7 @@ const HostRow: FC<{ host: Host; onPaired: () => void; onGames: () => void }> = (
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}`}
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childrenContainerWidth="max"
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>
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<Focusable style={{ display: "flex", gap: "0.5em", justifyContent: "flex-end" }}>
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<RowActions>
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<DialogButton
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style={iconButton}
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onClick={() => showModal(<HostDetailsModal host={host} />)}
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@@ -153,13 +133,13 @@ const HostRow: FC<{ host: Host; onPaired: () => void; onGames: () => void }> = (
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</DialogButton>
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{/* Labeled, not icon-only: this is the entry to the game picker AND the on-screen
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library browser, and controller nav has no hover tooltip to explain a bare icon. */}
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<DialogButton style={{ ...actionButton, minWidth: "6em" }} onClick={onGames}>
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<DialogButton style={actionButton} onClick={onGames}>
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<FaThLarge style={{ marginRight: "0.4em" }} />
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Games
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</DialogButton>
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{needsPair && (
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<DialogButton
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style={{ ...actionButton, minWidth: "5em" }}
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style={actionButton}
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onClick={() => showModal(<PairModal host={host} onPaired={onPaired} />)}
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>
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Pair
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@@ -178,7 +158,7 @@ const HostRow: FC<{ host: Host; onPaired: () => void; onGames: () => void }> = (
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<FaPlay style={{ marginRight: "0.4em" }} />
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Stream
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</DialogButton>
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</Focusable>
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</RowActions>
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</Field>
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);
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};
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@@ -201,14 +181,16 @@ const HostsTab: FC<{
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childrenContainerWidth="max"
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bottomSeparator={hosts.length ? "standard" : "none"}
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>
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<DialogButton style={{ ...actionButton, minWidth: "8em" }} disabled={scanning} onClick={refresh}>
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{scanning ? (
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<Spinner style={{ height: "1em", marginRight: "0.5em" }} />
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) : (
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<FaSyncAlt style={{ marginRight: "0.5em" }} />
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)}
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{scanning ? "Scanning…" : "Refresh"}
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</DialogButton>
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<RowActions>
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<DialogButton style={actionButton} disabled={scanning} onClick={refresh}>
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{scanning ? (
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<Spinner style={{ height: "1em", marginRight: "0.5em" }} />
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) : (
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<FaSyncAlt style={{ marginRight: "0.5em" }} />
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)}
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{scanning ? "Scanning…" : "Refresh"}
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</DialogButton>
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</RowActions>
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</Field>
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{hosts.length === 0 && !scanning && (
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@@ -251,18 +233,18 @@ const HostsTab: FC<{
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}${pin.paired ? "" : " · pairing required"}`}
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childrenContainerWidth="max"
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>
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<Focusable style={{ display: "flex", gap: "0.5em", justifyContent: "flex-end" }}>
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<RowActions>
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<DialogButton style={actionButton} onClick={() => streamPin(pin, hosts, pins)}>
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<FaPlay style={{ marginRight: "0.4em" }} />
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Play
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</DialogButton>
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<DialogButton
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style={{ ...actionButton, minWidth: "5em" }}
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style={actionButton}
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onClick={() => pins.removePin(pin.host_fp, pin.game_id)}
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>
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Remove
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</DialogButton>
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</Focusable>
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</RowActions>
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</Field>
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);
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})}
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@@ -306,13 +288,15 @@ const AboutTab: FC<{
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}
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childrenContainerWidth="max"
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>
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<DialogButton
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style={{ ...actionButton, minWidth: "11em" }}
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disabled={checking}
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onClick={() => void checkForUpdatesNow(check)}
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>
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{checking ? <Spinner style={{ height: "1em" }} /> : "Check for updates"}
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</DialogButton>
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<RowActions>
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<DialogButton
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style={actionButton}
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disabled={checking}
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onClick={() => void checkForUpdatesNow(check)}
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>
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{checking ? <Spinner style={{ height: "1em" }} /> : "Check for updates"}
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</DialogButton>
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</RowActions>
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</Field>
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{hasUpdate(update) && (
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<Field
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@@ -326,13 +310,12 @@ const AboutTab: FC<{
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description="Installing can take a couple of minutes; Decky reloads the plugin when done"
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childrenContainerWidth="max"
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>
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<DialogButton
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style={{ ...actionButton, minWidth: "9em" }}
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onClick={() => applyUpdate(update!, check)}
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>
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<FaDownload style={{ marginRight: "0.4em" }} />
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Update
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</DialogButton>
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<RowActions>
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<DialogButton style={actionButton} onClick={() => applyUpdate(update!, check)}>
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<FaDownload style={{ marginRight: "0.4em" }} />
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Update
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</DialogButton>
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</RowActions>
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||||
</Field>
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||||
)}
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<Field
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||||
@@ -340,13 +323,15 @@ const AboutTab: FC<{
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description="Hosts, pairing, controllers, and troubleshooting — docs.punktfunk.unom.io"
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childrenContainerWidth="max"
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||||
>
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||||
<DialogButton
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||||
style={{ ...actionButton, minWidth: "8em" }}
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||||
onClick={() => Navigation.NavigateToExternalWeb(DOCS_URL)}
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||||
>
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||||
<FaExternalLinkAlt style={{ marginRight: "0.4em" }} />
|
||||
Open
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||||
</DialogButton>
|
||||
<RowActions>
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||||
<DialogButton
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||||
style={actionButton}
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||||
onClick={() => Navigation.NavigateToExternalWeb(DOCS_URL)}
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||||
>
|
||||
<FaExternalLinkAlt style={{ marginRight: "0.4em" }} />
|
||||
Open
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||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
<Field
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||||
focusable={false}
|
||||
@@ -358,9 +343,11 @@ const AboutTab: FC<{
|
||||
description="Force-stop the stream client if a session wedges"
|
||||
childrenContainerWidth="max"
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||||
>
|
||||
<DialogButton style={{ ...actionButton, minWidth: "8em" }} onClick={() => void forceStopStream()}>
|
||||
Force-stop
|
||||
</DialogButton>
|
||||
<RowActions>
|
||||
<DialogButton style={actionButton} onClick={() => void forceStopStream()}>
|
||||
Force-stop
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
</div>
|
||||
);
|
||||
@@ -399,16 +386,21 @@ const PunktfunkPage: FC = () => {
|
||||
</div>
|
||||
</Focusable>
|
||||
|
||||
{/* overflow:hidden is load-bearing: Valve's Tabs slides the incoming panel in from the
|
||||
right on L1/R1, and with autoFocusContents it scrollIntoViews a control inside that
|
||||
still-offscreen panel. Without a clip here the scroll pans #GamepadUI itself — the whole
|
||||
Steam UI (top bar included) slides left until you click a tab. Valve's own Tabs always
|
||||
live in a clipped flex box; match that. */}
|
||||
{/* Two things fight each other on an L1/R1 tab switch:
|
||||
1. Valve's Tabs slides the incoming panel in from the right with a CSS transform.
|
||||
2. `autoFocusContents` then focuses a control inside that still-offscreen panel, which
|
||||
fires scrollIntoView. Because the panel is offset by a *transform* (not by scroll
|
||||
position), scrollIntoView can't satisfy it by scrolling any one ancestor, so it walks
|
||||
up and pans the whole page — the "screen jumps right, then animates back" glitch.
|
||||
Dropping autoFocusContents removes the scrollIntoView entirely, so nothing fights the
|
||||
slide. L1/R1 still cycles tabs (that handler lives on the Tabs focus scope, active while
|
||||
focus is anywhere inside — including the tab strip); after a switch, focus stays on the
|
||||
strip and Down enters the content, which is how Steam's own tabbed pages behave.
|
||||
The overflow:hidden clip stays as defense-in-depth against any stray horizontal pan. */}
|
||||
<div style={{ flex: 1, minHeight: 0, overflow: "hidden" }}>
|
||||
<Tabs
|
||||
activeTab={tab}
|
||||
onShowTab={(id: string) => setTab(id)}
|
||||
autoFocusContents
|
||||
tabs={[
|
||||
{
|
||||
id: "hosts",
|
||||
|
||||
@@ -2,8 +2,20 @@
|
||||
// the flatpak client's JSON (main.py set_settings), which the client reads on launch. The
|
||||
// accepted gamepad/compositor names mirror punktfunk-core's `*Pref::from_name`.
|
||||
import { Dropdown, Field, SliderField, Spinner, ToggleField } from "@decky/ui";
|
||||
import { FC, useEffect, useState } from "react";
|
||||
import { CSSProperties, FC, useEffect, useState } from "react";
|
||||
import { getSettings, setSettings, StreamSettings } from "./backend";
|
||||
import { RowActions } from "./ui";
|
||||
|
||||
// Decky's Dropdown has no width prop — it fills whatever container it's in, and a
|
||||
// `childrenContainerWidth="max"` Field is the whole row. Wrapping it in this fit-content shell
|
||||
// (inside the right-aligned RowActions) shrinks the control to its selected label, with a floor
|
||||
// so short values like "60 Hz" don't collapse to a nub and a ceiling so nothing runs edge to
|
||||
// edge. Matches the right-aligned, content-sized buttons everywhere else.
|
||||
const selectShell: CSSProperties = {
|
||||
width: "fit-content",
|
||||
minWidth: "10em",
|
||||
maxWidth: "24em",
|
||||
};
|
||||
|
||||
const RESOLUTIONS: [number, number, string][] = [
|
||||
[0, 0, "Native display"],
|
||||
@@ -61,21 +73,29 @@ export const SettingsSection: FC = () => {
|
||||
description="The host creates a virtual output at exactly this size"
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<Dropdown
|
||||
rgOptions={RESOLUTIONS.map(([, , label], i) => ({ data: i, label }))}
|
||||
selectedOption={resIdx}
|
||||
onChange={(o) => {
|
||||
const [w, h] = RESOLUTIONS[o.data as number];
|
||||
patch({ width: w, height: h });
|
||||
}}
|
||||
/>
|
||||
<RowActions>
|
||||
<div style={selectShell}>
|
||||
<Dropdown
|
||||
rgOptions={RESOLUTIONS.map(([, , label], i) => ({ data: i, label }))}
|
||||
selectedOption={resIdx}
|
||||
onChange={(o) => {
|
||||
const [w, h] = RESOLUTIONS[o.data as number];
|
||||
patch({ width: w, height: h });
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</RowActions>
|
||||
</Field>
|
||||
<Field label="Refresh rate" childrenContainerWidth="max">
|
||||
<Dropdown
|
||||
rgOptions={REFRESH.map((r) => ({ data: r, label: r === 0 ? "Native" : `${r} Hz` }))}
|
||||
selectedOption={s.refresh_hz}
|
||||
onChange={(o) => patch({ refresh_hz: o.data as number })}
|
||||
/>
|
||||
<RowActions>
|
||||
<div style={selectShell}>
|
||||
<Dropdown
|
||||
rgOptions={REFRESH.map((r) => ({ data: r, label: r === 0 ? "Native" : `${r} Hz` }))}
|
||||
selectedOption={s.refresh_hz}
|
||||
onChange={(o) => patch({ refresh_hz: o.data as number })}
|
||||
/>
|
||||
</div>
|
||||
</RowActions>
|
||||
</Field>
|
||||
<SliderField
|
||||
label="Bitrate"
|
||||
@@ -93,11 +113,15 @@ export const SettingsSection: FC = () => {
|
||||
description="Which virtual controller the host creates for your inputs"
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<Dropdown
|
||||
rgOptions={GAMEPADS.map((g) => ({ data: g, label: GAMEPAD_LABELS[g] ?? g }))}
|
||||
selectedOption={s.gamepad}
|
||||
onChange={(o) => patch({ gamepad: o.data as string })}
|
||||
/>
|
||||
<RowActions>
|
||||
<div style={selectShell}>
|
||||
<Dropdown
|
||||
rgOptions={GAMEPADS.map((g) => ({ data: g, label: GAMEPAD_LABELS[g] ?? g }))}
|
||||
selectedOption={s.gamepad}
|
||||
onChange={(o) => patch({ gamepad: o.data as string })}
|
||||
/>
|
||||
</div>
|
||||
</RowActions>
|
||||
</Field>
|
||||
{(s.gamepad === "steamdeck" || s.gamepad === "auto") && (
|
||||
<Field
|
||||
@@ -110,11 +134,15 @@ export const SettingsSection: FC = () => {
|
||||
description="Which compositor backend the host uses for the virtual display — Automatic suits almost every host"
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<Dropdown
|
||||
rgOptions={COMPOSITORS.map((c) => ({ data: c, label: COMPOSITOR_LABELS[c] ?? c }))}
|
||||
selectedOption={s.compositor}
|
||||
onChange={(o) => patch({ compositor: o.data as string })}
|
||||
/>
|
||||
<RowActions>
|
||||
<div style={selectShell}>
|
||||
<Dropdown
|
||||
rgOptions={COMPOSITORS.map((c) => ({ data: c, label: COMPOSITOR_LABELS[c] ?? c }))}
|
||||
selectedOption={s.compositor}
|
||||
onChange={(o) => patch({ compositor: o.data as string })}
|
||||
/>
|
||||
</div>
|
||||
</RowActions>
|
||||
</Field>
|
||||
<ToggleField
|
||||
label="Stream microphone"
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
// Shared UI primitives for the fullscreen page + modals. The one rule that keeps every row
|
||||
// looking consistent: a Field's action(s) always sit right-aligned, with real space between
|
||||
// them and the label text — never hugging it.
|
||||
//
|
||||
// Decky lays a Field out as `[ label .......... children ]`. When the children container is
|
||||
// grown (`childrenContainerWidth="max"`, which we want so multi-button clusters have room), a
|
||||
// bare `fit-content` button LEFT-aligns inside that grown container and ends up pressed against
|
||||
// the label with the space wasted to its right. Wrapping the action(s) in `RowActions` pushes
|
||||
// them to the right edge and evenly spaces multiples — the same treatment every row now gets.
|
||||
import { Focusable } from "@decky/ui";
|
||||
import { CSSProperties, FC, ReactNode } from "react";
|
||||
|
||||
export const RowActions: FC<{ children: ReactNode }> = ({ children }) => (
|
||||
<Focusable
|
||||
style={{
|
||||
display: "flex",
|
||||
gap: "0.5em",
|
||||
justifyContent: "flex-end",
|
||||
alignItems: "center",
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</Focusable>
|
||||
);
|
||||
|
||||
// A single action button sized to its content (not the gamepad-UI default of 100% width), with
|
||||
// a floor so short labels ("Pair", "Remove") don't render as tiny nubs and every row's button
|
||||
// reads at the same weight.
|
||||
export const actionButton: CSSProperties = {
|
||||
width: "fit-content",
|
||||
minWidth: "7em",
|
||||
flexShrink: 0,
|
||||
};
|
||||
|
||||
// Square icon-only button (details ⓘ, header back arrow). Needs an explicit height or the zero
|
||||
// padding collapses it to the icon's line height.
|
||||
export const iconButton: CSSProperties = {
|
||||
width: "40px",
|
||||
minWidth: "40px",
|
||||
height: "40px",
|
||||
padding: 0,
|
||||
flexShrink: 0,
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
justifyContent: "center",
|
||||
};
|
||||
Reference in New Issue
Block a user